fix problem when merge
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666246064f
2 changed files with 0 additions and 11 deletions
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@ -38,11 +38,7 @@
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* Required for buffered drawing, opacity and anti-aliasing
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* VDB makes the double buffering, you don't need to deal with it!
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* Typical size: ~1/10 screen */
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<<<<<<< HEAD
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#define LV_VDB_SIZE (LV_VER_RES * LV_HOR_RES / 2) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
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=======
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#define LV_VDB_SIZE (LV_VER_RES * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
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>>>>>>> 75d149a2dc6dfce19d031f0062431ba150fc0b5d
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#define LV_VDB_PX_BPP 1 /*Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays. (Set `disp_drv->vdb_wr` and `disp_drv->vdb_rd` too)*/
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#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM; LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`)*/
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@ -67,16 +67,12 @@ static void ssd1306_task(void *pvParameters)
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lv_style_copy(&style, &lv_style_transp);
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style.text.font = &lv_font_dejavu_10; /*Unicode and symbol fonts already assigned by the library*/
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style.text.color.full = 1;
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<<<<<<< HEAD
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style.text.opa = 255;
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=======
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>>>>>>> 75d149a2dc6dfce19d031f0062431ba150fc0b5d
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style.body.main_color.full = 0;
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style.body.grad_color.full = 0;
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style.body.shadow.color.full = 0;
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style.body.border.color.full = 0;
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<<<<<<< HEAD
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style.body.empty = 1;
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style.image.color.full = 1;
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@ -87,9 +83,6 @@ static void ssd1306_task(void *pvParameters)
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style.line.opa = 255;
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style.line.width = 1;
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style.line.rounded = false;
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=======
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style.body.empty = 0;
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>>>>>>> 75d149a2dc6dfce19d031f0062431ba150fc0b5d
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//Create main screen obj
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lv_obj_t * scr = lv_obj_create(NULL, NULL);
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