2742 lines
67 KiB
C++
2742 lines
67 KiB
C++
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <cinttypes>
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#include <util/base.h>
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#include <util/platform.h>
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#include <util/dstr.h>
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#include <util/util.hpp>
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#include <graphics/matrix3.h>
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#include <winternl.h>
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#include <d3d9.h>
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#include "d3d11-subsystem.hpp"
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#include "d3d11-config.h"
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struct UnsupportedHWError : HRError {
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inline UnsupportedHWError(const char *str, HRESULT hr)
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: HRError(str, hr)
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{
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}
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};
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#ifdef _MSC_VER
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/* alignment warning - despite the fact that alignment is already fixed */
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#pragma warning(disable : 4316)
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#endif
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static inline void LogD3D11ErrorDetails(HRError error, gs_device_t *device)
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{
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if (error.hr == DXGI_ERROR_DEVICE_REMOVED) {
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HRESULT DeviceRemovedReason =
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device->device->GetDeviceRemovedReason();
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blog(LOG_ERROR, " Device Removed Reason: %08lX",
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DeviceRemovedReason);
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}
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}
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static const IID dxgiFactory2 = {0x50c83a1c,
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0xe072,
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0x4c48,
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{0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6,
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0xd0}};
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gs_obj::gs_obj(gs_device_t *device_, gs_type type)
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: device(device_), obj_type(type)
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{
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prev_next = &device->first_obj;
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next = device->first_obj;
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device->first_obj = this;
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if (next)
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next->prev_next = &next;
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}
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gs_obj::~gs_obj()
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{
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if (prev_next)
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*prev_next = next;
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if (next)
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next->prev_next = prev_next;
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}
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static inline void make_swap_desc(DXGI_SWAP_CHAIN_DESC &desc,
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const gs_init_data *data)
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{
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memset(&desc, 0, sizeof(desc));
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desc.BufferCount = data->num_backbuffers;
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desc.BufferDesc.Format = ConvertGSTextureFormat(data->format);
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desc.BufferDesc.Width = data->cx;
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desc.BufferDesc.Height = data->cy;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.OutputWindow = (HWND)data->window.hwnd;
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desc.SampleDesc.Count = 1;
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desc.Windowed = true;
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}
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void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
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{
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HRESULT hr;
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target.width = cx;
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target.height = cy;
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hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
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(void **)target.texture.Assign());
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if (FAILED(hr))
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throw HRError("Failed to get swap buffer texture", hr);
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hr = device->device->CreateRenderTargetView(
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target.texture, NULL, target.renderTarget[0].Assign());
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if (FAILED(hr))
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throw HRError("Failed to create swap render target view", hr);
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}
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void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
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{
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zs.width = cx;
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zs.height = cy;
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if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
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zs.InitBuffer();
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} else {
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zs.texture.Clear();
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zs.view.Clear();
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}
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}
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void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
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{
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RECT clientRect;
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HRESULT hr;
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target.texture.Clear();
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target.renderTarget[0].Clear();
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zs.texture.Clear();
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zs.view.Clear();
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initData.cx = cx;
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initData.cy = cy;
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if (cx == 0 || cy == 0) {
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GetClientRect(hwnd, &clientRect);
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if (cx == 0)
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cx = clientRect.right;
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if (cy == 0)
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cy = clientRect.bottom;
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}
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hr = swap->ResizeBuffers(numBuffers, cx, cy, target.dxgiFormat, 0);
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if (FAILED(hr))
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throw HRError("Failed to resize swap buffers", hr);
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InitTarget(cx, cy);
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InitZStencilBuffer(cx, cy);
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}
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void gs_swap_chain::Init()
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{
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target.device = device;
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target.isRenderTarget = true;
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target.format = initData.format;
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target.dxgiFormat = ConvertGSTextureFormat(initData.format);
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InitTarget(initData.cx, initData.cy);
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zs.device = device;
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zs.format = initData.zsformat;
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zs.dxgiFormat = ConvertGSZStencilFormat(initData.zsformat);
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InitZStencilBuffer(initData.cx, initData.cy);
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}
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gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
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: gs_obj(device, gs_type::gs_swap_chain),
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numBuffers(data->num_backbuffers),
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hwnd((HWND)data->window.hwnd),
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initData(*data)
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{
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HRESULT hr;
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make_swap_desc(swapDesc, data);
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hr = device->factory->CreateSwapChain(device->device, &swapDesc,
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swap.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create swap chain", hr);
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/* Ignore Alt+Enter */
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device->factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
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Init();
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}
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void gs_device::InitCompiler()
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{
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char d3dcompiler[40] = {};
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int ver = 49;
