#include #include #include "easings.h" #define S_DIRECTION "direction" struct slide_info { obs_source_t *source; gs_effect_t *effect; gs_eparam_t *a_param; gs_eparam_t *b_param; gs_eparam_t *tex_a_dir_param; gs_eparam_t *tex_b_dir_param; struct vec2 dir; bool slide_in; }; static const char *slide_get_name(void *type_data) { UNUSED_PARAMETER(type_data); return obs_module_text("SlideTransition"); } static void slide_update(void *data, obs_data_t *settings) { struct slide_info *slide = data; const char *dir = obs_data_get_string(settings, S_DIRECTION); if (strcmp(dir, "right") == 0) slide->dir = (struct vec2){ -1.0f, 0.0f }; else if (strcmp(dir, "up") == 0) slide->dir = (struct vec2){ 0.0f, 1.0f }; else if (strcmp(dir, "down") == 0) slide->dir = (struct vec2){ 0.0f, -1.0f }; else /* left */ slide->dir = (struct vec2){ 1.0f, 0.0f }; } void *slide_create(obs_data_t *settings, obs_source_t *source) { struct slide_info *slide; gs_effect_t *effect; char *file = obs_module_file("slide_transition.effect"); obs_enter_graphics(); effect = gs_effect_create_from_file(file, NULL); obs_leave_graphics(); bfree(file); if (!effect) { blog(LOG_ERROR, "Could not find slide_transition.effect"); return NULL; } slide = bzalloc(sizeof(*slide)); slide->source = source; slide->effect = effect; slide->a_param = gs_effect_get_param_by_name(effect, "tex_a"); slide->b_param = gs_effect_get_param_by_name(effect, "tex_b"); slide->tex_a_dir_param = gs_effect_get_param_by_name(effect, "tex_a_dir"); slide->tex_b_dir_param = gs_effect_get_param_by_name(effect, "tex_b_dir"); obs_source_update(source, settings); return slide; } void slide_destroy(void *data) { struct slide_info *slide = data; bfree(slide); } static void slide_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t, uint32_t cx, uint32_t cy) { struct slide_info *slide = data; struct vec2 tex_a_dir = slide->dir; struct vec2 tex_b_dir = slide->dir; t = cubic_ease_in_out(t); vec2_mulf(&tex_a_dir, &tex_a_dir, t); vec2_mulf(&tex_b_dir, &tex_b_dir, 1.0f - t); gs_effect_set_texture(slide->a_param, a); gs_effect_set_texture(slide->b_param, b); gs_effect_set_vec2(slide->tex_a_dir_param, &tex_a_dir); gs_effect_set_vec2(slide->tex_b_dir_param, &tex_b_dir); while (gs_effect_loop(slide->effect, "Slide")) gs_draw_sprite(NULL, 0, cx, cy); } void slide_video_render(void *data, gs_effect_t *effect) { struct slide_info *slide = data; obs_transition_video_render(slide->source, slide_callback); UNUSED_PARAMETER(effect); } static float mix_a(void *data, float t) { UNUSED_PARAMETER(data); return 1.0f - cubic_ease_in_out(t); } static float mix_b(void *data, float t) { UNUSED_PARAMETER(data); return cubic_ease_in_out(t); } bool slide_audio_render(void *data, uint64_t *ts_out, struct obs_source_audio_mix *audio, uint32_t mixers, size_t channels, size_t sample_rate) { struct slide_info *slide = data; return obs_transition_audio_render(slide->source, ts_out, audio, mixers, channels, sample_rate, mix_a, mix_b); } static obs_properties_t *slide_properties(void *data) { obs_properties_t *ppts = obs_properties_create(); obs_property_t *p; p = obs_properties_add_list(ppts, S_DIRECTION, obs_module_text("Direction"), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING); obs_property_list_add_string(p, obs_module_text("Direction.Left"), "left"); obs_property_list_add_string(p, obs_module_text("Direction.Right"), "right"); obs_property_list_add_string(p, obs_module_text("Direction.Up"), "up"); obs_property_list_add_string(p, obs_module_text("Direction.Down"), "down"); UNUSED_PARAMETER(data); return ppts; } struct obs_source_info slide_transition = { .id = "slide_transition", .type = OBS_SOURCE_TYPE_TRANSITION, .get_name = slide_get_name, .create = slide_create, .destroy = slide_destroy, .update = slide_update, .video_render = slide_video_render, .audio_render = slide_audio_render, .get_properties = slide_properties };