Commit graph

11 commits

Author SHA1 Message Date
end
9da97611e0 * fixed fbo classes 2016-10-03 20:11:10 +02:00
end
415465df71 + added glclasses for texture, fbo & rbo 2016-10-02 11:25:53 +02:00
Andreas Ortmann
b6f99e6498 minor improvements for gl error checcking/printing and shot defaults. 2016-09-29 18:11:00 +02:00
end
2568c13b15 * shader are now dynamically loaded 2016-09-29 12:28:35 +02:00
end
d7970ed797 + added light shit 2016-09-29 04:24:14 +02:00
Andreas Ortmann
6168407973 yeah, particle rendering is working. 2016-09-29 00:50:14 +02:00
Andreas Ortmann
0105bfe430 fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
end
d2d8039589 * switched to shader version 2016-09-28 03:33:01 +02:00
end
a46b410717 * foo 2016-09-27 21:28:26 +02:00
end
7a42e49c2c * KREBOLAIDS 2016-09-27 20:56:17 +02:00
Andreas Ortmann
3c716decdd renamed 2016-09-27 19:01:21 +02:00
Renamed from game/glclasses.h (Browse further)