723 lines
20 KiB
C
723 lines
20 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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#include "gl-shaderparser.h"
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static void gl_write_function_contents(struct gl_shader_parser *glsp,
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struct cf_token **p_token,
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const char *end);
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static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
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struct cf_token *token)
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{
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size_t i;
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for (i = 0; i < glsp->parser.params.num; i++) {
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struct shader_var *param = glsp->parser.params.array + i;
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if (strref_cmp(&token->str, param->name) == 0)
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return param;
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}
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return NULL;
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}
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static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
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struct cf_token *token)
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{
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size_t i;
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for (i = 0; i < glsp->parser.samplers.num; i++) {
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struct shader_sampler *sampler =
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glsp->parser.samplers.array + i;
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if (strref_cmp(&token->str, sampler->name) == 0)
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return i;
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}
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return -1;
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}
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static inline int cmp_type(const char *name, const size_t name_len,
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const char *type, const size_t type_len)
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{
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size_t min_len = (name_len < type_len) ? type_len : name_len;
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return astrcmp_n(name, type, min_len);
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}
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static bool gl_write_type_n(struct gl_shader_parser *glsp, const char *type,
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size_t len)
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{
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if (cmp_type(type, len, "float2", 6) == 0)
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dstr_cat(&glsp->gl_string, "vec2");
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else if (cmp_type(type, len, "float3", 6) == 0)
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dstr_cat(&glsp->gl_string, "vec3");
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else if (cmp_type(type, len, "float4", 6) == 0)
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dstr_cat(&glsp->gl_string, "vec4");
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else if (cmp_type(type, len, "int2", 4) == 0)
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dstr_cat(&glsp->gl_string, "ivec2");
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else if (cmp_type(type, len, "int3", 4) == 0)
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dstr_cat(&glsp->gl_string, "ivec3");
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else if (cmp_type(type, len, "int4", 4) == 0)
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dstr_cat(&glsp->gl_string, "ivec4");
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else if (cmp_type(type, len, "float3x3", 8) == 0)
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dstr_cat(&glsp->gl_string, "mat3x3");
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else if (cmp_type(type, len, "float3x4", 8) == 0)
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dstr_cat(&glsp->gl_string, "mat3x4");
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else if (cmp_type(type, len, "float4x4", 8) == 0)
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dstr_cat(&glsp->gl_string, "mat4x4");
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else if (cmp_type(type, len, "texture2d", 9) == 0)
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dstr_cat(&glsp->gl_string, "sampler2D");
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else if (cmp_type(type, len, "texture3d", 9) == 0)
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dstr_cat(&glsp->gl_string, "sampler3D");
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else if (cmp_type(type, len, "texture_cube", 12) == 0)
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dstr_cat(&glsp->gl_string, "samplerCube");
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else if (cmp_type(type, len, "texture_rect", 12) == 0)
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dstr_cat(&glsp->gl_string, "sampler2DRect");
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else
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return false;
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return true;
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}
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static inline void gl_write_type(struct gl_shader_parser *glsp,
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const char *type)
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{
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if (!gl_write_type_n(glsp, type, strlen(type)))
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dstr_cat(&glsp->gl_string, type);
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}
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static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
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struct cf_token *token)
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{
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return gl_write_type_n(glsp, token->str.array, token->str.len);
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}
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static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
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{
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if (var->var_type == SHADER_VAR_UNIFORM)
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dstr_cat(&glsp->gl_string, "uniform ");
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else if (var->var_type == SHADER_VAR_CONST)
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dstr_cat(&glsp->gl_string, "const ");
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else if (var->var_type == SHADER_VAR_INOUT)
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dstr_cat(&glsp->gl_string, "inout ");
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else if (var->var_type == SHADER_VAR_OUT)
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dstr_cat(&glsp->gl_string, "out ");
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gl_write_type(glsp, var->type);
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dstr_cat(&glsp->gl_string, " ");
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dstr_cat(&glsp->gl_string, var->name);
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}
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static inline void gl_write_params(struct gl_shader_parser *glsp)
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{
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size_t i;
