130 lines
2.4 KiB
C++
130 lines
2.4 KiB
C++
#include "sound.hpp"
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namespace sound {
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bool initSound(void)
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{
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return false;
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}
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void deleteOldSounds()
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{
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}
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SoundHandle *playSound(enum Sound type, float amplitude)
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{
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(void) type;
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(void) amplitude;
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return NULL;
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}
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SoundHandle *playFrequency(float freq, float amplitude)
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{
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(void) freq;
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(void) amplitude;
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return NULL;
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}
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bool configureEnvelope(SoundHandle *handle, float rise, float hold, float decay)
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{
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(void) handle;
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(void) rise;
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(void) hold;
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(void) decay;
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return false;
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}
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bool configureOvershoot(SoundHandle *handle, float relativeOvershootTime)
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{
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(void) handle;
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(void) relativeOvershootTime;
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return false;
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}
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bool configureEnvelopeWait(SoundHandle *handle, float rise, float hold, float decay, float wait)
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{
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(void) handle;
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(void) rise;
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(void) hold;
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(void) decay;
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(void) wait;
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return false;
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}
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bool configureEnvelopeLooping(SoundHandle *handle, float rise, float hold, float decay, float wait)
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{
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(void) handle;
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(void) rise;
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(void) hold;
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(void) decay;
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(void) wait;
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return false;
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}
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float getRiseDuration(SoundHandle *handle)
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{
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(void) handle;
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return 0.0f;
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}
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float getHoldDuration(SoundHandle *handle)
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{
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(void) handle;
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return 0.0f;
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}
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float getDecayDuration(SoundHandle *handle)
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{
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(void) handle;
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return 0.0f;
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}
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float getWaitTime(SoundHandle *handle)
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{
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(void) handle;
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return 0.0f;
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}
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void configureWaitTime(SoundHandle *handle, float waitTime)
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{
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(void) handle;
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(void) waitTime;
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}
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void setLoopCount(SoundHandle *handle, int numRepetitions)
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{
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(void) handle;
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(void) numRepetitions;
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}
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bool stopSound(SoundHandle *handle)
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{
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(void) handle;
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return true;
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}
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void stopAllSounds(void)
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{
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}
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void teardownSound(void)
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{
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}
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bool startDumpingWav(const char *filename)
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{
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(void) filename;
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return false;
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}
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void stopDumpingWav(void)
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{
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}
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int numActiveSounds(void)
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{
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}
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void deleteSound(SoundHandle *handle)
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{
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(void) handle;
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}
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}
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