/****************************************************************************** Copyright (C) 2019-2020 by Dillon Pentz This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "importers.hpp" using namespace std; using namespace json11; static string translate_key(const string &sl_key) { if (sl_key.substr(0, 6) == "Numpad" && sl_key.size() == 7) { return "OBS_KEY_NUM" + sl_key.substr(6); } else if (sl_key.substr(0, 3) == "Key") { return "OBS_KEY_" + sl_key.substr(3); } else if (sl_key.substr(0, 5) == "Digit") { return "OBS_KEY_" + sl_key.substr(5); } else if (sl_key[0] == 'F' && sl_key.size() < 4) { return "OBS_KEY_" + sl_key; } #define add_translation(str, out) \ if (sl_key == str) { \ return out; \ } add_translation("Backquote", "OBS_KEY_ASCIITILDE"); add_translation("Backspace", "OBS_KEY_BACKSPACE"); add_translation("Tab", "OBS_KEY_TAB"); add_translation("Space", "OBS_KEY_SPACE"); add_translation("Period", "OBS_KEY_PERIOD"); add_translation("Slash", "OBS_KEY_SLASH"); add_translation("Backslash", "OBS_KEY_BACKSLASH"); add_translation("Minus", "OBS_KEY_MINUS"); add_translation("Comma", "OBS_KEY_COMMA"); add_translation("Plus", "OBS_KEY_PLUS"); add_translation("Quote", "OBS_KEY_APOSTROPHE"); add_translation("Semicolon", "OBS_KEY_SEMICOLON"); add_translation("NumpadSubtract", "OBS_KEY_NUMMINUS"); add_translation("NumpadAdd", "OBS_KEY_NUMPLUS"); add_translation("NumpadDecimal", "OBS_KEY_NUMPERIOD"); add_translation("NumpadDivide", "OBS_KEY_NUMSLASH"); add_translation("NumpadMultiply", "OBS_KEY_NUMASTERISK"); add_translation("Enter", "OBS_KEY_RETURN"); add_translation("CapsLock", "OBS_KEY_CAPSLOCK"); add_translation("NumLock", "OBS_KEY_NUMLOCK"); add_translation("ScrollLock", "OBS_KEY_SCROLLLOCK"); add_translation("Pause", "OBS_KEY_PAUSE"); add_translation("Insert", "OBS_KEY_INSERT"); add_translation("Home", "OBS_KEY_HOME"); add_translation("End", "OBS_KEY_END"); add_translation("Escape", "OBS_KEY_ESCAPE"); add_translation("Delete", "OBS_KEY_DELETE"); add_translation("ArrowUp", "OBS_KEY_UP"); add_translation("ArrowDown", "OBS_KEY_DOWN"); add_translation("ArrowLeft", "OBS_KEY_LEFT"); add_translation("ArrowRight", "OBS_KEY_RIGHT"); add_translation("PageUp", "OBS_KEY_PAGEUP"); add_translation("PageDown", "OBS_KEY_PAGEDOWN"); add_translation("BracketLeft", "OBS_KEY_BRACKETLEFT"); add_translation("BracketRight", "OBS_KEY_BRACKETRIGHT"); #undef add_translation return ""; } static string translate_hotkey(const Json &hotkey, const string &source) { string name = hotkey["actionName"].string_value(); #define add_translation(in, str, out, source) \ if (in == str) { \ return out + source; \ } add_translation(name, "TOGGLE_SOURCE_VISIBILITY_SHOW", "libobs.show_scene_item.", source); add_translation(name, "TOGGLE_SOURCE_VISIBILITY_HIDE", "libobs.hide_scene_item.", source); string empty = ""; add_translation(name, "SWITCH_TO_SCENE", "OBSBasic.SelectScene", empty); add_translation(name, "TOGGLE_MUTE", "libobs.mute", empty); add_translation(name, "TOGGLE_UNMUTE", "libobs.unmute", empty); add_translation(name, "PUSH_TO_MUTE", "libobs.push-to-mute", empty); add_translation(name, "PUSH_TO_TALK", "libobs.push-to-talk", empty); add_translation(name, "GAME_CAPTURE_HOTKEY_START", "hotkey_start", empty); add_translation(name, "GAME_CAPTURE_HOTKEY_STOP", "hotkey_stop", empty); return ""; #undef add_translation } static bool source_name_exists(const Json::array &sources, const string &name) { for (size_t i = 0; i < sources.size(); i++) { Json item = sources[i]; string source_name = item["name"].string_value(); if (source_name == name) return true; } return false; } static string get_source_name_from_id(const Json &root, const Json::array &sources, const string &id) { for (size_t i = 0; i < sources.size(); i++) { Json item = sources[i]; string source_id = item["sl_id"].string_value(); if (source_id == id) return item["name"].string_value(); } Json::array scene_arr = root["scenes"]["items"].array_items(); for (size_t i = 0; i < scene_arr.size(); i++) { Json item = scene_arr[i]; string source_id = item["id"].string_value(); if (source_id == id) { string name = item["name"].string_value(); int