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while (ver > 30) {
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sprintf(d3dcompiler, "D3DCompiler_%02d.dll", ver);
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HMODULE module = LoadLibraryA(d3dcompiler);
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if (module) {
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d3dCompile = (pD3DCompile)GetProcAddress(module,
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"D3DCompile");
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#ifdef DISASSEMBLE_SHADERS
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d3dDisassemble = (pD3DDisassemble)GetProcAddress(
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module, "D3DDisassemble");
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#endif
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if (d3dCompile) {
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return;
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}
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FreeLibrary(module);
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}
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ver--;
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}
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throw "Could not find any D3DCompiler libraries. Make sure you've "
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"installed the <a href=\"https://obsproject.com/go/dxwebsetup\">"
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"DirectX components</a> that OBS Studio requires.";
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}
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void gs_device::InitFactory(uint32_t adapterIdx)
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{
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HRESULT hr;
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IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
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: __uuidof(IDXGIFactory1);
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hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
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if (FAILED(hr))
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throw UnsupportedHWError("Failed to create DXGIFactory", hr);
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hr = factory->EnumAdapters1(adapterIdx, &adapter);
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if (FAILED(hr))
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throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
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}
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const static D3D_FEATURE_LEVEL featureLevels[] = {
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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};
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/* ------------------------------------------------------------------------- */
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#define VERT_IN_OUT \
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"\
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struct VertInOut { \
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float4 pos : POSITION; \
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}; "
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#define NV12_Y_PS \
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VERT_IN_OUT "\
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float main(VertInOut vert_in) : TARGET \
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{ \
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return 1.0; \
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}"
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#define NV12_UV_PS \
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VERT_IN_OUT "\
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float2 main(VertInOut vert_in) : TARGET \
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{ \
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return float2(1.0, 1.0); \
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}"
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#define NV12_VS \
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VERT_IN_OUT "\
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VertInOut main(VertInOut vert_in) \
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{ \
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VertInOut vert_out; \
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vert_out.pos = float4(vert_in.pos.xyz, 1.0); \
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return vert_out; \
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} "
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/* ------------------------------------------------------------------------- */
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#define NV12_CX 128
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#define NV12_CY 128
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bool gs_device::HasBadNV12Output()
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try {
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vec3 points[4];
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vec3_set(&points[0], -1.0f, -1.0f, 0.0f);
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vec3_set(&points[1], -1.0f, 1.0f, 0.0f);
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vec3_set(&points[2], 1.0f, -1.0f, 0.0f);
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vec3_set(&points[3], 1.0f, 1.0f, 0.0f);
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gs_texture_2d nv12_y(this, NV12_CX, NV12_CY, GS_R8, 1, nullptr,
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GS_RENDER_TARGET | GS_SHARED_KM_TEX, GS_TEXTURE_2D,
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false, true);
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gs_texture_2d nv12_uv(this, nv12_y.texture,
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GS_RENDER_TARGET | GS_SHARED_KM_TEX);
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gs_vertex_shader nv12_vs(this, "", NV12_VS);
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gs_pixel_shader nv12_y_ps(this, "", NV12_Y_PS);
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gs_pixel_shader nv12_uv_ps(this, "", NV12_UV_PS);
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gs_stage_surface nv12_stage(this, NV12_CX, NV12_CY);
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gs_vb_data *vbd = gs_vbdata_create();
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vbd->num = 4;
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vbd->points = (vec3 *)bmemdup(&points, sizeof(points));
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gs_vertex_buffer buf(this, vbd, 0);
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device_load_vertexbuffer(this, &buf);
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device_load_vertexshader(this, &nv12_vs);
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context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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device_set_viewport(this, 0, 0, NV12_CX, NV12_CY);
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device_set_cull_mode(this, GS_NEITHER);
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device_enable_depth_test(this, false);
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device_enable_blending(this, false);
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LoadVertexBufferData();
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device_set_render_target(this, &nv12_y, nullptr);
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device_load_pixelshader(this, &nv12_y_ps);
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UpdateBlendState();
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UpdateRasterState();
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UpdateZStencilState();
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context->Draw(4, 0);
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device_set_viewport(this, 0, 0, NV12_CX / 2, NV12_CY / 2);
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device_set_render_target(this, &nv12_uv, nullptr);
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device_load_pixelshader(this, &nv12_uv_ps);
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UpdateBlendState();
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UpdateRasterState();
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UpdateZStencilState();
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context->Draw(4, 0);
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device_load_pixelshader(this, nullptr);
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device_load_vertexbuffer(this, nullptr);
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device_load_vertexshader(this, nullptr);
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device_set_render_target(this, nullptr, nullptr);
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device_stage_texture(this, &nv12_stage, &nv12_y);
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uint8_t *data;
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uint32_t linesize;
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bool bad_driver = false;
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if (gs_stagesurface_map(&nv12_stage, &data, &linesize)) {
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bad_driver = data[linesize * NV12_CY] == 0;
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gs_stagesurface_unmap(&nv12_stage);
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} else {
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throw "Could not map surface";
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}
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if (bad_driver) {
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blog(LOG_WARNING, "Bad NV12 texture handling detected! "
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"Disabling NV12 texture support.");
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}
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return bad_driver;
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} catch (const HRError &error) {
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blog(LOG_WARNING, "HasBadNV12Output failed: %s (%08lX)", error.str,
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error.hr);
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return false;
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} catch (const char *error) {
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blog(LOG_WARNING, "HasBadNV12Output failed: %s", error);
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return false;
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}
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#if USE_GPU_PRIORITY
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static bool set_priority(ID3D11Device *device)
