11 lines
198 B
C
11 lines
198 B
C
#pragma once
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static inline float cubic_ease_in_out(float t)
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{
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if (t < 0.5f) {
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return 4.0f * t * t * t;
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} else {
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float temp = (2.0f * t - 2.0f);
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return (t - 1.0f) * temp * temp + 1.0f;
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}
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}
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