/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "../util/platform.h" #include "shader-parser.h" enum gs_shader_param_type get_shader_param_type(const char *type) { if (strcmp(type, "float") == 0) return GS_SHADER_PARAM_FLOAT; else if (strcmp(type, "float2") == 0) return GS_SHADER_PARAM_VEC2; else if (strcmp(type, "float3") == 0) return GS_SHADER_PARAM_VEC3; else if (strcmp(type, "float4") == 0) return GS_SHADER_PARAM_VEC4; else if (strcmp(type, "int2") == 0) return GS_SHADER_PARAM_INT2; else if (strcmp(type, "int3") == 0) return GS_SHADER_PARAM_INT3; else if (strcmp(type, "int4") == 0) return GS_SHADER_PARAM_INT4; else if (astrcmp_n(type, "texture", 7) == 0) return GS_SHADER_PARAM_TEXTURE; else if (strcmp(type, "float4x4") == 0) return GS_SHADER_PARAM_MATRIX4X4; else if (strcmp(type, "bool") == 0) return GS_SHADER_PARAM_BOOL; else if (strcmp(type, "int") == 0) return GS_SHADER_PARAM_INT; else if (strcmp(type, "string") == 0) return GS_SHADER_PARAM_STRING; return GS_SHADER_PARAM_UNKNOWN; } enum gs_sample_filter get_sample_filter(const char *filter) { if (astrcmpi(filter, "Anisotropy") == 0) return GS_FILTER_ANISOTROPIC; else if (astrcmpi(filter, "Point") == 0 || strcmp(filter, "MIN_MAG_MIP_POINT") == 0) return GS_FILTER_POINT; else if (astrcmpi(filter, "Linear") == 0 || strcmp(filter, "MIN_MAG_MIP_LINEAR") == 0) return GS_FILTER_LINEAR; else if (strcmp(filter, "MIN_MAG_POINT_MIP_LINEAR") == 0) return GS_FILTER_MIN_MAG_POINT_MIP_LINEAR; else if (strcmp(filter, "MIN_POINT_MAG_LINEAR_MIP_POINT") == 0) return GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT; else if (strcmp(filter, "MIN_POINT_MAG_MIP_LINEAR") == 0) return GS_FILTER_MIN_POINT_MAG_MIP_LINEAR; else if (strcmp(filter, "MIN_LINEAR_MAG_MIP_POINT") == 0) return GS_FILTER_MIN_LINEAR_MAG_MIP_POINT; else if (strcmp(filter, "MIN_LINEAR_MAG_POINT_MIP_LINEAR") == 0) return GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR; else if (strcmp(filter, "MIN_MAG_LINEAR_MIP_POINT") == 0) return GS_FILTER_MIN_MAG_LINEAR_MIP_POINT; return GS_FILTER_LINEAR; } extern enum gs_address_mode get_address_mode(const char *mode) { if (astrcmpi(mode, "Wrap") == 0 || astrcmpi(mode, "Repeat") == 0) return GS_ADDRESS_WRAP; else if (astrcmpi(mode, "Clamp") == 0 || astrcmpi(mode, "None") == 0) return GS_ADDRESS_CLAMP; else if (astrcmpi(mode, "Mirror") == 0) return GS_ADDRESS_MIRROR; else if (astrcmpi(mode, "Border") == 0) return GS_ADDRESS_BORDER; else if (astrcmpi(mode, "MirrorOnce") == 0) return GS_ADDRESS_MIRRORONCE; return GS_ADDRESS_CLAMP; } void shader_sampler_convert(struct shader_sampler *ss, struct gs_sampler_info *info) { size_t i; memset(info, 0, sizeof(struct gs_sampler_info)); info->max_anisotropy = 1; for (i = 0; i < ss->states.num; i++) { const char *state = ss->states.array[i]; const char *value = ss->values.array[i]; if (astrcmpi(state, "Filter") == 0) info->filter = get_sample_filter(value); else if (astrcmpi(state, "AddressU") == 0) info->address_u = get_address_mode(value); else if (astrcmpi(state, "AddressV") == 0) info->address_v = get_address_mode(value); else if (astrcmpi(state, "AddressW") == 0) info->address_w = get_address_mode(value); else if (astrcmpi(state, "MaxAnisotropy") == 0) info->max_anisotropy = (int)strtol(value, NULL, 10); else if (astrcmpi(state, "BorderColor") == 0) info->border_color = strtol(value + 1, NULL, 16); } } /* ------------------------------------------------------------------------- */ static int sp_parse_sampler_state_item(struct shader_parser *sp, struct shader_sampler *ss) { int ret; char *state = NULL, *value = NULL; ret = cf_next_name(&sp->cfp, &state, "state name", ";"); if (ret != PARSE_SUCCESS) goto fail; ret = cf_next_token_should_be(&sp->cfp, "=", ";", NULL); if (ret != PARSE_SUCCESS) goto fail; ret = cf_next_token_copy(&sp->cfp, &value); if (ret != PARSE_SUCCESS) goto fail; ret = cf_next_token_should_be(&sp->cfp, ";", ";", NULL); if (ret != PARSE_SUCCESS) goto fail; da_push_back(ss->states, &state); da_push_back(ss->values, &value); return ret; fail: bfree(state); bfree(value); return ret; } static void sp_parse_sampler_state(struct shader_parser *sp) { struct shader_sampler ss; struct cf_token peek; shader_sampler_init(&ss); if (cf_next_name(&sp->cfp, &ss.name, "name", ";") != PARSE_SUCCESS) goto error; if (cf_next_token_should_be(&sp->cfp, "{", ";", NULL) != PARSE_SUCCESS) goto error; if (!cf_peek_valid_token(&sp->cfp, &peek)) goto error; while (strref_cmp(&peek.str, "}") != 0) { int ret = sp_parse_sampler_state_item(sp, &ss); if (ret == PARSE_EOF) goto error; if (!cf_peek_valid_token(&sp->cfp, &peek)) goto error; } if (cf_next_token_should_be(&sp->cfp, "}", ";", NULL) != PARSE_SUCCESS) goto error; if (cf_next_token_should_be(&sp->cfp, ";", NULL, NULL) != PARSE_SUCCESS) goto error; da_push_back(sp->samplers, &ss); return; error: shader_sampler_free(&ss); } static inline int sp_parse_struct_var(struct shader_parser *sp, struct shader_var *var) { int code; /* -------------------------------------- */ /* variable type */ if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; if (cf_token_is(&sp->cfp, ";")) return PARSE_CONTINUE; if (cf_token_is(&sp->cfp, "}")) return PARSE_BREAK; code = cf_token_is_type(&sp->cfp, CFTOKEN_NAME, "type name", ";"); if (code != PARSE_SUCCESS) return code; cf_copy_token(&sp->cfp, &var->type); /* -------------------------------------- */ /* variable name */ if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; if (cf_token_is(&sp->cfp, ";")) return PARSE_UNEXPECTED_CONTINUE; if (cf_token_is(&sp->cfp, "}")) return PARSE_UNEXPECTED_BREAK; code = cf_token_is_type(&sp->cfp, CFTOKEN_NAME, "variable name", ";"); if (code != PARSE_SUCCESS) return code; cf_copy_token(&sp->cfp, &var->name); /* -------------------------------------- */ /* variable mapping if any (POSITION, TEXCOORD, etc) */ if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; if (cf_token_is(&sp->cfp, ":")) { if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; if (cf_token_is(&sp->cfp, ";")) return PARSE_UNEXPECTED_CONTINUE; if (cf_token_is(&sp->cfp, "}")) return PARSE_UNEXPECTED_BREAK; code = cf_token_is_type(&sp->cfp, CFTOKEN_NAME, "mapping name", ";"); if (code != PARSE_SUCCESS) return code; cf_copy_token(&sp->cfp, &var->mapping); if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; } /* -------------------------------------- */ if (!cf_token_is(&sp->cfp, ";")) { if (!cf_go_to_valid_token(&sp->cfp, ";", "}")) return PARSE_EOF; return PARSE_CONTINUE; } return PARSE_SUCCESS; } static void sp_parse_struct(struct shader_parser *sp) { struct shader_struct ss; shader_struct_init(&ss); if (cf_next_name(&sp->cfp, &ss.name, "name", ";") != PARSE_SUCCESS) goto error; if (cf_next_token_should_be(&sp->cfp, "{", ";", NULL) != PARSE_SUCCESS) goto error; /* get structure variables */ while (true) { bool do_break = false; struct shader_var var; shader_var_init(&var); switch (sp_parse_struct_var(sp, &var)) { case PARSE_UNEXPECTED_CONTINUE: cf_adderror_syntax_error(&sp->cfp); /* Falls through. */ case PARSE_CONTINUE: shader_var_free(&var); continue; case PARSE_UNEXPECTED_BREAK: cf_adderror_syntax_error(&sp->cfp); /* Falls through. */ case PARSE_BREAK: shader_var_free(&var); do_break = true; break; case PARSE_EOF: shader_var_free(&var); goto error; } if (do_break) break; da_push_back(ss.vars, &var); } if (cf_next_token_should_be(&sp->cfp, ";", NULL, NULL) != PARSE_SUCCESS) goto error; da_push_back(sp->structs, &ss); return; error: shader_struct_free(&ss); } static inline int sp_check_for_keyword(struct shader_parser *sp, const char *keyword, bool *val) { bool new_val = cf_token_is(&sp->cfp, keyword); if (new_val) { if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; if (new_val && *val) cf_adderror(&sp->cfp, "'$1' keyword already specified", LEX_WARNING, keyword, NULL, NULL); *val = new_val; return PARSE_CONTINUE; } return PARSE_SUCCESS; } static inline int sp_parse_func_param(struct shader_parser *sp, struct shader_var *var) { int code; bool var_type_keyword = false; if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; code = sp_check_for_keyword(sp, "in", &var_type_keyword); if (code == PARSE_EOF) return PARSE_EOF; else if (var_type_keyword) var->var_type = SHADER_VAR_IN; if (!var_type_keyword) { code = sp_check_for_keyword(sp, "inout", &var_type_keyword); if (code == PARSE_EOF) return PARSE_EOF; else if (var_type_keyword) var->var_type = SHADER_VAR_INOUT; } if (!var_type_keyword) { code = sp_check_for_keyword(sp, "out", &var_type_keyword); if (code == PARSE_EOF) return PARSE_EOF; else if (var_type_keyword) var->var_type = SHADER_VAR_OUT; } if (!var_type_keyword) { code = sp_check_for_keyword(sp, "uniform", &var_type_keyword); if (code == PARSE_EOF) return PARSE_EOF; else if (var_type_keyword) var->var_type = SHADER_VAR_UNIFORM; } code = cf_get_name(&sp->cfp, &var->type, "type", ")"); if (code != PARSE_SUCCESS) return code; code = cf_next_name(&sp->cfp, &var->name, "name", ")"); if (code != PARSE_SUCCESS) return code; if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; if (cf_token_is(&sp->cfp, ":")) { code = cf_next_name(&sp->cfp, &var->mapping, "mapping specifier", ")"); if (code != PARSE_SUCCESS) return code; if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; } return PARSE_SUCCESS; } static bool sp_parse_func_params(struct shader_parser *sp, struct shader_func *func) { struct cf_token peek; int code; cf_token_clear(&peek); if (!cf_peek_valid_token(&sp->cfp, &peek)) return false; if (*peek.str.array == ')') { cf_next_token(&sp->cfp); goto exit; } do { struct shader_var var; shader_var_init(&var); if (!cf_token_is(&sp->cfp, "(") && !cf_token_is(&sp->cfp, ",")) cf_adderror_syntax_error(&sp->cfp); code = sp_parse_func_param(sp, &var); if (code != PARSE_SUCCESS) { shader_var_free(&var); if (code == PARSE_CONTINUE) goto exit; else if (code == PARSE_EOF) return false; } da_push_back(func->params, &var); } while (!cf_token_is(&sp->cfp, ")")); exit: return true; } static