yolobs-studio/libobs/obs-ui.h
2020-03-25 09:07:22 +01:00

159 lines
6 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "util/c99defs.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file
*
* Modules can specify custom user-interface-specific exports. UI functions
* can be within the same library as the actual core logic, or separated in to
* different modules to split up UI logic and core module logic.
*
* The reasoning for this is to allow for custom user interface of differing
* toolkits or for automatically generated user interface, or to simply allow
* separation of UI code from core code (which may often be in differing
* languages).
*/
/** Modal UI definition structure */
struct obs_modal_ui {
const char *id; /**< Identifier associated with this UI */
const char *task; /**< Task of the UI */
const char *target; /**< UI target (UI toolkit or program name) */
/**
* Callback to execute modal interface.
*
* The @b object variable points to the input/output/encoder/etc. The
* @b ui_data variable points to the UI parent or UI-specific data to
* be used with the custom user interface.
*
* What @b ui_data points to differs depending on the target, and you
* should use discretion and consistency when using this variable to
* relay information to the UI function. For example, it would be
* ideal to have @b ui_data point to a parent, QWidget for Qt, or a
* wxWindow for wxWidgets, etc., though it's up to the discretion of
* the developer to define that value. Because of the nature of void
* pointers, discretion and consistency is advised.
*
* @param object Pointer/handle to the data associated with this
* call.
* @param ui_data UI data to pass associated with this specific
* target, if any.
* @return @b true if user completed the task, or
* @b false if user cancelled the task.
*/
bool (*exec)(void *object, void *ui_data);
void *type_data;
void (*free_type_data)(void *type_data);
};
/**
* Registers a modal UI definition to the current obs context. This should be
* used in obs_module_load.
*
* @param info Pointer to the modal definition structure
*/
EXPORT void obs_register_modal_ui(const struct obs_modal_ui *info);
/* ------------------------------------------------------------------------- */
/** Modeless UI definition structure */
struct obs_modeless_ui {
const char *id; /**< Identifier associated with this UI */
const char *task; /**< Task of the UI */
const char *target; /**< UI target (UI toolkit or program name) */
/**
* Callback to create modeless interface.
*
* This function is almost identical to the modal exec function,
* except modeless UI calls return immediately, and typically are
* supposed to return a pointer or handle to the specific UI object
* that was created. For example, a Qt object would ideally return a
* pointer to a QWidget. Again, discretion and consistency is advised
* for the return value.
*
* @param object Pointer/handle to the data associated with this
* call.
* @param ui_data UI data to pass associated with this specific
* target, if any.
* @return Pointer/handle to the modeless UI associated with
* the specific target.
*/
void *(*create)(void *object, void *ui_data);
void *type_data;
void (*free_type_data)(void *type_data);
};
/**
* Registers a modeless UI definition to the current obs context. This should
* be used in obs_module_load.
*
* @param info Pointer to the modal definition structure
*/
EXPORT void obs_register_modeless_ui(const struct obs_modeless_ui *info);
/* ------------------------------------------------------------------------- */
#define OBS_UI_SUCCESS 0
#define OBS_UI_CANCEL -1
#define OBS_UI_NOTFOUND -2
/**
* Requests modal UI to be displayed. Returns when user is complete.
*
* @param name Name of the input/output/etc type that UI was requested for
* @param task Task of the user interface (usually "config")
* @param target Desired target (i.e. "qt", "wx", "gtk3", "win32", etc)
* @param data Pointer to the obs input/output/etc
* @param ui_data UI-specific data, usually a parent pointer/handle (if any)
*
* @return OBS_UI_SUCCESS if the UI was successful,
* OBS_UI_CANCEL if the UI was cancelled by the user, or
* OBS_UI_NOTFOUND if the UI callback was not found
*/
EXPORT int obs_exec_ui(const char *id, const char *task, const char *target,
void *data, void *ui_data);
/**
* Requests modeless UI to be created. Returns immediately.
*
* @param name Name of the input/output/etc type that UI was requested for
* @param task Task of the user interface
* @param target Desired target (i.e. "qt", "wx", "gtk3", "win32", etc)
* @param data Pointer to the obs input/output/etc
* @param ui_data UI-specific data, usually a parent pointer/handle (if any)
*
* @return Pointer/handle to the target-specific modeless object, or
* NULL if not found or failed.
*/
EXPORT void *obs_create_ui(const char *id, const char *task, const char *target,
void *data, void *ui_data);
#ifdef __cplusplus
}
#endif