Language="简体中文"
Region="中华人民共和国"
OK="确定"
Apply="应用"
Cancel="取消"
Close="关闭"
Save="保存"
Discard="放弃"
Disable="禁用"
Yes="是"
No="否"
Add="添加"
Remove="移除"
Rename="重命名"
Interact="互动"
Filters="滤镜"
Properties="属性"
MoveUp="上移"
MoveDown="下移"
Settings="设置"
Display="显示器"
Name="名称"
Exit="退出"
Mixer="混音器"
Browse="浏览"
Mono="单声道"
Stereo="立体声"
DroppedFrames="丢帧 %1(%2%)"
StudioProgramProjector="全屏投影(输出)"
PreviewProjector="全屏投影(预览)"
SceneProjector="全屏投影(场景)"
SourceProjector="全屏投影(源)"
StudioProgramWindow="窗口投影(输出)"
PreviewWindow="窗口投影(预览)"
SceneWindow="窗口投影(场景)"
SourceWindow="窗口投影(源)"
MultiviewProjector="多视图(全屏)"
MultiviewWindowed="多视图(窗口)"
Clear="清除"
Revert="还原"
Show="显示"
Hide="隐藏"
UnhideAll="全部取消隐藏"
Untitled="未命名"
New="新建"
Duplicate="复制"
Enable="启用"
DisableOSXVSync="禁用 OSX V-Sync"
ResetOSXVSyncOnExit="退出时重置 OSX V-Sync"
HighResourceUsage="编码过载!请考虑降低视频设置或使用更快的编码预设。"
Transition="转场特效"
QuickTransitions="快速转场特效"
Left="左"
Right="右"
Top="上"
Bottom="下"
Reset="重置"
Hours="小时"
Minutes="分钟"
Seconds="秒"
Deprecated="不推荐使用"
ReplayBuffer="回放缓存"
Import="导入"
Export="导出"
Copy="复制"
Paste="粘贴"
PasteReference="粘贴(引用)"
PasteDuplicate="粘贴(重复)"
RemuxRecordings="录像转封装"
Next="前进"
Back="后退"
Defaults="默认"
HideMixer="在混音器中隐藏"
TransitionOverride="覆盖默认转场特效"
None="无"
StudioMode.Preview="预览"
StudioMode.Program="输出"
ShowInMultiview="在多视图中显示"
VerticalLayout="垂直布局"
Group="分组"
DoNotShowAgain="不再显示"
Default="(默认)"
Calculating="计算中……"
AlreadyRunning.Title="OBS 已在运行"
AlreadyRunning.Text="OBS 已经在运行中!若你真的想要这样做,请在启动新的 OBS 前关闭其他正在在运行中的 OBS。如果你把 OBS 设置成最小化到系统托盘,请检查它是否仍在运行。"
AlreadyRunning.LaunchAnyway="仍然启动"
DockCloseWarning.Title="关闭可停靠窗口"
DockCloseWarning.Text="您刚关闭了一个可停靠的窗口。如果想要再次显示它,请使用菜单栏上的 查看→停靠部件 菜单。"
Auth.Authing.Title="正在验证…"
Auth.Authing.Text="正在与 %1 进行身份验证,请稍候…"
Auth.AuthFailure.Title="身份验证失败"
Auth.AuthFailure.Text="无法与 %1 进行身份验证:\n\n%2: %3"
Auth.InvalidScope.Title="需要身份验证"
Auth.InvalidScope.Text="%1 的身份验证要求已更改。某些功能可能不可用。"
Auth.LoadingChannel.Title="正在加载频道信息…"
Auth.LoadingChannel.Text="正在加载 %1 的频道信息,请稍候…"
Auth.ChannelFailure.Title="无法加载频道"
Auth.ChannelFailure.Text="为 %1 加载频道信息失败\n\n%2: %3"
Auth.Chat="聊天"
Auth.StreamInfo="串流资讯"
TwitchAuth.Stats="Twitch 统计"
TwitchAuth.Feed="Twitch 活动订阅源"
TwitchAuth.TwoFactorFail.Title="无法查询流密钥"
TwitchAuth.TwoFactorFail.Text="OBS 无法连接到您的 Twitch 账户。请确保在 Twitch 安全性设置中开启了双重身份验证,只有开启后才能开始推流。"
Copy.Filters="复制滤镜"
Paste.Filters="粘贴滤镜"
BrowserPanelInit.Title="正在初始化浏览器…"
BrowserPanelInit.Text="正在初始化浏览器,请稍候…"
BandwidthTest.Region="区域"
BandwidthTest.Region.US="美国"
BandwidthTest.Region.EU="欧洲"
BandwidthTest.Region.Asia="亚洲"
BandwidthTest.Region.Other="其他"
Basic.FirstStartup.RunWizard="你想要运行自动配置向导吗?你也可以通过单击主窗口中的设置按钮来手动调节你的设置。"
Basic.FirstStartup.RunWizard.NoClicked="如果你改变了主意,可以随时从工具菜单再次运行自动配置向导。"
Basic.AutoConfig="自动配置向导"
Basic.AutoConfig.ApplySettings="应用设置"
Basic.AutoConfig.StartPage="使用情况"
Basic.AutoConfig.StartPage.SubTitle="选择你使用此程序的目的"
Basic.AutoConfig.StartPage.PrioritizeStreaming="优先优化串流,其次为录像"
Basic.AutoConfig.StartPage.PrioritizeRecording="仅优化录像,将不会进行串流"
Basic.AutoConfig.VideoPage="视频设置"
Basic.AutoConfig.VideoPage.SubTitle="指定你想要使用的视频设置"
Basic.AutoConfig.VideoPage.BaseResolution.UseCurrent="使用当前的(%1x%2)"
Basic.AutoConfig.VideoPage.BaseResolution.Display="显示器 %1(%2x%3)"
Basic.AutoConfig.VideoPage.FPS.UseCurrent="使用当前(%1)"
Basic.AutoConfig.VideoPage.FPS.PreferHighFPS="60或30,但尽可能选择60"
Basic.AutoConfig.VideoPage.FPS.PreferHighRes="60或30,但优先选择高分辨率"
Basic.AutoConfig.VideoPage.CanvasExplanation="注意:画布(基础)分辨率并不一定要与推流或录像的分辨率相同。实际推流或录像的分辨率可从画布分辨率缩小,以降低对资源的使用或对比特率的需求。"
Basic.AutoConfig.StreamPage="串流资讯"
Basic.AutoConfig.StreamPage.SubTitle="请输入你的串流信息"
Basic.AutoConfig.StreamPage.ConnectAccount="连接帐户(可选)"
Basic.AutoConfig.StreamPage.DisconnectAccount="解除帐户连接"
Basic.AutoConfig.StreamPage.DisconnectAccount.Confirm.Title="解除帐户连接?"
Basic.AutoConfig.StreamPage.DisconnectAccount.Confirm.Text="此更改将立即应用。您确定要解除帐户连接吗?"
