507 lines
14 KiB
C++
507 lines
14 KiB
C++
extern "C" {
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HRESULT __stdcall CreateDirect3D11DeviceFromDXGIDevice(
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::IDXGIDevice *dxgiDevice, ::IInspectable **graphicsDevice);
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HRESULT __stdcall CreateDirect3D11SurfaceFromDXGISurface(
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::IDXGISurface *dgxiSurface, ::IInspectable **graphicsSurface);
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}
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struct __declspec(uuid("A9B3D012-3DF2-4EE3-B8D1-8695F457D3C1"))
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IDirect3DDxgiInterfaceAccess : ::IUnknown {
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virtual HRESULT __stdcall GetInterface(GUID const &id,
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void **object) = 0;
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};
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extern "C" EXPORT BOOL winrt_capture_supported()
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try {
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/* no contract for IGraphicsCaptureItemInterop, verify 10.0.18362.0 */
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return winrt::Windows::Foundation::Metadata::ApiInformation::
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IsApiContractPresent(L"Windows.Foundation.UniversalApiContract",
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8);
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} catch (winrt::hresult_error &err) {
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blog(LOG_ERROR, "winrt_capture_supported (0x%08X): %ls", err.to_abi(),
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err.message().c_str());
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return false;
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}
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extern "C" EXPORT BOOL winrt_capture_cursor_toggle_supported()
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try {
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#ifdef NTDDI_WIN10_VB
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return winrt::Windows::Foundation::Metadata::ApiInformation::
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IsPropertyPresent(
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L"Windows.Graphics.Capture.GraphicsCaptureSession",
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L"IsCursorCaptureEnabled");
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#else
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return false;
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#endif
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} catch (winrt::hresult_error &err) {
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blog(LOG_ERROR, "winrt_capture_cursor_toggle_supported (0x%08X): %ls",
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err.to_abi(), err.message().c_str());
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return false;
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}
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template<typename T>
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static winrt::com_ptr<T> GetDXGIInterfaceFromObject(
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winrt::Windows::Foundation::IInspectable const &object)
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{
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auto access = object.as<IDirect3DDxgiInterfaceAccess>();
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winrt::com_ptr<T> result;
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winrt::check_hresult(
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access->GetInterface(winrt::guid_of<T>(), result.put_void()));
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return result;
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}
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static bool get_client_box(HWND window, uint32_t width, uint32_t height,
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D3D11_BOX *client_box)
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{
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RECT client_rect, window_rect{};
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POINT upper_left{};
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const bool client_box_available =
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GetClientRect(window, &client_rect) &&
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(DwmGetWindowAttribute(window, DWMWA_EXTENDED_FRAME_BOUNDS,
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&window_rect,
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sizeof(window_rect)) == S_OK) &&
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ClientToScreen(window, &upper_left);
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if (client_box_available) {
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const uint32_t left =
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(upper_left.x > window_rect.left)
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? (upper_left.x - window_rect.left)
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: 0;
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client_box->left = left;
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const uint32_t top = (upper_left.y > window_rect.top)
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? (upper_left.y - window_rect.top)
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: 0;
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client_box->top = top;
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uint32_t texture_width = 1;
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if (width > left) {
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texture_width =
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min(width - left, (uint32_t)client_rect.right);
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}
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uint32_t texture_height = 1;
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if (height > top) {
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texture_height =
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min(height - top, (uint32_t)client_rect.bottom);
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}
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client_box->right = left + texture_width;
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client_box->bottom = top + texture_height;
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client_box->front = 0;
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client_box->back = 1;
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}
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return client_box_available;
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}
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struct winrt_capture {
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HWND window;
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bool client_area;
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bool capture_cursor;
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bool cursor_visible;
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gs_texture_t *texture;
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bool texture_written;
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winrt::Windows::Graphics::Capture::GraphicsCaptureItem item{nullptr};
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winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice device{
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nullptr};
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ComPtr<ID3D11DeviceContext> context;
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winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool frame_pool{
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nullptr};
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winrt::Windows::Graphics::Capture::GraphicsCaptureSession session{
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nullptr};
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winrt::Windows::Graphics::SizeInt32 last_size;
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winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool::
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FrameArrived_revoker frame_arrived;
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uint32_t texture_width;
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uint32_t texture_height;
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D3D11_BOX client_box;