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{
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typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS {
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D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
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D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
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D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
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} D3DKMT_SCHEDULINGPRIORITYCLASS;
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ComQIPtr<IDXGIDevice> dxgiDevice(device);
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if (!dxgiDevice) {
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blog(LOG_DEBUG, "%s: Failed to get IDXGIDevice", __FUNCTION__);
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return false;
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}
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HMODULE gdi32 = GetModuleHandleW(L"GDI32");
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if (!gdi32) {
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blog(LOG_DEBUG, "%s: Failed to get GDI32", __FUNCTION__);
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return false;
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}
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NTSTATUS(WINAPI * d3dkmt_spspc)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
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d3dkmt_spspc = (decltype(d3dkmt_spspc))GetProcAddress(
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gdi32, "D3DKMTSetProcessSchedulingPriorityClass");
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if (!d3dkmt_spspc) {
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blog(LOG_DEBUG, "%s: Failed to get d3dkmt_spspc", __FUNCTION__);
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return false;
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}
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NTSTATUS status = d3dkmt_spspc(GetCurrentProcess(),
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D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
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if (status != 0) {
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blog(LOG_DEBUG, "%s: Failed to set process priority class: %d",
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__FUNCTION__, (int)status);
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return false;
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}
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HRESULT hr = dxgiDevice->SetGPUThreadPriority(GPU_PRIORITY_VAL);
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if (FAILED(hr)) {
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blog(LOG_DEBUG, "%s: SetGPUThreadPriority failed",
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__FUNCTION__);
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return false;
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}
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blog(LOG_INFO, "D3D11 GPU priority setup success");
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return true;
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}
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static bool is_intel(const wstring &name)
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{
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return wstrstri(name.c_str(), L"intel") != nullptr;
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}
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#endif
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void gs_device::InitDevice(uint32_t adapterIdx)
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{
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wstring adapterName;
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DXGI_ADAPTER_DESC desc;
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D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_9_3;
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HRESULT hr = 0;
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adpIdx = adapterIdx;
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uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
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#ifdef _DEBUG
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//createFlags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description
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: L"<unknown>";
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BPtr<char> adapterNameUTF8;
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os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
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blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
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adapterNameUTF8.Get(), adapterIdx);
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hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
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createFlags, featureLevels,
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sizeof(featureLevels) /
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sizeof(D3D_FEATURE_LEVEL),
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D3D11_SDK_VERSION, device.Assign(), &levelUsed,
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context.Assign());
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if (FAILED(hr))
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throw UnsupportedHWError("Failed to create device", hr);
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blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %x",
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(unsigned int)levelUsed);
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/* adjust gpu thread priority */
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#if USE_GPU_PRIORITY
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if (!is_intel(adapterName) && !set_priority(device)) {
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blog(LOG_INFO, "D3D11 GPU priority setup "
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"failed (not admin?)");
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}
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#endif
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/* ---------------------------------------- */
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/* check for nv12 texture output support */
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nv12Supported = false;
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/* WARP NV12 support is suspected to be buggy on older Windows */
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if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c) {
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return;
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}
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/* Intel CopyResource is very slow with NV12 */
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if (desc.VendorId == 0x8086) {
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return;
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}
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ComQIPtr<ID3D11Device1> d3d11_1(device);
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if (!d3d11_1) {
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return;
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}
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/* needs to support extended resource sharing */
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D3D11_FEATURE_DATA_D3D11_OPTIONS opts = {};
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hr = d3d11_1->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &opts,
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sizeof(opts));
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if (FAILED(hr) || !opts.ExtendedResourceSharing) {
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return;
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}
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/* needs to support the actual format */
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UINT support = 0;
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hr = device->CheckFormatSupport(DXGI_FORMAT_NV12, &support);
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if (FAILED(hr)) {
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return;
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}
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if ((support & D3D11_FORMAT_SUPPORT_TEXTURE2D) == 0) {
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return;
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}
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/* must be usable as a render target */
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if ((support & D3D11_FORMAT_SUPPORT_RENDER_TARGET) == 0) {
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return;
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}
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if (HasBadNV12Output()) {
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return;
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}
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nv12Supported = true;
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}
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|
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static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
|
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const StencilSide &side)
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{
|
|
desc.StencilFunc = ConvertGSDepthTest(side.test);
|
|
desc.StencilFailOp = ConvertGSStencilOp(side.fail);
|
|
desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
|
|
desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
|
|
}
|
|
|
|
ID3D11DepthStencilState *gs_device::AddZStencilState()
|
|
{
|
|
HRESULT hr;
|
|
D3D11_DEPTH_STENCIL_DESC dsd;
|
|
ID3D11DepthStencilState *state;
|
|
|
|
dsd.DepthEnable = zstencilState.depthEnabled;
|
|
dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
|
|
dsd.DepthWriteMask = zstencilState.depthWriteEnabled
|
|
? D3D11_DEPTH_WRITE_MASK_ALL
|
|
: D3D11_DEPTH_WRITE_MASK_ZERO;
|
|
dsd.StencilEnable = zstencilState.stencilEnabled;
|
|
dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
|
|
dsd.StencilWriteMask = zstencilState.stencilWriteEnabled
|
|
? D3D11_DEFAULT_STENCIL_WRITE_MASK
|
|
: 0;
|
|
ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
|
|
ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
|
|
|
|
SavedZStencilState savedState(zstencilState, dsd);
|
|
hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
|
|
if (FAILED(hr))
|
|
throw HRError("Failed to create depth stencil state", hr);
|
|
|
|
