56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#pragma once
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#include "state.hpp"
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#include "player.hpp"
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#include "ship.hpp"
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#include "planet.hpp"
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#include "missile.hpp"
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#include <iostream>
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namespace game {
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class Command {
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public:
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Command()
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{
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}
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virtual ~Command()
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{
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}
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virtual bool allowed(const Player *player, const State *state) const
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{
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(void) player;
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(void) state;
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return true;
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}
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virtual void apply(Player *player, State *state) const
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{
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(void) state;
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(void) player;
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std::cout<<"Command '" << name() << "' not yet implemented!" << std::endl;
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}
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virtual std::string name() const { return "<unnamed>"; }
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};
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class ShootCommand : public Command {
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public:
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ShootCommand(float angle, float speed) : m_angle(angle), m_speed(speed)
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{
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}
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std::string name() const { return "<shoot>"; }
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void apply( Player *player, State *state) const;
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bool allowed(const Player *player, const State *state) const;
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private:
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float m_angle;
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float m_speed;
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};
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}
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