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Recast and Detour Navigation for Godot 4.3

Incentive

This provides an independent alternative to the navigation primitives of Godot 4.3 itself.

Note: Although Godot already uses Recast to generate Navigation Meshes, I do not use the Godot NavigationMesh generator, as it doesn't allow me to use the Recast objects itself. I'd need to regenerate from the raw vertex data to the Recast primitives, which would lead to information loss.

Usage