state = savedState.state;
|
|
zstencilStates.push_back(savedState);
|
|
|
|
return state;
|
|
}
|
|
|
|
ID3D11RasterizerState *gs_device::AddRasterState()
|
|
{
|
|
HRESULT hr;
|
|
D3D11_RASTERIZER_DESC rd;
|
|
ID3D11RasterizerState *state;
|
|
|
|
memset(&rd, 0, sizeof(rd));
|
|
/* use CCW to convert to a right-handed coordinate system */
|
|
rd.FrontCounterClockwise = true;
|
|
rd.FillMode = D3D11_FILL_SOLID;
|
|
rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
|
|
rd.DepthClipEnable = true;
|
|
rd.ScissorEnable = rasterState.scissorEnabled;
|
|
|
|
SavedRasterState savedState(rasterState, rd);
|
|
hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
|
|
if (FAILED(hr))
|
|
throw HRError("Failed to create rasterizer state", hr);
|
|
|
|
state = savedState.state;
|
|
rasterStates.push_back(savedState);
|
|
|
|
return state;
|
|
}
|
|
|
|
ID3D11BlendState *gs_device::AddBlendState()
|
|
{
|
|
HRESULT hr;
|
|
D3D11_BLEND_DESC bd;
|
|
ID3D11BlendState *state;
|
|
|
|
memset(&bd, 0, sizeof(bd));
|
|
for (int i = 0; i < 8; i++) {
|
|
bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
|
|
bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
|
|
bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
|
bd.RenderTarget[i].SrcBlend =
|
|
ConvertGSBlendType(blendState.srcFactorC);
|
|
bd.RenderTarget[i].DestBlend =
|
|
ConvertGSBlendType(blendState.destFactorC);
|
|
bd.RenderTarget[i].SrcBlendAlpha =
|
|
ConvertGSBlendType(blendState.srcFactorA);
|
|
bd.RenderTarget[i].DestBlendAlpha =
|
|
ConvertGSBlendType(blendState.destFactorA);
|
|
bd.RenderTarget[i].RenderTargetWriteMask =
|
|
(blendState.redEnabled ? D3D11_COLOR_WRITE_ENABLE_RED
|
|
: 0) |
|
|
(blendState.greenEnabled
|
|
? D3D11_COLOR_WRITE_ENABLE_GREEN
|
|
: 0) |
|
|
(blendState.blueEnabled ? D3D11_COLOR_WRITE_ENABLE_BLUE
|
|
: 0) |
|
|
(blendState.alphaEnabled
|
|
? D3D11_COLOR_WRITE_ENABLE_ALPHA
|
|
: 0);
|
|
}
|
|
|
|
SavedBlendState savedState(blendState, bd);
|
|
hr = device->CreateBlendState(&bd, savedState.state.Assign());
|
|
if (FAILED(hr))
|
|
throw HRError("Failed to create blend state", hr);
|
|
|
|
state = savedState.state;
|
|
blendStates.push_back(savedState);
|
|
|
|
return state;
|
|
}
|
|
|
|
void gs_device::UpdateZStencilState()
|
|
{
|
|
ID3D11DepthStencilState *state = NULL;
|
|
|
|
if (!zstencilStateChanged)
|
|
return;
|
|
|
|
for (size_t i = 0; i < zstencilStates.size(); i++) {
|
|
SavedZStencilState &s = zstencilStates[i];
|
|
if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
|
|
state = s.state;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!state)
|
|
state = AddZStencilState();
|
|
|
|
if (state != curDepthStencilState) {
|
|
context->OMSetDepthStencilState(state, 0);
|
|
curDepthStencilState = state;
|
|
}
|
|
|
|
zstencilStateChanged = false;
|
|
}
|
|
|
|
void gs_device::UpdateRasterState()
|
|
{
|
|
ID3D11RasterizerState *state = NULL;
|
|
|
|
if (!rasterStateChanged)
|
|
return;
|
|
|
|
for (size_t i = 0; i < rasterStates.size(); i++) {
|
|
SavedRasterState &s = rasterStates[i];
|
|
if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
|
|
state = s.state;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!state)
|
|
state = AddRasterState();
|
|
|
|
if (state != curRasterState) {
|
|
context->RSSetState(state);
|
|
curRasterState = state;
|
|
}
|
|
|
|
rasterStateChanged = false;
|
|
}
|
|
|
|
void gs_device::UpdateBlendState()
|
|
{
|
|
ID3D11BlendState *state = NULL;
|
|
|
|
if (!blendStateChanged)
|
|
return;
|
|
|
|
for (size_t i = 0; i < blendStates.size(); i++) {
|
|
SavedBlendState &s = blendStates[i];
|
|
if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
|
|
state = s.state;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!state)
|
|
state = AddBlendState();
|
|
|
|
if (state != curBlendState) {
|
|
float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
context->OMSetBlendState(state, f, 0xFFFFFFFF);
|
|
curBlendState = state;
|
|
}
|
|
|
|
blendStateChanged = false;
|
|
}
|
|
|
|
void gs_device::UpdateViewProjMatrix()
|
|
{
|
|
gs_matrix_get(&curViewMatrix);
|
|
|
|
/* negate Z col of the view matrix for right-handed coordinate system */
|
|
curViewMatrix.x.z = -curViewMatrix.x.z;
|
|
curViewMatrix.y.z = -curViewMatrix.y.z;
|
|
curViewMatrix.z.z = -curViewMatrix.z.z;
|
|
curViewMatrix.t.z = -curViewMatrix.t.z;
|
|
|
|
matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
|
|
matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
|
|
|
|
if (curVertexShader->viewProj)
|
|
gs_shader_set_matrix4(curVertexShader->viewProj,
|
|
&curViewProjMatrix);
|
|
}
|
|
|
|
gs_device::gs_device(uint32_t adapterIdx)
|
|
: curToplogy(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
|
|
{
|
|
matrix4_identity(&curProjMatrix);
|
|
matrix4_identity(&curViewMatrix);
|
|
matrix4_identity(&curViewProjMatrix);
|
|
|
|
memset(&viewport, 0, sizeof(viewport));
|
|
|
|
for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
|
|
curTextures[i] = NULL;
|
|
curSamplers[i] = NULL;
|
|
}
|
|
|
|
InitCompiler();
|
|
InitFactory(adapterIdx);
|
|
InitDevice(adapterIdx);
|
|
device_set_render_target(this, NULL, NULL);
|
|
}
|
|
|
|
gs_device::~gs_device()
|
|
{
|
|
context->ClearState();
|
|
}
|
|
|
|
const char *device_get_name(void)
|
|
{
|
|
return "Direct3D 11";
|
|
}
|
|
|
|
int device_get_type(void)
|
|
{
|
|
return GS_DEVICE_DIRECT3D_11;
|
|
}
|
|
|
|
const char *device_preprocessor_name(void)
|
|
{
|
|
return "_D3D11";
|
|
}
|
|
|
|
static inline void
|
|
EnumD3DAdapters(bool (*callback)(void *, const char *, uint32_t), void *param)
|
|
{
|
|
ComPtr<IDXGIFactory1> factory;
|
|
ComPtr<IDXGIAdapter1> adapter;
|
|
HRESULT hr;
|
|
UINT i;
|
|
|
|
IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
|
|
: __uuidof(IDXGIFactory1);
|
|
|
|
hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
|
|
if (FAILED(hr))
|
|
throw HRError("Failed to create DXGIFactory", hr);
|
|
|
|
for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
|
|
DXGI_ADAPTER_DESC desc;
|
|
char name[512] = "";
|
|
|
|
hr = adapter->GetDesc(&desc);
|
|
if (FAILED(hr))
|
|
continue;
|
|
|
|
/* ignore Microsoft's 'basic' renderer' */
|
|
if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
|
|
continue;
|
|
|
|
os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
|
|
|
|
if (!callback(param, name, i))
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool device_enum_adapters(bool (*callback)(void *param, const char *name,
|
|
uint32_t id),
|
|
void *param)
|
|
{
|
|
try {
|
|
EnumD3DAdapters(callback, param);
|
|
return true;
|
|
|
|
} catch (const HRError &error) {
|
|
blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
|
|
error.str, error.hr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool GetMonitorTarget(const MONITORINFOEX &info,
|
|
DISPLAYCONFIG_TARGET_DEVICE_NAME &target)
|
|
{
|
|
bool found = false;
|
|
|
|
UINT32 numPath, numMode;
|
|
if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &numPath,
|
|
&numMode) == ERROR_SUCCESS) {
|
|
std::vector<DISPLAYCONFIG_PATH_INFO> paths(numPath);
|
|
std::vector<DISPLAYCONFIG_MODE_INFO> modes(numMode);
|
|
if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &numPath,
|
|
paths.data(), &numMode, modes.data(),
|
|
nullptr) == ERROR_SUCCESS) {
|
|
paths.resize(numPath);
|
|
for (size_t i = 0; i < numPath; ++i) {
|
|
const DISPLAYCONFIG_PATH_INFO &path = paths[i];
|
|
|
|
DISPLAYCONFIG_SOURCE_DEVICE_NAME
|
|
source;
|
|
source.header.type =
|
|
DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
|
|
source.header.size = sizeof(source);
|
|
source.header.adapterId =
|
|
path.sourceInfo.adapterId;
|
|
source.header.id = path.sourceInfo.id;
|
|
if (DisplayConfigGetDeviceInfo(
|
|
&source.header) == ERROR_SUCCESS &&
|
|
wcscmp(info.szDevice,
|
|
source.viewGdiDeviceName) == 0) {
|
|
target.header.type =
|
|
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
|
|
target.header.size = sizeof(target);
|
|
target.header.adapterId =
|
|
path.sourceInfo.adapterId;
|
|
target.header.id = path.targetInfo.id;
|
|
found = DisplayConfigGetDeviceInfo(
|
|
&target.header) ==
|
|
ERROR_SUCCESS;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
static inline void LogAdapterMonitors(IDXGIAdapter1 *adapter)
|
|
{
|
|
UINT i;
|
|
ComPtr<IDXGIOutput> output;
|
|
|
|
for (i = 0; adapter->EnumOutputs(i, &output) == S_OK; ++i) {
|
|
DXGI_OUTPUT_DESC desc;
|
|
if (FAILED(output->GetDesc(&desc)))
|
|
continue;
|
|
|
|
unsigned refresh = 0;
|
|
|
|
bool target_found = false;
|
|
DISPLAYCONFIG_TARGET_DEVICE_NAME target;
|
|
|
|
MONITORINFOEX info;
|
|
info.cbSize = sizeof(info);
|
|
if (GetMonitorInfo(desc.Monitor, &info)) {
|
|
target_found = GetMonitorTarget(info, target);
|
|
|
|
DEVMODE mode;
|
|
mode.dmSize = sizeof(mode);
|
|
mode.dmDriverExtra = 0;
|
|
if (EnumDisplaySettings(info.szDevice,
|
|
ENUM_CURRENT_SETTINGS, &mode)) {
|
|
refresh = mode.dmDisplayFrequency;
|
|
}
|
|
}
|
|
|
|
if (!target_found) {
|
|
target.monitorFriendlyDeviceName[0] = 0;
|
|
}
|
|
|
|
const RECT &rect = desc.DesktopCoordinates;
|
|
blog(LOG_INFO,
|
|
"\t output %u: "
|
|
"pos={%d, %d}, "
|
|
"size={%d, %d}, "
|
|
"attached=%s, "
|
|
"refresh=%u, "
|
|
"name=%ls",
|
|
i, rect.left, rect.top, rect.right - rect.left,
|
|
rect.bottom - rect.top,
|
|
desc.AttachedToDesktop ? "true" : "false", refresh,
|
|
target.monitorFriendlyDeviceName);
|
|
}
|
|
}
|
|
|
|
static inline void LogD3DAdapters()
|
|
{
|
|
ComPtr<IDXGIFactory1> factory;
|
|
ComPtr<IDXGIAdapter1> adapter;
|
|
HRESULT hr;
|
|
UINT i;
|
|
|
|
blog(LOG_INFO, "Available Video Adapters: ");
|
|
|
|
IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
|
|
: __uuidof(IDXGIFactory1);
|
|
|
|
hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
|
|
if (FAILED(hr))
|
|
throw HRError("Failed to create DXGIFactory", hr);
|
|
|
|
for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
|
|
DXGI_ADAPTER_DESC desc;
|
|
char name[512] = "";
|
|
|
|
hr = adapter->GetDesc(&desc);
|
|
if (FAILED(hr))
|
|
continue;
|
|
|
|
/* ignore Microsoft's 'basic' renderer' */
|
|
if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
|
|
continue;
|
|
|
|
os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
|
|
blog(LOG_INFO, "\tAdapter %u: %s", i, name);
|
|
blog(LOG_INFO, "\t Dedicated VRAM: %u",
|
|
desc.DedicatedVideoMemory);
|
|
blog(LOG_INFO, "\t Shared VRAM: %u",
|
|
desc.SharedSystemMemory);
|
|
|
|
/* driver version */
|
|
LARGE_INTEGER umd;
|
|
hr = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice),
|
|
&umd);
|
|
if (SUCCEEDED(hr)) {
|
|
const uint64_t version = umd.QuadPart;
|
|
const uint16_t aa = (version >> 48) & 0xffff;
|
|
const uint16_t bb = (version >> 32) & 0xffff;
|
|
const uint16_t ccccc = (version >> 16) & 0xffff;
|
|
const uint16_t ddddd = version & 0xffff;
|
|
blog(LOG_INFO,
|
|
"\t Driver Version: %" PRIu16 ".%" PRIu16
|
|
".%" PRIu16 ".%" PRIu16,
|
|
aa, bb, ccccc, ddddd);
|
|
} else {
|
|
blog(LOG_INFO, "\t Driver Version: Unknown (0x%X)",
|
|
(unsigned)hr);
|
|
}
|
|
|
|
LogAdapterMonitors(adapter);
|
|
}
|
|
}
|
|
|
|
int device_create(gs_device_t **p_device, uint32_t adapter)
|
|
{
|
|
gs_device *device = NULL;
|
|
int errorcode = GS_SUCCESS;
|
|
|
|
try {
|
|
