2016-09-29 02:24:14 +00:00
|
|
|
R"raw_string(
|
|
|
|
#version 120
|
|
|
|
attribute vec2 in_vertex;
|
|
|
|
attribute vec2 in_position;
|
|
|
|
attribute vec2 in_velocity;
|
2016-09-29 07:05:35 +00:00
|
|
|
varying vec2 velocity;
|
2016-09-29 02:24:14 +00:00
|
|
|
varying vec2 vertex;
|
|
|
|
uniform float time;
|
|
|
|
uniform float size;
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec2 p = size*in_vertex;
|
2016-09-29 07:05:35 +00:00
|
|
|
p += log(1.0+time) * in_velocity;
|
2016-09-29 02:24:14 +00:00
|
|
|
p += in_position;
|
|
|
|
gl_Position = vec4(p, 0.0, 1.0);
|
2016-09-29 07:05:35 +00:00
|
|
|
|
2016-09-29 02:24:14 +00:00
|
|
|
vertex = in_vertex;
|
2016-09-29 07:05:35 +00:00
|
|
|
velocity = in_velocity;
|
2016-09-29 02:24:14 +00:00
|
|
|
}
|
|
|
|
)raw_string"
|