Basic.AutoConfig.StreamPage.UseStreamKey="使用串流密钥"
Basic.AutoConfig.StreamPage.Service="服务"
Basic.AutoConfig.StreamPage.Service.ShowAll="显示全部..."
Basic.AutoConfig.StreamPage.Service.Custom="自定义..."
Basic.AutoConfig.StreamPage.Server="服务器"
Basic.AutoConfig.StreamPage.StreamKey="串流密钥"
Basic.AutoConfig.StreamPage.StreamKey.LinkToSite="(链接)"
Basic.AutoConfig.StreamPage.PerformBandwidthTest="通过带宽测试估计比特率(可能需要几分钟)"
Basic.AutoConfig.StreamPage.PreferHardwareEncoding="优先选择硬件编码"
Basic.AutoConfig.StreamPage.PreferHardwareEncoding.ToolTip="硬件编码可大量降低 CPU 的使用率,但要获得与软件编码相同的质量,可能需要更多的比特率。"
Basic.AutoConfig.StreamPage.StreamWarning.Title="串流警告"
Basic.AutoConfig.StreamPage.StreamWarning.Text="带宽测试将开始串流无音频的随机视频数据。如果可以,建议你暂时关闭视频保存功能并把串流设置成私人直到测试结束。要继续吗?"
Basic.AutoConfig.TestPage="最终结果"
Basic.AutoConfig.TestPage.SubTitle.Testing="该程序目前正在执行一系列的测试来估计最理想的设置"
Basic.AutoConfig.TestPage.SubTitle.Complete="测试完成"
Basic.AutoConfig.TestPage.TestingBandwidth="执行带宽测试, 这可能需要几分钟..."
Basic.AutoConfig.TestPage.TestingBandwidth.Connecting="正在连接到 %1..."
Basic.AutoConfig.TestPage.TestingBandwidth.ConnectFailed="无法连接任何服务器, 请检查你的网络连接并重试."
Basic.AutoConfig.TestPage.TestingBandwidth.Server="测试带宽: %1"
Basic.AutoConfig.TestPage.TestingStreamEncoder="测试串流编码器中,这可能需要一分钟的时间..."
Basic.AutoConfig.TestPage.TestingRecordingEncoder="测试录像编码器中,这可能需要一分钟的时间..."
Basic.AutoConfig.TestPage.TestingRes="测试分辨率, 这可能需要几分钟时间......"
Basic.AutoConfig.TestPage.TestingRes.Fail="未能启动编码器"
Basic.AutoConfig.TestPage.TestingRes.Resolution="测试 %1x%2 %3 FPS..."
Basic.AutoConfig.TestPage.Result.StreamingEncoder="串流编码器"
Basic.AutoConfig.TestPage.Result.RecordingEncoder="录像编码器"
Basic.AutoConfig.TestPage.Result.Header="程序已确定这些估计设置是最适合你:"
Basic.AutoConfig.TestPage.Result.Footer="要使用这些设置,单击“应用设置”。要重新配置向导并再试一次,单击“后退”。要自己手动配置设置,单击“取消”,然后打开设置。"
Basic.Stats="统计"
Basic.Stats.CPUUsage="CPU 使用率"
Basic.Stats.HDDSpaceAvailable="可用磁盘空间"
Basic.Stats.MemoryUsage="内存使用"
Basic.Stats.AverageTimeToRender="渲染帧平均时间"
Basic.Stats.SkippedFrames="由于编码延迟跳过的帧"
Basic.Stats.MissedFrames="由于渲染延迟错过的帧"
Basic.Stats.Output.Stream="串流"
Basic.Stats.Output.Recording="录像"
Basic.Stats.Status="状态"
Basic.Stats.Status.Recording="录像中"
Basic.Stats.Status.Live="直播中"
Basic.Stats.Status.Reconnecting="重新连接中"
Basic.Stats.Status.Inactive="未激活"
Basic.Stats.DroppedFrames="丢弃的帧(网络)"
Basic.Stats.MegabytesSent="总数据输出"
Basic.Stats.Bitrate="比特率"
Basic.Stats.DiskFullIn="硬盘装满前剩余录制时间(约)"
ResetUIWarning.Title="您确定要重置界面吗?"
ResetUIWarning.Text="重置界面将隐藏额外的停靠窗口。如果希望重新显示这些停靠窗口,则需要从“查看”菜单中取消隐藏它们。\n\n您确定要重置界面吗?"
Updater.Title="有可用的更新"
Updater.Text="有可用的新版本:"
Updater.UpdateNow="现在更新"
Updater.RemindMeLater="稍后再提醒我"
Updater.Skip="跳过版本"
Updater.Running.Title="程序当前处于活跃状态"
Updater.Running.Text="输出当前处于活动状态, 请关闭任何活跃的输出, 然后尝试更新"
Updater.NoUpdatesAvailable.Title="无可用更新"
Updater.NoUpdatesAvailable.Text="当前没有可用更新"
Updater.FailedToLaunch="启动更新程序失败"
Updater.GameCaptureActive.Title="游戏捕获活跃"
Updater.GameCaptureActive.Text="游戏捕获钩子库正在使用中。请关闭所有正在被捕获的游戏/程序(或重新启动 Windows),然后重试。"
QuickTransitions.SwapScenes="在转场后交换预览/输出场景"
QuickTransitions.SwapScenesTT="(如果输出的原始场景仍存在)在转场后交换预览和输出场景。\n这将不会撤消任何对输出的原始场景的更改。"
QuickTransitions.DuplicateScene="复制场景"
QuickTransitions.DuplicateSceneTT="当编辑同一场景时,可以修改源的变换/可见性,而不会影响输出。\n若要修改源属性而不影响输出,请打开“复制源”。\n改变这个值将会重置当前的输出场景(如果仍存在)。"
QuickTransitions.EditProperties="复制源"
QuickTransitions.EditPropertiesTT="当编辑同一场景时,可以修改源的属性,而不会影响输出。\n只有启用了“复制场景”之后才能使用这项设置。\n某些源(如捕获或媒体源)并不支持此功能,且不能单独修改。\n改变这个值将会重置当前的输出场景(如果仍存在)。\n\n警告:因为源将被复制,可能需要额外的系统或视频资源。"
QuickTransitions.HotkeyName="快速转场:%1"
Basic.AddTransition="添加可配置的转场特效"
Basic.RemoveTransition="删除可配置的转场特效"
Basic.TransitionProperties="转场特效属性"
Basic.SceneTransitions="转场特效"
Basic.TransitionDuration="时长"
Basic.TogglePreviewProgramMode="工作室模式"
TransitionNameDlg.Text="请输入转场特效的名称"
TransitionNameDlg.Title="转场特效名称"
TitleBar.Profile="配置文件"
TitleBar.Scenes="场景"
NameExists.Title="名称已存在"
NameExists.Text="该名称已被使用"
NoNameEntered.Title="请输入一个有效的名称"
NoNameEntered.Text="您不能使用空白名称。"
ConfirmStart.Title="开始串流?"