void sp_parse_function(struct shader_parser *sp, char *type, char *name) { struct shader_func func; shader_func_init(&func, type, name); if (!sp_parse_func_params(sp, &func)) goto error; if (!cf_next_valid_token(&sp->cfp)) goto error; /* if function is mapped to something, for example COLOR */ if (cf_token_is(&sp->cfp, ":")) { char *mapping = NULL; int errorcode = cf_next_name(&sp->cfp, &mapping, "mapping", "{"); if (errorcode != PARSE_SUCCESS) goto error; func.mapping = mapping; if (!cf_next_valid_token(&sp->cfp)) goto error; } if (!cf_token_is(&sp->cfp, "{")) { cf_adderror_expecting(&sp->cfp, "{"); goto error; } func.start = sp->cfp.cur_token; if (!cf_pass_pair(&sp->cfp, '{', '}')) goto error; /* it is established that the current token is '}' if we reach this */ cf_next_token(&sp->cfp); func.end = sp->cfp.cur_token; da_push_back(sp->funcs, &func); return; error: shader_func_free(&func); } /* parses "array[count]" */ static bool sp_parse_param_array(struct shader_parser *sp, struct shader_var *param) { if (!cf_next_valid_token(&sp->cfp)) return false; if (sp->cfp.cur_token->type != CFTOKEN_NUM || !valid_int_str(sp->cfp.cur_token->str.array, sp->cfp.cur_token->str.len)) return false; param->array_count =(int)strtol(sp->cfp.cur_token->str.array, NULL, 10); if (cf_next_token_should_be(&sp->cfp, "]", ";", NULL) == PARSE_EOF) return false; if (!cf_next_valid_token(&sp->cfp)) return false; return true; } static inline int sp_parse_param_assign_intfloat(struct shader_parser *sp, struct shader_var *param, bool is_float) { int code; bool is_negative = false; if (!cf_next_valid_token(&sp->cfp)) return PARSE_EOF; if (cf_token_is(&sp->cfp, "-")) { is_negative = true; if (!cf_next_token(&sp->cfp)) return PARSE_EOF; } code = cf_token_is_type(&sp->cfp, CFTOKEN_NUM, "numeric value", ";"); if (code != PARSE_SUCCESS) return code; if (is_float) { float f = (float)os_strtod(sp->cfp.cur_token->str.array); if (is_negative) f = -f; da_push_back_array(param->default_val, &f, sizeof(float)); } else { long l = strtol(sp->cfp.cur_token->str.array, NULL, 10); if (is_negative) l = -l; da_push_back_array(param->default_val, &l, sizeof(long)); } return PARSE_SUCCESS; } /* * parses assignment for float1, float2, float3, float4, and any combination * for float3x3, float4x4, etc */ static inline int sp_parse_param_assign_float_array(struct shader_parser *sp, struct shader_var *param) { const char *float_type = param->type+5; int float_count = 0, code, i; /* -------------------------------------------- */ if (float_type[0] < '1' || float_type[0] > '4') cf_adderror(&sp->cfp, "Invalid row count", LEX_ERROR, NULL, NULL, NULL); float_count = float_type[0]-'0'; if (float_type[1] == 'x') { if (float_type[2] < '1' || float_type[2] > '4') cf_adderror(&sp->cfp, "Invalid column count", LEX_ERROR, NULL, NULL, NULL); float_count *= float_type[2]-'0'; } /* -------------------------------------------- */ code = cf_next_token_should_be(&sp->cfp, "{", ";", NULL); if (code != PARSE_SUCCESS) return code; for (i = 0; i < float_count; i++) { char *next = ((i+1) < float_count) ? "," : "}"; code = sp_parse_param_assign_intfloat(sp, param, true); if (code != PARSE_SUCCESS) return code; code = cf_next_token_should_be(&sp->cfp, next, ";", NULL); if (code != PARSE_SUCCESS) return code; } return PARSE_SUCCESS; } static