KlassischeKeplerKriege/game/renderer_polygon_3d
2016-09-29 09:32:56 +02:00
..
gameobjects.frag light working. 2016-09-29 08:28:56 +02:00
gameobjects.vert light working. 2016-09-29 08:28:56 +02:00
particle.frag nicer explosion effects 2016-09-29 09:05:35 +02:00
particle.vert nicer explosion effects 2016-09-29 09:05:35 +02:00
particle_batch.cpp nicer explosion effects 2016-09-29 09:05:35 +02:00
particle_batch.hpp light working. 2016-09-29 08:28:56 +02:00
polygon_model.cpp fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
polygon_model.hpp fixed light. 2016-09-29 08:30:32 +02:00
renderer_polygon_3d.cpp adding nice trace-fadeout. 2016-09-29 09:32:56 +02:00
renderer_polygon_3d.hpp simple (but inefficent) traces added. 2016-09-29 09:16:34 +02:00
simple.frag * fixes, refactoring & color attribute for planets 2016-09-29 02:50:51 +02:00
simple.vert * fixes, refactoring & color attribute for planets 2016-09-29 02:50:51 +02:00
sphere.frag * fixes, refactoring & color attribute for planets 2016-09-29 02:50:51 +02:00
sphere.vert * fixes, refactoring & color attribute for planets 2016-09-29 02:50:51 +02:00