9 lines
No EOL
199 B
GLSL
9 lines
No EOL
199 B
GLSL
#version 120
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varying vec3 vertex;
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uniform vec3 color;
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void main()
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{
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//gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
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//gl_FragColor = vec4(0.5+0.5*vertex.xyz, 1.0);
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gl_FragColor = vec4(color, 1.0);
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} |