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for (i = 0; i < glsp->parser.params.num; i++) {
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struct shader_var *var = glsp->parser.params.array + i;
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gl_write_var(glsp, var);
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dstr_cat(&glsp->gl_string, ";\n");
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}
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dstr_cat(&glsp->gl_string, "\n");
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}
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static void gl_write_storage_var(struct gl_shader_parser *glsp,
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struct shader_var *var, bool input,
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const char *prefix);
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/* unwraps a structure that's used for input/output */
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static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
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struct shader_struct *st, const char *name,
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bool input, const char *prefix)
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{
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struct dstr prefix_str;
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size_t i;
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dstr_init(&prefix_str);
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if (prefix)
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dstr_copy(&prefix_str, prefix);
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dstr_cat(&prefix_str, name);
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dstr_cat(&prefix_str, "_");
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for (i = 0; i < st->vars.num; i++) {
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struct shader_var *st_var = st->vars.array + i;
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gl_write_storage_var(glsp, st_var, input, prefix_str.array);
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}
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dstr_free(&prefix_str);
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}
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static void gl_write_storage_var(struct gl_shader_parser *glsp,
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struct shader_var *var, bool input,
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const char *prefix)
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{
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struct shader_struct *st =
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shader_parser_getstruct(&glsp->parser, var->type);
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if (st) {
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gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
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} else {
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if (input && (strcmp(var->mapping, "VERTEXID") == 0))
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return;
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if (strcmp(var->mapping, "POSITION") == 0) {
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if (!input && (glsp->type == GS_SHADER_VERTEX))
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return;
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if (input && (glsp->type == GS_SHADER_PIXEL))
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return;
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}
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struct gl_parser_attrib attrib;
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gl_parser_attrib_init(&attrib);
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dstr_cat(&glsp->gl_string, input ? "in " : "out ");
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if (prefix)
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dstr_cat(&attrib.name, prefix);
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dstr_cat(&attrib.name, var->name);
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gl_write_type(glsp, var->type);
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dstr_cat(&glsp->gl_string, " ");
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dstr_cat_dstr(&glsp->gl_string, &attrib.name);
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dstr_cat(&glsp->gl_string, ";\n");
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attrib.input = input;
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attrib.mapping = var->mapping;
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da_push_back(glsp->attribs, &attrib);
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}
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}
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static inline void gl_write_inputs(struct gl_shader_parser *glsp,
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struct shader_func *main)
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{
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size_t i;
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for (i = 0; i < main->params.num; i++)
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gl_write_storage_var(glsp, main->params.array + i, true,
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"inputval_");
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dstr_cat(&glsp->gl_string, "\n");
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}
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static void gl_write_outputs(struct gl_shader_parser *glsp,
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struct shader_func *main)
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{
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struct shader_var var = {0};
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var.type = main->return_type;
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var.name = "outputval";
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if (main->mapping)
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var.mapping = main->mapping;
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gl_write_storage_var(glsp, &var, false, NULL);
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dstr_cat(&glsp->gl_string, "\n");
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}
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static void gl_write_struct(struct gl_shader_parser *glsp,
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struct shader_struct *st)
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{
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size_t i;
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dstr_cat(&glsp->gl_string, "struct ");
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dstr_cat(&glsp->gl_string, st->name);
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dstr_cat(&glsp->gl_string, " {\n");
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for (i = 0; i < st->vars.num; i++) {
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struct shader_var *var = st->vars.array + i;
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dstr_cat(&glsp->gl_string, "\t");
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gl_write_var(glsp, var);
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dstr_cat(&glsp->gl_string, ";\n");
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}
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dstr_cat(&glsp->gl_string, "};\n\n");
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}
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static void gl_write_interface_block(struct gl_shader_parser *glsp)
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{
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if (glsp->type == GS_SHADER_VERTEX) {
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dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
