210 lines
5.4 KiB
C++
210 lines
5.4 KiB
C++
/* ****************************************************************************** *\
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Copyright (C) 2012-2013 Intel Corporation. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of Intel Corporation nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY INTEL CORPORATION "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL INTEL CORPORATION BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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File Name: mfx_dxva2_device.h
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\* ****************************************************************************** */
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#if !defined(__MFX_DXVA2_DEVICE_H)
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#define __MFX_DXVA2_DEVICE_H
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#if defined(_WIN32) || defined(_WIN64)
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#include <windows.h>
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#endif // #if defined(_WIN32) || defined(_WIN64)
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#include <mfxdefs.h>
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#ifdef DXVA2DEVICE_LOG
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#include <stdio.h>
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#define DXVA2DEVICE_TRACE(expr) printf expr;
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#define DXVA2DEVICE_TRACE_OPERATION(expr) expr;
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#else
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#define DXVA2DEVICE_TRACE(expr)
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#define DXVA2DEVICE_TRACE_OPERATION(expr)
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#endif
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namespace MFX
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{
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class DXDevice
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{
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public:
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// Default constructor
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DXDevice(void);
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// Destructor
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virtual
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~DXDevice(void) = 0;
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// Initialize device using DXGI 1.1 or VAAPI interface
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virtual
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bool Init(const mfxU32 adapterNum) = 0;
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// Obtain graphic card's parameter
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mfxU32 GetVendorID(void) const;
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mfxU32 GetDeviceID(void) const;
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mfxU64 GetDriverVersion(void) const;
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mfxU64 GetLUID(void) const;
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// Provide the number of available adapters
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mfxU32 GetAdapterCount(void) const;
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// Close the object
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virtual
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void Close(void);
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// Load the required DLL module
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void LoadDLLModule(const wchar_t *pModuleName);
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protected:
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// Free DLL module
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void UnloadDLLModule(void);
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#if defined(_WIN32) || defined(_WIN64)
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// Handle to the DLL library
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HMODULE m_hModule;
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#endif // #if defined(_WIN32) || defined(_WIN64)
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// Number of adapters available
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mfxU32 m_numAdapters;
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// Vendor ID
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mfxU32 m_vendorID;
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// Device ID
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mfxU32 m_deviceID;
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// x.x.x.x each x of two bytes
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mfxU64 m_driverVersion;
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// LUID
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mfxU64 m_luid;
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private:
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// unimplemented by intent to make this class and its descendants non-copyable
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DXDevice(const DXDevice &);
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void operator=(const DXDevice &);
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};
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#if defined(_WIN32) || defined(_WIN64)
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class D3D9Device : public DXDevice
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{
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public:
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// Default constructor
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D3D9Device(void);
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// Destructor
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virtual
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~D3D9Device(void);
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// Initialize device using D3D v9 interface
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virtual
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bool Init(const mfxU32 adapterNum);
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// Close the object
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virtual
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void Close(void);
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protected:
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// Pointer to the D3D v9 interface
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void *m_pD3D9;
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// Pointer to the D3D v9 extended interface
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void *m_pD3D9Ex;
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};
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class DXGI1Device : public DXDevice
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{
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public:
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// Default constructor
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DXGI1Device(void);
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// Destructor
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virtual
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~DXGI1Device(void);
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// Initialize device
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virtual
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bool Init(const mfxU32 adapterNum);
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// Close the object
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virtual
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void Close(void);
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protected:
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// Pointer to the DXGI1 factory
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void *m_pDXGIFactory1;
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// Pointer to the current DXGI1 adapter
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void *m_pDXGIAdapter1;
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};
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#endif // #if defined(_WIN32) || defined(_WIN64)
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class DXVA2Device
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{
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public:
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// Default constructor
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DXVA2Device(void);
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// Destructor
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~DXVA2Device(void);
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// Initialize device using D3D v9 interface
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bool InitD3D9(const mfxU32 adapterNum);
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// Initialize device using DXGI 1.1 interface
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bool InitDXGI1(const mfxU32 adapterNum);
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// Obtain graphic card's parameter
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mfxU32 GetVendorID(void) const;
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mfxU32 GetDeviceID(void) const;
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mfxU64 GetDriverVersion(void) const;
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// Provide the number of available adapters
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mfxU32 GetAdapterCount(void) const;
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void Close(void);
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protected:
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// Get vendor & device IDs by alternative way (D3D9 in Remote Desktop sessions)
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void UseAlternativeWay(const D3D9Device *pD3D9Device);
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// Number of adapters available
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mfxU32 m_numAdapters;
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// Vendor ID
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mfxU32 m_vendorID;
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// Device ID
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mfxU32 m_deviceID;
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//x.x.x.x
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mfxU64 m_driverVersion;
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private:
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// unimplemented by intent to make this class non-copyable
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DXVA2Device(const DXVA2Device &);
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void operator=(const DXVA2Device &);
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};
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} // namespace MFX
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#endif // __MFX_DXVA2_DEVICE_H
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