13 lines
No EOL
175 B
GLSL
13 lines
No EOL
175 B
GLSL
#version 120
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uniform sampler2D texture;
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varying vec3 vertex;
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varying vec2 uv;
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void main()
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{
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vec3 color = texture2D(texture, uv).rgb;
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gl_FragColor = vec4(color, 1.0);
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} |