569 lines
20 KiB
ReStructuredText
569 lines
20 KiB
ReStructuredText
Plugins
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=======
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Almost all custom functionality is added through plugin modules, which
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are typically dynamic libraries or scripts. The ability to capture
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and/or output audio/video, make a recording, output to an RTMP stream,
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encode in x264 are all examples of things that are accomplished via
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plugin modules.
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Plugins can implement sources, outputs, encoders, and services.
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Plugin Module Headers
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---------------------
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These are some notable headers commonly used by plugins:
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- `libobs/obs-module.h`_ -- The primary header used for creating plugin
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modules. This file automatically includes the following files:
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- `libobs/obs.h`_ -- The main libobs header. This file automatically
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includes the following files:
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- `libobs/obs-source.h`_ -- Used for implementing sources in plugin
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modules
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- `libobs/obs-output.h`_ -- Used for implementing outputs in plugin
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modules
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- `libobs/obs-encoder.h`_ -- Used for implementing encoders in
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plugin modules
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- `libobs/obs-service.h`_ -- Used for implementing services in
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plugin modules
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- `libobs/obs-data.h`_ -- Used for managing settings for libobs
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objects
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- `libobs/obs-properties.h`_ -- Used for generating properties for
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libobs objects
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- `libobs/graphics/graphics.h`_ -- Used for graphics rendering
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Common Directory Structure and CMakeLists.txt
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---------------------------------------------
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The common way source files are organized is to have one file for plugin
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initialization, and then specific files for each individual object
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you're implementing. For example, if you were to create a plugin called
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'my-plugin', you'd have something like my-plugin.c where plugin
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initialization is done, my-source.c for the definition of a custom
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source, my-output.c for the definition of a custom output, etc. (This
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is not a rule of course)
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This is an example of a common directory structure for a native plugin
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module::
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my-plugin/data/locale/en-US.ini
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my-plugin/CMakeLists.txt
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my-plugin/my-plugin.c
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my-plugin/my-source.c
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my-plugin/my-output.c
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my-plugin/my-encoder.c
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my-plugin/my-service.c
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This would be an example of a common CMakeLists.txt file associated with
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these files::
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# my-plugin/CMakeLists.txt
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project(my-plugin)
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set(my-plugin_SOURCES
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my-plugin.c
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my-source.c
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my-output.c
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my-encoder.c
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my-service.c)
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add_library(my-plugin MODULE
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${my-plugin_SOURCES})
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target_link_libraries(my-plugin
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libobs)
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install_obs_plugin_with_data(my-plugin data)
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Native Plugin Initialization
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----------------------------
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To create a native plugin module, you will need to include the
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`libobs/obs-module.h`_ header, use :c:func:`OBS_DECLARE_MODULE()` macro,
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then create a definition of the function :c:func:`obs_module_load()`.
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In your :c:func:`obs_module_load()` function, you then register any of
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your custom sources, outputs, encoders, or services. See the
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:doc:`reference-modules` for more information.
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The following is an example of my-plugin.c, which would register one
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object of each type:
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.. code:: cpp
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/* my-plugin.c */
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#include <obs-module.h>
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/* Defines common functions (required) */
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OBS_DECLARE_MODULE()
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/* Implements common ini-based locale (optional) */
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OBS_MODULE_USE_DEFAULT_LOCALE("my-plugin", "en-US")
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extern struct obs_source_info my_source; /* Defined in my-source.c */
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extern struct obs_output_info my_output; /* Defined in my-output.c */
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extern struct obs_encoder_info my_encoder; /* Defined in my-encoder.c */
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extern struct obs_service_info my_service; /* Defined in my-service.c */
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bool obs_module_load(void)
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{
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obs_register_source(&my_source);
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obs_register_output(&my_output);
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obs_register_encoder(&my_encoder);
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obs_register_service(&my_service);
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return true;
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}
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.. _plugins_sources:
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Sources
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-------
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Sources are used to render video and/or audio on stream. Things such as
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capturing displays/games/audio, playing a video, showing an image, or
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playing audio. Sources can also be used to implement audio and video
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filters as well as transitions. The `libobs/obs-source.h`_ file is the
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dedicated header for implementing sources. See the
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:doc:`reference-sources` for more information.
