Language="简体中文" Region="中华人民共和国" OK="确定" Apply="应用" Cancel="取消" Close="关闭" Save="保存" Discard="放弃" Disable="禁用" Yes="是" No="否" Add="添加" Remove="移除" Rename="重命名" Interact="互动" Filters="滤镜" Properties="属性" MoveUp="上移" MoveDown="下移" Settings="设置" Display="显示器" Name="名称" Exit="退出" Mixer="混音器" Browse="浏览" Mono="单声道​" Stereo="立体声​​​" DroppedFrames="丢帧 %1(%2%)" StudioProgramProjector="全屏投影(输出)" PreviewProjector="全屏投影(预览)" SceneProjector="全屏投影(场景)" SourceProjector="全屏投影(源)" StudioProgramWindow="窗口投影(输出)" PreviewWindow="窗口投影(预览)" SceneWindow="窗口投影(场景)" SourceWindow="窗口投影(源)" MultiviewProjector="多视图(全屏)" MultiviewWindowed="多视图(窗口)" Clear="清除" Revert="还原" Show="显示" Hide="隐藏" UnhideAll="全部取消隐藏" Untitled="未命名" New="新建" Duplicate="复制" Enable="启用" DisableOSXVSync="禁用 OSX V-Sync" ResetOSXVSyncOnExit="退出时重置 OSX V-Sync" HighResourceUsage="编码过载!请考虑降低视频设置或使用更快的编码预设。" Transition="转场特效" QuickTransitions="快速转场特效" Left="左" Right="右" Top="上" Bottom="下" Reset="重置" Hours="小时" Minutes="分钟" Seconds="秒" Deprecated="不推荐使用" ReplayBuffer="回放缓存" Import="导入" Export="导出" Copy="复制" Paste="粘贴" PasteReference="粘贴(引用)" PasteDuplicate="粘贴(重复)" RemuxRecordings="录像转封装" Next="前进" Back="后退" Defaults="默认" HideMixer="在混音器中隐藏" TransitionOverride="覆盖默认转场特效" None="无" StudioMode.Preview="预览" StudioMode.Program="输出" ShowInMultiview="在多视图中显示" VerticalLayout="垂直布局" Group="分组" DoNotShowAgain="不再显示" Default="(默认)" Calculating="计算中……" AlreadyRunning.Title="OBS 已在运行" AlreadyRunning.Text="OBS 已经在运行中!若你真的想要这样做,请在启动新的 OBS 前关闭其他正在在运行中的 OBS。如果你把 OBS 设置成最小化到系统托盘,请检查它是否仍在运行。" AlreadyRunning.LaunchAnyway="仍然启动" DockCloseWarning.Title="关闭可停靠窗口" DockCloseWarning.Text="您刚关闭了一个可停靠的窗口。如果想要再次显示它,请使用菜单栏上的 查看→停靠部件 菜单。" Auth.Authing.Title="正在验证…" Auth.Authing.Text="正在与 %1 进行身份验证,请稍候…" Auth.AuthFailure.Title="身份验证失败" Auth.AuthFailure.Text="无法与 %1 进行身份验证:\n\n%2: %3" Auth.InvalidScope.Title="需要身份验证" Auth.InvalidScope.Text="%1 的身份验证要求已更改。某些功能可能不可用。" Auth.LoadingChannel.Title="正在加载频道信息…" Auth.LoadingChannel.Text="正在加载 %1 的频道信息,请稍候…" Auth.ChannelFailure.Title="无法加载频道" Auth.ChannelFailure.Text="为 %1 加载频道信息失败\n\n%2: %3" Auth.Chat="聊天" Auth.StreamInfo="串流资讯" TwitchAuth.Stats="Twitch 统计" TwitchAuth.Feed="Twitch 活动订阅源" TwitchAuth.TwoFactorFail.Title="无法查询流密钥" TwitchAuth.TwoFactorFail.Text="OBS 无法连接到您的 Twitch 账户。请确保在 Twitch 安全性设置中开启了双重身份验证,只有开启后才能开始推流。" Copy.Filters="复制滤镜" Paste.Filters="粘贴滤镜" BrowserPanelInit.Title="正在初始化浏览器…" BrowserPanelInit.Text="正在初始化浏览器,请稍候…" BandwidthTest.Region="区域" BandwidthTest.Region.US="美国" BandwidthTest.Region.EU="欧洲" BandwidthTest.Region.Asia="亚洲" BandwidthTest.Region.Other="其他" Basic.FirstStartup.RunWizard="你想要运行自动配置向导吗?你也可以通过单击主窗口中的设置按钮来手动调节你的设置。" Basic.FirstStartup.RunWizard.NoClicked="如果你改变了主意,可以随时从工具菜单再次运行自动配置向导。" Basic.AutoConfig="自动配置向导" Basic.AutoConfig.ApplySettings="应用设置" Basic.AutoConfig.StartPage="使用情况" Basic.AutoConfig.StartPage.SubTitle="选择你使用此程序的目的" Basic.AutoConfig.StartPage.PrioritizeStreaming="优先优化串流,其次为录像" Basic.AutoConfig.StartPage.PrioritizeRecording="仅优化录像,将不会进行串流" Basic.AutoConfig.VideoPage="视频设置" Basic.AutoConfig.VideoPage.SubTitle="指定你想要使用的视频设置" Basic.AutoConfig.VideoPage.BaseResolution.UseCurrent="使用当前的(%1x%2)" Basic.AutoConfig.VideoPage.BaseResolution.Display="显示器 %1(%2x%3)" Basic.AutoConfig.VideoPage.FPS.UseCurrent="使用当前(%1)" Basic.AutoConfig.VideoPage.FPS.PreferHighFPS="60或30,但尽可能选择60" Basic.AutoConfig.VideoPage.FPS.PreferHighRes="60或30,但优先选择高分辨率" Basic.AutoConfig.VideoPage.CanvasExplanation="注意:画布(基础)分辨率并不一定要与推流或录像的分辨率相同。实际推流或录像的分辨率可从画布分辨率缩小,以降低对资源的使用或对比特率的需求。" Basic.AutoConfig.StreamPage="串流资讯" Basic.AutoConfig.StreamPage.SubTitle="请输入你的串流信息" Basic.AutoConfig.StreamPage.ConnectAccount="连接帐户(可选)" Basic.AutoConfig.StreamPage.DisconnectAccount="解除帐户连接" Basic.AutoConfig.StreamPage.DisconnectAccount.Confirm.Title="解除帐户连接?" Basic.AutoConfig.StreamPage.DisconnectAccount.Confirm.Text="此更改将立即应用。