blog(LOG_INFO, "---------------------------------");
|
|
blog(LOG_INFO, "Initializing D3D11...");
|
|
LogD3DAdapters();
|
|
|
|
device = new gs_device(adapter);
|
|
|
|
} catch (const UnsupportedHWError &error) {
|
|
blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
|
|
error.hr);
|
|
errorcode = GS_ERROR_NOT_SUPPORTED;
|
|
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
|
|
error.hr);
|
|
errorcode = GS_ERROR_FAIL;
|
|
}
|
|
|
|
*p_device = device;
|
|
return errorcode;
|
|
}
|
|
|
|
void device_destroy(gs_device_t *device)
|
|
{
|
|
delete device;
|
|
}
|
|
|
|
void device_enter_context(gs_device_t *device)
|
|
{
|
|
/* does nothing */
|
|
UNUSED_PARAMETER(device);
|
|
}
|
|
|
|
void device_leave_context(gs_device_t *device)
|
|
{
|
|
/* does nothing */
|
|
UNUSED_PARAMETER(device);
|
|
}
|
|
|
|
void *device_get_device_obj(gs_device_t *device)
|
|
{
|
|
return (void *)device->device.Get();
|
|
}
|
|
|
|
gs_swapchain_t *device_swapchain_create(gs_device_t *device,
|
|
const struct gs_init_data *data)
|
|
{
|
|
gs_swap_chain *swap = NULL;
|
|
|
|
try {
|
|
swap = new gs_swap_chain(device, data);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
|
|
return swap;
|
|
}
|
|
|
|
void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
|
|
{
|
|
if (!device->curSwapChain) {
|
|
blog(LOG_WARNING, "device_resize (D3D11): No active swap");
|
|
return;
|
|
}
|
|
|
|
try {
|
|
ID3D11RenderTargetView *renderView = NULL;
|
|
ID3D11DepthStencilView *depthView = NULL;
|
|
int i = device->curRenderSide;
|
|
|
|
device->context->OMSetRenderTargets(1, &renderView, depthView);
|
|
device->curSwapChain->Resize(cx, cy);
|
|
|
|
if (device->curRenderTarget)
|
|
renderView = device->curRenderTarget->renderTarget[i];
|
|
if (device->curZStencilBuffer)
|
|
depthView = device->curZStencilBuffer->view;
|
|
device->context->OMSetRenderTargets(1, &renderView, depthView);
|
|
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)", error.str,
|
|
error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
}
|
|
|
|
void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
|
|
{
|
|
if (device->curSwapChain) {
|
|
*cx = device->curSwapChain->target.width;
|
|
*cy = device->curSwapChain->target.height;
|
|
} else {
|
|
blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
|
|
*cx = 0;
|
|
*cy = 0;
|
|
}
|
|
}
|
|
|
|
uint32_t device_get_width(const gs_device_t *device)
|
|
{
|
|
if (device->curSwapChain) {
|
|
return device->curSwapChain->target.width;
|
|
} else {
|
|
blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
uint32_t device_get_height(const gs_device_t *device)
|
|
{
|
|
if (device->curSwapChain) {
|
|
return device->curSwapChain->target.height;
|
|
} else {
|
|
blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
|
|
uint32_t height,
|
|
enum gs_color_format color_format,
|
|
uint32_t levels, const uint8_t **data,
|
|
uint32_t flags)
|
|
{
|
|
gs_texture *texture = NULL;
|
|
try {
|
|
texture = new gs_texture_2d(device, width, height, color_format,
|
|
levels, data, flags, GS_TEXTURE_2D,
|
|
false);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
|
|
enum gs_color_format color_format,
|
|
uint32_t levels, const uint8_t **data,
|
|
uint32_t flags)
|
|
{
|
|
gs_texture *texture = NULL;
|
|
try {
|
|
texture = new gs_texture_2d(device, size, size, color_format,
|
|
levels, data, flags,
|
|
GS_TEXTURE_CUBE, false);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR,
|
|
"device_cubetexture_create (D3D11): %s "
|
|
"(%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s", error);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
|
|
uint32_t height, uint32_t depth,
|
|
enum gs_color_format color_format,
|
|
uint32_t levels, const uint8_t **data,
|
|
uint32_t flags)
|
|
{
|
|
/* TODO */
|
|
UNUSED_PARAMETER(device);
|
|
UNUSED_PARAMETER(width);
|
|
UNUSED_PARAMETER(height);
|
|
UNUSED_PARAMETER(depth);
|
|
UNUSED_PARAMETER(color_format);
|
|
UNUSED_PARAMETER(levels);
|
|
UNUSED_PARAMETER(data);
|
|
UNUSED_PARAMETER(flags);
|
|
return NULL;
|
|
}
|
|
|
|
gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
|
|
uint32_t height,
|
|
enum gs_zstencil_format format)
|
|
{
|
|
gs_zstencil_buffer *zstencil = NULL;
|
|
try {
|
|
zstencil =
|
|
new gs_zstencil_buffer(device, width, height, format);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
|
|
return zstencil;
|
|
}
|
|
|
|
gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
|
|
uint32_t height,
|
|
enum gs_color_format color_format)
|
|
{
|
|
gs_stage_surface *surf = NULL;
|
|
try {
|
|
surf = new gs_stage_surface(device, width, height,
|
|
color_format);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR,
|
|
"device_stagesurface_create (D3D11): %s "
|
|
"(%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
|
|
return surf;
|
|
}
|
|
|
|
gs_samplerstate_t *
|
|
device_samplerstate_create(gs_device_t *device,
|
|
const struct gs_sampler_info *info)
|
|
{
|
|
gs_sampler_state *ss = NULL;
|
|
try {
|
|
ss = new gs_sampler_state(device, info);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR,
|
|
"device_samplerstate_create (D3D11): %s "
|
|
"(%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
|
|
return ss;
|
|
}
|
|
|
|
gs_shader_t *device_vertexshader_create(gs_device_t *device,
|
|
const char *shader_string,
|
|
const char *file, char **error_string)
|
|
{
|
|
gs_vertex_shader *shader = NULL;
|
|
try {
|
|
shader = new gs_vertex_shader(device, file, shader_string);
|
|
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR,
|
|
"device_vertexshader_create (D3D11): %s "
|
|
"(%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
|
|
} catch (const ShaderError &error) {
|
|
const char *buf =
|
|
(const char *)error.errors->GetBufferPointer();
|
|
if (error_string)
|
|
*error_string = bstrdup(buf);
|
|
blog(LOG_ERROR,
|
|
"device_vertexshader_create (D3D11): "
|
|
"Compile warnings/errors for %s:\n%s",
|
|
file, buf);
|
|
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
|
|
error);
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
gs_shader_t *device_pixelshader_create(gs_device_t *device,
|
|
const char *shader_string,
|
|
const char *file, char **error_string)
|
|
{
|
|
gs_pixel_shader *shader = NULL;
|
|
try {
|
|
shader = new gs_pixel_shader(device, file, shader_string);
|
|
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR,
|
|
"device_pixelshader_create (D3D11): %s "
|
|
"(%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
|
|
} catch (const ShaderError &error) {
|
|
const char *buf =
|
|
(const char *)error.errors->GetBufferPointer();
|
|
if (error_string)
|
|
*error_string = bstrdup(buf);
|
|
blog(LOG_ERROR,
|
|
"device_pixelshader_create (D3D11): "
|
|
"Compiler warnings/errors for %s:\n%s",
|
|
file, buf);
|
|
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s", error);
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
|
|
struct gs_vb_data *data,
|
|
uint32_t flags)
|
|
{
|
|
gs_vertex_buffer *buffer = NULL;
|
|
try {
|
|
buffer = new gs_vertex_buffer(device, data, flags);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR,
|
|
"device_vertexbuffer_create (D3D11): %s "
|
|
"(%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
|
|
error);
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
|
|
enum gs_index_type type,
|
|
void *indices, size_t num,
|
|
uint32_t flags)
|
|
{
|
|
gs_index_buffer *buffer = NULL;
|
|
try {
|
|
buffer = new gs_index_buffer(device, type, indices, num, flags);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
gs_timer_t *device_timer_create(gs_device_t *device)
|
|
{
|
|
gs_timer *timer = NULL;
|
|
try {
|
|
timer = new gs_timer(device);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_timer_create (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
|
|
return timer;
|
|
}
|
|
|
|
gs_timer_range_t *device_timer_range_create(gs_device_t *device)
|
|
{
|
|
gs_timer_range *range = NULL;
|
|
try {
|
|
range = new gs_timer_range(device);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_timer_range_create (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
|
|
return range;
|
|
}
|
|
|
|
enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
|
|
{
|
|
return texture->type;
|
|
}
|
|
|
|
void gs_device::LoadVertexBufferData()
|
|
{
|
|
if (curVertexBuffer == lastVertexBuffer &&
|
|
curVertexShader == lastVertexShader)
|
|
return;
|
|
|
|
vector<ID3D11Buffer *> buffers;
|
|
vector<uint32_t> strides;
|
|
vector<uint32_t> offsets;
|
|
|
|
if (curVertexBuffer && curVertexShader) {
|
|
curVertexBuffer->MakeBufferList(curVertexShader, buffers,
|
|
strides);
|
|
} else {
|
|
size_t buffersToClear =
|
|
curVertexShader ? curVertexShader->NumBuffersExpected()
|
|
: 0;
|
|
buffers.resize(buffersToClear);
|
|
strides.resize(buffersToClear);
|
|
}
|
|
|
|
offsets.resize(buffers.size());
|
|
context->IASetVertexBuffers(0, (UINT)buffers.size(), buffers.data(),
|
|
strides.data(), offsets.data());
|
|
|
|
lastVertexBuffer = curVertexBuffer;
|
|
lastVertexShader = curVertexShader;
|
|
}
|
|
|
|
void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
|
|
{
|
|
if (device->curVertexBuffer == vertbuffer)
|
|
return;
|
|
|
|
device->curVertexBuffer = vertbuffer;
|
|
}
|
|
|
|
void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
|
|
{
|
|
DXGI_FORMAT format;
|
|
ID3D11Buffer *buffer;
|
|
|
|
if (device->curIndexBuffer == indexbuffer)
|
|
return;
|
|
|
|
if (indexbuffer) {
|
|
switch (indexbuffer->indexSize) {
|
|
case 2:
|
|
format = DXGI_FORMAT_R16_UINT;
|
|
break;
|
|
default:
|
|
case 4:
|
|
format = DXGI_FORMAT_R32_UINT;
|
|
break;
|
|
}
|
|
|
|
buffer = indexbuffer->indexBuffer;
|
|
} else {
|
|
buffer = NULL;
|
|
format = DXGI_FORMAT_R32_UINT;
|
|
}
|
|
|
|
device->curIndexBuffer = indexbuffer;
|
|
device->context->IASetIndexBuffer(buffer, format, 0);
|
|
}
|
|
|
|
void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
|
|
{
|
|
ID3D11ShaderResourceView *view = NULL;
|
|
|
|
if (device->curTextures[unit] == tex)
|
|
return;
|
|
|
|
if (tex)
|
|
view = tex->shaderRes;
|
|
|
|
device->curTextures[unit] = tex;
|
|
device->context->PSSetShaderResources(unit, 1, &view);
|
|
}
|
|
|
|
void device_load_samplerstate(gs_device_t *device,
|
|
gs_samplerstate_t *samplerstate, int unit)
|
|
{
|
|
ID3D11SamplerState *state = NULL;
|
|
|
|
if (device->curSamplers[unit] == samplerstate)
|
|
return;
|
|
|
|
if (samplerstate)
|
|
state = samplerstate->state;
|
|
|
|
device->curSamplers[unit] = samplerstate;
|
|
device->context->PSSetSamplers(unit, 1, &state);
|
|
}
|
|
|
|
void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
|
|
{
|
|
ID3D11VertexShader *shader = NULL;
|
|
ID3D11InputLayout *layout = NULL;
|
|
ID3D11Buffer *constants = NULL;
|
|
|
|
if (device->curVertexShader == vertshader)
|
|
return;
|
|
|
|
gs_vertex_shader *vs = static_cast<gs_vertex_shader *>(vertshader);
|
|
|
|
if (vertshader) {
|
|
if (vertshader->type != GS_SHADER_VERTEX) {
|
|
blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
|
|
"Specified shader is not a vertex "
|
|
"shader");
|
|
return;
|
|
}
|
|
|
|
shader = vs->shader;
|
|
layout = vs->layout;
|
|
constants = vs->constants;
|
|
}
|
|
|
|
device->curVertexShader = vs;
|
|
