KlassischeKeplerKriege/data/shader/sphere.frag
2016-09-29 12:28:35 +02:00

9 lines
No EOL
199 B
GLSL

#version 120
varying vec3 vertex;
uniform vec3 color;
void main()
{
//gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
//gl_FragColor = vec4(0.5+0.5*vertex.xyz, 1.0);
gl_FragColor = vec4(color, 1.0);
}