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For example, to implement a source object, you need to define an
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:c:type:`obs_source_info` structure and fill it out with information and
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callbacks related to your source:
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.. code:: cpp
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/* my-source.c */
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[...]
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struct obs_source_info my_source {
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.id = "my_source",
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.type = OBS_SOURCE_TYPE_INPUT,
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.output_flags = OBS_SOURCE_VIDEO,
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.get_name = my_source_name,
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.create = my_source_create,
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.destroy = my_source_destroy,
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.update = my_source_update,
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.video_render = my_source_render,
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.get_width = my_source_width,
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.get_height = my_source_height
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};
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Then, in my-plugin.c, you would call :c:func:`obs_register_source()` in
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:c:func:`obs_module_load()` to register the source with libobs.
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.. code:: cpp
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/* my-plugin.c */
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[...]
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extern struct obs_source_info my_source; /* Defined in my-source.c */
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bool obs_module_load(void)
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{
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obs_register_source(&my_source);
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[...]
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return true;
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}
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Some simple examples of sources:
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- Synchronous video source: The `image source <https://github.com/jp9000/obs-studio/blob/master/plugins/image-source/image-source.c>`_
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- Asynchronous video source: The `random texture test source <https://github.com/jp9000/obs-studio/blob/master/test/test-input/test-random.c>`_
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- Audio source: The `sine wave test source <https://github.com/jp9000/obs-studio/blob/master/test/test-input/test-sinewave.c>`_
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- Video filter: The `test video filter <https://github.com/jp9000/obs-studio/blob/master/test/test-input/test-filter.c>`_
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- Audio filter: The `gain audio filter <https://github.com/jp9000/obs-studio/blob/master/plugins/obs-filters/gain-filter.c>`_
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.. _plugins_outputs:
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Outputs
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-------
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Outputs allow the ability to output the currently rendering audio/video.
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Streaming and recording are two common examples of outputs, but not the
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only types of outputs. Outputs can receive the raw data or receive
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encoded data. The `libobs/obs-output.h`_ file is the dedicated header
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for implementing outputs. See the :doc:`reference-outputs` for more
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information.
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For example, to implement an output object, you need to define an
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:c:type:`obs_output_info` structure and fill it out with information and
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callbacks related to your output:
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.. code:: cpp
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/* my-output.c */
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[...]
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struct obs_output_info my_output {
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.id = "my_output",
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.flags = OBS_OUTPUT_AV | OBS_OUTPUT_ENCODED,
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.get_name = my_output_name,
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.create = my_output_create,
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.destroy = my_output_destroy,
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.start = my_output_start,
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.stop = my_output_stop,
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.encoded_packet = my_output_data,
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.get_total_bytes = my_output_total_bytes,
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.encoded_video_codecs = "h264",
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.encoded_audio_codecs = "aac"
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};
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Then, in my-plugin.c, you would call :c:func:`obs_register_output()` in
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:c:func:`obs_module_load()` to register the output with libobs.
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.. code:: cpp
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/* my-plugin.c */
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[...]
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extern struct obs_output_info my_output; /* Defined in my-output.c */
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bool obs_module_load(void)
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{
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obs_register_output(&my_output);
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[...]
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return true;
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}
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Some examples of outputs:
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- Encoded video/audio outputs:
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- The `FLV output <https://github.com/jp9000/obs-studio/blob/master/plugins/obs-outputs/flv-output.c>`_
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- The `FFmpeg muxer output <https://github.com/jp9000/obs-studio/blob/master/plugins/obs-ffmpeg/obs-ffmpeg-mux.c>`_
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- The `RTMP stream output <https://github.com/jp9000/obs-studio/blob/master/plugins/obs-outputs/rtmp-stream.c>`_
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- Raw video/audio outputs:
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- The `FFmpeg output <https://github.com/jp9000/obs-studio/blob/master/plugins/obs-ffmpeg/obs-ffmpeg-output.c>`_
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.. _plugins_encoders:
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Encoders
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--------
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Encoders are OBS-specific implementations of video/audio encoders, which
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are used with outputs that use encoders. x264, NVENC, Quicksync are
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examples of encoder implementations. The `libobs/obs-encoder.h`_ file
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is the dedicated header for implementing encoders. See the
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:doc:`reference-encoders` for more information.