int sp_parse_param_assignment_val(struct shader_parser *sp, struct shader_var *param) { if (strcmp(param->type, "int") == 0) return sp_parse_param_assign_intfloat(sp, param, false); else if (strcmp(param->type, "float") == 0) return sp_parse_param_assign_intfloat(sp, param, true); else if (astrcmp_n(param->type, "float", 5) == 0) return sp_parse_param_assign_float_array(sp, param); cf_adderror(&sp->cfp, "Invalid type '$1' used for assignment", LEX_ERROR, param->type, NULL, NULL); return PARSE_CONTINUE; } static inline bool sp_parse_param_assign(struct shader_parser *sp, struct shader_var *param) { if (sp_parse_param_assignment_val(sp, param) != PARSE_SUCCESS) return false; if (!cf_next_valid_token(&sp->cfp)) return false; return true; } static void sp_parse_param(struct shader_parser *sp, char *type, char *name, bool is_const, bool is_uniform) { struct shader_var param; shader_var_init_param(¶m, type, name, is_uniform, is_const); if (cf_token_is(&sp->cfp, ";")) goto complete; if (cf_token_is(&sp->cfp, "[") && !sp_parse_param_array(sp, ¶m)) goto error; if (cf_token_is(&sp->cfp, "=") && !sp_parse_param_assign(sp, ¶m)) goto error; if (!cf_token_is(&sp->cfp, ";")) goto error; complete: da_push_back(sp->params, ¶m); return; error: shader_var_free(¶m); } static bool sp_get_var_specifiers(struct shader_parser *sp, bool *is_const, bool *is_uniform) { while(true) { int code = sp_check_for_keyword(sp, "const", is_const); if (code == PARSE_EOF) return false; else if (code == PARSE_CONTINUE) continue; code = sp_check_for_keyword(sp, "uniform", is_uniform); if (code == PARSE_EOF) return false; else if (code == PARSE_CONTINUE) continue; break; } return true; } static inline void report_invalid_func_keyword(struct shader_parser *sp, const char *name, bool val) { if (val) cf_adderror(&sp->cfp, "'$1' keyword cannot be used with a " "function", LEX_ERROR, name, NULL, NULL); } static void sp_parse_other(struct shader_parser *sp) { bool is_const = false, is_uniform = false; char *type = NULL, *name = NULL; if (!sp_get_var_specifiers(sp, &is_const, &is_uniform)) goto error; if (cf_get_name(&sp->cfp, &type, "type", ";") != PARSE_SUCCESS) goto error; if (cf_next_name(&sp->cfp, &name, "name", ";") != PARSE_SUCCESS) goto error; if (!cf_next_valid_token(&sp->cfp)) goto error; if (cf_token_is(&sp->cfp, "(")) { report_invalid_func_keyword(sp, "const", is_const); report_invalid_func_keyword(sp, "uniform", is_uniform); sp_parse_function(sp, type, name); return; } else { sp_parse_param(sp, type, name, is_const, is_uniform); return; } error: bfree(type); bfree(name); } bool shader_parse(struct shader_parser *sp, const char *shader, const char *file) { if (!cf_parser_parse(&sp->cfp, shader, file)) return false; while (sp->cfp.cur_token && sp->cfp.cur_token->type != CFTOKEN_NONE) { if (cf_token_is(&sp->cfp, ";") || is_whitespace(*sp->cfp.cur_token->str.array)) { sp->cfp.cur_token++; } else if (cf_token_is(&sp->cfp, "struct")) { sp_parse_struct(sp); } else if (cf_token_is(&sp->cfp, "sampler_state")) { sp_parse_sampler_state(sp); } else if (cf_token_is(&sp->cfp, "{")) { cf_adderror(&sp->cfp, "Unexpected code segment", LEX_ERROR, NULL, NULL, NULL); cf_pass_pair(&sp->cfp, '{', '}'); } else { /* parameters and functions */ sp_parse_other(sp); } } return !error_data_has_errors(&sp->cfp.error_list); }