KlassischeKeplerKriege/game
2016-09-28 11:42:50 +02:00
..
state renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
CMakeLists.txt renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
game.cpp * temp 2016-09-28 07:16:24 +02:00
game.hpp * temp 2016-09-28 07:16:24 +02:00
game_window.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
game_window.hpp implemented dummy 3d class. 2016-09-28 11:42:50 +02:00
glclasses.cpp * switched to shader version 2016-09-28 03:33:01 +02:00
glclasses.hpp * switched to shader version 2016-09-28 03:33:01 +02:00
main.cpp * fixes 2016-09-28 07:28:18 +02:00
opengl.cpp * final merge fixes 2016-09-28 07:57:10 +02:00
opengl.hpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
options.hpp * foo 2016-09-27 21:28:26 +02:00
raycaster.fs * refactored 2016-09-28 07:03:29 +02:00
raycaster.vs * refactored 2016-09-28 07:03:29 +02:00
renderer.cpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
renderer.hpp implemented dummy 3d class. 2016-09-28 11:42:50 +02:00
server.hpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
session.cpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
session.hpp * fixes 2016-09-28 07:28:18 +02:00
util.cpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
util.hpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00