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bool client_box_available;
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bool thread_changed;
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struct winrt_capture *next;
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void draw_cursor()
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{
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CURSORINFO ci{};
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ci.cbSize = sizeof(CURSORINFO);
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if (!GetCursorInfo(&ci))
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return;
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if (!(ci.flags & CURSOR_SHOWING))
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return;
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HICON icon = CopyIcon(ci.hCursor);
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if (!icon)
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return;
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ICONINFO ii;
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if (GetIconInfo(icon, &ii)) {
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POINT win_pos{};
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if (window) {
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if (client_area) {
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ClientToScreen(window, &win_pos);
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} else {
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RECT window_rect;
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if (DwmGetWindowAttribute(
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window,
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DWMWA_EXTENDED_FRAME_BOUNDS,
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&window_rect,
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sizeof(window_rect)) ==
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S_OK) {
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win_pos.x = window_rect.left;
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win_pos.y = window_rect.top;
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}
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}
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}
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POINT pos;
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pos.x = ci.ptScreenPos.x - (int)ii.xHotspot - win_pos.x;
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pos.y = ci.ptScreenPos.y - (int)ii.yHotspot - win_pos.y;
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HDC hdc = (HDC)gs_texture_get_dc(texture);
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DrawIconEx(hdc, pos.x, pos.y, icon, 0, 0, 0, NULL,
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DI_NORMAL);
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gs_texture_release_dc(texture);
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DeleteObject(ii.hbmColor);
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DeleteObject(ii.hbmMask);
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}
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DestroyIcon(icon);
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}
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void on_frame_arrived(winrt::Windows::Graphics::Capture::
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Direct3D11CaptureFramePool const &sender,
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winrt::Windows::Foundation::IInspectable const &)
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{
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obs_enter_graphics();
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const winrt::Windows::Graphics::Capture::Direct3D11CaptureFrame
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frame = sender.TryGetNextFrame();
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const winrt::Windows::Graphics::SizeInt32 frame_content_size =
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frame.ContentSize();
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winrt::com_ptr<ID3D11Texture2D> frame_surface =
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GetDXGIInterfaceFromObject<ID3D11Texture2D>(
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frame.Surface());
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/* need GetDesc because ContentSize is not reliable */
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D3D11_TEXTURE2D_DESC desc;
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frame_surface->GetDesc(&desc);
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client_box_available = false;
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if (client_area) {
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client_box_available = get_client_box(
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window, desc.Width, desc.Height, &client_box);
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}
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if (client_box_available) {
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texture_width = client_box.right - client_box.left;
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texture_height = client_box.bottom - client_box.top;
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} else {
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texture_width = desc.Width;
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texture_height = desc.Height;
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}
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if (texture) {
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if (texture_width != gs_texture_get_width(texture) ||
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texture_height != gs_texture_get_height(texture)) {
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gs_texture_destroy(texture);
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texture = nullptr;
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}
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}
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if (!texture) {
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texture = gs_texture_create_gdi(texture_width,
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texture_height);
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}
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if (client_box_available) {
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context->CopySubresourceRegion(
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(ID3D11Texture2D *)gs_texture_get_obj(texture),
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0, 0, 0, 0, frame_surface.get(), 0,
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&client_box);
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} else {
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/* if they gave an SRV, we could avoid this copy */
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context->CopyResource(
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(ID3D11Texture2D *)gs_texture_get_obj(texture),
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frame_surface.get());
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}
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if (capture_cursor && cursor_visible) {
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draw_cursor();
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}
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texture_written = true;
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if (frame_content_size.Width != last_size.Width ||
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frame_content_size.Height != last_size.Height) {
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frame_pool.Recreate(
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device,
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winrt::Windows::Graphics::DirectX::
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DirectXPixelFormat::B8G8R8A8UIntNormalized,
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2, frame_content_size);
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last_size = frame_content_size;
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}
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obs_leave_graphics();
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}
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};
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struct winrt_capture *capture_list;
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static void winrt_capture_device_loss_release(void *data)
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{