您确定要解除帐户连接吗?" Basic.AutoConfig.StreamPage.UseStreamKey="使用串流密钥" Basic.AutoConfig.StreamPage.Service="服务" Basic.AutoConfig.StreamPage.Service.ShowAll="显示全部..." Basic.AutoConfig.StreamPage.Service.Custom="自定义..." Basic.AutoConfig.StreamPage.Server="服务器" Basic.AutoConfig.StreamPage.StreamKey="串流密钥" Basic.AutoConfig.StreamPage.StreamKey.LinkToSite="(链接)" Basic.AutoConfig.StreamPage.PerformBandwidthTest="通过带宽测试估计比特率(可能需要几分钟)" Basic.AutoConfig.StreamPage.PreferHardwareEncoding="优先选择硬件编码" Basic.AutoConfig.StreamPage.PreferHardwareEncoding.ToolTip="硬件编码可大量降低 CPU 的使用率,但要获得与软件编码相同的质量,可能需要更多的比特率。" Basic.AutoConfig.StreamPage.StreamWarning.Title="串流警告" Basic.AutoConfig.StreamPage.StreamWarning.Text="带宽测试将开始串流无音频的随机视频数据。如果可以,建议你暂时关闭视频保存功能并把串流设置成私人直到测试结束。要继续吗?" Basic.AutoConfig.TestPage="最终结果" Basic.AutoConfig.TestPage.SubTitle.Testing="该程序目前正在执行一系列的测试来估计最理想的设置" Basic.AutoConfig.TestPage.SubTitle.Complete="测试完成" Basic.AutoConfig.TestPage.TestingBandwidth="执行带宽测试, 这可能需要几分钟..." Basic.AutoConfig.TestPage.TestingBandwidth.Connecting="正在连接到 %1..." Basic.AutoConfig.TestPage.TestingBandwidth.ConnectFailed="无法连接任何服务器, 请检查你的网络连接并重试." Basic.AutoConfig.TestPage.TestingBandwidth.Server="测试带宽: %1" Basic.AutoConfig.TestPage.TestingStreamEncoder="测试串流编码器中,这可能需要一分钟的时间..." Basic.AutoConfig.TestPage.TestingRecordingEncoder="测试录像编码器中,这可能需要一分钟的时间..." Basic.AutoConfig.TestPage.TestingRes="测试分辨率, 这可能需要几分钟时间......" Basic.AutoConfig.TestPage.TestingRes.Fail="未能启动编码器" Basic.AutoConfig.TestPage.TestingRes.Resolution="测试 %1x%2 %3 FPS..." Basic.AutoConfig.TestPage.Result.StreamingEncoder="串流编码器" Basic.AutoConfig.TestPage.Result.RecordingEncoder="录像编码器" Basic.AutoConfig.TestPage.Result.Header="程序已确定这些估计设置是最适合你:" Basic.AutoConfig.TestPage.Result.Footer="要使用这些设置,单击“应用设置”。要重新配置向导并再试一次,单击“后退”。要自己手动配置设置,单击“取消”,然后打开设置。" Basic.Stats="统计" Basic.Stats.CPUUsage="CPU 使用率" Basic.Stats.HDDSpaceAvailable="可用磁盘空间" Basic.Stats.MemoryUsage="内存使用" Basic.Stats.AverageTimeToRender="渲染帧平均时间" Basic.Stats.SkippedFrames="由于编码延迟跳过的帧" Basic.Stats.MissedFrames="由于渲染延迟错过的帧" Basic.Stats.Output.Stream="串流" Basic.Stats.Output.Recording="录像" Basic.Stats.Status="状态" Basic.Stats.Status.Recording="录像中" Basic.Stats.Status.Live="直播中" Basic.Stats.Status.Reconnecting="重新连接中" Basic.Stats.Status.Inactive="未激活" Basic.Stats.DroppedFrames="丢弃的帧(网络)" Basic.Stats.MegabytesSent="总数据输出" Basic.Stats.Bitrate="比特率" Basic.Stats.DiskFullIn="硬盘装满前剩余录制时间(约)" ResetUIWarning.Title="您确定要重置界面吗?" ResetUIWarning.Text="重置界面将隐藏额外的停靠窗口。如果希望重新显示这些停靠窗口,则需要从“查看”菜单中取消隐藏它们。\n\n您确定要重置界面吗?" Updater.Title="有可用的更新" Updater.Text="有可用的新版本:" Updater.UpdateNow="现在更新" Updater.RemindMeLater="稍后再提醒我" Updater.Skip="跳过版本" Updater.Running.Title="程序当前处于活跃状态" Updater.Running.Text="输出当前处于活动状态, 请关闭任何活跃的输出, 然后尝试更新" Updater.NoUpdatesAvailable.Title="无可用更新" Updater.NoUpdatesAvailable.Text="当前没有可用更新" Updater.FailedToLaunch="启动更新程序失败" Updater.GameCaptureActive.Title="游戏捕获活跃" Updater.GameCaptureActive.Text="游戏捕获钩子库正在使用中。请关闭所有正在被捕获的游戏/程序(或重新启动 Windows),然后重试。" QuickTransitions.SwapScenes="在转场后交换预览/输出场景" QuickTransitions.SwapScenesTT="(如果输出的原始场景仍存在)在转场后交换预览和输出场景。\n这将不会撤消任何对输出的原始场景的更改。" QuickTransitions.DuplicateScene="复制场景" QuickTransitions.DuplicateSceneTT="当编辑同一场景时,可以修改源的变换/可见性,而不会影响输出。\n若要修改源属性而不影响输出,请打开“复制源”。\n改变这个值将会重置当前的输出场景(如果仍存在)。" QuickTransitions.EditProperties="复制源" QuickTransitions.EditPropertiesTT="当编辑同一场景时,可以修改源的属性,而不会影响输出。\n只有启用了“复制场景”之后才能使用这项设置。\n某些源(如捕获或媒体源)并不支持此功能,且不能单独修改。\n改变这个值将会重置当前的输出场景(如果仍存在)。\n\n警告:因为源将被复制,可能需要额外的系统或视频资源。" QuickTransitions.HotkeyName="快速转场:%1" Basic.AddTransition="添加可配置的转场特效" Basic.RemoveTransition="删除可配置的转场特效" Basic.TransitionProperties="转场特效属性" Basic.SceneTransitions="转场特效" Basic.TransitionDuration="时长" Basic.TogglePreviewProgramMode="工作室模式" TransitionNameDlg.Text="请输入转场特效的名称" TransitionNameDlg.Title="转场特效名称" TitleBar.Profile="配置文件" TitleBar.Scenes="场景" NameExists.Title="名称已存在" NameExists.Text="该名称已被使用" NoNameEntered.Title="请输入一个有效的名称" NoNameEntered.Text="您不能使用空白名称。" ConfirmStart.Title="开始串流?" ConfirmStart.Text="你确定你想要启动串流?" ConfirmStop.Title="停止串流?" ConfirmStop.Text="你确定你想要停止串流?" ConfirmBWTest.Title="开始带宽测试?" ConfirmBWTest.Text="您已经在带宽测试模式下配置了 OBS。此模式允许在不启用频道的情况下进行网络测试。完成测试后,您需要禁用它,以便观众能够看到您的流。\n\n是否继续?" ConfirmExit.Title="退出OBS?" ConfirmExit.Text="OBS工作中. 所有的流/录像将会停止. 