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For example, to implement an encoder object, you need to define an
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:c:type:`obs_encoder_info` structure and fill it out with information
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and callbacks related to your encoder:
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.. code:: cpp
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/* my-encoder.c */
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[...]
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struct obs_encoder_info my_encoder_encoder = {
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.id = "my_encoder",
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.type = OBS_ENCODER_VIDEO,
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.codec = "h264",
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.get_name = my_encoder_name,
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.create = my_encoder_create,
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.destroy = my_encoder_destroy,
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.encode = my_encoder_encode,
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.update = my_encoder_update,
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.get_extra_data = my_encoder_extra_data,
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.get_sei_data = my_encoder_sei,
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.get_video_info = my_encoder_video_info
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};
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Then, in my-plugin.c, you would call :c:func:`obs_register_encoder()`
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in :c:func:`obs_module_load()` to register the encoder with libobs.
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.. code:: cpp
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/* my-plugin.c */
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[...]
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extern struct obs_encoder_info my_encoder; /* Defined in my-encoder.c */
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bool obs_module_load(void)
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{
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obs_register_encoder(&my_encoder);
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[...]
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return true;
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}
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**IMPORTANT NOTE:** Encoder settings currently have a few expected
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common setting values that should have a specific naming convention:
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- **"bitrate"** - This value should be used for both video and audio
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encoders: bitrate, in kilobits.
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- **"rate_control"** - This is a setting used for video encoders.
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It's generally expected to have at least a "CBR" rate control.
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Other common rate controls are "VBR", "CQP".
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- **"keyint_sec"** - For video encoders, sets the keyframe interval
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value, in seconds, or closest possible approximation. *(Author's
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note: This should have have been "keyint", in frames.)*
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Examples of encoders:
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- Video encoders:
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- The `x264 encoder <https://github.com/jp9000/obs-studio/tree/master/plugins/obs-x264>`_
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- The `FFmpeg NVENC encoder <https://github.com/jp9000/obs-studio/blob/master/plugins/obs-ffmpeg/obs-ffmpeg-nvenc.c>`_
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- The `Quicksync encoder <https://github.com/jp9000/obs-studio/tree/master/plugins/obs-qsv11>`_
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- Audio encoders:
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- The `FFmpeg AAC/Opus encoder <https://github.com/jp9000/obs-studio/blob/master/plugins/obs-ffmpeg/obs-ffmpeg-audio-encoders.c>`_
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.. _plugins_services:
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Services
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--------
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Services are custom implementations of streaming services, which are
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used with outputs that stream. For example, you could have a custom
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implementation for streaming to Twitch, and another for YouTube to allow
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the ability to log in and use their APIs to do things such as get the
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RTMP servers or control the channel. The `libobs/obs-service.h`_ file
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is the dedicated header for implementing services. See the
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:doc:`reference-services` for more information.
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*(Author's note: the service API is incomplete as of this writing)*
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For example, to implement a service object, you need to define an
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:c:type:`obs_service_info` structure and fill it out with information
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and callbacks related to your service:
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.. code:: cpp
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/* my-service.c */
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[...]
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struct obs_service_info my_service_service = {
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.id = "my_service",
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.get_name = my_service_name,
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.create = my_service_create,
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.destroy = my_service_destroy,
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.encode = my_service_encode,
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.update = my_service_update,
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.get_url = my_service_url,
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.get_key = my_service_key
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};
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Then, in my-plugin.c, you would call :c:func:`obs_register_service()` in
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:c:func:`obs_module_load()` to register the service with libobs.
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.. code:: cpp
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/* my-plugin.c */
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[...]
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extern struct obs_service_info my_service; /* Defined in my-service.c */
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bool obs_module_load(void)
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{
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obs_register_service(&my_service);
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[...]