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"\tvec4 gl_Position;\n};\n\n");
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}
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}
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static inline void gl_write_structs(struct gl_shader_parser *glsp)
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{
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size_t i;
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for (i = 0; i < glsp->parser.structs.num; i++) {
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struct shader_struct *st = glsp->parser.structs.array + i;
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gl_write_struct(glsp, st);
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}
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}
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/*
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* NOTE: HLSL-> GLSL intrinsic conversions
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* atan2 -> atan
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* clip -> (unsupported)
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* ddx -> dFdx
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* ddy -> dFdy
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* fmod -> mod (XXX: these are different if sign is negative)
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* frac -> fract
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* lerp -> mix
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* lit -> (unsupported)
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* log10 -> (unsupported)
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* mul -> (change to operator)
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* rsqrt -> inversesqrt
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* saturate -> (use clamp)
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* tex* -> texture
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* tex*grad -> textureGrad
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* tex*lod -> textureLod
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* tex*bias -> (use optional 'bias' value)
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* tex*proj -> textureProj
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*
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* All else can be left as-is
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*/
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static bool gl_write_mul(struct gl_shader_parser *glsp,
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struct cf_token **p_token)
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{
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struct cf_parser *cfp = &glsp->parser.cfp;
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cfp->cur_token = *p_token;
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if (!cf_next_token(cfp))
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return false;
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if (!cf_token_is(cfp, "("))
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return false;
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dstr_cat(&glsp->gl_string, "(");
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gl_write_function_contents(glsp, &cfp->cur_token, ",");
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dstr_cat(&glsp->gl_string, ") * (");
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cf_next_token(cfp);
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gl_write_function_contents(glsp, &cfp->cur_token, ")");
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dstr_cat(&glsp->gl_string, "))");
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*p_token = cfp->cur_token;
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return true;
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}
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static bool gl_write_saturate(struct gl_shader_parser *glsp,
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struct cf_token **p_token)
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{
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struct cf_parser *cfp = &glsp->parser.cfp;
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cfp->cur_token = *p_token;
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if (!cf_next_token(cfp))
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return false;
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if (!cf_token_is(cfp, "("))
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return false;
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dstr_cat(&glsp->gl_string, "clamp");
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gl_write_function_contents(glsp, &cfp->cur_token, ")");
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dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
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*p_token = cfp->cur_token;
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return true;
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}
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static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
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struct shader_var *var,
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const char *call, bool sampler)
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{
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struct cf_parser *cfp = &glsp->parser.cfp;
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if (!cf_next_token(cfp))
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return false;
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if (!cf_token_is(cfp, "("))
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return false;
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if (sampler) {
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if (!cf_next_token(cfp))
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return false;
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const size_t sampler_id = sp_getsampler(glsp, cfp->cur_token);
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if (sampler_id == (size_t)-1)
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return false;
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if (!cf_next_token(cfp))
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return false;
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if (!cf_token_is(cfp, ","))
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return false;
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var->gl_sampler_id = sampler_id;
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}
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dstr_cat(&glsp->gl_string, call);
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dstr_cat(&glsp->gl_string, "(");
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dstr_cat(&glsp->gl_string, var->name);
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dstr_cat(&glsp->gl_string, ", ");
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return true;
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}
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/* processes texture.Sample(sampler, texcoord) */
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static bool gl_write_texture_code(struct gl_shader_parser *glsp,
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struct cf_token **p_token,
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struct shader_var *var)
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{
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struct cf_parser *cfp = &glsp->parser.cfp;
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bool written = false;
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cfp->cur_token = *p_token;
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if (!cf_next_token(cfp))
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return false;
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if (!cf_token_is(cfp, "."))