ConfirmStart.Text="你确定你想要启动串流?"
ConfirmStop.Title="停止串流?"
ConfirmStop.Text="你确定你想要停止串流?"
ConfirmBWTest.Title="开始带宽测试?"
ConfirmBWTest.Text="您已经在带宽测试模式下配置了 OBS。此模式允许在不启用频道的情况下进行网络测试。完成测试后,您需要禁用它,以便观众能够看到您的流。\n\n是否继续?"
ConfirmExit.Title="退出OBS?"
ConfirmExit.Text="OBS工作中. 所有的流/录像将会停止. 你确定想要退出吗?"
ConfirmRemove.Title="确认移除"
ConfirmRemove.Text="确定要删除 '$1' 吗?"
ConfirmRemove.TextMultiple="您确定要删除 %1 项目吗?"
Output.StartStreamFailed="启动串流失败"
Output.StartRecordingFailed="启动录像失败"
Output.StartReplayFailed="启动回放缓存失败"
Output.StartFailedGeneric="启动输出失败. 请检查日志来了解细节.\n\n注意: 如果你使用的是 NVENC 或 AMD 编码器, 请确保您的视频驱动程序是最新的."
Output.ConnectFail.Title="连接失败"
Output.ConnectFail.BadPath="无效的路径或URL。请检查您的设置以确认它们是有效的。"
Output.ConnectFail.ConnectFailed="无法连接到服务器"
Output.ConnectFail.InvalidStream="无法访问指定的频道或串流密钥,请仔细检查您的串流密钥。如果没有问题,则可能是连接到服务器时出现问题。"
Output.ConnectFail.Error="试图连接到服务器时出现意外的错误。详细信息记录在日志文件中。"
Output.ConnectFail.Disconnected="已从服务器断开。"
Output.StreamEncodeError.Title="编码错误"
Output.StreamEncodeError.Msg="推流时发生了编码器错误。"
Output.RecordFail.Title="未能开始录制"
Output.RecordFail.Unsupported="输出格式不支持或者不支持超过一个音轨. 请检查你的设置, 然后重试"
Output.RecordNoSpace.Title="磁盘空间不足"
Output.RecordNoSpace.Msg="没有足够磁盘空间来继续录像."
Output.RecordError.Title="录像错误"
Output.RecordError.Msg="录像时发生了预料外的错误。"
Output.RecordError.EncodeErrorMsg="录制时发生了编码器错误。"
Output.ReplayBuffer.NoHotkey.Title="没有设置快捷键!"
Output.ReplayBuffer.NoHotkey.Msg="没有为回放缓存设置保存快捷键。请设置“保存回放”的快捷键,用于保存回放录像。"
Output.BadPath.Title="文件路径错误"
Output.BadPath.Text="输出路径无效。请检查您的设置,并确认文件路径有效。"
LogReturnDialog="日志上传成功"
LogReturnDialog.CopyURL="复制链接"
LogReturnDialog.ErrorUploadingLog="日志上传失败"
Remux.SourceFile="OBS 录像"
Remux.TargetFile="目标文件"
Remux.Remux="转换封装"
Remux.Stop="停止封装转换"
Remux.ClearFinished="清除已完成项目"
Remux.ClearAll="清除所有项目"
Remux.OBSRecording="OBS 录像"
Remux.FinishedTitle="转封装完成"
Remux.Finished="录像已经转封装"
Remux.FinishedError="录像封装已转换,但文件可能不完整"
Remux.SelectRecording="选择 OBS 录像文件…"
Remux.SelectTarget="选择目标文件…"
Remux.FileExistsTitle="目标文件已存在"
Remux.FileExists="目标文件已存在。你想替换它们吗?"
Remux.ExitUnfinishedTitle="转封装在进行中"
Remux.ExitUnfinished="转封装尚未完成,现在停止可能会使目标文件无法使用。\n你确定要停止封装转换吗?"
Remux.HelpText="拖动文件到此窗口以转换封装格式,或选择空“OBS 录像”单元以浏览文件。"
UpdateAvailable="有可用的更新"
UpdateAvailable.Text="新的版本 %1.%2.%3 已可用。 点击这里下载"
Basic.DesktopDevice1="桌面音频"
Basic.DesktopDevice2="桌面音频 2"
Basic.AuxDevice1="麦克风/Aux"
Basic.AuxDevice2="麦克风/Aux 2"
Basic.AuxDevice3="麦克风/Aux 3"
Basic.AuxDevice4="麦克风/Aux 4"
Basic.Scene="场景"
Basic.DisplayCapture="显示器捕获"
Basic.Main.PreviewConextMenu.Enable="开启预览"
Basic.Main.Preview.Disable="关闭预览"
ScaleFiltering="尺度滤波"
ScaleFiltering.Point="点"
ScaleFiltering.Bilinear="双线性算法"
ScaleFiltering.Bicubic="双立方算法"
ScaleFiltering.Lanczos="兰索斯算法"
ScaleFiltering.Area="区域"
Deinterlacing="去隔行扫描"
Deinterlacing.Discard="舍弃"
Deinterlacing.Retro="复古"
Deinterlacing.Blend="混合"
Deinterlacing.Blend2x="混合 2x"
Deinterlacing.Linear="线性"
Deinterlacing.Linear2x="线性 2x"
Deinterlacing.Yadif="Yadif"
Deinterlacing.Yadif2x="Yadif 2x"
Deinterlacing.TopFieldFirst="上场优先"
Deinterlacing.BottomFieldFirst="下场优先"
VolControl.SliderUnmuted="音量滑动条 '%1': %2"
VolControl.SliderMuted="音量滑动条 '%1': %2 (当前静音)"
VolControl.Mute="静音 '%1'"
VolControl.Properties="'%1' 的属性"
Basic.Main.AddSceneDlg.Title="添加场景"
Basic.Main.AddSceneDlg.Text="请输入场景名称"
Basic.Main.DefaultSceneName.Text="场景 %1"
Basic.Main.AddSceneCollection.Title="添加场景集合"
Basic.Main.AddSceneCollection.Text="请输入场景集合的名称"
Basic.Main.RenameSceneCollection.Title="重命名场景集合"
AddProfile.Title="添加配置文件"
AddProfile.Text="请输入配置文件的名称"
RenameProfile.Title="重命名配置文件"
Basic.Main.MixerRename.Title="重命名音频源"
Basic.Main.MixerRename.Text="请输入音频源名称"
Basic.Main.PreviewDisabled="预览当前已禁用"
Basic.SourceSelect="创建或选择源"
Basic.SourceSelect.CreateNew="新建"
Basic.SourceSelect.AddExisting="添加现有"
Basic.SourceSelect.AddVisible="使源可见"
Basic.PropertiesWindow="属性 '%1'"
Basic.PropertiesWindow.AutoSelectFormat="%1 (自动选择: %2)"
Basic.PropertiesWindow.SelectColor="选择颜色"
Basic.PropertiesWindow.SelectFont="选择字体"
Basic.PropertiesWindow.ConfirmTitle="设置已更改"
Basic.PropertiesWindow.Confirm="有未保存的更改. 你想要保存他们吗?"
