/****************************************************************************** Copyright (C) 2013-2014 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "obs.h" /** * @file * @brief header for modules implementing sources. * * Sources are modules that either feed data to libobs or modify it. */ #ifdef __cplusplus extern "C" { #endif enum obs_source_type { OBS_SOURCE_TYPE_INPUT, OBS_SOURCE_TYPE_FILTER, OBS_SOURCE_TYPE_TRANSITION, OBS_SOURCE_TYPE_SCENE, }; /** * @name Source output flags * * These flags determine what type of data the source outputs and expects. * @{ */ /** * Source has video. * * Unless SOURCE_ASYNC_VIDEO is specified, the source must include the * video_render callback in the source definition structure. */ #define OBS_SOURCE_VIDEO (1<<0) /** * Source has audio. * * Use the obs_source_output_audio function to pass raw audio data, which will * be automatically converted and uploaded. If used with SOURCE_ASYNC_VIDEO, * audio will automatically be synced up to the video output. */ #define OBS_SOURCE_AUDIO (1<<1) /** Async video flag (use OBS_SOURCE_ASYNC_VIDEO) */ #define OBS_SOURCE_ASYNC (1<<2) /** * Source passes raw video data via RAM. * * Use the obs_source_output_video function to pass raw video data, which will * be automatically uploaded at the specified timestamp. * * If this flag is specified, it is not necessary to include the video_render * callback. However, if you wish to use that function as well, you must call * obs_source_getframe to get the current frame data, and * obs_source_releaseframe to release the data when complete. */ #define OBS_SOURCE_ASYNC_VIDEO (OBS_SOURCE_ASYNC | OBS_SOURCE_VIDEO) /** * Source uses custom drawing, rather than a default effect. * * If this flag is specified, the video_render callback will pass a NULL * effect, and effect-based filters will not use direct rendering. */ #define OBS_SOURCE_CUSTOM_DRAW (1<<3) /** * Source uses a color matrix (usually YUV sources). * * When this is used, the video_render callback will automatically assign a * 4x4 YUV->RGB matrix to the "color_matrix" parameter of the effect, or it can * be changed to a custom value. */ #define OBS_SOURCE_COLOR_MATRIX (1<<4) /** * Source supports interaction. * * When this is used, the source will receive interaction events * if they provide the necessary callbacks in the source definition structure. */ #define OBS_SOURCE_INTERACTION (1<<5) /** * Source composites sub-sources * * When used specifies that the source composites one or more sub-sources. * Sources that render sub-sources must implement the audio_render callback * in order to perform custom mixing of sub-sources. * * This capability flag is always set for transitions. */ #define OBS_SOURCE_COMPOSITE (1<<6) /** * Source should not be fully duplicated * * When this is used, specifies that the source should not be fully duplicated, * and should prefer to duplicate via holding references rather than full * duplication. */ #define OBS_SOURCE_DO_NOT_DUPLICATE (1<<7) /** @} */ typedef void (*obs_source_enum_proc_t)(obs_source_t *parent, obs_source_t *child, void *param); struct obs_source_audio_mix { struct audio_output_data output[MAX_AUDIO_MIXES]; }; /** * Source definition structure */ struct obs_source_info { /* ----------------------------------------------------------------- */ /* Required implementation*/ /** Unique string identifier for the source */ const char *id; /** * Type of source. * * OBS_SOURCE_TYPE_INPUT for input sources, * OBS_SOURCE_TYPE_FILTER for filter sources, and * OBS_SOURCE_TYPE_TRANSITION for transition sources. */ enum obs_source_type type; /** Source output flags */ uint32_t output_flags; /** * Get the translated name of the source type * * @param type_data The type_data variable of this structure * @return The translated name of the source type */ const char *(*get_name)(void *type_data); /** * Creates the source data for the source * * @param settings Settings to initialize the source with * @param source Source that this data is assoicated with * @return The data associated with this source */ void *(*create)(obs_data_t *settings, obs_source_t *source); /** * Destroys the private data for the source * * Async sources must not call obs_source_output_video after returning * from destroy */ void (*destroy)(void *data); /** Returns the width of the source. Required if this is an input * source and has non-async video */ uint32_t (*get_width)(void *data); /** Returns the height of the source. Required if this is an input * source and has non-async video */ uint32_t (*get_height)(void *data); /* ----------------------------------------------------------------- */ /* Optional implementation */ /** * Gets the default settings for this source * * @param[out] settings Data to assign default settings to */ void (*get_defaults)(obs_data_t *settings); /** * Gets the property information of this source * * @return The properties data */ obs_properties_t *(*get_properties)(void *data); /** * Updates the settings for this source * * @param data Source data * @param settings New settings for this source */ void (*update)(void *data, obs_data_t *settings); /** Called when the source has been activated in the main view */ void (*activate)(void *data); /** * Called when the source has been deactivated from the main view * (no longer being played/displayed) */ void (*deactivate)(void *data); /** Called when the source is visible */ void (*show)(void *data); /** Called when the source is no longer visible */ void (*hide)(void *data); /** * Called each video frame with the time elapsed * * @param data Source data * @param seconds Seconds elapsed since the last frame */ void (*video_tick)(void *data, float seconds); /** * Called when rendering the source with the graphics subsystem. * * If this is an input/transition source, this is called to draw the * source texture with the graphics subsystem using the specified * effect. * * If this is a filter source, it wraps source draw calls (for * example applying a custom effect with custom parameters to a * source). In this case, it's highly recommended to use the * obs_source_process_filter function to automatically handle * effect-based filter processing. However, you can implement custom * draw handling as desired as well. * * If the source output flags do not include SOURCE_CUSTOM_DRAW, all * a source needs to do is set the "image" parameter of the effect to * the desired texture, and then draw. If the output flags include * SOURCE_COLOR_MATRIX, you may optionally set the the "color_matrix" * parameter of the effect to a custom 4x4 conversion matrix (by * default it will be set to an YUV->RGB conversion matrix) * * @param data Source data * @param effect Effect to be used with this source. If the source * output flags include SOURCE_CUSTOM_DRAW, this will * be NULL, and the source is expected to process with * an effect manually. */ void (*video_render)(void *data, gs_effect_t *effect); /** * Called to filter raw async video data. * * @note This function is only used with filter sources. * * @param data Filter data * @param frame Video frame to filter * @return New video frame data. This can defer video data to * be drawn later if time is needed for processing */ struct obs_source_frame *(*filter_video)(void *data, struct obs_source_frame *frame); /** * Called to filter raw audio data. * * @note This function is only used with filter sources. * * @param data Filter data * @param audio Audio data to filter. * @return Modified or new audio data. You can directly modify * the data passed and return it, or you can defer audio * data for later if time is needed for processing. If * you are returning new data, that data must exist * until the next call to the filter_audio callback or * until the filter is removed/destroyed. */ struct obs_audio_data *(*filter_audio)(void *data, struct obs_audio_data *audio); /** * Called to enumerate all active sources being used within this * source. If the source has children that render audio/video it must * implement this callback. * * @param data Filter data * @param enum_callback Enumeration callback * @param param User data to pass to callback */ void (*enum_active_sources)(void *data, obs_source_enum_proc_t enum_callback, void *param); /** * Called when saving a source. This is a separate function because * sometimes a source needs to know when it is being saved so it * doesn't always have to update the current settings until a certain * point. * * @param data Source data * @param settings Settings */ void (*save)(void *data, obs_data_t *settings); /** * Called when loading a source from saved data. This should be called * after all the loading sources have actually been created because * sometimes there are sources that depend on each other. * * @param data Source data * @param settings Settings */ void (*load)(void *data, obs_data_t *settings); /** * Called when interacting with a source and a mouse-down or mouse-up * occurs. * * @param data Source data * @param event Mouse event properties * @param type Mouse button pushed * @param mouse_up Mouse event type (true if mouse-up) * @param click_count Mouse click count (1 for single click, etc.) */ void (*mouse_click)(void *data, const struct obs_mouse_event *event, int32_t type, bool mouse_up, uint32_t click_count); /** * Called when interacting with a source and a mouse-move occurs. * * @param data Source data * @param event Mouse event properties * @param mouse_leave Mouse leave state (true if mouse left source) */ void (*mouse_move)(void *data, const struct obs_mouse_event *event, bool mouse_leave); /** * Called when interacting with a source and a mouse-wheel occurs. * * @param data Source data * @param event Mouse event properties * @param x_delta Movement delta in the horizontal direction * @param y_delta Movement delta in the vertical direction */ void (*mouse_wheel)(void *data, const struct obs_mouse_event *event, int x_delta, int y_delta); /** * Called when interacting with a source and gain focus/lost focus event * occurs. * * @param data Source data * @param focus Focus state (true if focus gained) */ void (*focus)(void *data, bool focus); /** * Called when interacting with a source and a key-up or key-down * occurs. * * @param data Source data * @param event Key event properties * @param focus Key event type (true if mouse-up) */ void (*key_click)(void *data, const struct obs_key_event *event, bool key_up); /** * Called when the filter is removed from a source * * @param data Filter data * @param source Source that the filter being removed from */ void (*filter_remove)(void *data, obs_source_t *source); /** * Private data associated with this entry */ void *type_data; /** * If defined, called to free private data on shutdown */ void (*free_type_data)(void *type_data); bool (*audio_render)(void *data, uint64_t *ts_out, struct obs_source_audio_mix *audio_output, uint32_t mixers, size_t channels, size_t sample_rate); }; EXPORT void obs_register_source_s(const struct obs_source_info *info, size_t size); /** * Regsiters a source definition to the current obs context. This should be * used in obs_module_load. * * @param info Pointer to the source definition structure */ #define obs_register_source(info) \ obs_register_source_s(info, sizeof(struct obs_source_info)) #ifdef __cplusplus } #endif