device->context->VSSetShader(shader, NULL, 0);
|
|
device->context->IASetInputLayout(layout);
|
|
device->context->VSSetConstantBuffers(0, 1, &constants);
|
|
}
|
|
|
|
static inline void clear_textures(gs_device_t *device)
|
|
{
|
|
ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
|
|
memset(views, 0, sizeof(views));
|
|
memset(device->curTextures, 0, sizeof(device->curTextures));
|
|
device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
|
|
}
|
|
|
|
void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
|
|
{
|
|
ID3D11PixelShader *shader = NULL;
|
|
ID3D11Buffer *constants = NULL;
|
|
ID3D11SamplerState *states[GS_MAX_TEXTURES];
|
|
|
|
if (device->curPixelShader == pixelshader)
|
|
return;
|
|
|
|
gs_pixel_shader *ps = static_cast<gs_pixel_shader *>(pixelshader);
|
|
|
|
if (pixelshader) {
|
|
if (pixelshader->type != GS_SHADER_PIXEL) {
|
|
blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
|
|
"Specified shader is not a pixel "
|
|
"shader");
|
|
return;
|
|
}
|
|
|
|
shader = ps->shader;
|
|
constants = ps->constants;
|
|
ps->GetSamplerStates(states);
|
|
} else {
|
|
memset(states, 0, sizeof(states));
|
|
}
|
|
|
|
clear_textures(device);
|
|
|
|
device->curPixelShader = ps;
|
|
device->context->PSSetShader(shader, NULL, 0);
|
|
device->context->PSSetConstantBuffers(0, 1, &constants);
|
|
device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
|
|
|
|
for (int i = 0; i < GS_MAX_TEXTURES; i++)
|
|
if (device->curSamplers[i] &&
|
|
device->curSamplers[i]->state != states[i])
|
|
device->curSamplers[i] = nullptr;
|
|
}
|
|
|
|
void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
|
|
{
|
|
/* TODO */
|
|
UNUSED_PARAMETER(device);
|
|
UNUSED_PARAMETER(b_3d);
|
|
UNUSED_PARAMETER(unit);
|
|
}
|
|
|
|
gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
|
|
{
|
|
return device->curVertexShader;
|
|
}
|
|
|
|
gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
|
|
{
|
|
return device->curPixelShader;
|
|
}
|
|
|
|
gs_texture_t *device_get_render_target(const gs_device_t *device)
|
|
{
|
|
if (device->curRenderTarget == &device->curSwapChain->target)
|
|
return NULL;
|
|
|
|
return device->curRenderTarget;
|
|
}
|
|
|
|
gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
|
|
{
|
|
if (device->curZStencilBuffer == &device->curSwapChain->zs)
|
|
return NULL;
|
|
|
|
return device->curZStencilBuffer;
|
|
}
|
|
|
|
void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
|
|
gs_zstencil_t *zstencil)
|
|
{
|
|
if (device->curSwapChain) {
|
|
if (!tex)
|
|
tex = &device->curSwapChain->target;
|
|
if (!zstencil)
|
|
zstencil = &device->curSwapChain->zs;
|
|
}
|
|
|
|
if (device->curRenderTarget == tex &&
|
|
device->curZStencilBuffer == zstencil)
|
|
return;
|
|
|
|
if (tex && tex->type != GS_TEXTURE_2D) {
|
|
blog(LOG_ERROR, "device_set_render_target (D3D11): "
|
|
"texture is not a 2D texture");
|
|
return;
|
|
}
|
|
|
|
gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
|
|
if (tex2d && !tex2d->renderTarget[0]) {
|
|
blog(LOG_ERROR, "device_set_render_target (D3D11): "
|
|
"texture is not a render target");
|
|
return;
|
|
}
|
|
|
|
ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0].Get()
|
|
: nullptr;
|
|
|
|
device->curRenderTarget = tex2d;
|
|
device->curRenderSide = 0;
|
|
device->curZStencilBuffer = zstencil;
|
|
device->context->OMSetRenderTargets(
|
|
1, &rt, zstencil ? zstencil->view : nullptr);
|
|
}
|
|
|
|
void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
|
|
int side, gs_zstencil_t *zstencil)
|
|
{
|
|
if (device->curSwapChain) {
|
|
if (!tex) {
|
|
tex = &device->curSwapChain->target;
|
|
side = 0;
|
|
}
|
|
|
|
if (!zstencil)
|
|
zstencil = &device->curSwapChain->zs;
|
|
}
|
|
|
|
if (device->curRenderTarget == tex && device->curRenderSide == side &&
|
|
device->curZStencilBuffer == zstencil)
|
|
return;
|
|
|
|
if (tex->type != GS_TEXTURE_CUBE) {
|
|
blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
|
|
"texture is not a cube texture");
|
|
return;
|
|
}
|
|
|
|
gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
|
|
if (!tex2d->renderTarget[side]) {
|
|
blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
|
|
"texture is not a render target");
|
|
return;
|
|
}
|
|
|
|
ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
|
|
|
|
device->curRenderTarget = tex2d;
|
|
device->curRenderSide = side;
|
|
device->curZStencilBuffer = zstencil;
|
|
device->context->OMSetRenderTargets(1, &rt, zstencil->view);
|
|
}
|
|
|
|
inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x,
|
|
uint32_t dst_y, gs_texture_t *src,
|
|
uint32_t src_x, uint32_t src_y, uint32_t src_w,
|
|
uint32_t src_h)
|
|
{
|
|
if (src->type != GS_TEXTURE_2D)
|
|
throw "Source texture must be a 2D texture";
|
|
|
|
gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(src);
|
|
|
|
if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
|
|
src_w == 0 && src_h == 0) {
|
|
context->CopyResource(dst, tex2d->texture);
|
|
} else {
|
|
D3D11_BOX sbox;
|
|
|
|
sbox.left = src_x;
|
|
if (src_w > 0)
|
|
sbox.right = src_x + src_w;
|
|
else
|
|
sbox.right = tex2d->width - 1;
|
|
|
|
sbox.top = src_y;
|
|
if (src_h > 0)
|
|
sbox.bottom = src_y + src_h;
|
|
else
|
|
sbox.bottom = tex2d->height - 1;
|
|
|
|
sbox.front = 0;
|
|
sbox.back = 1;
|
|
|
|
context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
|
|
tex2d->texture, 0, &sbox);
|
|
}
|
|
}
|
|
|
|
void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
|
|
uint32_t dst_x, uint32_t dst_y,
|
|
gs_texture_t *src, uint32_t src_x,
|
|
uint32_t src_y, uint32_t src_w, uint32_t src_h)
|
|
{
|
|
try {
|
|
gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
|
|
gs_texture_2d *dst2d = static_cast<gs_texture_2d *>(dst);
|
|
|
|
if (!src)
|
|
throw "Source texture is NULL";
|
|
if (!dst)
|
|
throw "Destination texture is NULL";
|
|
if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
|
|
throw "Source and destination textures must be a 2D "
|
|
"textures";
|
|
if (dst->format != src->format)
|
|
throw "Source and destination formats do not match";
|
|
|
|
/* apparently casting to the same type that the variable
|
|
* already exists as is supposed to prevent some warning
|
|
* when used with the conditional operator? */
|
|
uint32_t copyWidth = (uint32_t)src_w ? (uint32_t)src_w
|
|
: (src2d->width - src_x);
|
|
uint32_t copyHeight = (uint32_t)src_h ? (uint32_t)src_h
|
|
: (src2d->height - src_y);
|
|
|
|
uint32_t dstWidth = dst2d->width - dst_x;
|
|
uint32_t dstHeight = dst2d->height - dst_y;
|
|
|
|
if (dstWidth < copyWidth || dstHeight < copyHeight)
|
|
throw "Destination texture region is not big "
|
|
"enough to hold the source region";
|
|
|
|
if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
|
|
src_w == 0 && src_h == 0) {
|
|
copyWidth = 0;
|
|
copyHeight = 0;
|
|
}
|
|
|
|
device->CopyTex(dst2d->texture, dst_x, dst_y, src, src_x, src_y,
|
|
copyWidth, copyHeight);
|
|
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
|
|
}
|
|
}
|
|
|
|
void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
|
|
gs_texture_t *src)
|
|
{
|
|
device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
|
|
}
|
|
|
|
void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
|
|
gs_texture_t *src)
|
|
{
|
|
try {
|
|
gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
|
|
|
|
if (!src)
|
|
throw "Source texture is NULL";
|
|
if (src->type != GS_TEXTURE_2D)
|
|
throw "Source texture must be a 2D texture";
|
|
if (!dst)
|
|
throw "Destination surface is NULL";
|
|
if (dst->format != GS_UNKNOWN && dst->format != src->format)
|
|
throw "Source and destination formats do not match";
|
|
if (dst->width != src2d->width || dst->height != src2d->height)
|
|
throw "Source and destination must have the same "
|
|
"dimensions";
|
|
|
|
device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
|
|
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
|
|
}
|
|
}
|
|
|
|
void device_begin_scene(gs_device_t *device)
|
|
{
|
|
clear_textures(device);
|
|
}
|
|
|
|
void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
|
|
uint32_t start_vert, uint32_t num_verts)
|
|
{
|
|
try {
|
|
if (!device->curVertexShader)
|
|
throw "No vertex shader specified";
|
|
|
|
if (!device->curPixelShader)
|
|
throw "No pixel shader specified";
|
|
|
|
if (!device->curVertexBuffer && (num_verts == 0))
|
|
throw "No vertex buffer specified";
|
|
|
|
if (!device->curSwapChain && !device->curRenderTarget)
|
|
throw "No render target or swap chain to render to";
|
|
|
|
gs_effect_t *effect = gs_get_effect();
|
|
if (effect)
|
|
gs_effect_update_params(effect);
|
|
|
|
device->LoadVertexBufferData();
|
|
device->UpdateBlendState();
|
|
device->UpdateRasterState();
|
|
device->UpdateZStencilState();
|
|
device->UpdateViewProjMatrix();
|
|
device->curVertexShader->UploadParams();
|
|
device->curPixelShader->UploadParams();
|
|
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_draw (D3D11): %s", error);
|
|
return;
|
|
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
|
|
error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
return;
|
|
}
|
|
|
|
D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
|
|
if (device->curToplogy != newTopology) {
|
|
device->context->IASetPrimitiveTopology(newTopology);
|
|
device->curToplogy = newTopology;
|
|
}
|
|
|
|
if (device->curIndexBuffer) {
|
|
if (num_verts == 0)
|
|
num_verts = (uint32_t)device->curIndexBuffer->num;
|
|
device->context->DrawIndexed(num_verts, start_vert, 0);
|
|
} else {
|
|
if (num_verts == 0)
|
|
num_verts = (uint32_t)device->curVertexBuffer->numVerts;
|
|
device->context->Draw(num_verts, start_vert);
|
|
}
|
|
}
|
|
|
|
void device_end_scene(gs_device_t *device)
|
|
{
|
|
/* does nothing in D3D11 */
|
|
UNUSED_PARAMETER(device);
|
|
}
|
|
|
|
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
|
|
{
|
|
gs_texture_t *target = device->curRenderTarget;
|
|
gs_zstencil_t *zs = device->curZStencilBuffer;
|
|
bool is_cube =
|
|
device->curRenderTarget
|
|
? (device->curRenderTarget->type == GS_TEXTURE_CUBE)
|
|
: false;
|
|
|
|
if (device->curSwapChain) {
|
|
if (target == &device->curSwapChain->target)
|
|
target = NULL;
|
|
if (zs == &device->curSwapChain->zs)
|
|
zs = NULL;
|
|
}
|
|
|
|
device->curSwapChain = swapchain;
|
|
|
|
if (is_cube)
|
|
device_set_cube_render_target(device, target,
|
|
device->curRenderSide, zs);
|
|
else
|
|
device_set_render_target(device, target, zs);
|
|
}
|
|
|
|
void device_clear(gs_device_t *device, uint32_t clear_flags,
|
|
const struct vec4 *color, float depth, uint8_t stencil)
|
|
{
|
|
int side = device->curRenderSide;
|
|
if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
|
|
device->context->ClearRenderTargetView(
|
|
device->curRenderTarget->renderTarget[side],
|
|
color->ptr);
|
|
|
|
if (device->curZStencilBuffer) {
|
|
uint32_t flags = 0;
|
|
if ((clear_flags & GS_CLEAR_DEPTH) != 0)
|
|
flags |= D3D11_CLEAR_DEPTH;
|
|
if ((clear_flags & GS_CLEAR_STENCIL) != 0)
|
|
flags |= D3D11_CLEAR_STENCIL;
|
|
|
|
if (flags && device->curZStencilBuffer->view)
|
|
device->context->ClearDepthStencilView(
|
|
device->curZStencilBuffer->view, flags, depth,
|
|
stencil);
|
|
}
|
|
}
|
|
|
|