Basic.PropertiesWindow.NoProperties="没有可用的属性"
Basic.PropertiesWindow.AddFiles="添加文件"
Basic.PropertiesWindow.AddDir="添加目录"
Basic.PropertiesWindow.AddURL="添加路径 /URL"
Basic.PropertiesWindow.AddEditableListDir="将目录添加到 '%1'"
Basic.PropertiesWindow.AddEditableListFiles="将文件添加到 '%1'"
Basic.PropertiesWindow.AddEditableListEntry="将条目添加到 '%1'"
Basic.PropertiesWindow.EditEditableListEntry="编辑条目从 '%1'"
Basic.PropertiesView.FPS.Simple="简单的 FPS 值"
Basic.PropertiesView.FPS.Rational="有理数 FPS 值"
Basic.PropertiesView.FPS.ValidFPSRanges="FPS 的有效范围:"
Basic.InteractionWindow="与'%1'交互"
Basic.StatusBar.Reconnecting="断开, 重新连接在 %2 秒内 (尝试 %1)"
Basic.StatusBar.AttemptingReconnect="尝试重新连接... (尝试 %1)"
Basic.StatusBar.ReconnectSuccessful="重连成功"
Basic.StatusBar.Delay="延迟 (%1 秒)"
Basic.StatusBar.DelayStartingIn="延迟 (在 %1 秒后开始)"
Basic.StatusBar.DelayStoppingIn="延迟 (在 %1 秒后停止)"
Basic.StatusBar.DelayStartingStoppingIn="延迟 (在%1 秒后停止,在 %2 秒后开始)"
Basic.Filters="滤镜"
Basic.Filters.AsyncFilters="音频/视频滤镜"
Basic.Filters.AudioFilters="音频滤镜"
Basic.Filters.EffectFilters="效果滤镜"
Basic.Filters.Title="'%1' 的滤镜"
Basic.Filters.AddFilter.Title="滤镜名称"
Basic.Filters.AddFilter.Text="请指定滤镜的名称"
Basic.TransformWindow="场景物体变换"
Basic.TransformWindow.Position="位置"
Basic.TransformWindow.Rotation="旋转"
Basic.TransformWindow.Size="大小"
Basic.TransformWindow.Alignment="对齐点"
Basic.TransformWindow.BoundsType="边框类型"
Basic.TransformWindow.BoundsAlignment="边框内对齐方式"
Basic.TransformWindow.Bounds="边框大小"
Basic.TransformWindow.Crop="裁剪"
Basic.TransformWindow.Alignment.TopLeft="左上"
Basic.TransformWindow.Alignment.TopCenter="中上"
Basic.TransformWindow.Alignment.TopRight="右上"
Basic.TransformWindow.Alignment.CenterLeft="左中"
Basic.TransformWindow.Alignment.Center="居中"
Basic.TransformWindow.Alignment.CenterRight="右中"
Basic.TransformWindow.Alignment.BottomLeft="左下"
Basic.TransformWindow.Alignment.BottomCenter="中下"
Basic.TransformWindow.Alignment.BottomRight="右下"
Basic.TransformWindow.BoundsType.None="无边框"
Basic.TransformWindow.BoundsType.MaxOnly="等比缩放到框内,不超过原始大小"
Basic.TransformWindow.BoundsType.ScaleInner="等比缩放到框内"
Basic.TransformWindow.BoundsType.ScaleOuter="等比缩放到框外"
Basic.TransformWindow.BoundsType.ScaleToWidth="等比缩放到边框宽度"
Basic.TransformWindow.BoundsType.ScaleToHeight="等比缩放到边框高度"
Basic.TransformWindow.BoundsType.Stretch="拉伸"
Basic.Main.AddSourceHelp.Title="无法添加源"
Basic.Main.AddSourceHelp.Text="你需要至少一个场景才能添加源。"
Basic.Main.Scenes="场景"
Basic.Main.Sources="来源"
Basic.Main.Controls="控件"
Basic.Main.Connecting="连接中……"
Basic.Main.StartRecording="开始录制"
Basic.Main.StartReplayBuffer="开始回放缓存"
Basic.Main.StartStreaming="开始推流"
Basic.Main.StopRecording="停止录制"
Basic.Main.StoppingRecording="停止录制..."
Basic.Main.StopReplayBuffer="停止回放缓存"
Basic.Main.StoppingReplayBuffer="正在停止回放缓存..."
Basic.Main.StopStreaming="停止推流"
Basic.Main.StoppingStreaming="停止推流..."
Basic.Main.ForceStopStreaming="停止流 (放弃延迟)"
Basic.Main.Group="分组 %1"
Basic.Main.GroupItems="对所选项目进行分组"
Basic.Main.Ungroup="取消分组"
Basic.MainMenu.File="文件(&F)"
Basic.MainMenu.File.Export="导出(&E)"
Basic.MainMenu.File.Import="导入(&I)"
Basic.MainMenu.File.ShowRecordings="显示录像(&R)"
Basic.MainMenu.File.Remux="录像转封装(&M)"
Basic.MainMenu.File.Settings="设置(&S)"
Basic.MainMenu.File.ShowSettingsFolder="打开设置文件夹"
Basic.MainMenu.File.ShowProfileFolder="打开配置文件文件夹"
Basic.MainMenu.AlwaysOnTop="窗口置顶(&A)"
Basic.MainMenu.File.Exit="退出(&X)"
Basic.MainMenu.Edit="编辑(&E)"
Basic.MainMenu.Edit.Undo="撤消(&U)"
Basic.MainMenu.Edit.Redo="重做(&R)"
Basic.MainMenu.Edit.UndoAction="撤消 $1 (&U)"
Basic.MainMenu.Edit.RedoAction="重做 $1 (&R)"
Basic.MainMenu.Edit.LockPreview="锁定预览(&L)"
Basic.MainMenu.Edit.Scale="预览缩放(&S)"
Basic.MainMenu.Edit.Scale.Window="缩放至窗口"
Basic.MainMenu.Edit.Scale.Canvas="画布(%1x%2)"
Basic.MainMenu.Edit.Scale.Output="输出(%1x%2)"
Basic.MainMenu.Edit.Transform="变换(&T)"
Basic.MainMenu.Edit.Transform.EditTransform="编辑变换(&E)..."
