39 lines
No EOL
1.6 KiB
C
39 lines
No EOL
1.6 KiB
C
/*****************************************************************************
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INTEL CORPORATION PROPRIETARY INFORMATION
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This software is supplied under the terms of a license agreement or
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nondisclosure agreement with Intel Corporation and may not be copied
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or disclosed except in accordance with the terms of that agreement.
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Copyright(c) 2005-2014 Intel Corporation. All Rights Reserved.
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*****************************************************************************/
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#pragma once
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#include "common_utils.h"
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#include <windows.h>
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <atlbase.h>
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#define DEVICE_MGR_TYPE MFX_HANDLE_D3D11_DEVICE
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// =================================================================
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// DirectX functionality required to manage D3D surfaces
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//
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// Create DirectX 11 device context
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// - Required when using D3D surfaces.
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// - D3D Device created and handed to Intel Media SDK
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// - Intel graphics device adapter will be determined automatically (does not have to be primary),
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// but with the following caveats:
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// - Device must be active (but monitor does NOT have to be attached)
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// - Device must be enabled in BIOS. Required for the case when used together with a discrete graphics card
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// - For switchable graphics solutions (mobile) make sure that Intel device is the active device
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mfxStatus CreateHWDevice(mfxSession session, mfxHDL* deviceHandle, HWND hWnd, bool bCreateSharedHandles);
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void CleanupHWDevice();
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void SetHWDeviceContext(CComPtr<ID3D11DeviceContext> devCtx);
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CComPtr<ID3D11DeviceContext> GetHWDeviceContext();
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void ClearYUVSurfaceD3D(mfxMemId memId);
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void ClearRGBSurfaceD3D(mfxMemId memId); |