yolobs-studio/docs/sphinx/reference-libobs-graphics-effects.rst
2018-02-19 20:54:37 +01:00

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Effects (Shaders)
=================
Effects are a single collection of related shaders. They're used for
easily writing vertex and pixel shaders together all in the same file in
HLSL format.
.. code:: cpp
#include <graphics/graphics.h>
.. type:: typedef struct gs_effect gs_effect_t
Effect object.
.. type:: typedef struct gs_effect_technique gs_technique_t
Technique object.
.. type:: typedef struct gs_effect_param gs_eparam_t
Effect parameter object.
---------------------
.. function:: gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
Creates an effect from file.
:param file: Path to the effect file
:param error_string: Receives a pointer to the error string, which
must be freed with :c:func:`bfree()`. If
*NULL*, this parameter is ignored.
:return: The effect object, or *NULL* on error
---------------------
.. function:: gs_effect_t *gs_effect_create(const char *effect_string, const char *filename, char **error_string)
Creates an effect from a string.
:param effect_String: Effect string
:param error_string: Receives a pointer to the error string, which
must be freed with :c:func:`bfree()`. If
*NULL*, this parameter is ignored.
:return: The effect object, or *NULL* on error
---------------------
.. function:: void gs_effect_destroy(gs_effect_t *effect)
Destroys the effect
:param effect: Effect object
---------------------
.. function:: gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect, const char *name)
Gets a technique of the effect.
:param effect: Effect object
:param name: Name of the technique
:return: Technique object, or *NULL* if not found
---------------------
.. function:: gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect)
Gets the current active technique of the effect.
:param effect: Effect object
:return: Technique object, or *NULL* if none currently active
---------------------
.. function:: size_t gs_technique_begin(gs_technique_t *technique)
Begins a technique.
:param technique: Technique object
:return: Number of passes this technique uses
---------------------
.. function:: void gs_technique_end(gs_technique_t *technique)
Ends a technique. Make sure all active passes have been ended before
calling.
:param technique: Technique object
---------------------
.. function:: bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass)
Begins a pass. Automatically loads the vertex/pixel shaders
associated with this pass. Draw after calling this function.
:param technique: Technique object
:param pass: Pass index
:return: *true* if the pass is valid, *false* otherwise
---------------------
.. function:: bool gs_technique_begin_pass_by_name(gs_technique_t *technique, const char *name)
Begins a pass by its name if the pass has a name. Automatically
loads the vertex/pixel shaders associated with this pass. Draw after
calling this function.
:param technique: Technique object
:param name: Name of the pass
:return: *true* if the pass is valid, *false* otherwise
---------------------
.. function:: void gs_technique_end_pass(gs_technique_t *technique)
Ends a pass.
:param technique: Technique object
---------------------
.. function:: size_t gs_effect_get_num_params(const gs_effect_t *effect)
Gets the number of parameters associated with the effect.
:param effect: Effect object
:return: Number of parameters the effect has
---------------------
.. function:: gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param)
Gets a parameter of an effect by its index.
:param effect: Effect object
:param param: Parameter index
:return: The effect parameter object, or *NULL* if index
invalid
---------------------
.. function:: gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect, const char *name)
Gets parameter of an effect by its name.
:param effect: Effect object
:param name: Name of the parameter
:return: The effect parameter object, or *NULL* if not found
---------------------
.. function:: bool gs_effect_loop(gs_effect_t *effect, const char *name)
Helper function that automatically begins techniques/passes.
:param effect: Effect object
:param name: Name of the technique to execute
:return: *true* to draw, *false* when complete
Here is an example of how this function is typically used:
.. code:: cpp
for (gs_effect_loop(effect, "my_technique")) {
/* perform drawing here */
[...]
}
---------------------
.. function:: gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect)
Gets the view/projection matrix parameter ("viewproj") of the effect.
:param effect: Effect object
:return: The view/projection matrix parameter of the effect
---------------------
.. function:: gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect)
Gets the world matrix parameter ("world") of the effect.
:param effect: Effect object
:return: The world matrix parameter of the effect
---------------------
.. function:: void gs_effect_get_param_info(const gs_eparam_t *param, struct gs_effect_param_info *info)
Gets information about an effect parameter.
:param param: Effect parameter
:param info: Pointer to receive the data
Relevant data types used with this function:
.. code:: cpp
enum gs_shader_param_type {
GS_SHADER_PARAM_UNKNOWN,
GS_SHADER_PARAM_BOOL,
GS_SHADER_PARAM_FLOAT,
GS_SHADER_PARAM_INT,
GS_SHADER_PARAM_STRING,
GS_SHADER_PARAM_VEC2,
GS_SHADER_PARAM_VEC3,
GS_SHADER_PARAM_VEC4,
GS_SHADER_PARAM_INT2,
GS_SHADER_PARAM_INT3,
GS_SHADER_PARAM_INT4,
GS_SHADER_PARAM_MATRIX4X4,
GS_SHADER_PARAM_TEXTURE,
};
struct gs_effect_param_info {
const char *name;
enum gs_shader_param_type type;
}
---------------------
.. function:: void gs_effect_set_bool(gs_eparam_t *param, bool val)
Sets a boolean parameter.
:param param: Effect parameter
:param val: Boolean value
---------------------
.. function:: void gs_effect_set_float(gs_eparam_t *param, float val)
Sets a floating point parameter.
:param param: Effect parameter
:param val: Floating point value
---------------------
.. function:: void gs_effect_set_int(gs_eparam_t *param, int val)
Sets a integer parameter.
:param param: Effect parameter
:param val: Integer value
---------------------
.. function:: void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val)
Sets a matrix parameter.
:param param: Effect parameter
:param val: Matrix
---------------------
.. function:: void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val)
Sets a 2-component vector parameter.
:param param: Effect parameter
:param val: Vector
---------------------
.. function:: void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val)
Sets a 3-component vector parameter.
:param param: Effect parameter
:param val: Vector
---------------------
.. function:: void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val)
Sets a 4-component vector parameter.
:param param: Effect parameter
:param val: Vector
---------------------
.. function:: void gs_effect_set_color(gs_eparam_t *param, uint32_t argb)
Convenience function for setting a color value via an integer value.
:param param: Effect parameter
:param argb: Integer color value (i.e. hex value would be
0xAARRGGBB)
---------------------
.. function:: void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val)
Sets a texture parameter.
:param param: Effect parameter
:param val: Texture
---------------------
.. function:: void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size)
Sets a parameter with data manually.
:param param: Effect parameter
:param val: Pointer to data
:param size: Size of data
---------------------
.. function:: void gs_effect_set_default(gs_eparam_t *param)
Sets the parameter to its default value
:param: Effect parameter
---------------------
.. function:: void gs_effect_set_next_sampler(gs_eparam_t *param, gs_samplerstate_t *sampler)
Manually changes the sampler for an effect parameter the next time
it's used.
:param param: Effect parameter
:param sampler: Sampler state object