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return false;
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if (!cf_next_token(cfp))
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return false;
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const char *function_end = ")";
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if (cf_token_is(cfp, "Sample"))
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written = gl_write_texture_call(glsp, var, "texture", true);
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else if (cf_token_is(cfp, "SampleBias"))
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written = gl_write_texture_call(glsp, var, "texture", true);
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else if (cf_token_is(cfp, "SampleGrad"))
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written = gl_write_texture_call(glsp, var, "textureGrad", true);
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else if (cf_token_is(cfp, "SampleLevel"))
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written = gl_write_texture_call(glsp, var, "textureLod", true);
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else if (cf_token_is(cfp, "Load")) {
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written = gl_write_texture_call(glsp, var, "texelFetch", false);
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dstr_cat(&glsp->gl_string, "(");
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function_end = ").xy, 0)";
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}
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if (!written)
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return false;
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if (!cf_next_token(cfp))
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return false;
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gl_write_function_contents(glsp, &cfp->cur_token, ")");
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dstr_cat(&glsp->gl_string, function_end);
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*p_token = cfp->cur_token;
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return true;
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}
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static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
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struct cf_token **p_token)
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{
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struct cf_token *token = *p_token;
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bool written = true;
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if (strref_cmp(&token->str, "atan2") == 0) {
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dstr_cat(&glsp->gl_string, "atan2");
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} else if (strref_cmp(&token->str, "ddx") == 0) {
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dstr_cat(&glsp->gl_string, "dFdx");
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} else if (strref_cmp(&token->str, "ddy") == 0) {
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dstr_cat(&glsp->gl_string, "dFdy");
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} else if (strref_cmp(&token->str, "frac") == 0) {
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dstr_cat(&glsp->gl_string, "fract");
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} else if (strref_cmp(&token->str, "lerp") == 0) {
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dstr_cat(&glsp->gl_string, "mix");
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} else if (strref_cmp(&token->str, "fmod") == 0) {
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dstr_cat(&glsp->gl_string, "mod");
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} else if (strref_cmp(&token->str, "rsqrt") == 0) {
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dstr_cat(&glsp->gl_string, "inversesqrt");
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} else if (strref_cmp(&token->str, "saturate") == 0) {
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written = gl_write_saturate(glsp, &token);
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} else if (strref_cmp(&token->str, "mul") == 0) {
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written = gl_write_mul(glsp, &token);
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} else {
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struct shader_var *var = sp_getparam(glsp, token);
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if (var && astrcmp_n(var->type, "texture", 7) == 0)
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written = gl_write_texture_code(glsp, &token, var);
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else
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written = false;
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}
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if (written)
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*p_token = token;
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return written;
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}
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static void gl_write_function_contents(struct gl_shader_parser *glsp,
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struct cf_token **p_token,
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const char *end)
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{
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struct cf_token *token = *p_token;
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if (token->type != CFTOKEN_NAME || (!gl_write_type_token(glsp, token) &&
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!gl_write_intrinsic(glsp, &token)))
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dstr_cat_strref(&glsp->gl_string, &token->str);
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while (token->type != CFTOKEN_NONE) {
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token++;
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if (end && strref_cmp(&token->str, end) == 0)
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break;
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if (token->type == CFTOKEN_NAME) {
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if (!gl_write_type_token(glsp, token) &&
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!gl_write_intrinsic(glsp, &token))
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dstr_cat_strref(&glsp->gl_string, &token->str);
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} else if (token->type == CFTOKEN_OTHER) {