你确定想要退出吗?" ConfirmRemove.Title="确认移除" ConfirmRemove.Text="确定要删除 '$1' 吗?" ConfirmRemove.TextMultiple="您确定要删除 %1 项目吗?" Output.StartStreamFailed="启动串流失败" Output.StartRecordingFailed="启动录像失败" Output.StartReplayFailed="启动回放缓存失败" Output.StartFailedGeneric="启动输出失败. 请检查日志来了解细节.\n\n注意: 如果你使用的是 NVENC 或 AMD 编码器, 请确保您的视频驱动程序是最新的." Output.ConnectFail.Title="连接失败" Output.ConnectFail.BadPath="无效的路径或URL。请检查您的设置以确认它们是有效的。" Output.ConnectFail.ConnectFailed="无法连接到服务器" Output.ConnectFail.InvalidStream="无法访问指定的频道或串流密钥,请仔细检查您的串流密钥。如果没有问题,则可能是连接到服务器时出现问题。" Output.ConnectFail.Error="试图连接到服务器时出现意外的错误。详细信息记录在日志文件中。" Output.ConnectFail.Disconnected="已从服务器断开。" Output.StreamEncodeError.Title="编码错误" Output.StreamEncodeError.Msg="推流时发生了编码器错误。" Output.RecordFail.Title="未能开始录制" Output.RecordFail.Unsupported="输出格式不支持或者不支持超过一个音轨. 请检查你的设置, 然后重试" Output.RecordNoSpace.Title="磁盘空间不足" Output.RecordNoSpace.Msg="没有足够磁盘空间来继续录像." Output.RecordError.Title="录像错误" Output.RecordError.Msg="录像时发生了预料外的错误。" Output.RecordError.EncodeErrorMsg="录制时发生了编码器错误。" Output.ReplayBuffer.NoHotkey.Title="没有设置快捷键!" Output.ReplayBuffer.NoHotkey.Msg="没有为回放缓存设置保存快捷键。请设置“保存回放”的快捷键,用于保存回放录像。" Output.BadPath.Title="文件路径错误" Output.BadPath.Text="输出路径无效。请检查您的设置,并确认文件路径有效。" LogReturnDialog="日志上传成功" LogReturnDialog.CopyURL="复制链接" LogReturnDialog.ErrorUploadingLog="日志上传失败" Remux.SourceFile="OBS 录像" Remux.TargetFile="目标文件" Remux.Remux="转换封装" Remux.Stop="停止封装转换" Remux.ClearFinished="清除已完成项目" Remux.ClearAll="清除所有项目" Remux.OBSRecording="OBS 录像" Remux.FinishedTitle="转封装完成" Remux.Finished="录像已经转封装" Remux.FinishedError="录像封装已转换,但文件可能不完整" Remux.SelectRecording="选择 OBS 录像文件…" Remux.SelectTarget="选择目标文件…" Remux.FileExistsTitle="目标文件已存在" Remux.FileExists="目标文件已存在。你想替换它们吗?" Remux.ExitUnfinishedTitle="转封装在进行中" Remux.ExitUnfinished="转封装尚未完成,现在停止可能会使目标文件无法使用。\n你确定要停止封装转换吗?" Remux.HelpText="拖动文件到此窗口以转换封装格式,或选择空“OBS 录像”单元以浏览文件。" UpdateAvailable="有可用的更新" UpdateAvailable.Text="新的版本 %1.%2.%3 已可用。 点击这里下载" Basic.DesktopDevice1="桌面音频" Basic.DesktopDevice2="桌面音频 2" Basic.AuxDevice1="麦克风/Aux" Basic.AuxDevice2="麦克风/Aux 2" Basic.AuxDevice3="麦克风/Aux 3" Basic.AuxDevice4="麦克风/Aux 4" Basic.Scene="场景" Basic.DisplayCapture="显示器捕获" Basic.Main.PreviewConextMenu.Enable="开启预览" Basic.Main.Preview.Disable="关闭预览" ScaleFiltering="尺度滤波" ScaleFiltering.Point="点" ScaleFiltering.Bilinear="双线性算法" ScaleFiltering.Bicubic="双立方算法" ScaleFiltering.Lanczos="兰索斯算法" ScaleFiltering.Area="区域" Deinterlacing="去隔行扫描" Deinterlacing.Discard="舍弃" Deinterlacing.Retro="复古" Deinterlacing.Blend="混合" Deinterlacing.Blend2x="混合 2x" Deinterlacing.Linear="线性" Deinterlacing.Linear2x="线性 2x" Deinterlacing.Yadif="Yadif" Deinterlacing.Yadif2x="Yadif 2x" Deinterlacing.TopFieldFirst="上场优先" Deinterlacing.BottomFieldFirst="下场优先" VolControl.SliderUnmuted="音量滑动条 '%1': %2" VolControl.SliderMuted="音量滑动条 '%1': %2 (当前静音)" VolControl.Mute="静音 '%1'" VolControl.Properties="'%1' 的属性" Basic.Main.AddSceneDlg.Title="添加场景" Basic.Main.AddSceneDlg.Text="请输入场景名称" Basic.Main.DefaultSceneName.Text="场景 %1" Basic.Main.AddSceneCollection.Title="添加场景集合" Basic.Main.AddSceneCollection.Text="请输入场景集合的名称" Basic.Main.RenameSceneCollection.Title="重命名场景集合" AddProfile.Title="添加配置文件" AddProfile.Text="请输入配置文件的名称" RenameProfile.Title="重命名配置文件" Basic.Main.MixerRename.Title="重命名音频源" Basic.Main.MixerRename.Text="请输入音频源名称" Basic.Main.PreviewDisabled="预览当前已禁用" Basic.SourceSelect="创建或选择源" Basic.SourceSelect.CreateNew="新建" Basic.SourceSelect.AddExisting="添加现有" Basic.SourceSelect.AddVisible="使源可见" Basic.PropertiesWindow="属性 '%1'" Basic.PropertiesWindow.AutoSelectFormat="%1 (自动选择: %2)" Basic.PropertiesWindow.SelectColor="选择颜色" Basic.PropertiesWindow.SelectFont="选择字体" Basic.PropertiesWindow.ConfirmTitle="设置已更改" Basic.PropertiesWindow.Confirm="有未保存的更改. 