Basic.MainMenu.Edit.Transform.CopyTransform="复制变换"
Basic.MainMenu.Edit.Transform.PasteTransform="粘贴变换"
Basic.MainMenu.Edit.Transform.ResetTransform="重置变换(&R)"
Basic.MainMenu.Edit.Transform.Rotate90CW="顺时针旋转 90 度"
Basic.MainMenu.Edit.Transform.Rotate90CCW="逆时针旋转 90 度"
Basic.MainMenu.Edit.Transform.Rotate180="旋转 180 度"
Basic.MainMenu.Edit.Transform.FlipHorizontal="水平翻转(&H)"
Basic.MainMenu.Edit.Transform.FlipVertical="垂直翻转(&V)"
Basic.MainMenu.Edit.Transform.FitToScreen="比例适配屏幕(&F)"
Basic.MainMenu.Edit.Transform.StretchToScreen="拉伸到全屏(&S)"
Basic.MainMenu.Edit.Transform.CenterToScreen="屏幕居中(&C)"
Basic.MainMenu.Edit.Transform.VerticalCenter="垂直居中"
Basic.MainMenu.Edit.Transform.HorizontalCenter="水平居中"
Basic.MainMenu.Edit.Order="排序(&O)"
Basic.MainMenu.Edit.Order.MoveUp="上移(&U)"
Basic.MainMenu.Edit.Order.MoveDown="下移(&D)"
Basic.MainMenu.Edit.Order.MoveToTop="移至顶层(&T)"
Basic.MainMenu.Edit.Order.MoveToBottom="移至底层(&B)"
Basic.MainMenu.Edit.AdvAudio="高级音频属性(&A)"
Basic.MainMenu.View="查看(&V)"
Basic.MainMenu.View.Toolbars="工具栏(&T)"
Basic.MainMenu.View.Docks="停靠部件"
Basic.MainMenu.View.Docks.ResetUI="重置界面"
Basic.MainMenu.View.Docks.LockUI="锁定界面"
Basic.MainMenu.View.Toolbars.Listboxes="列表框(&L)"
Basic.MainMenu.View.SceneTransitions="转场特效(&C)"
Basic.MainMenu.View.StatusBar="状态栏(&S)"
Basic.MainMenu.View.Fullscreen.Interface="全屏界面"
Basic.MainMenu.SceneCollection="场景集合(&S)"
Basic.MainMenu.Profile="配置文件(&P)"
Basic.MainMenu.Profile.Import="导入配置文件"
Basic.MainMenu.Profile.Export="导出配置文件"
Basic.MainMenu.SceneCollection.Import="导入场景集合"
Basic.MainMenu.SceneCollection.Export="导出场景集合"
Basic.MainMenu.Profile.Exists="配置文件已存在"
Basic.MainMenu.SceneCollection.Exists="场景集合已存在"
Basic.MainMenu.Tools="工具(&T)"
Basic.MainMenu.Help="帮助(&H)"
Basic.MainMenu.Help.HelpPortal="帮助门户(&P)"
Basic.MainMenu.Help.Website="访问 OBS 主页(&W)"
Basic.MainMenu.Help.Discord="加入 &Discord 服务器"
Basic.MainMenu.Help.Logs="日志文件(&L)"
Basic.MainMenu.Help.Logs.ShowLogs="显示日志文件(&S)"
Basic.MainMenu.Help.Logs.UploadCurrentLog="上传当前日志文件(&C)"
Basic.MainMenu.Help.Logs.UploadLastLog="上传上次日志文件(&L)"
Basic.MainMenu.Help.Logs.ViewCurrentLog="查看当前日志(&V)"
Basic.MainMenu.Help.CheckForUpdates="检查升级(&C)"
Basic.MainMenu.Help.CrashLogs="错误报告(&R)"
Basic.MainMenu.Help.CrashLogs.ShowLogs="查看错误报告(&S)"
Basic.MainMenu.Help.CrashLogs.UploadLastLog="上传上一次错误报告(&L)"
Basic.MainMenu.Help.About="关于(&A)"
Basic.Settings.ProgramRestart="要使这些设置生效,必须重新启动该程序。"
Basic.Settings.ConfirmTitle="确认更改"
Basic.Settings.Confirm="你有未保存的更改。保存更改吗?"
Basic.Settings.General="通用"
Basic.Settings.General.Theme="主题"
Basic.Settings.General.Language="语言"
Basic.Settings.General.EnableAutoUpdates="启动时自动检查更新"
Basic.Settings.General.OpenStatsOnStartup="在启动时打开统计对话框"
Basic.Settings.General.WarnBeforeStartingStream="启动流时显示确认对话框"
Basic.Settings.General.WarnBeforeStoppingStream="停止流时显示确认对话框"
Basic.Settings.General.Projectors="投影窗口"
Basic.Settings.General.HideProjectorCursor="投影窗口中隐藏光标"
Basic.Settings.General.ProjectorAlwaysOnTop="使投影窗口置顶"
Basic.Settings.General.Snapping="源对齐吸附"
Basic.Settings.General.ScreenSnapping="吸附源到屏幕边缘"
Basic.Settings.General.CenterSnapping="吸附源到水平和垂直中心"
Basic.Settings.General.SourceSnapping="吸附源到其他的源"
Basic.Settings.General.SnapDistance="吸附敏感度"
Basic.Settings.General.RecordWhenStreaming="推流时自动录像"
Basic.Settings.General.KeepRecordingWhenStreamStops="推流停止后继续录像"
Basic.Settings.General.ReplayBufferWhileStreaming="推流时自动启动重播缓冲区"
Basic.Settings.General.KeepReplayBufferStreamStops="推流停止后保持重播缓冲区启用"
Basic.Settings.General.SysTray="系统托盘"
Basic.Settings.General.SysTrayWhenStarted="开始时最小化到系统托盘"
Basic.Settings.General.SystemTrayHideMinimize="总是最小化到系统托盘,而不是任务栏"
Basic.Settings.General.SaveProjectors="退出时保存投影窗口设置"
Basic.Settings.General.Preview="预览"
Basic.Settings.General.OverflowHidden="隐藏溢出"
Basic.Settings.General.OverflowAlwaysVisible="溢出始终可见"
Basic.Settings.General.OverflowSelectionHidden="即使源不可见,也会显示溢出"
Basic.Settings.General.SwitchOnDoubleClick="双击时切换到场景"
Basic.Settings.General.StudioPortraitLayout="启用纵向布局"
Basic.Settings.General.TogglePreviewProgramLabels="显示 预览/输出 标签"
Basic.Settings.General.Multiview="多视图"