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if (*token->str.array == '{')
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gl_write_function_contents(glsp, &token, "}");
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else if (*token->str.array == '(')
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gl_write_function_contents(glsp, &token, ")");
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dstr_cat_strref(&glsp->gl_string, &token->str);
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} else {
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dstr_cat_strref(&glsp->gl_string, &token->str);
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}
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}
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*p_token = token;
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}
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static void gl_write_function(struct gl_shader_parser *glsp,
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struct shader_func *func)
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{
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size_t i;
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struct cf_token *token;
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gl_write_type(glsp, func->return_type);
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dstr_cat(&glsp->gl_string, " ");
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if (strcmp(func->name, "main") == 0)
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dstr_cat(&glsp->gl_string, "_main_wrap");
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else
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dstr_cat(&glsp->gl_string, func->name);
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dstr_cat(&glsp->gl_string, "(");
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for (i = 0; i < func->params.num; i++) {
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struct shader_var *param = func->params.array + i;
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if (i > 0)
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dstr_cat(&glsp->gl_string, ", ");
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gl_write_var(glsp, param);
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}
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dstr_cat(&glsp->gl_string, ")\n");
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token = func->start;
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gl_write_function_contents(glsp, &token, "}");
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dstr_cat(&glsp->gl_string, "}\n\n");
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}
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static inline void gl_write_functions(struct gl_shader_parser *glsp)
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{
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size_t i;
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for (i = 0; i < glsp->parser.funcs.num; i++) {
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struct shader_func *func = glsp->parser.funcs.array + i;
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gl_write_function(glsp, func);
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}
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}
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static inline void gl_write_main_interface_assign(struct gl_shader_parser *glsp,
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struct shader_var *var,
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const char *src)
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{
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/* vertex shaders: write gl_Position */
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if (glsp->type == GS_SHADER_VERTEX &&
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strcmp(var->mapping, "POSITION") == 0) {
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dstr_cat(&glsp->gl_string, "\tgl_Position = ");
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dstr_cat(&glsp->gl_string, src);
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dstr_cat(&glsp->gl_string, var->name);
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dstr_cat(&glsp->gl_string, ";\n");
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}
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}
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static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
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struct shader_var *var,
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const char *dst, const char *src,
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bool input)
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{
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struct shader_struct *st;
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struct dstr dst_copy = {0};
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char ch_left = input ? '.' : '_';
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char ch_right = input ? '_' : '.';
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if (dst) {
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dstr_copy(&dst_copy, dst);
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dstr_cat_ch(&dst_copy, ch_left);
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} else {
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dstr_copy(&dst_copy, "\t");
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}
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dstr_cat(&dst_copy, var->name);
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st = shader_parser_getstruct(&glsp->parser, var->type);
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if (st) {
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struct dstr src_copy = {0};
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size_t i;
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if (src)
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dstr_copy(&src_copy, src);
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dstr_cat(&src_copy, var->name);
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dstr_cat_ch(&src_copy, ch_right);
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for (i = 0; i < st->vars.num; i++) {
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struct shader_var *st_var = st->vars.array + i;
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gl_write_main_storage_assign(glsp, st_var,
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dst_copy.array,
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src_copy.array, input);