你想要保存他们吗?" Basic.PropertiesWindow.NoProperties="没有可用的属性" Basic.PropertiesWindow.AddFiles="添加文件" Basic.PropertiesWindow.AddDir="添加目录" Basic.PropertiesWindow.AddURL="添加路径 /URL" Basic.PropertiesWindow.AddEditableListDir="将目录添加到 '%1'" Basic.PropertiesWindow.AddEditableListFiles="将文件添加到 '%1'" Basic.PropertiesWindow.AddEditableListEntry="将条目添加到 '%1'" Basic.PropertiesWindow.EditEditableListEntry="编辑条目从 '%1'" Basic.PropertiesView.FPS.Simple="简单的 FPS 值" Basic.PropertiesView.FPS.Rational="有理数 FPS 值" Basic.PropertiesView.FPS.ValidFPSRanges="FPS 的有效范围:" Basic.InteractionWindow="与'%1'交互" Basic.StatusBar.Reconnecting="断开, 重新连接在 %2 秒内 (尝试 %1)" Basic.StatusBar.AttemptingReconnect="尝试重新连接... (尝试 %1)" Basic.StatusBar.ReconnectSuccessful="重连成功" Basic.StatusBar.Delay="延迟 (%1 秒)" Basic.StatusBar.DelayStartingIn="延迟 (在 %1 秒后开始)" Basic.StatusBar.DelayStoppingIn="延迟 (在 %1 秒后停止)" Basic.StatusBar.DelayStartingStoppingIn="延迟 (在%1 秒后停止,在 %2 秒后开始)" Basic.Filters="滤镜" Basic.Filters.AsyncFilters="音频/视频滤镜" Basic.Filters.AudioFilters="音频滤镜" Basic.Filters.EffectFilters="效果滤镜" Basic.Filters.Title="'%1' 的滤镜" Basic.Filters.AddFilter.Title="滤镜名称" Basic.Filters.AddFilter.Text="请指定滤镜的名称" Basic.TransformWindow="场景物体变换" Basic.TransformWindow.Position="位置" Basic.TransformWindow.Rotation="旋转" Basic.TransformWindow.Size="大小" Basic.TransformWindow.Alignment="对齐点" Basic.TransformWindow.BoundsType="边框类型" Basic.TransformWindow.BoundsAlignment="边框内对齐方式" Basic.TransformWindow.Bounds="边框大小" Basic.TransformWindow.Crop="裁剪" Basic.TransformWindow.Alignment.TopLeft="左上" Basic.TransformWindow.Alignment.TopCenter="中上" Basic.TransformWindow.Alignment.TopRight="右上" Basic.TransformWindow.Alignment.CenterLeft="左中" Basic.TransformWindow.Alignment.Center="居中" Basic.TransformWindow.Alignment.CenterRight="右中" Basic.TransformWindow.Alignment.BottomLeft="左下" Basic.TransformWindow.Alignment.BottomCenter="中下" Basic.TransformWindow.Alignment.BottomRight="右下" Basic.TransformWindow.BoundsType.None="无边框" Basic.TransformWindow.BoundsType.MaxOnly="等比缩放到框内,不超过原始大小" Basic.TransformWindow.BoundsType.ScaleInner="等比缩放到框内" Basic.TransformWindow.BoundsType.ScaleOuter="等比缩放到框外" Basic.TransformWindow.BoundsType.ScaleToWidth="等比缩放到边框宽度" Basic.TransformWindow.BoundsType.ScaleToHeight="等比缩放到边框高度" Basic.TransformWindow.BoundsType.Stretch="拉伸" Basic.Main.AddSourceHelp.Title="无法添加源" Basic.Main.AddSourceHelp.Text="你需要至少一个场景才能添加源。" Basic.Main.Scenes="场景" Basic.Main.Sources="来源" Basic.Main.Controls="控件" Basic.Main.Connecting="连接中……" Basic.Main.StartRecording="开始录制" Basic.Main.StartReplayBuffer="开始回放缓存" Basic.Main.StartStreaming="开始推流" Basic.Main.StopRecording="停止录制" Basic.Main.StoppingRecording="停止录制..." Basic.Main.StopReplayBuffer="停止回放缓存" Basic.Main.StoppingReplayBuffer="正在停止回放缓存..." Basic.Main.StopStreaming="停止推流" Basic.Main.StoppingStreaming="停止推流..." Basic.Main.ForceStopStreaming="停止流 (放弃延迟)" Basic.Main.Group="分组 %1" Basic.Main.GroupItems="对所选项目进行分组" Basic.Main.Ungroup="取消分组" Basic.MainMenu.File="文件(&F)" Basic.MainMenu.File.Export="导出(&E)" Basic.MainMenu.File.Import="导入(&I)" Basic.MainMenu.File.ShowRecordings="显示录像(&R)" Basic.MainMenu.File.Remux="录像转封装(&M)" Basic.MainMenu.File.Settings="设置(&S)" Basic.MainMenu.File.ShowSettingsFolder="打开设置文件夹" Basic.MainMenu.File.ShowProfileFolder="打开配置文件文件夹" Basic.MainMenu.AlwaysOnTop="窗口置顶(&A)" Basic.MainMenu.File.Exit="退出(&X)" Basic.MainMenu.Edit="编辑(&E)" Basic.MainMenu.Edit.Undo="撤消(&U)" Basic.MainMenu.Edit.Redo="重做(&R)" Basic.MainMenu.Edit.UndoAction="撤消 $1 (&U)" Basic.MainMenu.Edit.RedoAction="重做 $1 (&R)" Basic.MainMenu.Edit.LockPreview="锁定预览(&L)" Basic.MainMenu.Edit.Scale="预览缩放(&S)" Basic.MainMenu.Edit.Scale.Window="缩放至窗口" Basic.MainMenu.Edit.Scale.Canvas="画布(%1x%2)" Basic.MainMenu.Edit.Scale.Output="输出(%1x%2)" Basic.MainMenu.Edit.Transform="变换(&T)" Basic.MainMenu.Edit.Transform.EditTransform="编辑变换(&E)..." Basic.MainMenu.Edit.Transform.CopyTransform="复制变换" Basic.MainMenu.Edit.Transform.PasteTransform="粘贴变换" Basic.MainMenu.Edit.Transform.ResetTransform="重置变换(&R)" Basic.MainMenu.Edit.Transform.Rotate90CW="顺时针旋转 90 度" Basic.MainMenu.Edit.Transform.Rotate90CCW="逆时针旋转 90 度" Basic.MainMenu.Edit.Transform.Rotate180="旋转 180 