setup foo

This commit is contained in:
Your Name 2024-06-06 18:44:04 +02:00
parent 7708b23d74
commit 6137a4ed7b
5 changed files with 49 additions and 4 deletions

@ -1 +1 @@
Subproject commit 21d526e5e5b1e5d8b6be4db05a704c2c2e7837a9 Subproject commit a62f633cebee4b36356dc903d00670733cd28fb1

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@ -26,4 +26,5 @@ void godot::RecastConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_verts_per_poly", "max_verts_per_poly"), &RecastConfig::set_max_verts_per_poly); ClassDB::bind_method(D_METHOD("set_max_verts_per_poly", "max_verts_per_poly"), &RecastConfig::set_max_verts_per_poly);
ClassDB::bind_method(D_METHOD("set_detail_sample_dist", "detail_sample_dist"), &RecastConfig::set_detail_sample_dist); ClassDB::bind_method(D_METHOD("set_detail_sample_dist", "detail_sample_dist"), &RecastConfig::set_detail_sample_dist);
ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &RecastConfig::set_detail_sample_max_error); ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &RecastConfig::set_detail_sample_max_error);
ClassDB::bind_method(D_METHOD("set_partition_type", "partition_type"), &RecastConfig::set_partition_type);
} }

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@ -5,17 +5,24 @@
#include "godot_cpp/classes/object.hpp" #include "godot_cpp/classes/object.hpp"
#include "godot_cpp/classes/node3d.hpp" #include "godot_cpp/classes/node3d.hpp"
enum RecastPartitionTypes {
WATERSHED,
MONOTONE,
LAYERS
};
namespace godot { namespace godot {
struct RecastConfig : public Object { struct RecastConfig : public Object {
GDCLASS(RecastConfig, Object) GDCLASS(RecastConfig, Object)
private: private:
rcConfig config;
protected: protected:
static void _bind_methods(); static void _bind_methods();
public: public:
rcConfig config;
RecastPartitionTypes partition_type = WATERSHED;
RecastConfig(); RecastConfig();
~RecastConfig(); ~RecastConfig();
rcConfig get_config() { return config; }
/// The width of the field along the x-axis. [Limit: >= 0] [Units: vx] /// The width of the field along the x-axis. [Limit: >= 0] [Units: vx]
void set_width(int width) { config.width = width; } void set_width(int width) { config.width = width; }
/// The height of the field along the z-axis. [Limit: >= 0] [Units: vx] /// The height of the field along the z-axis. [Limit: >= 0] [Units: vx]
@ -70,5 +77,22 @@ public:
/// The maximum distance the detail mesh surface should deviate from heightfield /// The maximum distance the detail mesh surface should deviate from heightfield
/// data. (For height detail only.) [Limit: >=0] [Units: wu] /// data. (For height detail only.) [Limit: >=0] [Units: wu]
void set_detail_sample_max_error(float detail_sample_max_error) { config.detailSampleMaxError = detail_sample_max_error; } void set_detail_sample_max_error(float detail_sample_max_error) { config.detailSampleMaxError = detail_sample_max_error; }
/// The partition type to use for the heightfield.
///
/// Allowed values are:
/// - WATERSHED
/// - MONOTONE
/// - LAYERS
///
/// Any other value will lead to no change in the partition type.
void set_partition_type(const std::string& partition_type) {
if (partition_type == "WATERSHED") {
this->partition_type = WATERSHED;
} else if (partition_type == "MONOTONE") {
this->partition_type = MONOTONE;
} else if (partition_type == "LAYERS") {
this->partition_type = LAYERS;
}
}
}; };
} }

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@ -5,7 +5,7 @@ godot::RecastNavMesh::RecastNavMesh() {
} }
godot::RecastNavMesh::~RecastNavMesh() { godot::RecastNavMesh::~RecastNavMesh() {
cleanup();
} }
void godot::RecastNavMesh::_bind_methods() { void godot::RecastNavMesh::_bind_methods() {
@ -15,6 +15,25 @@ void godot::RecastNavMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_calculated"), &RecastNavMesh::is_calculated); ClassDB::bind_method(D_METHOD("is_calculated"), &RecastNavMesh::is_calculated);
} }
void godot::RecastNavMesh::cleanup() {
/*
delete [] m_triareas;
m_triareas = 0;
rcFreeHeightField(m_solid);
m_solid = 0;
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
rcFreePolyMesh(m_pmesh);
m_pmesh = 0;
rcFreePolyMeshDetail(m_dmesh);
m_dmesh = 0;
dtFreeNavMesh(m_navMesh);
m_navMesh = 0;
*/
}
bool godot::RecastNavMesh::add_vertices(const PackedByteArray& vertices, unsigned char area_id) { bool godot::RecastNavMesh::add_vertices(const PackedByteArray& vertices, unsigned char area_id) {
return false; return false;
} }

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@ -13,6 +13,7 @@ namespace godot {
public: public:
RecastNavMesh(); RecastNavMesh();
~RecastNavMesh(); ~RecastNavMesh();
void cleanup();
void clear_vertices(); void clear_vertices();
bool add_vertices(const PackedByteArray& vertices, unsigned char area_id); bool add_vertices(const PackedByteArray& vertices, unsigned char area_id);
bool recalculate_navmesh(); bool recalculate_navmesh();