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}
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dstr_free(&src_copy);
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} else {
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if (input || (glsp->type != GS_SHADER_VERTEX) ||
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(strcmp(var->mapping, "POSITION"))) {
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if (!dstr_is_empty(&dst_copy))
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dstr_cat_dstr(&glsp->gl_string, &dst_copy);
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dstr_cat(&glsp->gl_string, " = ");
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if (input && (strcmp(var->mapping, "VERTEXID") == 0))
|
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dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
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else if (input && (glsp->type == GS_SHADER_PIXEL) &&
|
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(strcmp(var->mapping, "POSITION") == 0))
|
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dstr_cat(&glsp->gl_string, "gl_FragCoord");
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else {
|
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if (src)
|
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dstr_cat(&glsp->gl_string, src);
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dstr_cat(&glsp->gl_string, var->name);
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|
}
|
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dstr_cat(&glsp->gl_string, ";\n");
|
|
}
|
|
|
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if (!input)
|
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gl_write_main_interface_assign(glsp, var, src);
|
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}
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|
|
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dstr_free(&dst_copy);
|
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}
|
|
|
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static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
|
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struct shader_func *main)
|
|
{
|
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gl_write_main_storage_assign(glsp, main->params.array, NULL,
|
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"inputval_", true);
|
|
}
|
|
|
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static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
|
|
struct shader_func *main)
|
|
{
|
|
/* we only do this *if* we're writing a struct, because otherwise
|
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* the call to 'main' already does the assignment for us */
|
|
if (!main->mapping) {
|
|
struct shader_var var = {0};
|
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var.name = "outputval";
|
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var.type = main->return_type;
|
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dstr_cat(&glsp->gl_string, "\n");
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gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
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}
|
|
}
|
|
|
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static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
|
|
struct shader_func *main_func)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < main_func->params.num; i++) {
|
|
dstr_cat(&glsp->gl_string, "\t");
|
|
dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
|
|
dstr_cat(&glsp->gl_string, " ");
|
|
dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
|
|
dstr_cat(&glsp->gl_string, ";\n");
|
|
}
|
|
|
|
if (!main_func->mapping) {
|
|
dstr_cat(&glsp->gl_string, "\t");
|
|
dstr_cat(&glsp->gl_string, main_func->return_type);
|
|
dstr_cat(&glsp->gl_string, " outputval;\n\n");
|
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}
|
|
}
|
|
|
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static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
|
|
struct shader_func *main_func)
|
|
{
|
|
size_t i;
|
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dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
|
|
|
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for (i = 0; i < main_func->params.num; i++) {
|
|
if (i)
|
|
dstr_cat(&glsp->gl_string, ", ");
|
|
dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
|
|
}
|
|
|
|
dstr_cat(&glsp->gl_string, ");\n");
|
|
}
|
|
|
|
static void gl_write_main(struct gl_shader_parser *glsp,
|
|
struct shader_func *main)
|
|
{
|
|
dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
|
|
|
|
gl_write_main_vars(glsp, main);
|
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gl_write_main_storage_inputs(glsp, main);
|
|
gl_write_main_func_call(glsp, main);
|
|
gl_write_main_storage_outputs(glsp, main);
|
|
|
|
dstr_cat(&glsp->gl_string, "}\n");
|
|
}
|
|
|
|
/* ugh, don't ask. I'll probably get rid of the need for this function later */
|
|
static void gl_rename_attributes(struct gl_shader_parser *glsp)
|
|
{
|
|
size_t i = 0, input_idx = 0, output_idx = 0;
|
|
|
|
for (i = 0; i < glsp->attribs.num; i++) {
|
|
struct gl_parser_attrib *attrib = glsp->attribs.array + i;
|
|
struct dstr new_name = {0};
|
|
const char *prefix;
|
|
size_t val;
|
|
|
|
if (attrib->input) {
|
|
prefix = glsp->input_prefix;
|
|
val = input_idx++;
|
|
} else {
|
|
prefix = glsp->output_prefix;
|
|
val = output_idx++;
|
|
}
|
|
|
|
dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
|
|
dstr_replace(&glsp->gl_string, attrib->name.array,
|
|
new_name.array);
|
|
dstr_move(&attrib->name, &new_name);
|
|
}
|
|
}
|
|
|
|
static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
|
|
{
|
|
struct shader_func *main_func;
|
|
|
|
main_func = shader_parser_getfunc(&glsp->parser, "main");
|
|
if (!main_func) {
|
|
blog(LOG_ERROR, "function 'main' not found");
|
|
return false;
|
|
}
|
|
|
|
dstr_copy(&glsp->gl_string, "#version 150\n\n");
|
|
dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
|
|
gl_write_params(glsp);
|
|
gl_write_inputs(glsp, main_func);
|
|
gl_write_outputs(glsp, main_func);
|
|
gl_write_interface_block(glsp);
|
|
gl_write_structs(glsp);
|
|
gl_write_functions(glsp);
|
|
gl_write_main(glsp, main_func);
|
|
gl_rename_attributes(glsp);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str,
|
|
const char *file)
|
|
{
|
|
bool success = shader_parse(&glsp->parser, shader_str, file);
|
|
char *str = shader_parser_geterrors(&glsp->parser);
|
|
if (str) {
|
|
blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
|
|
bfree(str);
|
|
}
|
|
|
|
if (success)
|
|
success = gl_shader_buildstring(glsp);
|
|
|
|
return success;
|
|
}
|