度" Basic.MainMenu.Edit.Transform.FlipHorizontal="水平翻转(&H)" Basic.MainMenu.Edit.Transform.FlipVertical="垂直翻转(&V)" Basic.MainMenu.Edit.Transform.FitToScreen="比例适配屏幕(&F)" Basic.MainMenu.Edit.Transform.StretchToScreen="拉伸到全屏(&S)" Basic.MainMenu.Edit.Transform.CenterToScreen="屏幕居中(&C)" Basic.MainMenu.Edit.Transform.VerticalCenter="垂直居中" Basic.MainMenu.Edit.Transform.HorizontalCenter="水平居中" Basic.MainMenu.Edit.Order="排序(&O)" Basic.MainMenu.Edit.Order.MoveUp="上移(&U)" Basic.MainMenu.Edit.Order.MoveDown="下移(&D)" Basic.MainMenu.Edit.Order.MoveToTop="移至顶层(&T)" Basic.MainMenu.Edit.Order.MoveToBottom="移至底层(&B)" Basic.MainMenu.Edit.AdvAudio="高级音频属性(&A)" Basic.MainMenu.View="查看(&V)" Basic.MainMenu.View.Toolbars="工具栏(&T)" Basic.MainMenu.View.Docks="停靠部件" Basic.MainMenu.View.Docks.ResetUI="重置界面" Basic.MainMenu.View.Docks.LockUI="锁定界面" Basic.MainMenu.View.Toolbars.Listboxes="列表框(&L)" Basic.MainMenu.View.SceneTransitions="转场特效(&C)" Basic.MainMenu.View.StatusBar="状态栏(&S)" Basic.MainMenu.View.Fullscreen.Interface="全屏界面" Basic.MainMenu.SceneCollection="场景集合(&S)" Basic.MainMenu.Profile="配置文件(&P)" Basic.MainMenu.Profile.Import="导入配置文件" Basic.MainMenu.Profile.Export="导出配置文件" Basic.MainMenu.SceneCollection.Import="导入场景集合" Basic.MainMenu.SceneCollection.Export="导出场景集合" Basic.MainMenu.Profile.Exists="配置文件已存在" Basic.MainMenu.SceneCollection.Exists="场景集合已存在" Basic.MainMenu.Tools="工具(&T)" Basic.MainMenu.Help="帮助(&H)" Basic.MainMenu.Help.HelpPortal="帮助门户(&P)" Basic.MainMenu.Help.Website="访问 OBS 主页(&W)" Basic.MainMenu.Help.Discord="加入 &Discord 服务器" Basic.MainMenu.Help.Logs="日志文件(&L)" Basic.MainMenu.Help.Logs.ShowLogs="显示日志文件(&S)" Basic.MainMenu.Help.Logs.UploadCurrentLog="上传当前日志文件(&C)" Basic.MainMenu.Help.Logs.UploadLastLog="上传上次日志文件(&L)" Basic.MainMenu.Help.Logs.ViewCurrentLog="查看当前日志(&V)" Basic.MainMenu.Help.CheckForUpdates="检查升级(&C)" Basic.MainMenu.Help.CrashLogs="错误报告(&R)" Basic.MainMenu.Help.CrashLogs.ShowLogs="查看错误报告(&S)" Basic.MainMenu.Help.CrashLogs.UploadLastLog="上传上一次错误报告(&L)" Basic.MainMenu.Help.About="关于(&A)" Basic.Settings.ProgramRestart="要使这些设置生效,必须重新启动该程序。" Basic.Settings.ConfirmTitle="确认更改" Basic.Settings.Confirm="你有未保存的更改。保存更改吗?" Basic.Settings.General="通用" Basic.Settings.General.Theme="主题" Basic.Settings.General.Language="语言" Basic.Settings.General.EnableAutoUpdates="启动时自动检查更新" Basic.Settings.General.OpenStatsOnStartup="在启动时打开统计对话框" Basic.Settings.General.WarnBeforeStartingStream="启动流时显示确认对话框" Basic.Settings.General.WarnBeforeStoppingStream="停止流时显示确认对话框" Basic.Settings.General.Projectors="投影窗口" Basic.Settings.General.HideProjectorCursor="投影窗口中隐藏光标" Basic.Settings.General.ProjectorAlwaysOnTop="使投影窗口置顶" Basic.Settings.General.Snapping="源对齐吸附" Basic.Settings.General.ScreenSnapping="吸附源到屏幕边缘" Basic.Settings.General.CenterSnapping="吸附源到水平和垂直中心" Basic.Settings.General.SourceSnapping="吸附源到其他的源" Basic.Settings.General.SnapDistance="吸附敏感度" Basic.Settings.General.RecordWhenStreaming="推流时自动录像" Basic.Settings.General.KeepRecordingWhenStreamStops="推流停止后继续录像" Basic.Settings.General.ReplayBufferWhileStreaming="推流时自动启动重播缓冲区" Basic.Settings.General.KeepReplayBufferStreamStops="推流停止后保持重播缓冲区启用" Basic.Settings.General.SysTray="系统托盘" Basic.Settings.General.SysTrayWhenStarted="开始时最小化到系统托盘" Basic.Settings.General.SystemTrayHideMinimize="总是最小化到系统托盘,而不是任务栏" Basic.Settings.General.SaveProjectors="退出时保存投影窗口设置" Basic.Settings.General.Preview="预览" Basic.Settings.General.OverflowHidden="隐藏溢出" Basic.Settings.General.OverflowAlwaysVisible="溢出始终可见" Basic.Settings.General.OverflowSelectionHidden="即使源不可见,也会显示溢出" Basic.Settings.General.SwitchOnDoubleClick="双击时切换到场景" Basic.Settings.General.StudioPortraitLayout="启用纵向布局" Basic.Settings.General.TogglePreviewProgramLabels="显示 预览/输出 标签" Basic.Settings.General.Multiview="多视图" Basic.Settings.General.Multiview.MouseSwitch="单击以切换场景" Basic.Settings.General.Multiview.DrawSourceNames="显示场景名称" Basic.Settings.General.Multiview.DrawSafeAreas="显示安全区域(EBU R 95)" Basic.Settings.General.MultiviewLayout="多视图布局" Basic.Settings.General.MultiviewLayout.Horizontal.Top="横向平铺,顶部(8 场景)" Basic.Settings.General.MultiviewLayout.Horizontal.Bottom="横向平铺,底部(8 场景)" Basic.Settings.General.MultiviewLayout.Vertical.Left="纵向平铺,左侧(8 场景)" Basic.Settings.General.MultiviewLayout.Vertical.Right="纵向平铺,右侧(8 场景)" Basic.Settings.General.MultiviewLayout.Horizontal.Extended.Top="横向平铺,顶部(24 