Basic.Settings.General.Multiview.MouseSwitch="单击以切换场景"
Basic.Settings.General.Multiview.DrawSourceNames="显示场景名称"
Basic.Settings.General.Multiview.DrawSafeAreas="显示安全区域(EBU R 95)"
Basic.Settings.General.MultiviewLayout="多视图布局"
Basic.Settings.General.MultiviewLayout.Horizontal.Top="横向平铺,顶部(8 场景)"
Basic.Settings.General.MultiviewLayout.Horizontal.Bottom="横向平铺,底部(8 场景)"
Basic.Settings.General.MultiviewLayout.Vertical.Left="纵向平铺,左侧(8 场景)"
Basic.Settings.General.MultiviewLayout.Vertical.Right="纵向平铺,右侧(8 场景)"
Basic.Settings.General.MultiviewLayout.Horizontal.Extended.Top="横向平铺,顶部(24 场景)"
Basic.Settings.Stream="推流"
Basic.Settings.Stream.StreamType="推流类型"
Basic.Settings.Stream.Custom.UseAuthentication="使用身份验证"
Basic.Settings.Stream.Custom.Username="用户名"
Basic.Settings.Stream.Custom.Password="密码"
Basic.Settings.Stream.BandwidthTestMode="启用带宽测试模式"
Basic.Settings.Output="输出"
Basic.Settings.Output.Format="录像格式"
Basic.Settings.Output.Encoder="编码器"
Basic.Settings.Output.SelectDirectory="选择录像目录"
Basic.Settings.Output.SelectFile="选择录像文件"
Basic.Settings.Output.EnforceBitrate="强制执行流媒体服务比特率限制"
Basic.Settings.Output.Mode="输出模式"
Basic.Settings.Output.Mode.Simple="简单"
Basic.Settings.Output.Mode.Adv="高级"
Basic.Settings.Output.Mode.FFmpeg="FFmpeg 输出"
Basic.Settings.Output.UseReplayBuffer="启用回放缓存"
Basic.Settings.Output.ReplayBuffer.SecondsMax="最大回放时间(秒)"
Basic.Settings.Output.ReplayBuffer.MegabytesMax="最大内存(MB)"
Basic.Settings.Output.ReplayBuffer.Estimate="估计内存使用量:%1 MB"
Basic.Settings.Output.ReplayBuffer.EstimateUnknown="无法估计内存使用量。请设置最大内存限制。"
Basic.Settings.Output.ReplayBuffer.HotkeyMessage="(注意:一定要在快捷键部分为保存回放缓存设置快捷键)"
Basic.Settings.Output.ReplayBuffer.Prefix="回放缓存文件名前缀"
Basic.Settings.Output.ReplayBuffer.Suffix="后缀"
Basic.Settings.Output.Simple.SavePath="录像路径"
Basic.Settings.Output.Simple.RecordingQuality="录像质量"
Basic.Settings.Output.Simple.RecordingQuality.Stream="与串流画质相同"
Basic.Settings.Output.Simple.RecordingQuality.Small="高质量, 中等文件大小"
Basic.Settings.Output.Simple.RecordingQuality.HQ="近似无损的质量, 大文件大小"
Basic.Settings.Output.Simple.RecordingQuality.Lossless="无损的质量, 非常大的文件大小"
Basic.Settings.Output.Simple.Warn.VideoBitrate="警告: 视频比特率将设置为 %1, 这是当前的流媒体服务的上限值. 如果你确定你想要超过 %1, 启用高级的编码器选项并取消选中\"强制流媒体服务比特率限制\"."
Basic.Settings.Output.Simple.Warn.AudioBitrate="警告: 音频比特率将设置为 %1, 这是当前的流媒体服务的上限值. 如果你确定你想要超过 %1, 启用高级的编码器选项并取消选中\"强制流媒体服务比特率限制\"."
Basic.Settings.Output.Simple.Warn.Encoder="警告: 同时传输流和录像, 并使用软件编码器编码与流不同的质量, 将会需要额外的CPU使用."
Basic.Settings.Output.Simple.Warn.Lossless="警告:无损质量产生的文件大小非常大!无损质量在高分辨率和帧速率的情况下每分钟可使用超过 7GB 的磁盘空间。无损不适合长时间录像,除非你有很多可用的磁盘空间。"
Basic.Settings.Output.Simple.Warn.Lossless.Msg="你确定你想要使用无损质量?"
Basic.Settings.Output.Simple.Warn.Lossless.Title="无损质量警告!"
Basic.Settings.Output.Simple.Encoder.Software="软件(x264)"
Basic.Settings.Output.Simple.Encoder.Hardware.QSV="硬件(QSV)"
Basic.Settings.Output.Simple.Encoder.Hardware.AMD="硬件(AMD)"
Basic.Settings.Output.Simple.Encoder.Hardware.NVENC="硬件(NVENC)"
Basic.Settings.Output.Simple.Encoder.SoftwareLowCPU="软件(x264 低 CPU 使用率预设,将会增加文件大小)"
Basic.Settings.Output.VideoBitrate="视频比特率"
Basic.Settings.Output.AudioBitrate="音频比特率"
Basic.Settings.Output.Reconnect="自动重连"
Basic.Settings.Output.RetryDelay="重试间隔(秒)"
Basic.Settings.Output.MaxRetries="最大重试次数"
Basic.Settings.Output.Advanced="启用高级编码器设置"
Basic.Settings.Output.EncoderPreset="编码器预设"
Basic.Settings.Output.CustomEncoderSettings="自定义编码器设置"
Basic.Settings.Output.CustomMuxerSettings="自定义混流器设置"
Basic.Settings.Output.NoSpaceFileName="生成没有空格的文件名"
Basic.Settings.Output.Adv.Rescale="重新缩放输出"
Basic.Settings.Output.Adv.AudioTrack="音轨"
Basic.Settings.Output.Adv.Streaming="串流"
Basic.Settings.Output.Adv.ApplyServiceSettings="强制执行流媒体服务编码器设置"
Basic.Settings.Output.Adv.Audio.Track1="轨道 1"
Basic.Settings.Output.Adv.Audio.Track2="轨道 2"
Basic.Settings.Output.Adv.Audio.Track3="轨道 3"
Basic.Settings.Output.Adv.Audio.Track4="轨道 4"
Basic.Settings.Output.Adv.Audio.Track5="轨道 5"
Basic.Settings.Output.Adv.Audio.Track6="轨道 6"
Basic.Settings.Output.Adv.Recording="录像"
Basic.Settings.Output.Adv.Recording.Type="类型"
