fix conflict

This commit is contained in:
zaltora 2018-10-20 23:39:01 +02:00
commit 6519e23c69
2 changed files with 11 additions and 0 deletions

View file

@ -38,7 +38,11 @@
* Required for buffered drawing, opacity and anti-aliasing
* VDB makes the double buffering, you don't need to deal with it!
* Typical size: ~1/10 screen */
<<<<<<< HEAD
#define LV_VDB_SIZE (LV_VER_RES * LV_HOR_RES / 2) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
=======
#define LV_VDB_SIZE (LV_VER_RES * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
>>>>>>> 75d149a2dc6dfce19d031f0062431ba150fc0b5d
#define LV_VDB_PX_BPP 1 /*Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays. (Set `disp_drv->vdb_wr` and `disp_drv->vdb_rd` too)*/
#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM; LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`)*/

View file

@ -67,12 +67,16 @@ static void ssd1306_task(void *pvParameters)
lv_style_copy(&style, &lv_style_transp);
style.text.font = &lv_font_dejavu_10; /*Unicode and symbol fonts already assigned by the library*/
style.text.color.full = 1;
<<<<<<< HEAD
style.text.opa = 255;
=======
>>>>>>> 75d149a2dc6dfce19d031f0062431ba150fc0b5d
style.body.main_color.full = 0;
style.body.grad_color.full = 0;
style.body.shadow.color.full = 0;
style.body.border.color.full = 0;
<<<<<<< HEAD
style.body.empty = 1;
style.image.color.full = 1;
@ -83,6 +87,9 @@ static void ssd1306_task(void *pvParameters)
style.line.opa = 255;
style.line.width = 1;
style.line.rounded = false;
=======
style.body.empty = 0;
>>>>>>> 75d149a2dc6dfce19d031f0062431ba150fc0b5d
//Create main screen obj
lv_obj_t * scr = lv_obj_create(NULL, NULL);