yolobs-studio/libobs-opengl/gl-cocoa.m
2016-02-24 00:16:51 +01:00

298 lines
6.9 KiB
Objective-C

/******************************************************************************
Copyright (C) 2013 by Ruwen Hahn <palana@stunned.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
#include <OpenGL/OpenGL.h>
#import <Cocoa/Cocoa.h>
#import <AppKit/AppKit.h>
//#include "util/darray.h"
struct gl_windowinfo {
NSView *view;
};
struct gl_platform {
NSOpenGLContext *context;
};
static NSOpenGLContext *gl_context_create(void)
{
unsigned attrib_count = 0;
#define ADD_ATTR(x) \
{ attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; }
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
ADD_ATTR(0);
#undef ADD_ATTR2
#undef ADD_ATTR
NSOpenGLPixelFormat *pf;
pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if(!pf) {
blog(LOG_ERROR, "Failed to create pixel format");
return NULL;
}
NSOpenGLContext *context;
context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
[pf release];
if(!context) {
blog(LOG_ERROR, "Failed to create context");
return NULL;
}
[context clearDrawable];
return context;
}
struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
{
struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
plat->context = gl_context_create();
if (!plat->context)
goto fail;
[plat->context makeCurrentContext];
if (!gladLoadGL())
goto fail;
return plat;
fail:
blog(LOG_ERROR, "gl_platform_create failed");
gl_platform_destroy(plat);
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(adapter);
return NULL;
}
void gl_platform_destroy(struct gl_platform *platform)
{
if(!platform)
return;
[platform->context release];
platform->context = nil;
bfree(platform);
}
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
UNUSED_PARAMETER(swap);
return true;
}
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
UNUSED_PARAMETER(swap);
}
struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
{
if(!info)
return NULL;
if(!info->window.view)
return NULL;
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
wi->view = info->window.view;
[info->window.view setWantsBestResolutionOpenGLSurface:YES];
return wi;
}
void gl_windowinfo_destroy(struct gl_windowinfo *wi)
{
if(!wi)
return;
wi->view = nil;
bfree(wi);
}
void gl_update(gs_device_t *device)
{
[device->plat->context update];
}
void device_enter_context(gs_device_t *device)
{
[device->plat->context makeCurrentContext];
}
void device_leave_context(gs_device_t *device)
{
UNUSED_PARAMETER(device);
[NSOpenGLContext clearCurrentContext];
}
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
{
if(device->cur_swap == swap)
return;
device->cur_swap = swap;
if (swap) {
[device->plat->context setView:swap->wi->view];
} else {
[device->plat->context clearDrawable];
}
}
void device_present(gs_device_t *device)
{
[device->plat->context flushBuffer];
}
void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
uint32_t *height)
{
if(width) *width = swap->info.cx;
if(height) *height = swap->info.cy;
}
gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
void *iosurf)
{
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
OSType pf = IOSurfaceGetPixelFormat(ref);
if (pf != 'BGRA')
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
pf >> 24, pf >> 16, pf >> 8, pf);
const enum gs_color_format color_format = GS_BGRA;
tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = GS_BGRA;
tex->base.levels = 1;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
tex->base.gl_target = GL_TEXTURE_RECTANGLE;
tex->base.is_dynamic = false;
tex->base.is_render_target = false;
tex->base.gen_mipmaps = false;
tex->width = IOSurfaceGetWidth(ref);
tex->height = IOSurfaceGetHeight(ref);
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
goto fail;
CGLError err = CGLTexImageIOSurface2D(
[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target,
tex->base.gl_internal_format,
tex->width, tex->height,
tex->base.gl_format,
tex->base.gl_type,
ref, 0);
if(err != kCGLNoError) {
blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
" (device_texture_create_from_iosurface)",
err, CGLErrorString(err));
gl_success("CGLTexImageIOSurface2D");
goto fail;
}
if (!gl_tex_param_i(tex->base.gl_target,
GL_TEXTURE_MAX_LEVEL, 0))
goto fail;
if (!gl_bind_texture(tex->base.gl_target, 0))
goto fail;
return (gs_texture_t*)tex;
fail:
gs_texture_destroy((gs_texture_t*)tex);
blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
return NULL;
}
bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
{
if (!texture)
return false;
if (!iosurf)
return false;
struct gs_texture_2d *tex = (struct gs_texture_2d*)texture;
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
OSType pf = IOSurfaceGetPixelFormat(ref);
if (pf != 'BGRA')
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
pf >> 24, pf >> 16, pf >> 8, pf);
if (tex->width != IOSurfaceGetWidth(ref) ||
tex->height != IOSurfaceGetHeight(ref))
return false;
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
return false;
CGLError err = CGLTexImageIOSurface2D(
[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target,
tex->base.gl_internal_format,
tex->width, tex->height,
tex->base.gl_format,
tex->base.gl_type,
ref, 0);
if(err != kCGLNoError) {
blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
" (gs_texture_rebind_iosurface)",
err, CGLErrorString(err));
gl_success("CGLTexImageIOSurface2D");
return false;
}
if (!gl_bind_texture(tex->base.gl_target, 0))
return false;
return true;
}