65 lines
1.1 KiB
ReStructuredText
65 lines
1.1 KiB
ReStructuredText
Axis Angle
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==========
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Provides a helper structure for conversion to quaternions.
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.. code:: cpp
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#include <graphics/axisang.h>
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.. type:: struct axisang
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.. member:: float axisang.x
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X axis
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.. member:: float axisang.y
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Y axis
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.. member:: float axisang.z
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Z axis
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.. member:: float axisang.w
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Angle
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.. member:: float axisang.ptr[4]
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---------------------
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.. function:: void axisang_zero(struct axisang *dst)
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Zeroes the axis angle.
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:param dst: Axis angle
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---------------------
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.. function:: void axisang_copy(struct axisang *dst, struct axisang *aa)
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Copies an axis angle.
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:param dst: Axis angle to copy to
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:param aa: Axis angle to copy from
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---------------------
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.. function:: void axisang_set(struct axisang *dst, float x, float y, float z, float w)
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Sets an axis angle.
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:param dst: Axis angle to set
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:param x: X axis
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:param y: Y axis
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:param z: Z axis
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:param w: Angle
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---------------------
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.. function:: void axisang_from_quat(struct axisang *dst, const struct quat *q)
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Creates an axis angle from a quaternion.
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:param dst: Axis angle destination
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:param q: Quaternion to convert
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