copy = 1; string out_name = name; while (source_name_exists(sources, out_name)) out_name = name + "(" + to_string(copy++) + ")"; return out_name; } } return ""; } static void get_hotkey_bindings(Json::object &out_hotkeys, const Json &in_hotkeys, const string &name) { Json::array hot_arr = in_hotkeys.array_items(); for (size_t i = 0; i < hot_arr.size(); i++) { Json hotkey = hot_arr[i]; Json::array bindings = hotkey["bindings"].array_items(); Json::array out_hotkey = Json::array{}; string hotkey_name = translate_hotkey(hotkey, name); for (size_t x = 0; x < bindings.size(); x++) { Json binding = bindings[x]; Json modifiers = binding["modifiers"]; string key = translate_key(binding["key"].string_value()); out_hotkey.push_back( Json::object{{"control", modifiers["ctrl"]}, {"shift", modifiers["shift"]}, {"command", modifiers["meta"]}, {"alt", modifiers["alt"]}, {"key", key}}); } out_hotkeys[hotkey_name] = out_hotkey; } } static void get_scene_items(const Json &root, const Json::array &out_sources, Json::object &scene, const Json::array &in) { int length = 0; Json::object hotkeys = scene["hotkeys"].object_items(); Json::array out_items = Json::array{}; for (size_t i = 0; i < in.size(); i++) { Json item = in[i]; Json in_crop = item["crop"]; string id = item["sourceId"].string_value(); string name = get_source_name_from_id(root, out_sources, id); Json::array hotkey_items = item["hotkeys"]["items"].array_items(); get_hotkey_bindings(hotkeys, hotkey_items, name); out_items.push_back(Json::object{ {"name", name}, {"id", length++}, {"pos", Json::object{{"x", item["x"]}, {"y", item["y"]}}}, {"scale", Json::object{{"x", item["scaleX"]}, {"y", item["scaleY"]}}}, {"rot", item["rotation"]}, {"visible", item["visible"]}, {"crop_top", in_crop["top"]}, {"crop_bottom", in_crop["bottom"]}, {"crop_left", in_crop["left"]}, {"crop_right", in_crop["right"]}}); } scene["hotkeys"] = hotkeys; scene["settings"] = Json::object{{"items", out_items}, {"id_counter", length}}; } static int attempt_import(const Json &root, const string &name, Json &res) { Json::array source_arr = root["sources"]["items"].array_items(); Json::array scenes_arr = root["scenes"]["items"].array_items(); Json::array t_arr = root["transitions"]["transitions"].array_items(); string t_id = root["transitions"]["defaultTransitionId"].string_value(); Json::array out_sources = Json::array{}; Json::array out_transitions = Json::array{}; for (size_t i = 0; i < source_arr.size(); i++) { Json source = source_arr[i]; Json in_hotkeys = source["hotkeys"]; Json::array hotkey_items = source["hotkeys"]["items"].array_items(); Json in_filters = source["filters"]; Json::array filter_items = in_filters["items"].array_items(); Json in_settings = source["settings"]; Json in_sync = source["syncOffset"]; int sync = (int)(in_sync["sec"].number_value() * 1000000000 + in_sync["nsec"].number_value()); double vol = source["volume"].number_value(); bool muted = source["muted"].bool_value(); string name = source["name"].string_value(); int monitoring = (int)source["monitoringType"].int_value(); Json::object out_hotkeys = Json::object{}; get_hotkey_bindings(out_hotkeys, hotkey_items, ""); Json::array out_filters = Json::array{}; for (size_t x = 0; x < filter_items.size(); x++) { Json::object filter = filter_items[x].object_items(); string type = filter["type"].string_value(); filter["id"] = type; out_filters.push_back(filter); } int copy = 1; string out_name = name; while (source_name_exists(out_sources, out_name)) out_name = name + "(" + to_string(copy++) + ")"; string sl_id = source["id"].string_value(); out_sources.push_back( Json::object{{"filters", out_filters}, {"hotkeys", out_hotkeys}, {"id", source["type"]}, {"sl_id", sl_id}, {"settings", in_settings}, {"sync", sync}, {"volume", vol}, {"muted", muted}, {"name", out_name}, {"monitoring_type", monitoring}}); } string scene_name = ""; for (size_t i = 0; i < scenes_arr.size(); i++) { Json scene = scenes_arr[i]; Json in_hotkeys = scene["hotkeys"]; Json::array hotkey_items = in_hotkeys["items"].array_items(); Json in_filters = scene["filters"]; Json::array filter_items = in_filters["items"].array_items(); Json in_settings = scene["settings"]; string name = scene["name"].string_value(); Json::object out_hotkeys = Json::object{}; get_hotkey_bindings(out_hotkeys, hotkey_items, ""); Json::array out_filters = Json::array{}; for (size_t x = 0; x < filter_items.size(); x++) { Json::object filter = filter_items[x].object_items(); string type = filter["type"].string_value(); filter["id"] = type; out_filters.push_back(filter); } int copy = 1; string out_name = name; while (source_name_exists(out_sources, out_name)) out_name = name + "(" + to_string(copy++) + ")"; if (scene_name == "") scene_name = out_name; string sl_id = scene["id"].string_value(); Json::object out = Json::object{{"filters", out_filters}, {"hotkeys", out_hotkeys}, {"id", "scene"}, {"sl_id", sl_id}, {"settings", in_settings}, {"volume", 1.0}, {"name", out_name}, {"private_settings", Json::object{}}}; Json in_items = scene["sceneItems"]; Json::array items_arr = in_items["items"].array_items(); get_scene_items(root, out_sources, out, items_arr); out_sources.push_back(out); } string transition_name = ""; for (size_t i = 0; i < t_arr.size(); i++) { Json transition = t_arr[i]; Json in_settings = transition["settings"]; int duration = transition["duration"].int_value(); string name = transition["name"].string_value(); string id = transition["id"].string_value(); if (id == t_id) transition_name = name; out_transitions.push_back( Json::object{{"id", transition["type"]}, {"settings", in_settings}, {"name", name}, {"duration", duration}}); } res = Json::object{{"sources", out_sources}, {"transitions", out_transitions}, {"current_scene", scene_name}, {"current_program_scene", scene_name}, {"current_transition", transition_name}, {"name", name == "" ? "Streamlabs Import" : name}}; return IMPORTER_SUCCESS; } string SLImporter::Name(const string &path) { string name; string folder = GetFolderFromPath(path); string manifest_file = GetFilenameFromPath(path); string manifest_path = folder + "manifest.json"; if (os_file_exists(manifest_path.c_str())) { BPtr file_data = os_quick_read_utf8_file(manifest_path.c_str()); string err; Json data = Json::parse(file_data, err); if (err == "") { Json::array collections = data["collections"].array_items(); bool name_set = false; for (size_t i = 0, l = collections.size(); i < l; i++) { Json c = collections[i]; string c_id = c["id"].string_value(); string c_name = c["name"].string_value(); if (c_id == manifest_file) { name = c_name; name_set = true; break; } } if (!name_set) { name = "Unknown Streamlabs Import"; } } } else { name = "Unknown Streamlabs Import"; } return name; } int SLImporter::ImportScenes(const string &path, string &name, Json &res) { BPtr file_data = os_quick_read_utf8_file(path.c_str()); std::string err; Json data = Json::parse(file_data, err); if (err != "") return IMPORTER_ERROR_DURING_CONVERSION; string node_type = data["nodeType"].string_value(); int result = IMPORTER_ERROR_DURING_CONVERSION; if (node_type == "RootNode") { if (name == "") { string auto_name = Name(path); result = attempt_import(data, auto_name, res); } else { result = attempt_import(data, name, res); } } TranslateOSStudio(res); return result; } bool SLImporter::Check(const string &path) { bool check = false; BPtr file_data = os_quick_read_utf8_file(path.c_str()); if (file_data) { string err; Json root = Json::parse(file_data, err); if (!root.is_null()) { string node_type = root["nodeType"].string_value(); if (node_type == "RootNode") check = true; } } return check; } OBSImporterFiles SLImporter::FindFiles() { OBSImporterFiles res; #ifdef _WIN32 char dst[512]; int found = os_get_config_path(dst, 512, "slobs-client\\SceneCollections\\"); if (found == -1) return res; os_dir_t *dir = os_opendir(dst); struct os_dirent *ent; while ((ent = os_readdir(dir)) != NULL) { string name = ent->d_name; if (ent->directory || name[0] == '.' || name == "manifest.json") continue; size_t pos = name.find_last_of(".json"); size_t end_pos = name.size() - 1; if (pos != -1 && pos == end_pos) { string str = dst + name; res.push_back(str); } } os_closedir(dir); #endif return res; }