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winrt_capture *capture = static_cast<winrt_capture *>(data);
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capture->frame_arrived.revoke();
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capture->frame_pool.Close();
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capture->session.Close();
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capture->session = nullptr;
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capture->frame_pool = nullptr;
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capture->context = nullptr;
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capture->device = nullptr;
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}
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static void winrt_capture_device_loss_rebuild(void *device_void, void *data)
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{
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winrt_capture *capture = static_cast<winrt_capture *>(data);
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ID3D11Device *const d3d_device = (ID3D11Device *)device_void;
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ComPtr<IDXGIDevice> dxgi_device;
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if (FAILED(d3d_device->QueryInterface(&dxgi_device)))
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blog(LOG_ERROR, "Failed to get DXGI device");
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winrt::com_ptr<IInspectable> inspectable;
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if (FAILED(CreateDirect3D11DeviceFromDXGIDevice(dxgi_device.Get(),
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inspectable.put())))
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blog(LOG_ERROR, "Failed to get WinRT device");
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const winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice
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device = inspectable.as<winrt::Windows::Graphics::DirectX::
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Direct3D11::IDirect3DDevice>();
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const winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool
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frame_pool = winrt::Windows::Graphics::Capture::
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Direct3D11CaptureFramePool::Create(
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device,
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winrt::Windows::Graphics::DirectX::
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DirectXPixelFormat::B8G8R8A8UIntNormalized,
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2, capture->last_size);
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const winrt::Windows::Graphics::Capture::GraphicsCaptureSession session =
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frame_pool.CreateCaptureSession(capture->item);
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/* disable cursor capture if possible since ours performs better */
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#ifdef NTDDI_WIN10_VB
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if (winrt_capture_cursor_toggle_supported())
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session.IsCursorCaptureEnabled(false);
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#endif
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capture->device = device;
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d3d_device->GetImmediateContext(&capture->context);
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capture->frame_pool = frame_pool;
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capture->session = session;
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capture->frame_arrived = frame_pool.FrameArrived(
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winrt::auto_revoke,
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{capture, &winrt_capture::on_frame_arrived});
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session.StartCapture();
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}
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thread_local bool initialized_tls;
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extern "C" EXPORT struct winrt_capture *
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winrt_capture_init(BOOL cursor, HWND window, BOOL client_area)
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try {
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ID3D11Device *const d3d_device = (ID3D11Device *)gs_get_device_obj();
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ComPtr<IDXGIDevice> dxgi_device;
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HRESULT hr = d3d_device->QueryInterface(&dxgi_device);
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if (FAILED(hr)) {
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blog(LOG_ERROR, "Failed to get DXGI device");
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return nullptr;
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}
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winrt::com_ptr<IInspectable> inspectable;
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hr = CreateDirect3D11DeviceFromDXGIDevice(dxgi_device.Get(),
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inspectable.put());
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if (FAILED(hr)) {
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blog(LOG_ERROR, "Failed to get WinRT device");
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return nullptr;
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}
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auto activation_factory = winrt::get_activation_factory<
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winrt::Windows::Graphics::Capture::GraphicsCaptureItem>();
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auto interop_factory =
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activation_factory.as<IGraphicsCaptureItemInterop>();
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winrt::Windows::Graphics::Capture::GraphicsCaptureItem item = {nullptr};
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try {
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interop_factory->CreateForWindow(
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window,
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winrt::guid_of<ABI::Windows::Graphics::Capture::
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IGraphicsCaptureItem>(),
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reinterpret_cast<void **>(winrt::put_abi(item)));
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} catch (winrt::hresult_error &err) {
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blog(LOG_ERROR, "CreateForWindow (0x%08X): %ls", err.to_abi(),
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err.message().c_str());
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return nullptr;
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}
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const winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice
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device = inspectable.as<winrt::Windows::Graphics::DirectX::
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Direct3D11::IDirect3DDevice>();
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const winrt::Windows::Graphics::SizeInt32 size = item.Size();
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const winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool
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frame_pool = winrt::Windows::Graphics::Capture::
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Direct3D11CaptureFramePool::Create(
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device,
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winrt::Windows::Graphics::DirectX::
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DirectXPixelFormat::B8G8R8A8UIntNormalized,
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2, size);
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const winrt::Windows::Graphics::Capture::GraphicsCaptureSession session =
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frame_pool.CreateCaptureSession(item);
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/* disable cursor capture if possible since ours performs better */
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const BOOL cursor_toggle_supported =
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winrt_capture_cursor_toggle_supported();
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#ifdef NTDDI_WIN10_VB
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if (cursor_toggle_supported)
