12 lines
No EOL
198 B
GLSL
12 lines
No EOL
198 B
GLSL
#version 120
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varying vec3 vertex;
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uniform mat4 model;
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void main()
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{
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//vec3 p = position + scale*gl_Vertex.xyz;
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vec3 p = (model*gl_Vertex).xyz;
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gl_Position = vec4(p, 1.0);
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vertex = p.xyz;
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} |