101 lines
2 KiB
CMake
101 lines
2 KiB
CMake
project(libobs-opengl)
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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add_definitions(-DLIBOBS_EXPORTS)
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if(WIN32)
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set(MODULE_DESCRIPTION "OBS Library OpenGL wrapper")
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configure_file(${CMAKE_SOURCE_DIR}/cmake/winrc/obs-module.rc.in libobs-opengl.rc)
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set(libobs-opengl_PLATFORM_SOURCES
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gl-windows.c
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libobs-opengl.rc)
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elseif(APPLE)
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set(libobs-opengl_PLATFORM_SOURCES
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gl-cocoa.m)
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find_library(COCOA Cocoa)
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include_directories(${COCOA})
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mark_as_advanced(COCOA)
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find_library(IOSURF IOSurface)
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include_directories(${IOSURF})
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mark_as_advanced(${IOSURF})
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set(libobs-opengl_PLATFORM_DEPS
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${COCOA}
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${IOSURF}
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${OPENGL_gl_LIBRARY})
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else() #This needs to change to be more specific to get ready for Wayland
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find_package(XCB COMPONENTS XCB REQUIRED)
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find_package(X11_XCB REQUIRED)
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include_directories(
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${XCB_INCLUDE_DIRS}
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${X11_XCB_INCLUDE_DIRS})
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add_definitions(
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${XCB_DEFINITIONS}
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${X11_XCB_DEFINITIONS})
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set(libobs-opengl_PLATFORM_DEPS
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${XCB_LIBRARIES}
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${X11_XCB_LIBRARIES})
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set(libobs-opengl_PLATFORM_SOURCES
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gl-x11.c)
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endif()
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set(libobs-opengl_SOURCES
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${libobs-opengl_PLATFORM_SOURCES}
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gl-helpers.c
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gl-indexbuffer.c
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gl-shader.c
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gl-shaderparser.c
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gl-stagesurf.c
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gl-subsystem.c
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gl-texture2d.c
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gl-texture3d.c
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gl-texturecube.c
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gl-vertexbuffer.c
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gl-zstencil.c)
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set(libobs-opengl_HEADERS
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gl-helpers.h
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gl-shaderparser.h
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gl-subsystem.h)
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if(WIN32 OR APPLE)
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add_library(libobs-opengl MODULE
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${libobs-opengl_SOURCES}
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${libobs-opengl_HEADERS})
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else()
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add_library(libobs-opengl SHARED
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${libobs-opengl_SOURCES}
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${libobs-opengl_HEADERS})
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endif()
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if(WIN32 OR APPLE)
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set_target_properties(libobs-opengl
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PROPERTIES
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FOLDER "core"
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OUTPUT_NAME libobs-opengl
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PREFIX "")
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else()
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set_target_properties(libobs-opengl
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PROPERTIES
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FOLDER "core"
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OUTPUT_NAME obs-opengl
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VERSION 0.0
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SOVERSION 0
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)
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endif()
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target_link_libraries(libobs-opengl
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libobs
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glad
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${libobs-opengl_PLATFORM_DEPS})
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install_obs_core(libobs-opengl)
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