yolobs-studio/UI/window-basic-status-bar.hpp
2020-05-27 22:57:19 +02:00

98 lines
2 KiB
C++

#pragma once
#include <QStatusBar>
#include <QPointer>
#include <QTimer>
#include <util/platform.h>
#include <obs.h>
class QLabel;
class OBSBasicStatusBar : public QStatusBar {
Q_OBJECT
private:
QLabel *delayInfo;
QLabel *droppedFrames;
QLabel *streamIcon;
QLabel *streamTime;
QLabel *recordTime;
QLabel *recordIcon;
QLabel *cpuUsage;
QLabel *kbps;
QLabel *statusSquare;
obs_output_t *streamOutput = nullptr;
obs_output_t *recordOutput = nullptr;
bool active = false;
bool overloadedNotify = true;
bool streamPauseIconToggle = false;
int retries = 0;
int totalStreamSeconds = 0;
int totalRecordSeconds = 0;
int reconnectTimeout = 0;
int delaySecTotal = 0;
int delaySecStarting = 0;
int delaySecStopping = 0;
int startSkippedFrameCount = 0;
int startTotalFrameCount = 0;
int lastSkippedFrameCount = 0;
int bitrateUpdateSeconds = 0;
uint64_t lastBytesSent = 0;
uint64_t lastBytesSentTime = 0;
QPixmap transparentPixmap;
QPixmap greenPixmap;
QPixmap grayPixmap;
QPixmap redPixmap;
QPixmap recordingActivePixmap;
QPixmap recordingPausePixmap;
QPixmap recordingPauseInactivePixmap;
QPixmap recordingInactivePixmap;
QPixmap streamingActivePixmap;
QPixmap streamingInactivePixmap;
float lastCongestion = 0.0f;
QPointer<QTimer> refreshTimer;
obs_output_t *GetOutput();
void Activate();
void Deactivate();
void UpdateDelayMsg();
void UpdateBandwidth();
void UpdateStreamTime();
void UpdateRecordTime();
void UpdateDroppedFrames();
static void OBSOutputReconnect(void *data, calldata_t *params);
static void OBSOutputReconnectSuccess(void *data, calldata_t *params);
private slots:
void Reconnect(int seconds);
void ReconnectSuccess();
void UpdateStatusBar();
void UpdateCPUUsage();
public:
OBSBasicStatusBar(QWidget *parent);
void StreamDelayStarting(int sec);
void StreamDelayStopping(int sec);
void StreamStarted(obs_output_t *output);
void StreamStopped();
void RecordingStarted(obs_output_t *output);
void RecordingStopped();
void RecordingPaused();
void RecordingUnpaused();
void ReconnectClear();
};