场景)" Basic.Settings.Stream="推流" Basic.Settings.Stream.StreamType="推流类型" Basic.Settings.Stream.Custom.UseAuthentication="使用身份验证" Basic.Settings.Stream.Custom.Username="用户名" Basic.Settings.Stream.Custom.Password="密码" Basic.Settings.Stream.BandwidthTestMode="启用带宽测试模式" Basic.Settings.Output="输出" Basic.Settings.Output.Format="录像格式" Basic.Settings.Output.Encoder="编码器" Basic.Settings.Output.SelectDirectory="选择录像目录" Basic.Settings.Output.SelectFile="选择录像文件" Basic.Settings.Output.EnforceBitrate="强制执行流媒体服务比特率限制" Basic.Settings.Output.Mode="输出模式" Basic.Settings.Output.Mode.Simple="简单" Basic.Settings.Output.Mode.Adv="高级" Basic.Settings.Output.Mode.FFmpeg="FFmpeg 输出" Basic.Settings.Output.UseReplayBuffer="启用回放缓存" Basic.Settings.Output.ReplayBuffer.SecondsMax="最大回放时间(秒)" Basic.Settings.Output.ReplayBuffer.MegabytesMax="最大内存(MB)" Basic.Settings.Output.ReplayBuffer.Estimate="估计内存使用量:%1 MB" Basic.Settings.Output.ReplayBuffer.EstimateUnknown="无法估计内存使用量。请设置最大内存限制。" Basic.Settings.Output.ReplayBuffer.HotkeyMessage="(注意:一定要在快捷键部分为保存回放缓存设置快捷键)" Basic.Settings.Output.ReplayBuffer.Prefix="回放缓存文件名前缀" Basic.Settings.Output.ReplayBuffer.Suffix="后缀" Basic.Settings.Output.Simple.SavePath="录像路径" Basic.Settings.Output.Simple.RecordingQuality="录像质量" Basic.Settings.Output.Simple.RecordingQuality.Stream="与串流画质相同" Basic.Settings.Output.Simple.RecordingQuality.Small="高质量, 中等文件大小" Basic.Settings.Output.Simple.RecordingQuality.HQ="近似无损的质量, 大文件大小" Basic.Settings.Output.Simple.RecordingQuality.Lossless="无损的质量, 非常大的文件大小" Basic.Settings.Output.Simple.Warn.VideoBitrate="警告: 视频比特率将设置为 %1, 这是当前的流媒体服务的上限值. 如果你确定你想要超过 %1, 启用高级的编码器选项并取消选中\"强制流媒体服务比特率限制\"." Basic.Settings.Output.Simple.Warn.AudioBitrate="警告: 音频比特率将设置为 %1, 这是当前的流媒体服务的上限值. 如果你确定你想要超过 %1, 启用高级的编码器选项并取消选中\"强制流媒体服务比特率限制\"." Basic.Settings.Output.Simple.Warn.Encoder="警告: 同时传输流和录像, 并使用软件编码器编码与流不同的质量, 将会需要额外的CPU使用." Basic.Settings.Output.Simple.Warn.Lossless="警告:无损质量产生的文件大小非常大!无损质量在高分辨率和帧速率的情况下每分钟可使用超过 7GB 的磁盘空间。无损不适合长时间录像,除非你有很多可用的磁盘空间。" Basic.Settings.Output.Simple.Warn.Lossless.Msg="你确定你想要使用无损质量?" Basic.Settings.Output.Simple.Warn.Lossless.Title="无损质量警告!" Basic.Settings.Output.Simple.Encoder.Software="软件(x264)" Basic.Settings.Output.Simple.Encoder.Hardware.QSV="硬件(QSV)" Basic.Settings.Output.Simple.Encoder.Hardware.AMD="硬件(AMD)" Basic.Settings.Output.Simple.Encoder.Hardware.NVENC="硬件(NVENC)" Basic.Settings.Output.Simple.Encoder.SoftwareLowCPU="软件(x264 低 CPU 使用率预设,将会增加文件大小)" Basic.Settings.Output.VideoBitrate="视频比特率" Basic.Settings.Output.AudioBitrate="音频比特率" Basic.Settings.Output.Reconnect="自动重连" Basic.Settings.Output.RetryDelay="重试间隔(秒)" Basic.Settings.Output.MaxRetries="最大重试次数" Basic.Settings.Output.Advanced="启用高级编码器设置" Basic.Settings.Output.EncoderPreset="编码器预设" Basic.Settings.Output.CustomEncoderSettings="自定义编码器设置" Basic.Settings.Output.CustomMuxerSettings="自定义混流器设置" Basic.Settings.Output.NoSpaceFileName="生成没有空格的文件名" Basic.Settings.Output.Adv.Rescale="重新缩放输出" Basic.Settings.Output.Adv.AudioTrack="音轨" Basic.Settings.Output.Adv.Streaming="串流" Basic.Settings.Output.Adv.ApplyServiceSettings="强制执行流媒体服务编码器设置" Basic.Settings.Output.Adv.Audio.Track1="轨道 1" Basic.Settings.Output.Adv.Audio.Track2="轨道 2" Basic.Settings.Output.Adv.Audio.Track3="轨道 3" Basic.Settings.Output.Adv.Audio.Track4="轨道 4" Basic.Settings.Output.Adv.Audio.Track5="轨道 5" Basic.Settings.Output.Adv.Audio.Track6="轨道 6" Basic.Settings.Output.Adv.Recording="录像" Basic.Settings.Output.Adv.Recording.Type="类型" Basic.Settings.Output.Adv.Recording.Type.Standard="标准" Basic.Settings.Output.Adv.Recording.Type.FFmpegOutput="自定义输出 (FFmpeg)" Basic.Settings.Output.Adv.Recording.UseStreamEncoder="(使用串流编码器)" Basic.Settings.Output.Adv.Recording.Filename="文件名格式" Basic.Settings.Output.Adv.Recording.OverwriteIfExists="如果文件存在则覆盖" Basic.Settings.Output.Adv.FFmpeg.Type="FFmpeg 输出类型" Basic.Settings.Output.Adv.FFmpeg.Type.URL="输出到 URL" Basic.Settings.Output.Adv.FFmpeg.Type.RecordToFile="输出到文件" Basic.Settings.Output.Adv.FFmpeg.SaveFilter.Common="常见的录像格式" Basic.Settings.Output.Adv.FFmpeg.SaveFilter.All="所有文件" Basic.Settings.Output.Adv.FFmpeg.SavePathURL="文件路径或 