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session.IsCursorCaptureEnabled(false);
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#endif
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if (capture_list == nullptr)
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initialized_tls = true;
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struct winrt_capture *capture = new winrt_capture{};
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capture->window = window;
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capture->client_area = client_area;
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capture->capture_cursor = cursor && cursor_toggle_supported;
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capture->item = item;
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capture->device = device;
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d3d_device->GetImmediateContext(&capture->context);
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capture->frame_pool = frame_pool;
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capture->session = session;
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capture->last_size = size;
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capture->frame_arrived = frame_pool.FrameArrived(
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winrt::auto_revoke,
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{capture, &winrt_capture::on_frame_arrived});
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capture->next = capture_list;
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capture_list = capture;
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session.StartCapture();
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gs_device_loss callbacks;
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callbacks.device_loss_release = winrt_capture_device_loss_release;
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callbacks.device_loss_rebuild = winrt_capture_device_loss_rebuild;
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callbacks.data = capture;
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gs_register_loss_callbacks(&callbacks);
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return capture;
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} catch (winrt::hresult_error &err) {
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blog(LOG_ERROR, "winrt_capture_init (0x%08X): %ls", err.to_abi(),
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err.message().c_str());
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return nullptr;
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}
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extern "C" EXPORT void winrt_capture_free(struct winrt_capture *capture)
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{
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if (capture) {
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struct winrt_capture *current = capture_list;
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if (current == capture) {
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capture_list = capture->next;
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} else {
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struct winrt_capture *previous;
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do {
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previous = current;
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current = current->next;
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} while (current != capture);
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previous->next = current->next;
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}
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obs_enter_graphics();
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gs_unregister_loss_callbacks(capture);
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gs_texture_destroy(capture->texture);
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obs_leave_graphics();
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capture->frame_arrived.revoke();
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capture->frame_pool.Close();
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capture->session.Close();
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delete capture;
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}
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}
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static void draw_texture(struct winrt_capture *capture, gs_effect_t *effect)
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{
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gs_texture_t *const texture = capture->texture;
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gs_technique_t *tech = gs_effect_get_technique(effect, "Draw");
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gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
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size_t passes;
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gs_effect_set_texture(image, texture);
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passes = gs_technique_begin(tech);
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for (size_t i = 0; i < passes; i++) {
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if (gs_technique_begin_pass(tech, i)) {
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gs_draw_sprite(texture, 0, 0, 0);
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gs_technique_end_pass(tech);
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}
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}
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gs_technique_end(tech);
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}
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extern "C" EXPORT void winrt_capture_show_cursor(struct winrt_capture *capture,
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BOOL visible)
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{
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capture->cursor_visible = visible;
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}
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extern "C" EXPORT void winrt_capture_render(struct winrt_capture *capture,
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gs_effect_t *effect)
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{
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if (capture && capture->texture_written) {
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if (!initialized_tls) {
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struct winrt_capture *current = capture_list;
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while (current) {
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current->thread_changed = true;
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current = current->next;
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}
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initialized_tls = true;
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}
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if (capture->thread_changed) {
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/* new graphics thread. treat like device loss. */
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winrt_capture_device_loss_release(capture);
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winrt_capture_device_loss_rebuild(gs_get_device_obj(),
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capture);
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capture->thread_changed = false;
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}
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draw_texture(capture, effect);
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}
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}
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extern "C" EXPORT uint32_t
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winrt_capture_width(const struct winrt_capture *capture)
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{
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return capture ? capture->texture_width : 0;
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}
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extern "C" EXPORT uint32_t
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winrt_capture_height(const struct winrt_capture *capture)
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{
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return capture ? capture->texture_height : 0;
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}
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