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return true;
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}
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The only two existing services objects are the "common RTMP services"
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and "custom RTMP service" objects in `plugins/rtmp-services
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<https://github.com/jp9000/obs-studio/tree/master/plugins/rtmp-services>`_
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Settings
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--------
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Settings (see `libobs/obs-data.h`_) are used to get or set settings data
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typically associated with libobs objects, and can then be saved and
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loaded via Json text. See the :doc:`reference-settings` for more
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information.
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The *obs_data_t* is the equivalent of a Json object, where it's a string
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table of sub-objects, and the *obs_data_array_t* is similarly used to
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store an array of *obs_data_t* objects, similar to Json arrays (though
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not quite identical).
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To create an *obs_data_t* or *obs_data_array_t* object, you'd call the
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:c:func:`obs_data_create()` or :c:func:`obs_data_array_create()`
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functions. *obs_data_t* and *obs_data_array_t* objects are reference
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counted, so when you are finished with the object, call
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:c:func:`obs_data_release()` or :c:func:`obs_data_array_release()` to
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release those references. Any time an *obs_data_t* or
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*obs_data_array_t* object is returned by a function, their references
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are incremented, so you must release those references each time.
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To set values for an *obs_data_t* object, you'd use one of the following
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functions:
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.. code:: cpp
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/* Set functions */
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EXPORT void obs_data_set_string(obs_data_t *data, const char *name, const char *val);
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EXPORT void obs_data_set_int(obs_data_t *data, const char *name, long long val);
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EXPORT void obs_data_set_double(obs_data_t *data, const char *name, double val);
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EXPORT void obs_data_set_bool(obs_data_t *data, const char *name, bool val);
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EXPORT void obs_data_set_obj(obs_data_t *data, const char *name, obs_data_t *obj);
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EXPORT void obs_data_set_array(obs_data_t *data, const char *name, obs_data_array_t *array);
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Similarly, to get a value from an *obs_data_t* object, you'd use one of
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the following functions:
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.. code:: cpp
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/* Get functions */
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EXPORT const char *obs_data_get_string(obs_data_t *data, const char *name);
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EXPORT long long obs_data_get_int(obs_data_t *data, const char *name);
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EXPORT double obs_data_get_double(obs_data_t *data, const char *name);
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EXPORT bool obs_data_get_bool(obs_data_t *data, const char *name);
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EXPORT obs_data_t *obs_data_get_obj(obs_data_t *data, const char *name);
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EXPORT obs_data_array_t *obs_data_get_array(obs_data_t *data, const char *name);
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Unlike typical Json data objects, the *obs_data_t* object can also set
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default values. This allows the ability to control what is returned if
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there is no value assigned to a specific string in an *obs_data_t*
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object when that data is loaded from a Json string or Json file. Each
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libobs object also has a *get_defaults* callback which allows setting
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the default settings for the object on creation.
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These functions control the default values are as follows:
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.. code:: cpp
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/* Default value functions. */
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EXPORT void obs_data_set_default_string(obs_data_t *data, const char *name, const char *val);
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EXPORT void obs_data_set_default_int(obs_data_t *data, const char *name, long long val);
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EXPORT void obs_data_set_default_double(obs_data_t *data, const char *name, double val);
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EXPORT void obs_data_set_default_bool(obs_data_t *data, const char *name, bool val);
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EXPORT void obs_data_set_default_obj(obs_data_t *data, const char *name, obs_data_t *obj);
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Properties
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----------
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Properties (see `libobs/obs-properties.h`_) are used to automatically
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generate user interface to modify settings for a libobs object (if
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desired). Each libobs object has a *get_properties* callback which is
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used to generate properties. The properties API defines specific
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properties that are linked to the object's settings, and the front-end
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uses those properties to generate widgets in order to allow the user to
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modify the settings. For example, if you had a boolean setting, you
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would use :c:func:`obs_properties_add_bool()` to allow the user to be
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able to change that setting. See the :doc:`reference-properties` for
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more information.
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An example of this:
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.. code:: cpp
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static obs_properties_t *my_source_properties(void *data)
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{
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obs_properties_t *ppts = obs_properties_create();
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obs_properties_add_bool(ppts, "my_bool",
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obs_module_text("MyBool"));
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UNUSED_PARAMETER(data);
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return ppts;
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}
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[...]
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struct obs_source_info my_source {
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.get_properties = my_source_properties,
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[...]
