explosions make light now.

This commit is contained in:
Andreas Ortmann 2016-10-03 10:49:01 +02:00
parent fc2d4c5028
commit 2d0608b205

View file

@ -31,8 +31,8 @@ void main()
vec3 color = materialColor;
color = max(vec3(0.0), min(vec3(1.0), color));
//vec3 light = lightColor * max(dot(normal, lightDirection), 0.0);
vec3 light = vec3(0.0);
vec3 light = lightColor * max(dot(normal, lightDirection), 0.0);
//vec3 light = vec3(0.0);
int i;
for (i=0; i<explLightsNum; i++) {