Basic.Settings.Output.Adv.Recording.Type.Standard="标准"
Basic.Settings.Output.Adv.Recording.Type.FFmpegOutput="自定义输出 (FFmpeg)"
Basic.Settings.Output.Adv.Recording.UseStreamEncoder="(使用串流编码器)"
Basic.Settings.Output.Adv.Recording.Filename="文件名格式"
Basic.Settings.Output.Adv.Recording.OverwriteIfExists="如果文件存在则覆盖"
Basic.Settings.Output.Adv.FFmpeg.Type="FFmpeg 输出类型"
Basic.Settings.Output.Adv.FFmpeg.Type.URL="输出到 URL"
Basic.Settings.Output.Adv.FFmpeg.Type.RecordToFile="输出到文件"
Basic.Settings.Output.Adv.FFmpeg.SaveFilter.Common="常见的录像格式"
Basic.Settings.Output.Adv.FFmpeg.SaveFilter.All="所有文件"
Basic.Settings.Output.Adv.FFmpeg.SavePathURL="文件路径或 URL"
Basic.Settings.Output.Adv.FFmpeg.Format="容器格式"
Basic.Settings.Output.Adv.FFmpeg.FormatAudio="音频"
Basic.Settings.Output.Adv.FFmpeg.FormatVideo="视频"
Basic.Settings.Output.Adv.FFmpeg.FormatDefault="默认格式"
Basic.Settings.Output.Adv.FFmpeg.FormatDesc="容器格式说明"
Basic.Settings.Output.Adv.FFmpeg.FormatDescDef="通过文件路径或 URL 推断音频/视频格式"
Basic.Settings.Output.Adv.FFmpeg.AVEncoderDefault="默认编码器"
Basic.Settings.Output.Adv.FFmpeg.AVEncoderDisable="禁用编码器"
Basic.Settings.Output.Adv.FFmpeg.VEncoder="视频编码器"
Basic.Settings.Output.Adv.FFmpeg.VEncoderSettings="视频编码器设置(如果有)"
Basic.Settings.Output.Adv.FFmpeg.AEncoder="音频编码器"
Basic.Settings.Output.Adv.FFmpeg.AEncoderSettings="音频编码器设置(如果有)"
Basic.Settings.Output.Adv.FFmpeg.MuxerSettings="混流器设置(如果有)"
Basic.Settings.Output.Adv.FFmpeg.GOPSize="关键帧间隔(帧)"
Basic.Settings.Output.Adv.FFmpeg.IgnoreCodecCompat="显示所有编码器(即使可能不兼容)"
FilenameFormatting.completer="%CCYY-%MM-%DD %hh-%mm-%ss\n%YY-%MM-%DD %hh-%mm-%ss\n%Y-%m-%d %H-%M-%S\n%y-%m-%d %H-%M-%S\n%a %Y-%m-%d %H-%M-%S\n%A %Y-%m-%d %H-%M-%S\n%Y-%b-%d %H-%M-%S\n%Y-%B-%d %H-%M-%S\n%Y-%m-%d %I-%M-%S-%p\n%Y-%m-%d %H-%M-%S-%z\n%Y-%m-%d %H-%M-%S-%Z"
FilenameFormatting.TT="%CCYY 年,4位\n%YY 年,后两位(00-99)\n%MM 月份(01-12)\n%DD 日,用0补全(01-31)\n%hh 24小时制小时(00-23)\n%mm 分钟(00-59)\n%ss 秒(00-61)\n%% 一个“%”符号\n%a 缩写工作日名称\n%A 完整工作日名称\n%b 缩写月份名称\n%B 完整月份名称\n%d 日,用0补全(01-31)\n%H 24小时制小时(00-23)\n%I 12小时制小时(01-12)\n%m 月份(01-12)\n%M 分钟(00-59)\n%p AM 或 PM\n%S 秒(00-61)\n%y 年,后两位(00-99)\n%Y 年\n%z 与UTC的时差(ISO 8601 格式)\n%Z 时区名称或缩写\n"
Basic.Settings.Video="视频"
Basic.Settings.Video.Adapter="视频适配器"
Basic.Settings.Video.BaseResolution="基础(画布)分辨率"
Basic.Settings.Video.ScaledResolution="输出 (缩放) 分辨率"
Basic.Settings.Video.DownscaleFilter="缩小方法"
Basic.Settings.Video.DisableAeroWindows="禁用 Aero (仅限 Windows)"
Basic.Settings.Video.FPS="FPS(每秒帧数)"
Basic.Settings.Video.FPSCommon="常用 FPS 值(帧率)"
Basic.Settings.Video.FPSInteger="整数 FPS 值(帧率)"
Basic.Settings.Video.FPSFraction="分数 FPS 值(帧率)"
Basic.Settings.Video.Numerator="分子:"
Basic.Settings.Video.Denominator="分母:"
Basic.Settings.Video.Renderer="渲染器:"
Basic.Settings.Video.InvalidResolution="无效的分辨率值。必须是 [宽]x[高](如 1920x1080)"
Basic.Settings.Video.CurrentlyActive="视频输出处于活动状态。请关闭任何输出以更改视频设置。"
Basic.Settings.Video.DisableAero="禁用 Aero"
Basic.Settings.Video.DownscaleFilter.Bilinear="双直线法(最快, 但如果缩放会模糊)"
Basic.Settings.Video.DownscaleFilter.Bicubic="两次立方(削尖缩放, 16 个样本)"
Basic.Settings.Video.DownscaleFilter.Lanczos="Lanczos(削尖缩放, 32个样本)"
Basic.Settings.Audio="音频"
Basic.Settings.Audio.SampleRate="采样率"
Basic.Settings.Audio.Channels="声道"
Basic.Settings.Audio.Meters="电平表"
Basic.Settings.Audio.MeterDecayRate="衰减速率"
Basic.Settings.Audio.MeterDecayRate.Fast="快速"
Basic.Settings.Audio.MeterDecayRate.Medium="中速(峰值电平表I型)"
Basic.Settings.Audio.MeterDecayRate.Slow="慢速(峰值电平表II型)"
Basic.Settings.Audio.PeakMeterType="峰值计类型"
Basic.Settings.Audio.PeakMeterType.SamplePeak="采样峰值"
Basic.Settings.Audio.PeakMeterType.TruePeak="真峰值 (更高的的 CPU 使用率)"
Basic.Settings.Audio.MultiChannelWarning.Enabled="警告: 已启用环绕声音频。"
Basic.Settings.Audio.MultichannelWarning="如果是串流,请检查你的串流服务是否支持环绕立体声的接收与播放。Twitch、Facebook 360 Live、Mixer RTMP、Smashcast 皆完全支持环绕立体声。虽然 Facebook Live 和 YouTube Live 都支持对环绕立体声的接收,但是 Facebook Live 将把声音混音成立体声,而 YouTube Live 则只播放两个声道。\n\n虽然无法保证 VST 插件对其的支持,但 OBS 的音频滤镜与环绕立体声兼容。"
Basic.Settings.Audio.MultichannelWarning.Title="是否启用环绕立体声?"
Basic.Settings.Audio.MultichannelWarning.Confirm="确实要启用环绕立体声吗?"