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};
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The *data* parameter is the object's data if the object is present.
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Typically this is unused and probably shouldn't be used if possible. It
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can be null if the properties are retrieved without an object associated
|
|
with it.
|
|
|
|
Properties can also be modified depending on what settings are shown.
|
|
For example, you can mark certain properties as disabled or invisible
|
|
depending on what a particular setting is set to using the
|
|
:c:func:`obs_property_set_modified_callback()` function.
|
|
|
|
For example, if you wanted boolean property A to hide text property B:
|
|
|
|
.. code:: cpp
|
|
|
|
static bool setting_a_modified(obs_properties_t *ppts,
|
|
obs_property_t *p, obs_data_t *settings)
|
|
{
|
|
bool enabled = obs_data_get_bool(settings, "setting_a");
|
|
p = obs_properties_get(ppts, "setting_b");
|
|
obs_property_set_enabled(p, enabled);
|
|
|
|
/* return true to update property widgets, false
|
|
otherwise */
|
|
return true;
|
|
}
|
|
|
|
[...]
|
|
|
|
static obs_properties_t *my_source_properties(void *data)
|
|
{
|
|
obs_properties_t *ppts = obs_properties_create();
|
|
obs_property_t *p;
|
|
|
|
p = obs_properties_add_bool(ppts, "setting_a",
|
|
obs_module_text("SettingA"));
|
|
obs_property_set_modified_callback(p, setting_a_modified);
|
|
|
|
obs_properties_add_text(ppts, "setting_b",
|
|
obs_module_text("SettingB"),
|
|
OBS_TEXT_DEFAULT);
|
|
return ppts;
|
|
}
|
|
|
|
|
|
Localization
|
|
------------
|
|
Typically, most plugins bundled with OBS Studio will use a simple
|
|
ini-file localization method, where each file is a different language.
|
|
When using this method, the :c:func:`OBS_MODULE_USE_DEFAULT_LOCALE()`
|
|
macro is used which will automatically load/destroy the locale data with
|
|
no extra effort on part of the plugin. Then the
|
|
:c:func:`obs_module_text()` function (which is automatically declared as
|
|
an extern by `libobs/obs-module.h`_) is used when text lookup is needed.
|
|
|
|
There are two exports the module used to load/destroy locale: the
|
|
:c:func:`obs_module_set_locale()` export, and the
|
|
:c:func:`obs_module_free_locale()` export. The
|
|
:c:func:`obs_module_set_locale()` export is called by libobs to set the
|
|
current language, and then the :c:func:`obs_module_free_locale()` export
|
|
is called by libobs on destruction of the module. If you wish to
|
|
implement a custom locale implementation for your plugin, you'd want to
|
|
define these exports along with the :c:func:`obs_module_text()` extern
|
|
yourself instead of relying on the
|
|
:c:func:`OBS_MODULE_USE_DEFAULT_LOCALE()` macro.
|
|
|
|
|
|
.. ---------------------------------------------------------------------------
|
|
|
|
.. _libobs/obs-module.h: https://github.com/jp9000/obs-studio/blob/master/libobs/obs-module.h
|
|
.. _libobs/obs.h: https://github.com/jp9000/obs-studio/blob/master/libobs/obs.h
|
|
.. _libobs/obs-source.h: https://github.com/jp9000/obs-studio/blob/master/libobs/obs-source.h
|
|
.. _libobs/obs-output.h: https://github.com/jp9000/obs-studio/blob/master/libobs/obs-output.h
|
|
.. _libobs/obs-encoder.h: https://github.com/jp9000/obs-studio/blob/master/libobs/obs-encoder.h
|
|
.. _libobs/obs-service.h: https://github.com/jp9000/obs-studio/blob/master/libobs/obs-service.h
|
|
.. _libobs/obs-data.h: https://github.com/jp9000/obs-studio/blob/master/libobs/obs-data.h
|
|
.. _libobs/obs-properties.h: https://github.com/jp9000/obs-studio/blob/master/libobs/obs-properties.h
|
|
.. _libobs/graphics/graphics.h: https://github.com/jp9000/obs-studio/blob/master/libobs/graphics/graphics.h
|