From 2d0608b205c28d2fa713e9b8156b9abf7ff51a76 Mon Sep 17 00:00:00 2001 From: Andreas Ortmann Date: Mon, 3 Oct 2016 10:49:01 +0200 Subject: [PATCH] explosions make light now. --- data/shader/gameobjects.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/shader/gameobjects.frag b/data/shader/gameobjects.frag index 5b404a3..87ae6fd 100644 --- a/data/shader/gameobjects.frag +++ b/data/shader/gameobjects.frag @@ -31,8 +31,8 @@ void main() vec3 color = materialColor; color = max(vec3(0.0), min(vec3(1.0), color)); - //vec3 light = lightColor * max(dot(normal, lightDirection), 0.0); - vec3 light = vec3(0.0); + vec3 light = lightColor * max(dot(normal, lightDirection), 0.0); + //vec3 light = vec3(0.0); int i; for (i=0; i