Basic.Settings.Audio.Devices="设备"
Basic.Settings.Audio.DesktopDevice="桌面音频"
Basic.Settings.Audio.DesktopDevice2="桌面音频 2"
Basic.Settings.Audio.AuxDevice="麦克风/辅助音频"
Basic.Settings.Audio.AuxDevice2="麦克风/辅助音频 2"
Basic.Settings.Audio.AuxDevice3="麦克风/辅助音频 3"
Basic.Settings.Audio.AuxDevice4="麦克风/辅助音频 4"
Basic.Settings.Audio.EnablePushToMute="启用按住静音"
Basic.Settings.Audio.PushToMuteDelay="按住静音延迟"
Basic.Settings.Audio.EnablePushToTalk="启动按住讲话"
Basic.Settings.Audio.PushToTalkDelay="按住讲话延时"
Basic.Settings.Audio.UnknownAudioDevice="[设备未连接或不可用]"
Basic.Settings.Audio.Disabled="已禁用"
Basic.Settings.Advanced="高级"
Basic.Settings.Advanced.General.ProcessPriority="进程优先级"
Basic.Settings.Advanced.General.ProcessPriority.High="高"
Basic.Settings.Advanced.General.ProcessPriority.AboveNormal="高于正常"
Basic.Settings.Advanced.General.ProcessPriority.Normal="常规"
Basic.Settings.Advanced.General.ProcessPriority.BelowNormal="低于正常"
Basic.Settings.Advanced.General.ProcessPriority.Idle="空闲"
Basic.Settings.Advanced.FormatWarning="警告:NV12 之外的色彩格式主要用于录像,并不推荐在串流时使用。因为串流时需要进行色彩格式转换,可能会导致 CPU 使用率增加。"
Basic.Settings.Advanced.Audio.BufferingTime="音频缓冲时间"
Basic.Settings.Advanced.Video.ColorFormat="颜色格式"
Basic.Settings.Advanced.Video.ColorSpace="色彩空间"
Basic.Settings.Advanced.Video.ColorRange="色彩范围"
Basic.Settings.Advanced.Video.ColorRange.Partial="局部"
Basic.Settings.Advanced.Video.ColorRange.Full="全部"
Basic.Settings.Advanced.Audio.MonitoringDevice="监听设备"
Basic.Settings.Advanced.Audio.MonitoringDevice.Default="默认"
Basic.Settings.Advanced.Audio.DisableAudioDucking="禁用 Windows 音频闪避(检测到通信活动时降低其他声音的音量)"
Basic.Settings.Advanced.StreamDelay="串流延迟"
Basic.Settings.Advanced.StreamDelay.Duration="延迟时间(秒)"
Basic.Settings.Advanced.StreamDelay.Preserve="重新连接时保持截止点 (增加延迟)"
Basic.Settings.Advanced.StreamDelay.MemoryUsage="估计内存使用量:%1 MB"
Basic.Settings.Advanced.Network="网络"
Basic.Settings.Advanced.Network.BindToIP="绑定到 IP"
Basic.Settings.Advanced.Network.EnableNewSocketLoop="启用新的网络代码"
Basic.Settings.Advanced.Network.EnableLowLatencyMode="低延迟模式"
Basic.Settings.Advanced.Hotkeys.DisableHotkeysInFocus="当主窗口获得焦点时禁用热键"
Basic.Settings.Advanced.AutoRemux="自动封装至 MP4 格式"
Basic.Settings.Advanced.AutoRemux.MP4="(录制为 mkv 格式)"
Basic.AdvAudio="高级音频属性"
Basic.AdvAudio.Name="名称"
Basic.AdvAudio.Volume="音量"
Basic.AdvAudio.Mono="混缩为单声道"
Basic.AdvAudio.Balance="平衡"
Basic.AdvAudio.SyncOffset="同步偏移 (毫秒)"
Basic.AdvAudio.Monitoring="音频监听"
Basic.AdvAudio.Monitoring.None="关闭监听"
Basic.AdvAudio.Monitoring.MonitorOnly="仅监听(输出静音)"
Basic.AdvAudio.Monitoring.Both="监听并输出"
Basic.AdvAudio.AudioTracks="轨道"
Basic.Settings.Hotkeys="热键"
Basic.Settings.Hotkeys.Pair="当按键组合与“%1”相同时,作为切换开关使用"
Basic.Settings.Hotkeys.Filter="筛选"
Basic.Hotkeys.SelectScene="切换到场景"
Basic.SystemTray.Show="显示"
Basic.SystemTray.Hide="隐藏"
Basic.SystemTray.Message.Reconnecting="已断开连接。 正在重新连接…"
Hotkeys.Insert="Insert"
Hotkeys.Delete="Delete"
Hotkeys.Home="Home"
Hotkeys.End="End"
Hotkeys.PageUp="Page Up"
Hotkeys.PageDown="Page Down"
Hotkeys.NumLock="Num Lock"
Hotkeys.ScrollLock="Scroll Lock"
Hotkeys.CapsLock="Caps Lock"
Hotkeys.Backspace="Backspace"
Hotkeys.Tab="Tab"
Hotkeys.Print="Print"
Hotkeys.Pause="Pause"
Hotkeys.Left="左"
Hotkeys.Right="右"
Hotkeys.Up="上"
Hotkeys.Down="下"
Hotkeys.Windows="Windows"
Hotkeys.Super="Super"
Hotkeys.Menu="Menu"
Hotkeys.Space="空格"
Hotkeys.NumpadNum="小键盘 %1"
Hotkeys.NumpadMultiply="小键盘 乘"
Hotkeys.NumpadDivide="小键盘 除"
Hotkeys.NumpadAdd="小键盘 加"
Hotkeys.NumpadSubtract="小键盘 减"
Hotkeys.NumpadDecimal="小键盘 点"
Hotkeys.AppleKeypadNum="%1 (键盘)"
Hotkeys.AppleKeypadMultiply="* (键盘)"
Hotkeys.AppleKeypadDivide="/ (键盘)"
Hotkeys.AppleKeypadAdd="+ (键盘)"
Hotkeys.AppleKeypadSubtract="- (键盘)"
Hotkeys.AppleKeypadDecimal=".(键盘)"
Hotkeys.AppleKeypadEqual="= (键盘)"
Hotkeys.MouseButton="鼠标 %1"
Hotkeys.Escape="Esc"
Mute="静音"
Unmute="取消静音"
Push-to-mute="按住静音"
Push-to-talk="按住讲话"
SceneItemShow="显示“%1”"
SceneItemHide="隐藏“%1”"
OutputWarnings.NoTracksSelected="您必须选择至少一个轨道"
OutputWarnings.MultiTrackRecording="警告: 某些格式 (如 FLV) 不支持每个录像多个轨道"
OutputWarnings.MP4Recording="警告:如果文件无法完成(例如,由于蓝屏BSOD,掉电等),保存到 MP4/MOV 的记录将无法恢复。如果要录制多个音轨,请考虑使用 MKV 录制,并在完成后将录像重新封装为 MP4/MOV(文件→录像转封装)"
FinalScene.Title="删除场景"
FinalScene.Text="至少要有一个场景."
NoSources.Title="无来源"
NoSources.Text="看起来您未添加任何视频源,所以我们将只会输出黑色画面。确实要这样做吗?"
NoSources.Text.AddSource="您可以通过单击主窗口中“来源”框下的“+”图标以添加来源。"
NoSources.Label="您还没有添加任何源。\n点击下面的 + 按钮,\n或者右击此处添加一个。"
ChangeBG="设置颜色"
CustomColor="自定义颜色"
BrowserSource.EnableHardwareAcceleration="启用浏览器源硬件加速"
About="关于"
About.Info="OBS Studio是一个自由、开源的视频录制与直播软件。"
About.Donate="做出贡献"
About.GetInvolved="参与贡献"
About.Authors="作者"
About.License="许可"
About.Contribute="支持 OBS 项目"
ResizeOutputSizeOfSource="调整输出大小(到源大小)"
ResizeOutputSizeOfSource.Text="基准与输出分辨率将调整为当前源大小。"
ResizeOutputSizeOfSource.Continue="您是否想要继续?"
PreviewTransition="预览转场"