/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "effect.h" #include "graphics-internal.h" #include "vec2.h" #include "vec3.h" #include "vec4.h" void gs_effect_actually_destroy(gs_effect_t *effect) { effect_free(effect); bfree(effect); } void gs_effect_destroy(gs_effect_t *effect) { if (effect) { if (!effect->cached) gs_effect_actually_destroy(effect); } } gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect, const char *name) { if (!effect) return NULL; for (size_t i = 0; i < effect->techniques.num; i++) { struct gs_effect_technique *tech = effect->techniques.array+i; if (strcmp(tech->name, name) == 0) return tech; } return NULL; } gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect) { if (!effect) return NULL; return effect->cur_technique; } bool gs_effect_loop(gs_effect_t *effect, const char *name) { if (!effect) { return false; } if (!effect->looping) { gs_technique_t *tech; if (!!gs_get_effect()) { blog(LOG_WARNING, "gs_effect_loop: An effect is " "already active"); return false; } tech = gs_effect_get_technique(effect, name); if (!tech) { blog(LOG_WARNING, "gs_effect_loop: Technique '%s' " "not found.", name); return false; } gs_technique_begin(tech); effect->looping = true; } else { gs_technique_end_pass(effect->cur_technique); } if (!gs_technique_begin_pass(effect->cur_technique, effect->loop_pass++)) { gs_technique_end(effect->cur_technique); effect->looping = false; effect->loop_pass = 0; return false; } return true; } size_t gs_technique_begin(gs_technique_t *tech) { if (!tech) return 0; tech->effect->cur_technique = tech; tech->effect->graphics->cur_effect = tech->effect; return tech->passes.num; } void gs_technique_end(gs_technique_t *tech) { if (!tech) return; struct gs_effect *effect = tech->effect; struct gs_effect_param *params = effect->params.array; size_t i; gs_load_vertexshader(NULL); gs_load_pixelshader(NULL); tech->effect->cur_technique = NULL; tech->effect->graphics->cur_effect = NULL; for (i = 0; i < effect->params.num; i++) { struct gs_effect_param *param = params+i; da_free(param->cur_val); param->changed = false; } } static inline void reset_params(struct darray *shaderparams) { struct pass_shaderparam *params = shaderparams->array; size_t i; for (i = 0; i < shaderparams->num; i++) params[i].eparam->changed = false; } static void upload_shader_params(struct darray *pass_params, bool changed_only) { struct pass_shaderparam *params = pass_params->array; size_t i; for (i = 0; i < pass_params->num; i++) { struct pass_shaderparam *param = params+i; struct gs_effect_param *eparam = param->eparam; gs_sparam_t *sparam = param->sparam; if (changed_only && !eparam->changed) continue; if (!eparam->cur_val.num) { if (eparam->default_val.num) da_copy(eparam->cur_val, eparam->default_val); else continue; } gs_shader_set_val(sparam, eparam->cur_val.array, eparam->cur_val.num); } } static inline void upload_parameters(struct gs_effect *effect, bool changed_only) { struct darray *vshader_params, *pshader_params; if (!effect->cur_pass) return; vshader_params = &effect->cur_pass->vertshader_params.da; pshader_params = &effect->cur_pass->pixelshader_params.da; upload_shader_params(vshader_params, changed_only); upload_shader_params(pshader_params, changed_only); reset_params(vshader_params); reset_params(pshader_params); } void gs_effect_update_params(gs_effect_t *effect) { if (effect) upload_parameters(effect, true); } bool gs_technique_begin_pass(gs_technique_t *tech, size_t idx) { struct gs_effect_pass *passes; struct gs_effect_pass *cur_pass; if (!tech || idx >= tech->passes.num) return false; passes = tech->passes.array; cur_pass = passes+idx; tech->effect->cur_pass = cur_pass; gs_load_vertexshader(cur_pass->vertshader); gs_load_pixelshader(cur_pass->pixelshader); upload_parameters(tech->effect, false); return true; } bool gs_technique_begin_pass_by_name(gs_technique_t *tech, const char *name) { if (!tech) return false; for (size_t i = 0; i < tech->passes.num; i++) { struct gs_effect_pass *pass = tech->passes.array+i; if (strcmp(pass->name, name) == 0) { gs_technique_begin_pass(tech, i); return true; } } return false; } static inline void clear_tex_params(struct darray *in_params) { struct pass_shaderparam *params = in_params->array; for (size_t i = 0; i < in_params->num; i++) { struct pass_shaderparam *param = params+i; struct gs_shader_param_info info; gs_shader_get_param_info(param->sparam, &info); if (info.type == GS_SHADER_PARAM_TEXTURE) gs_shader_set_texture(param->sparam, NULL); } } void gs_technique_end_pass(gs_technique_t *tech) { if (!tech) return; struct gs_effect_pass *pass = tech->effect->cur_pass; if (!pass) return; clear_tex_params(&pass->vertshader_params.da); clear_tex_params(&pass->pixelshader_params.da); tech->effect->cur_pass = NULL; } size_t gs_effect_get_num_params(const gs_effect_t *effect) { return effect ? effect->params.num : 0; } gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param) { if (!effect) return NULL; struct gs_effect_param *params = effect->params.array; if (param >= effect->params.num) return NULL; return params+param; } gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect, const char *name) { if (!effect) return NULL; struct gs_effect_param *params = effect->params.array; for (size_t i = 0; i < effect->params.num; i++) { struct gs_effect_param *param = params+i; if (strcmp(param->name, name) == 0) return param; } return NULL; } gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect) { return effect ? effect->view_proj : NULL; } gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect) { return effect ? effect->world : NULL; } void gs_effect_get_param_info(const gs_eparam_t *param, struct gs_effect_param_info *info) { if (!param) return; info->name = param->name; info->type = param->type; } static inline void effect_setval_inline(gs_eparam_t *param, const void *data, size_t size) { bool size_changed; if (!param) { blog(LOG_ERROR, "effect_setval_inline: invalid param"); return; } if (!data) { blog(LOG_ERROR, "effect_setval_inline: invalid data"); return; } size_changed = param->cur_val.num != size; if (size_changed) da_resize(param->cur_val, size); if (size_changed || memcmp(param->cur_val.array, data, size) != 0) { memcpy(param->cur_val.array, data, size); param->changed = true; } } void gs_effect_set_bool(gs_eparam_t *param, bool val) { int b_val = (int)val; effect_setval_inline(param, &b_val, sizeof(int)); } void gs_effect_set_float(gs_eparam_t *param, float val) { effect_setval_inline(param, &val, sizeof(float)); } void gs_effect_set_int(gs_eparam_t *param, int val) { effect_setval_inline(param, &val, sizeof(int)); } void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val) { effect_setval_inline(param, val, sizeof(struct matrix4)); } void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val) { effect_setval_inline(param, val, sizeof(struct vec2)); } void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val) { effect_setval_inline(param, val, sizeof(float) * 3); } void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val) { effect_setval_inline(param, val, sizeof(struct vec4)); } void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val) { effect_setval_inline(param, &val, sizeof(gs_texture_t*)); } void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size) { effect_setval_inline(param, val, size); } void gs_effect_set_default(gs_eparam_t *param) { effect_setval_inline(param, param->default_val.array, param->default_val.num); }