void device_present(gs_device_t *device)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (device->curSwapChain) {
|
|
hr = device->curSwapChain->swap->Present(0, 0);
|
|
if (hr == DXGI_ERROR_DEVICE_REMOVED ||
|
|
hr == DXGI_ERROR_DEVICE_RESET) {
|
|
device->RebuildDevice();
|
|
}
|
|
} else {
|
|
blog(LOG_WARNING, "device_present (D3D11): No active swap");
|
|
}
|
|
}
|
|
|
|
extern "C" void reset_duplicators(void);
|
|
|
|
void device_flush(gs_device_t *device)
|
|
{
|
|
device->context->Flush();
|
|
reset_duplicators();
|
|
}
|
|
|
|
void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
|
|
{
|
|
if (mode == device->rasterState.cullMode)
|
|
return;
|
|
|
|
device->rasterState.cullMode = mode;
|
|
device->rasterStateChanged = true;
|
|
}
|
|
|
|
enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
|
|
{
|
|
return device->rasterState.cullMode;
|
|
}
|
|
|
|
void device_enable_blending(gs_device_t *device, bool enable)
|
|
{
|
|
if (enable == device->blendState.blendEnabled)
|
|
return;
|
|
|
|
device->blendState.blendEnabled = enable;
|
|
device->blendStateChanged = true;
|
|
}
|
|
|
|
void device_enable_depth_test(gs_device_t *device, bool enable)
|
|
{
|
|
if (enable == device->zstencilState.depthEnabled)
|
|
return;
|
|
|
|
device->zstencilState.depthEnabled = enable;
|
|
device->zstencilStateChanged = true;
|
|
}
|
|
|
|
void device_enable_stencil_test(gs_device_t *device, bool enable)
|
|
{
|
|
if (enable == device->zstencilState.stencilEnabled)
|
|
return;
|
|
|
|
device->zstencilState.stencilEnabled = enable;
|
|
device->zstencilStateChanged = true;
|
|
}
|
|
|
|
void device_enable_stencil_write(gs_device_t *device, bool enable)
|
|
{
|
|
if (enable == device->zstencilState.stencilWriteEnabled)
|
|
return;
|
|
|
|
device->zstencilState.stencilWriteEnabled = enable;
|
|
device->zstencilStateChanged = true;
|
|
}
|
|
|
|
void device_enable_color(gs_device_t *device, bool red, bool green, bool blue,
|
|
bool alpha)
|
|
{
|
|
if (device->blendState.redEnabled == red &&
|
|
device->blendState.greenEnabled == green &&
|
|
device->blendState.blueEnabled == blue &&
|
|
device->blendState.alphaEnabled == alpha)
|
|
return;
|
|
|
|
device->blendState.redEnabled = red;
|
|
device->blendState.greenEnabled = green;
|
|
device->blendState.blueEnabled = blue;
|
|
device->blendState.alphaEnabled = alpha;
|
|
device->blendStateChanged = true;
|
|
}
|
|
|
|
void device_blend_function(gs_device_t *device, enum gs_blend_type src,
|
|
enum gs_blend_type dest)
|
|
{
|
|
if (device->blendState.srcFactorC == src &&
|
|
device->blendState.destFactorC == dest &&
|
|
device->blendState.srcFactorA == src &&
|
|
device->blendState.destFactorA == dest)
|
|
return;
|
|
|
|
device->blendState.srcFactorC = src;
|
|
device->blendState.destFactorC = dest;
|
|
device->blendState.srcFactorA = src;
|
|
device->blendState.destFactorA = dest;
|
|
device->blendStateChanged = true;
|
|
}
|
|
|
|
void device_blend_function_separate(gs_device_t *device,
|
|
enum gs_blend_type src_c,
|
|
enum gs_blend_type dest_c,
|
|
enum gs_blend_type src_a,
|
|
enum gs_blend_type dest_a)
|
|
{
|
|
if (device->blendState.srcFactorC == src_c &&
|
|
device->blendState.destFactorC == dest_c &&
|
|
device->blendState.srcFactorA == src_a &&
|
|
device->blendState.destFactorA == dest_a)
|
|
return;
|
|
|
|
device->blendState.srcFactorC = src_c;
|
|
device->blendState.destFactorC = dest_c;
|
|
device->blendState.srcFactorA = src_a;
|
|
device->blendState.destFactorA = dest_a;
|
|
device->blendStateChanged = true;
|
|
}
|
|
|
|
void device_depth_function(gs_device_t *device, enum gs_depth_test test)
|
|
{
|
|
if (device->zstencilState.depthFunc == test)
|
|
return;
|
|
|
|
device->zstencilState.depthFunc = test;
|
|
device->zstencilStateChanged = true;
|
|
}
|
|
|
|
static inline void update_stencilside_test(gs_device_t *device,
|
|
StencilSide &side,
|
|
gs_depth_test test)
|
|
{
|
|
if (side.test == test)
|
|
return;
|
|
|
|
side.test = test;
|
|
device->zstencilStateChanged = true;
|
|
}
|
|
|
|
void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
|
|
enum gs_depth_test test)
|
|
{
|
|
int sideVal = (int)side;
|
|
|
|
if (sideVal & GS_STENCIL_FRONT)
|
|
update_stencilside_test(
|
|
device, device->zstencilState.stencilFront, test);
|
|
if (sideVal & GS_STENCIL_BACK)
|
|
update_stencilside_test(
|
|
device, device->zstencilState.stencilBack, test);
|
|
}
|
|
|
|
static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
|
|
enum gs_stencil_op_type fail,
|
|
enum gs_stencil_op_type zfail,
|
|
enum gs_stencil_op_type zpass)
|
|
{
|
|
if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
|
|
return;
|
|
|
|
side.fail = fail;
|
|
side.zfail = zfail;
|
|
side.zpass = zpass;
|
|
device->zstencilStateChanged = true;
|
|
}
|
|
|
|
void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
|
|
enum gs_stencil_op_type fail,
|
|
enum gs_stencil_op_type zfail,
|
|
enum gs_stencil_op_type zpass)
|
|
{
|
|
int sideVal = (int)side;
|
|
|
|
if (sideVal & GS_STENCIL_FRONT)
|
|
update_stencilside_op(device,
|
|
device->zstencilState.stencilFront, fail,
|
|
zfail, zpass);
|
|
if (sideVal & GS_STENCIL_BACK)
|
|
update_stencilside_op(device, device->zstencilState.stencilBack,
|
|
fail, zfail, zpass);
|
|
}
|
|
|
|
void device_set_viewport(gs_device_t *device, int x, int y, int width,
|
|
int height)
|
|
{
|
|
D3D11_VIEWPORT vp;
|
|
memset(&vp, 0, sizeof(vp));
|
|
vp.MaxDepth = 1.0f;
|
|
vp.TopLeftX = (float)x;
|
|
vp.TopLeftY = (float)y;
|
|
vp.Width = (float)width;
|
|
vp.Height = (float)height;
|
|
device->context->RSSetViewports(1, &vp);
|
|
|
|
device->viewport.x = x;
|
|
device->viewport.y = y;
|
|
device->viewport.cx = width;
|
|
device->viewport.cy = height;
|
|
}
|
|
|
|
void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
|
|
{
|
|
memcpy(rect, &device->viewport, sizeof(gs_rect));
|
|
}
|
|
|
|
void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
|
|
{
|
|
D3D11_RECT d3drect;
|
|
|
|
device->rasterState.scissorEnabled = (rect != NULL);
|
|
|
|
if (rect != NULL) {
|
|
d3drect.left = rect->x;
|
|
d3drect.top = rect->y;
|
|
d3drect.right = rect->x + rect->cx;
|
|
d3drect.bottom = rect->y + rect->cy;
|
|
device->context->RSSetScissorRects(1, &d3drect);
|
|
}
|
|
|
|
device->rasterStateChanged = true;
|
|
}
|
|
|
|
void device_ortho(gs_device_t *device, float left, float right, float top,
|
|
float bottom, float zNear, float zFar)
|
|
{
|
|
matrix4 *dst = &device->curProjMatrix;
|
|
|
|
float rml = right - left;
|
|
float bmt = bottom - top;
|
|
float fmn = zFar - zNear;
|
|
|
|
vec4_zero(&dst->x);
|
|
vec4_zero(&dst->y);
|
|
vec4_zero(&dst->z);
|
|
vec4_zero(&dst->t);
|
|
|
|
dst->x.x = 2.0f / rml;
|
|
dst->t.x = (left + right) / -rml;
|
|
|
|
dst->y.y = 2.0f / -bmt;
|
|
dst->t.y = (bottom + top) / bmt;
|
|
|
|
dst->z.z = 1.0f / fmn;
|
|
dst->t.z = zNear / -fmn;
|
|
|
|
dst->t.w = 1.0f;
|
|
}
|
|
|
|
void device_frustum(gs_device_t *device, float left, float right, float top,
|
|
float bottom, float zNear, float zFar)
|
|
{
|
|
matrix4 *dst = &device->curProjMatrix;
|
|
|
|
float rml = right - left;
|
|
float bmt = bottom - top;
|
|
float fmn = zFar - zNear;
|
|
float nearx2 = 2.0f * zNear;
|
|
|
|
vec4_zero(&dst->x);
|
|
vec4_zero(&dst->y);
|
|
vec4_zero(&dst->z);
|
|
vec4_zero(&dst->t);
|
|
|
|
dst->x.x = nearx2 / rml;
|
|
dst->z.x = (left + right) / -rml;
|
|
|
|
dst->y.y = nearx2 / -bmt;
|
|
dst->z.y = (bottom + top) / bmt;
|
|
|
|
dst->z.z = zFar / fmn;
|
|
dst->t.z = (zNear * zFar) / -fmn;
|
|
|
|
dst->z.w = 1.0f;
|
|
}
|
|
|
|
void device_projection_push(gs_device_t *device)
|
|
{
|
|
mat4float mat;
|
|
memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
|
|
device->projStack.push_back(mat);
|
|
}
|
|
|
|
void device_projection_pop(gs_device_t *device)
|
|
{
|
|
if (device->projStack.empty())
|
|
return;
|
|
|
|
const mat4float &mat = device->projStack.back();
|
|
memcpy(&device->curProjMatrix, &mat, sizeof(matrix4));
|
|
device->projStack.pop_back();
|
|
}
|
|
|
|
void gs_swapchain_destroy(gs_swapchain_t *swapchain)
|
|
{
|
|
if (swapchain->device->curSwapChain == swapchain)
|
|
device_load_swapchain(swapchain->device, nullptr);
|
|
|
|
delete swapchain;
|
|
}
|
|
|
|
void gs_texture_destroy(gs_texture_t *tex)
|
|
{
|
|
delete tex;
|
|
}
|
|
|
|
uint32_t gs_texture_get_width(const gs_texture_t *tex)
|
|
{
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return 0;
|
|
|
|
return static_cast<const gs_texture_2d *>(tex)->width;
|
|
}
|
|
|
|
uint32_t gs_texture_get_height(const gs_texture_t *tex)
|
|
{
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return 0;
|
|
|
|
return static_cast<const gs_texture_2d *>(tex)->height;
|
|
}
|
|
|
|
enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
|
|
{
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return GS_UNKNOWN;
|
|
|
|
return static_cast<const gs_texture_2d *>(tex)->format;
|
|
}
|
|
|
|
bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return false;
|
|
|
|
gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
hr = tex2d->device->context->Map(tex2d->texture, 0,
|
|
D3D11_MAP_WRITE_DISCARD, 0, &map);
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
*ptr = (uint8_t *)map.pData;
|
|
*linesize = map.RowPitch;
|
|
return true;
|
|
}
|
|
|
|
void gs_texture_unmap(gs_texture_t *tex)
|
|
{
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return;
|
|
|
|
gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
|
|
tex2d->device->context->Unmap(tex2d->texture, 0);
|
|
}
|
|
|
|
void *gs_texture_get_obj(gs_texture_t *tex)
|
|
{
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return nullptr;
|
|
|
|
gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
|
|
return tex2d->texture.Get();
|
|
}
|
|
|
|
void gs_cubetexture_destroy(gs_texture_t *cubetex)
|
|
{
|
|
delete cubetex;
|
|
}
|
|
|
|
uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
|
|
{
|
|
if (cubetex->type != GS_TEXTURE_CUBE)
|
|
return 0;
|
|
|
|
const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
|
|
return tex->width;
|
|
}
|
|
|
|
enum gs_color_format
|
|
gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
|
|
{
|
|
if (cubetex->type != GS_TEXTURE_CUBE)
|
|
return GS_UNKNOWN;
|
|
|
|
const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
|
|
return tex->format;
|
|
}
|
|
|
|
void gs_voltexture_destroy(gs_texture_t *voltex)
|
|
{
|
|
delete voltex;
|
|
}
|
|
|
|
uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
|
|
{
|
|
/* TODO */
|
|
UNUSED_PARAMETER(voltex);
|
|
return 0;
|
|
}
|
|
|
|
uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
|
|
{
|
|
/* TODO */
|
|
UNUSED_PARAMETER(voltex);
|
|
return 0;
|
|
}
|
|
|
|
uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
|
|
{
|
|
/* TODO */
|
|
UNUSED_PARAMETER(voltex);
|
|
return 0;
|
|
}
|
|
|
|
enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
|
|
{
|
|
/* TODO */
|
|
UNUSED_PARAMETER(voltex);
|
|
return GS_UNKNOWN;
|
|
}
|
|
|
|
void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
|
|
{
|
|
delete stagesurf;
|
|
}
|
|
|
|
uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
|
|
{
|
|
return stagesurf->width;
|
|
}
|
|
|
|
uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
|
|
{
|
|
return stagesurf->height;
