16 lines
393 B
C++
16 lines
393 B
C++
#include "explosion.hpp"
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namespace game {
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size_t s_id_counter = 0;
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Explosion::Explosion(size_t id, const glm::vec2 &pos, const glm::vec2 &missileVelocity, Hit hit, float maxAge)
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: Object(id, pos)
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, hit(hit)
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, missileVelocity(missileVelocity)
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, age(0.0)
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, maxAge(maxAge * (1.0 + 0.1*util::randf_0_1()))
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, maxRadius(0.05)
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{
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}
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}
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