test scene, changes so the extension can be loaded

This commit is contained in:
Tim Blume 2024-06-06 11:04:33 +02:00
parent a3b7798906
commit 7708b23d74
9 changed files with 75 additions and 2 deletions

1
.gitignore vendored
View file

@ -2,3 +2,4 @@
compile_commands.json
build
cmake-build-debug
*/bin/*

View file

@ -10,9 +10,17 @@ godot::RecastNavMesh::~RecastNavMesh() {
void godot::RecastNavMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_vertices"), &RecastNavMesh::clear_vertices);
ClassDB::bind_method(D_METHOD("add_vertices", "vertices"), &RecastNavMesh::add_vertices);
ClassDB::bind_method(D_METHOD("add_vertices", "vertices", "area_id"), &RecastNavMesh::add_vertices);
ClassDB::bind_method(D_METHOD("recalculate_navmesh"), &RecastNavMesh::recalculate_navmesh);
ClassDB::bind_method(D_METHOD("is_calculated"), &RecastNavMesh::is_calculated);
}
bool godot::RecastNavMesh::add_vertices(const PackedByteArray& vertices, unsigned char area_id) {
return false;
}
bool godot::RecastNavMesh::recalculate_navmesh() {
}
void godot::RecastNavMesh::clear_vertices() {}

View file

@ -14,7 +14,7 @@ namespace godot {
RecastNavMesh();
~RecastNavMesh();
void clear_vertices();
bool add_vertices(const PackedByteArray& vertices);
bool add_vertices(const PackedByteArray& vertices, unsigned char area_id);
bool recalculate_navmesh();
bool is_calculated() { return calculated; }
};

View file

@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

View file

@ -0,0 +1,6 @@
# Godot 4+ specific ignores
.godot/
android/
bin/
# core dumps from godot
*.core

View file

@ -0,0 +1 @@
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 949 B

View file

@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b0mkd65r311a5"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View file

@ -0,0 +1,15 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="recast_navigation_scenes"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"

View file

@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://cupppmn2gh77n"]
[node name="Node3D" type="Node3D"]