yolobs-studio/test/test-input/data/draw.effect
2016-02-24 00:16:51 +01:00

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uniform float4x4 ViewProj;
uniform texture2d diffuse;
sampler_state texSampler {
AddressU = Clamp;
AddressV = Clamp;
Filter = Linear;
};
struct VertexInOut {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertexInOut VShader(VertexInOut vert_in)
{
VertexInOut vert_out;
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = vert_in.uv;
return vert_out;
}
float4 PShader(VertexInOut fragment_in) : TARGET
{
return diffuse.Sample(texSampler, fragment_in.uv);
}
technique Default
{
pass
{
vertex_shader = VShader(vert_in);
pixel_shader = PShader(fragment_in);
}
}