URL" Basic.Settings.Output.Adv.FFmpeg.Format="容器格式" Basic.Settings.Output.Adv.FFmpeg.FormatAudio="音频" Basic.Settings.Output.Adv.FFmpeg.FormatVideo="视频" Basic.Settings.Output.Adv.FFmpeg.FormatDefault="默认格式" Basic.Settings.Output.Adv.FFmpeg.FormatDesc="容器格式说明" Basic.Settings.Output.Adv.FFmpeg.FormatDescDef="通过文件路径或 URL 推断音频/视频格式" Basic.Settings.Output.Adv.FFmpeg.AVEncoderDefault="默认编码器" Basic.Settings.Output.Adv.FFmpeg.AVEncoderDisable="禁用编码器" Basic.Settings.Output.Adv.FFmpeg.VEncoder="视频编码器" Basic.Settings.Output.Adv.FFmpeg.VEncoderSettings="视频编码器设置(如果有)" Basic.Settings.Output.Adv.FFmpeg.AEncoder="音频编码器" Basic.Settings.Output.Adv.FFmpeg.AEncoderSettings="音频编码器设置(如果有)" Basic.Settings.Output.Adv.FFmpeg.MuxerSettings="混流器设置(如果有)" Basic.Settings.Output.Adv.FFmpeg.GOPSize="关键帧间隔(帧)" Basic.Settings.Output.Adv.FFmpeg.IgnoreCodecCompat="显示所有编码器(即使可能不兼容)" FilenameFormatting.completer="%CCYY-%MM-%DD %hh-%mm-%ss\n%YY-%MM-%DD %hh-%mm-%ss\n%Y-%m-%d %H-%M-%S\n%y-%m-%d %H-%M-%S\n%a %Y-%m-%d %H-%M-%S\n%A %Y-%m-%d %H-%M-%S\n%Y-%b-%d %H-%M-%S\n%Y-%B-%d %H-%M-%S\n%Y-%m-%d %I-%M-%S-%p\n%Y-%m-%d %H-%M-%S-%z\n%Y-%m-%d %H-%M-%S-%Z" FilenameFormatting.TT="%CCYY 年,4位\n%YY 年,后两位(00-99)\n%MM 月份(01-12)\n%DD 日,用0补全(01-31)\n%hh 24小时制小时(00-23)\n%mm 分钟(00-59)\n%ss 秒(00-61)\n%% 一个“%”符号\n%a 缩写工作日名称\n%A 完整工作日名称\n%b 缩写月份名称\n%B 完整月份名称\n%d 日,用0补全(01-31)\n%H 24小时制小时(00-23)\n%I 12小时制小时(01-12)\n%m 月份(01-12)\n%M 分钟(00-59)\n%p AM 或 PM\n%S 秒(00-61)\n%y 年,后两位(00-99)\n%Y 年\n%z 与UTC的时差(ISO 8601 格式)\n%Z 时区名称或缩写\n" Basic.Settings.Video="视频" Basic.Settings.Video.Adapter="视频适配器" Basic.Settings.Video.BaseResolution="基础(画布)分辨率" Basic.Settings.Video.ScaledResolution="输出 (缩放) 分辨率" Basic.Settings.Video.DownscaleFilter="缩小方法" Basic.Settings.Video.DisableAeroWindows="禁用 Aero (仅限 Windows)" Basic.Settings.Video.FPS="FPS(每秒帧数)" Basic.Settings.Video.FPSCommon="常用 FPS 值(帧率)" Basic.Settings.Video.FPSInteger="整数 FPS 值(帧率)" Basic.Settings.Video.FPSFraction="分数 FPS 值(帧率)" Basic.Settings.Video.Numerator="分子:" Basic.Settings.Video.Denominator="分母:" Basic.Settings.Video.Renderer="渲染器:" Basic.Settings.Video.InvalidResolution="无效的分辨率值。必须是 [宽]x[高](如 1920x1080)" Basic.Settings.Video.CurrentlyActive="视频输出处于活动状态。请关闭任何输出以更改视频设置。" Basic.Settings.Video.DisableAero="禁用 Aero" Basic.Settings.Video.DownscaleFilter.Bilinear="双直线法(最快, 但如果缩放会模糊)" Basic.Settings.Video.DownscaleFilter.Bicubic="两次立方(削尖缩放, 16 个样本)" Basic.Settings.Video.DownscaleFilter.Lanczos="Lanczos(削尖缩放, 32个样本)" Basic.Settings.Audio="音频" Basic.Settings.Audio.SampleRate="采样率" Basic.Settings.Audio.Channels="声道" Basic.Settings.Audio.Meters="电平表" Basic.Settings.Audio.MeterDecayRate="衰减速率" Basic.Settings.Audio.MeterDecayRate.Fast="快速" Basic.Settings.Audio.MeterDecayRate.Medium="中速(峰值电平表I型)" Basic.Settings.Audio.MeterDecayRate.Slow="慢速(峰值电平表II型)" Basic.Settings.Audio.PeakMeterType="峰值计类型" Basic.Settings.Audio.PeakMeterType.SamplePeak="采样峰值" Basic.Settings.Audio.PeakMeterType.TruePeak="真峰值 (更高的的 CPU 使用率)" Basic.Settings.Audio.MultiChannelWarning.Enabled="警告: 已启用环绕声音频。" Basic.Settings.Audio.MultichannelWarning="如果是串流,请检查你的串流服务是否支持环绕立体声的接收与播放。Twitch、Facebook 360 Live、Mixer RTMP、Smashcast 皆完全支持环绕立体声。虽然 Facebook Live 和 YouTube Live 都支持对环绕立体声的接收,但是 Facebook Live 将把声音混音成立体声,而 YouTube Live 则只播放两个声道。\n\n虽然无法保证 VST 插件对其的支持,但 OBS 的音频滤镜与环绕立体声兼容。" Basic.Settings.Audio.MultichannelWarning.Title="是否启用环绕立体声?" Basic.Settings.Audio.MultichannelWarning.Confirm="确实要启用环绕立体声吗?" Basic.Settings.Audio.Devices="设备" Basic.Settings.Audio.DesktopDevice="桌面音频" Basic.Settings.Audio.DesktopDevice2="桌面音频 2" Basic.Settings.Audio.AuxDevice="麦克风/辅助音频" Basic.Settings.Audio.AuxDevice2="麦克风/辅助音频 2" Basic.Settings.Audio.AuxDevice3="麦克风/辅助音频 3" Basic.Settings.Audio.AuxDevice4="麦克风/辅助音频 4" Basic.Settings.Audio.EnablePushToMute="启用按住静音" Basic.Settings.Audio.PushToMuteDelay="按住静音延迟" Basic.Settings.Audio.EnablePushToTalk="启动按住讲话" Basic.Settings.Audio.PushToTalkDelay="按住讲话延时" Basic.Settings.Audio.UnknownAudioDevice="[设备未连接或不可用]" Basic.Settings.Audio.Disabled="已禁用" Basic.Settings.Advanced="高级" Basic.Settings.Advanced.General.ProcessPriority="进程优先级" Basic.Settings.Advanced.General.ProcessPriority.High="高" Basic.Settings.Advanced.General.ProcessPriority.AboveNormal="高于正常" Basic.Settings.Advanced.General.ProcessPriority.Normal="常规" Basic.Settings.Advanced.General.ProcessPriority.BelowNormal="低于正常" Basic.Settings.Advanced.General.ProcessPriority.Idle="空闲" Basic.Settings.Advanced.FormatWarning="警告:NV12 之外的色彩格式主要用于录像,并不推荐在串流时使用。