|
|
}
|
|
|
|
enum gs_color_format
|
|
gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
|
|
{
|
|
return stagesurf->format;
|
|
}
|
|
|
|
bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
|
|
uint32_t *linesize)
|
|
{
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
|
|
D3D11_MAP_READ, 0, &map)))
|
|
return false;
|
|
|
|
*data = (uint8_t *)map.pData;
|
|
*linesize = map.RowPitch;
|
|
return true;
|
|
}
|
|
|
|
void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
|
|
{
|
|
stagesurf->device->context->Unmap(stagesurf->texture, 0);
|
|
}
|
|
|
|
void gs_zstencil_destroy(gs_zstencil_t *zstencil)
|
|
{
|
|
delete zstencil;
|
|
}
|
|
|
|
void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
|
|
{
|
|
if (!samplerstate)
|
|
return;
|
|
|
|
if (samplerstate->device)
|
|
for (int i = 0; i < GS_MAX_TEXTURES; i++)
|
|
if (samplerstate->device->curSamplers[i] ==
|
|
samplerstate)
|
|
samplerstate->device->curSamplers[i] = nullptr;
|
|
|
|
delete samplerstate;
|
|
}
|
|
|
|
void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
|
|
{
|
|
if (vertbuffer && vertbuffer->device->lastVertexBuffer == vertbuffer)
|
|
vertbuffer->device->lastVertexBuffer = nullptr;
|
|
delete vertbuffer;
|
|
}
|
|
|
|
static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vertbuffer,
|
|
const gs_vb_data *data)
|
|
{
|
|
size_t num_tex = data->num_tex < vertbuffer->uvBuffers.size()
|
|
? data->num_tex
|
|
: vertbuffer->uvBuffers.size();
|
|
|
|
if (!vertbuffer->dynamic) {
|
|
blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
|
|
"not dynamic");
|
|
return;
|
|
}
|
|
|
|
if (data->points)
|
|
vertbuffer->FlushBuffer(vertbuffer->vertexBuffer, data->points,
|
|
sizeof(vec3));
|
|
|
|
if (vertbuffer->normalBuffer && data->normals)
|
|
vertbuffer->FlushBuffer(vertbuffer->normalBuffer, data->normals,
|
|
sizeof(vec3));
|
|
|
|
if (vertbuffer->tangentBuffer && data->tangents)
|
|
vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
|
|
data->tangents, sizeof(vec3));
|
|
|
|
if (vertbuffer->colorBuffer && data->colors)
|
|
vertbuffer->FlushBuffer(vertbuffer->colorBuffer, data->colors,
|
|
sizeof(uint32_t));
|
|
|
|
for (size_t i = 0; i < num_tex; i++) {
|
|
gs_tvertarray &tv = data->tvarray[i];
|
|
vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i], tv.array,
|
|
tv.width * sizeof(float));
|
|
}
|
|
}
|
|
|
|
void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
|
|
{
|
|
gs_vertexbuffer_flush_internal(vertbuffer, vertbuffer->vbd.data);
|
|
}
|
|
|
|
void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
|
|
const gs_vb_data *data)
|
|
{
|
|
gs_vertexbuffer_flush_internal(vertbuffer, data);
|
|
}
|
|
|
|
struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
|
|
{
|
|
return vertbuffer->vbd.data;
|
|
}
|
|
|
|
void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
|
|
{
|
|
delete indexbuffer;
|
|
}
|
|
|
|
static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *indexbuffer,
|
|
const void *data)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (!indexbuffer->dynamic)
|
|
return;
|
|
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
hr = indexbuffer->device->context->Map(
|
|
indexbuffer->indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
|
if (FAILED(hr))
|
|
return;
|
|
|
|
memcpy(map.pData, data, indexbuffer->num * indexbuffer->indexSize);
|
|
|
|
indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
|
|
}
|
|
|
|
void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
|
|
{
|
|
gs_indexbuffer_flush_internal(indexbuffer, indexbuffer->indices.data);
|
|
}
|
|
|
|
void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
|
|
const void *data)
|
|
{
|
|
gs_indexbuffer_flush_internal(indexbuffer, data);
|
|
}
|
|
|
|
void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
|
|
{
|
|
return indexbuffer->indices.data;
|
|
}
|
|
|
|
size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
|
|
{
|
|
return indexbuffer->num;
|
|
}
|
|
|
|
enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
|
|
{
|
|
return indexbuffer->type;
|
|
}
|
|
|
|
void gs_timer_destroy(gs_timer_t *timer)
|
|
{
|
|
delete timer;
|
|
}
|
|
|
|
void gs_timer_begin(gs_timer_t *timer)
|
|
{
|
|
timer->device->context->End(timer->query_begin);
|
|
}
|
|
|
|
void gs_timer_end(gs_timer_t *timer)
|
|
{
|
|
timer->device->context->End(timer->query_end);
|
|
}
|
|
|
|
bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
|
|
{
|
|
uint64_t begin, end;
|
|
HRESULT hr_begin, hr_end;
|
|
do {
|
|
hr_begin = timer->device->context->GetData(
|
|
timer->query_begin, &begin, sizeof(begin), 0);
|
|
} while (hr_begin == S_FALSE);
|
|
do {
|
|
hr_end = timer->device->context->GetData(timer->query_end, &end,
|
|
sizeof(end), 0);
|
|
} while (hr_end == S_FALSE);
|
|
|
|
const bool succeeded = SUCCEEDED(hr_begin) && SUCCEEDED(hr_end);
|
|
if (succeeded)
|
|
*ticks = end - begin;
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
void gs_timer_range_destroy(gs_timer_range_t *range)
|
|
{
|
|
delete range;
|
|
}
|
|
|
|
void gs_timer_range_begin(gs_timer_range_t *range)
|
|
{
|
|
range->device->context->Begin(range->query_disjoint);
|
|
}
|
|
|
|
void gs_timer_range_end(gs_timer_range_t *range)
|
|
{
|
|
range->device->context->End(range->query_disjoint);
|
|
}
|
|
|
|
bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
|
|
uint64_t *frequency)
|
|
{
|
|
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timestamp_disjoint;
|
|
HRESULT hr;
|
|
do {
|
|
hr = range->device->context->GetData(range->query_disjoint,
|
|
×tamp_disjoint,
|
|
sizeof(timestamp_disjoint),
|
|
0);
|
|
} while (hr == S_FALSE);
|
|
|
|
const bool succeeded = SUCCEEDED(hr);
|
|
if (succeeded) {
|
|
*disjoint = timestamp_disjoint.Disjoint;
|
|
*frequency = timestamp_disjoint.Frequency;
|
|
}
|
|
|
|
return succeeded;
|
|
}
|
|
|
|
gs_timer::gs_timer(gs_device_t *device) : gs_obj(device, gs_type::gs_timer)
|
|
{
|
|
Rebuild(device->device);
|
|
}
|
|
|
|
gs_timer_range::gs_timer_range(gs_device_t *device)
|
|
: gs_obj(device, gs_type::gs_timer_range)
|
|
{
|
|
Rebuild(device->device);
|
|
}
|
|
|
|
extern "C" EXPORT bool device_gdi_texture_available(void)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
extern "C" EXPORT bool device_shared_texture_available(void)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
extern "C" EXPORT bool device_nv12_available(gs_device_t *device)
|
|
{
|
|
return device->nv12Supported;
|
|
}
|
|
|
|
extern "C" EXPORT void device_debug_marker_begin(gs_device_t *,
|
|
const char *markername,
|
|
const float color[4])
|
|
{
|
|
D3DCOLOR bgra = D3DCOLOR_ARGB((DWORD)(255.0f * color[3]),
|
|
(DWORD)(255.0f * color[0]),
|
|
(DWORD)(255.0f * color[1]),
|
|
(DWORD)(255.0f * color[2]));
|
|
|
|
wchar_t wide[64];
|
|
os_utf8_to_wcs(markername, 0, wide, _countof(wide));
|
|
|
|
D3DPERF_BeginEvent(bgra, wide);
|
|
}
|
|
|
|
extern "C" EXPORT void device_debug_marker_end(gs_device_t *)
|
|
{
|
|
D3DPERF_EndEvent();
|
|
}
|
|
|
|
extern "C" EXPORT gs_texture_t *
|
|
device_texture_create_gdi(gs_device_t *device, uint32_t width, uint32_t height)
|
|
{
|
|
gs_texture *texture = nullptr;
|
|
try {
|
|
texture = new gs_texture_2d(device, width, height, GS_BGRA, 1,
|
|
nullptr, GS_RENDER_TARGET,
|
|
GS_TEXTURE_2D, true);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
|
|
{
|
|
if (!tex2d->isGDICompatible) {
|
|
blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
|
|
func);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
|
|
{
|
|
HDC hDC = nullptr;
|
|
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return nullptr;
|
|
|
|
gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
|
|
if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
|
|
return nullptr;
|
|
|
|
if (!tex2d->gdiSurface)
|
|
return nullptr;
|
|
|
|
tex2d->gdiSurface->GetDC(true, &hDC);
|
|
return hDC;
|
|
}
|
|
|
|
extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
|
|
{
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return;
|
|
|
|
gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
|
|
if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
|
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return;
|
|
|
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tex2d->gdiSurface->ReleaseDC(nullptr);
|
|
}
|
|
|
|
extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
|
|
uint32_t handle)
|
|
{
|
|
gs_texture *texture = nullptr;
|
|
try {
|
|
texture = new gs_texture_2d(device, handle);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
extern "C" EXPORT uint32_t device_texture_get_shared_handle(gs_texture_t *tex)
|
|
{
|
|
gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return GS_INVALID_HANDLE;
|
|
|
|
return tex2d->isShared ? tex2d->sharedHandle : GS_INVALID_HANDLE;
|
|
}
|
|
|
|
int device_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
|
|
{
|
|
gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return -1;
|
|
|
|
if (tex2d->acquired)
|
|
return 0;
|
|
|
|
ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
|
|
if (!keyedMutex)
|
|
return -1;
|
|
|
|
HRESULT hr = keyedMutex->AcquireSync(key, ms);
|
|
if (hr == S_OK) {
|
|
tex2d->acquired = true;
|
|
return 0;
|
|
} else if (hr == WAIT_TIMEOUT) {
|
|
return ETIMEDOUT;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
extern "C" EXPORT int device_texture_release_sync(gs_texture_t *tex,
|
|
uint64_t key)
|
|
{
|
|
gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
|
|
if (tex->type != GS_TEXTURE_2D)
|
|
return -1;
|
|
|
|
if (!tex2d->acquired)
|
|
return 0;
|
|
|
|
ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
|
|
if (!keyedMutex)
|
|
return -1;
|
|
|
|
HRESULT hr = keyedMutex->ReleaseSync(key);
|
|
if (hr == S_OK) {
|
|
tex2d->acquired = false;
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
extern "C" EXPORT bool
|
|
device_texture_create_nv12(gs_device_t *device, gs_texture_t **p_tex_y,
|
|
gs_texture_t **p_tex_uv, uint32_t width,
|
|
uint32_t height, uint32_t flags)
|
|
{
|
|
if (!device->nv12Supported)
|
|
return false;
|
|
|
|
*p_tex_y = nullptr;
|
|
*p_tex_uv = nullptr;
|
|
|
|
gs_texture_2d *tex_y;
|
|
gs_texture_2d *tex_uv;
|
|
|
|
try {
|
|
tex_y = new gs_texture_2d(device, width, height, GS_R8, 1,
|
|
nullptr, flags, GS_TEXTURE_2D, false,
|
|
true);
|
|
tex_uv = new gs_texture_2d(device, tex_y->texture, flags);
|
|
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s (%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
return false;
|
|
|
|
} catch (const char *error) {
|
|
blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s", error);
|
|
return false;
|
|
}
|
|
|
|
tex_y->pairedNV12texture = tex_uv;
|
|
tex_uv->pairedNV12texture = tex_y;
|
|
|
|
*p_tex_y = tex_y;
|
|
*p_tex_uv = tex_uv;
|
|
return true;
|
|
}
|
|
|
|
extern "C" EXPORT gs_stagesurf_t *
|
|
device_stagesurface_create_nv12(gs_device_t *device, uint32_t width,
|
|
uint32_t height)
|
|
{
|
|
gs_stage_surface *surf = NULL;
|
|
try {
|
|
surf = new gs_stage_surface(device, width, height);
|
|
} catch (const HRError &error) {
|
|
blog(LOG_ERROR,
|
|
"device_stagesurface_create (D3D11): %s "
|
|
"(%08lX)",
|
|
error.str, error.hr);
|
|
LogD3D11ErrorDetails(error, device);
|
|
}
|
|
|
|
return surf;
|
|
}
|