因为串流时需要进行色彩格式转换,可能会导致 CPU 使用率增加。" Basic.Settings.Advanced.Audio.BufferingTime="音频缓冲时间" Basic.Settings.Advanced.Video.ColorFormat="颜色格式" Basic.Settings.Advanced.Video.ColorSpace="色彩空间" Basic.Settings.Advanced.Video.ColorRange="色彩范围" Basic.Settings.Advanced.Video.ColorRange.Partial="局部" Basic.Settings.Advanced.Video.ColorRange.Full="全部" Basic.Settings.Advanced.Audio.MonitoringDevice="监听设备" Basic.Settings.Advanced.Audio.MonitoringDevice.Default="默认" Basic.Settings.Advanced.Audio.DisableAudioDucking="禁用 Windows 音频闪避(检测到通信活动时降低其他声音的音量)" Basic.Settings.Advanced.StreamDelay="串流延迟" Basic.Settings.Advanced.StreamDelay.Duration="延迟时间(秒)" Basic.Settings.Advanced.StreamDelay.Preserve="重新连接时保持截止点 (增加延迟)" Basic.Settings.Advanced.StreamDelay.MemoryUsage="估计内存使用量:%1 MB" Basic.Settings.Advanced.Network="网络" Basic.Settings.Advanced.Network.BindToIP="绑定到 IP" Basic.Settings.Advanced.Network.EnableNewSocketLoop="启用新的网络代码" Basic.Settings.Advanced.Network.EnableLowLatencyMode="低延迟模式" Basic.Settings.Advanced.Hotkeys.DisableHotkeysInFocus="当主窗口获得焦点时禁用热键" Basic.Settings.Advanced.AutoRemux="自动封装至 MP4 格式" Basic.Settings.Advanced.AutoRemux.MP4="(录制为 mkv 格式)" Basic.AdvAudio="高级音频属性" Basic.AdvAudio.Name="名称" Basic.AdvAudio.Volume="音量" Basic.AdvAudio.Mono="混缩为单声道" Basic.AdvAudio.Balance="平衡" Basic.AdvAudio.SyncOffset="同步偏移 (毫秒)" Basic.AdvAudio.Monitoring="音频监听" Basic.AdvAudio.Monitoring.None="关闭监听" Basic.AdvAudio.Monitoring.MonitorOnly="仅监听(输出静音)" Basic.AdvAudio.Monitoring.Both="监听并输出" Basic.AdvAudio.AudioTracks="轨道" Basic.Settings.Hotkeys="热键" Basic.Settings.Hotkeys.Pair="当按键组合与“%1”相同时,作为切换开关使用" Basic.Settings.Hotkeys.Filter="筛选" Basic.Hotkeys.SelectScene="切换到场景" Basic.SystemTray.Show="显示" Basic.SystemTray.Hide="隐藏" Basic.SystemTray.Message.Reconnecting="已断开连接。 正在重新连接…" Hotkeys.Insert="Insert" Hotkeys.Delete="Delete" Hotkeys.Home="Home" Hotkeys.End="End" Hotkeys.PageUp="Page Up" Hotkeys.PageDown="Page Down" Hotkeys.NumLock="Num Lock" Hotkeys.ScrollLock="Scroll Lock" Hotkeys.CapsLock="Caps Lock" Hotkeys.Backspace="Backspace" Hotkeys.Tab="Tab" Hotkeys.Print="Print" Hotkeys.Pause="Pause" Hotkeys.Left="左" Hotkeys.Right="右" Hotkeys.Up="上" Hotkeys.Down="下" Hotkeys.Windows="Windows" Hotkeys.Super="Super" Hotkeys.Menu="Menu" Hotkeys.Space="空格" Hotkeys.NumpadNum="小键盘 %1" Hotkeys.NumpadMultiply="小键盘 乘" Hotkeys.NumpadDivide="小键盘 除" Hotkeys.NumpadAdd="小键盘 加" Hotkeys.NumpadSubtract="小键盘 减" Hotkeys.NumpadDecimal="小键盘 点" Hotkeys.AppleKeypadNum="%1 (键盘)" Hotkeys.AppleKeypadMultiply="* (键盘)" Hotkeys.AppleKeypadDivide="/ (键盘)" Hotkeys.AppleKeypadAdd="+ (键盘)" Hotkeys.AppleKeypadSubtract="- (键盘)" Hotkeys.AppleKeypadDecimal=".(键盘)" Hotkeys.AppleKeypadEqual="= (键盘)" Hotkeys.MouseButton="鼠标 %1" Hotkeys.Escape="Esc" Mute="静音" Unmute="取消静音" Push-to-mute="按住静音" Push-to-talk="按住讲话" SceneItemShow="显示“%1”" SceneItemHide="隐藏“%1”" OutputWarnings.NoTracksSelected="您必须选择至少一个轨道" OutputWarnings.MultiTrackRecording="警告: 某些格式 (如 FLV) 不支持每个录像多个轨道" OutputWarnings.MP4Recording="警告:如果文件无法完成(例如,由于蓝屏BSOD,掉电等),保存到 MP4/MOV 的记录将无法恢复。如果要录制多个音轨,请考虑使用 MKV 录制,并在完成后将录像重新封装为 MP4/MOV(文件→录像转封装)" FinalScene.Title="删除场景" FinalScene.Text="至少要有一个场景." NoSources.Title="无来源" NoSources.Text="看起来您未添加任何视频源,所以我们将只会输出黑色画面。确实要这样做吗?" NoSources.Text.AddSource="您可以通过单击主窗口中“来源”框下的“+”图标以添加来源。" NoSources.Label="您还没有添加任何源。\n点击下面的 + 按钮,\n或者右击此处添加一个。" ChangeBG="设置颜色" CustomColor="自定义颜色" BrowserSource.EnableHardwareAcceleration="启用浏览器源硬件加速" About="关于" About.Info="OBS Studio是一个自由、开源的视频录制与直播软件。" About.Donate="做出贡献" About.GetInvolved="参与贡献" About.Authors="作者" About.License="许可" About.Contribute="支持 OBS 项目" ResizeOutputSizeOfSource="调整输出大小(到源大小)" ResizeOutputSizeOfSource.Text="基准与输出分辨率将调整为当前源大小。" ResizeOutputSizeOfSource.Continue="您是否想要继续?" PreviewTransition="预览转场"