/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "../util/threading.h" #include "../util/darray.h" #include "graphics.h" #include "matrix3.h" #include "matrix4.h" struct gs_exports { const char *(*device_get_name)(void); int (*device_get_type)(void); bool (*device_enum_adapters)(bool (*callback)(void *, const char *, uint32_t), void *); const char *(*device_preprocessor_name)(void); int (*device_create)(gs_device_t **device, uint32_t adapter); void (*device_destroy)(gs_device_t *device); void (*device_enter_context)(gs_device_t *device); void (*device_leave_context)(gs_device_t *device); void *(*device_get_device_obj)(gs_device_t *device); gs_swapchain_t *(*device_swapchain_create)( gs_device_t *device, const struct gs_init_data *data); void (*device_resize)(gs_device_t *device, uint32_t x, uint32_t y); void (*device_get_size)(const gs_device_t *device, uint32_t *x, uint32_t *y); uint32_t (*device_get_width)(const gs_device_t *device); uint32_t (*device_get_height)(const gs_device_t *device); gs_texture_t *(*device_texture_create)( gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags); gs_texture_t *(*device_cubetexture_create)( gs_device_t *device, uint32_t size, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags); gs_texture_t *(*device_voltexture_create)( gs_device_t *device, uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format, uint32_t levels, const uint8_t *const *data, uint32_t flags); gs_zstencil_t *(*device_zstencil_create)( gs_device_t *device, uint32_t width, uint32_t height, enum gs_zstencil_format format); gs_stagesurf_t *(*device_stagesurface_create)( gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format); gs_samplerstate_t *(*device_samplerstate_create)( gs_device_t *device, const struct gs_sampler_info *info); gs_shader_t *(*device_vertexshader_create)(gs_device_t *device, const char *shader, const char *file, char **error_string); gs_shader_t *(*device_pixelshader_create)(gs_device_t *device, const char *shader, const char *file, char **error_string); gs_vertbuffer_t *(*device_vertexbuffer_create)(gs_device_t *device, struct gs_vb_data *data, uint32_t flags); gs_indexbuffer_t *(*device_indexbuffer_create)(gs_device_t *device, enum gs_index_type type, void *indices, size_t num, uint32_t flags); gs_timer_t *(*device_timer_create)(gs_device_t *device); gs_timer_range_t *(*device_timer_range_create)(gs_device_t *device); enum gs_texture_type (*device_get_texture_type)( const gs_texture_t *texture); void (*device_load_vertexbuffer)(gs_device_t *device, gs_vertbuffer_t *vertbuffer); void (*device_load_indexbuffer)(gs_device_t *device, gs_indexbuffer_t *indexbuffer); void (*device_load_texture)(gs_device_t *device, gs_texture_t *tex, int unit); void (*device_load_samplerstate)(gs_device_t *device, gs_samplerstate_t *samplerstate, int unit); void (*device_load_vertexshader)(gs_device_t *device, gs_shader_t *vertshader); void (*device_load_pixelshader)(gs_device_t *device, gs_shader_t *pixelshader); void (*device_load_default_samplerstate)(gs_device_t *device, bool b_3d, int unit); gs_shader_t *(*device_get_vertex_shader)(const gs_device_t *device); gs_shader_t *(*device_get_pixel_shader)(const gs_device_t *device); gs_texture_t *(*device_get_render_target)(const gs_device_t *device); gs_zstencil_t *(*device_get_zstencil_target)(const gs_device_t *device); void (*device_set_render_target)(gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil); void (*device_set_cube_render_target)(gs_device_t *device, gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil); void (*device_copy_texture)(gs_device_t *device, gs_texture_t *dst, gs_texture_t *src); void (*device_copy_texture_region)(gs_device_t *device, gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h); void (*device_stage_texture)(gs_device_t *device, gs_stagesurf_t *dst, gs_texture_t *src); void (*device_begin_frame)(gs_device_t *device); void (*device_begin_scene)(gs_device_t *device); void (*device_draw)(gs_device_t *device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts); void (*device_end_scene)(gs_device_t *device); void (*device_load_swapchain)(gs_device_t *device, gs_swapchain_t *swaphchain); void (*device_clear)(gs_device_t *device, uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil); void (*device_present)(gs_device_t *device); void (*device_flush)(gs_device_t *device); void (*device_set_cull_mode)(gs_device_t *device, enum gs_cull_mode mode); enum gs_cull_mode (*device_get_cull_mode)(const gs_device_t *device); void (*device_enable_blending)(gs_device_t *device, bool enable); void (*device_enable_depth_test)(gs_device_t *device, bool enable); void (*device_enable_stencil_test)(gs_device_t *device, bool enable); void (*device_enable_stencil_write)(gs_device_t *device, bool enable); void (*device_enable_color)(gs_device_t *device, bool red, bool green, bool blue, bool alpha); void (*device_blend_function)(gs_device_t *device, enum gs_blend_type src, enum gs_blend_type dest); void (*device_blend_function_separate)(gs_device_t *device, enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a, enum gs_blend_type dest_a); void (*device_depth_function)(gs_device_t *device, enum gs_depth_test test); void (*device_stencil_function)(gs_device_t *device, enum gs_stencil_side side, enum gs_depth_test test); void (*device_stencil_op)(gs_device_t *device, enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass); void (*device_set_viewport)(gs_device_t *device, int x, int y, int width, int height); void (*device_get_viewport)(const gs_device_t *device, struct gs_rect *rect); void (*device_set_scissor_rect)(gs_device_t *device, const struct gs_rect *rect); void (*device_ortho)(gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar); void (*device_frustum)(gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar); void (*device_projection_push)(gs_device_t *device); void (*device_projection_pop)(gs_device_t *device); void (*gs_swapchain_destroy)(gs_swapchain_t *swapchain); void (*gs_texture_destroy)(gs_texture_t *tex); uint32_t (*gs_texture_get_width)(const gs_texture_t *tex); uint32_t (*gs_texture_get_height)(const gs_texture_t *tex); enum gs_color_format (*gs_texture_get_color_format)( const gs_texture_t *tex); bool (*gs_texture_map)(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize); void (*gs_texture_unmap)(gs_texture_t *tex); bool (*gs_texture_is_rect)(const gs_texture_t *tex); void *(*gs_texture_get_obj)(const gs_texture_t *tex); void (*gs_cubetexture_destroy)(gs_texture_t *cubetex); uint32_t (*gs_cubetexture_get_size)(const gs_texture_t *cubetex); enum gs_color_format (*gs_cubetexture_get_color_format)( const gs_texture_t *cubetex); void (*gs_voltexture_destroy)(gs_texture_t *voltex); uint32_t (*gs_voltexture_get_width)(const gs_texture_t *voltex); uint32_t (*gs_voltexture_get_height)(const gs_texture_t *voltex); uint32_t (*gs_voltexture_get_depth)(const gs_texture_t *voltex); enum gs_color_format (*gs_voltexture_get_color_format)( const gs_texture_t *voltex); void (*gs_stagesurface_destroy)(gs_stagesurf_t *stagesurf); uint32_t (*gs_stagesurface_get_width)(const gs_stagesurf_t *stagesurf); uint32_t (*gs_stagesurface_get_height)(const gs_stagesurf_t *stagesurf); enum gs_color_format (*gs_stagesurface_get_color_format)( const gs_stagesurf_t *stagesurf); bool (*gs_stagesurface_map)(gs_stagesurf_t *stagesurf, uint8_t **data, uint32_t *linesize); void (*gs_stagesurface_unmap)(gs_stagesurf_t *stagesurf); void (*gs_zstencil_destroy)(gs_zstencil_t *zstencil); void (*gs_samplerstate_destroy)(gs_samplerstate_t *samplerstate); void (*gs_vertexbuffer_destroy)(gs_vertbuffer_t *vertbuffer); void (*gs_vertexbuffer_flush)(gs_vertbuffer_t *vertbuffer); void (*gs_vertexbuffer_flush_direct)(gs_vertbuffer_t *vertbuffer, const struct gs_vb_data *data); struct gs_vb_data *(*gs_vertexbuffer_get_data)( const gs_vertbuffer_t *vertbuffer); void (*gs_indexbuffer_destroy)(gs_indexbuffer_t *indexbuffer); void (*gs_indexbuffer_flush)(gs_indexbuffer_t *indexbuffer); void (*gs_indexbuffer_flush_direct)(gs_indexbuffer_t *indexbuffer, const void *data); void *(*gs_indexbuffer_get_data)(const gs_indexbuffer_t *indexbuffer); size_t (*gs_indexbuffer_get_num_indices)( const gs_indexbuffer_t *indexbuffer); enum gs_index_type (*gs_indexbuffer_get_type)( const gs_indexbuffer_t *indexbuffer); void (*gs_timer_destroy)(gs_timer_t *timer); void (*gs_timer_begin)(gs_timer_t *timer); void (*gs_timer_end)(gs_timer_t *timer); bool (*gs_timer_get_data)(gs_timer_t *timer, uint64_t *ticks); void (*gs_timer_range_destroy)(gs_timer_range_t *range); bool (*gs_timer_range_begin)(gs_timer_range_t *range); bool (*gs_timer_range_end)(gs_timer_range_t *range); bool (*gs_timer_range_get_data)(gs_timer_range_t *range, bool *disjoint, uint64_t *frequency); void (*gs_shader_destroy)(gs_shader_t *shader); int (*gs_shader_get_num_params)(const gs_shader_t *shader); gs_sparam_t *(*gs_shader_get_param_by_idx)(gs_shader_t *shader, uint32_t param); gs_sparam_t *(*gs_shader_get_param_by_name)(gs_shader_t *shader, const char *name); gs_sparam_t *(*gs_shader_get_viewproj_matrix)(const gs_shader_t *shader); gs_sparam_t *(*gs_shader_get_world_matrix)(const gs_shader_t *shader); void (*gs_shader_get_param_info)(const gs_sparam_t *param, struct gs_shader_param_info *info); void (*gs_shader_set_bool)(gs_sparam_t *param, bool val); void (*gs_shader_set_float)(gs_sparam_t *param, float val); void (*gs_shader_set_int)(gs_sparam_t *param, int val); void (*gs_shader_set_matrix3)(gs_sparam_t *param, const struct matrix3 *val); void (*gs_shader_set_matrix4)(gs_sparam_t *param, const struct matrix4 *val); void (*gs_shader_set_vec2)(gs_sparam_t *param, const struct vec2 *val); void (*gs_shader_set_vec3)(gs_sparam_t *param, const struct vec3 *val); void (*gs_shader_set_vec4)(gs_sparam_t *param, const struct vec4 *val); void (*gs_shader_set_texture)(gs_sparam_t *param, gs_texture_t *val); void (*gs_shader_set_val)(gs_sparam_t *param, const void *val, size_t size); void (*gs_shader_set_default)(gs_sparam_t *param); void (*gs_shader_set_next_sampler)(gs_sparam_t *param, gs_samplerstate_t *sampler); bool (*device_nv12_available)(gs_device_t *device); void (*device_debug_marker_begin)(gs_device_t *device, const char *markername, const float color[4]); void (*device_debug_marker_end)(gs_device_t *device); #ifdef __APPLE__ /* OSX/Cocoa specific functions */ gs_texture_t *(*device_texture_create_from_iosurface)(gs_device_t *dev, void *iosurf); bool (*gs_texture_rebind_iosurface)(gs_texture_t *texture, void *iosurf); #elif _WIN32 bool (*device_gdi_texture_available)(void); bool (*device_shared_texture_available)(void); bool (*device_get_duplicator_monitor_info)( gs_device_t *device, int monitor_idx, struct gs_monitor_info *monitor_info); gs_duplicator_t *(*device_duplicator_create)(gs_device_t *device, int monitor_idx); void (*gs_duplicator_destroy)(gs_duplicator_t *duplicator); bool (*gs_duplicator_update_frame)(gs_duplicator_t *duplicator); gs_texture_t *(*gs_duplicator_get_texture)(gs_duplicator_t *duplicator); gs_texture_t *(*device_texture_create_gdi)(gs_device_t *device, uint32_t width, uint32_t height); void *(*gs_texture_get_dc)(gs_texture_t *gdi_tex); void (*gs_texture_release_dc)(gs_texture_t *gdi_tex); gs_texture_t *(*device_texture_open_shared)(gs_device_t *device, uint32_t handle); uint32_t (*device_texture_get_shared_handle)(gs_texture_t *tex); int (*device_texture_acquire_sync)(gs_texture_t *tex, uint64_t key, uint32_t ms); int (*device_texture_release_sync)(gs_texture_t *tex, uint64_t key); bool (*device_texture_create_nv12)(gs_device_t *device, gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height, uint32_t flags); gs_stagesurf_t *(*device_stagesurface_create_nv12)(gs_device_t *device, uint32_t width, uint32_t height); void (*device_register_loss_callbacks)( gs_device_t *device, const struct gs_device_loss *callbacks); void (*device_unregister_loss_callbacks)(gs_device_t *device, void *data); #endif }; struct blend_state { bool enabled; enum gs_blend_type src_c; enum gs_blend_type dest_c; enum gs_blend_type src_a; enum gs_blend_type dest_a; }; struct graphics_subsystem { void *module; gs_device_t *device; struct gs_exports exports; DARRAY(struct gs_rect) viewport_stack; DARRAY(struct matrix4) matrix_stack; size_t cur_matrix; struct matrix4 projection; struct gs_effect *cur_effect; gs_vertbuffer_t *sprite_buffer; bool using_immediate; struct gs_vb_data *vbd; gs_vertbuffer_t *immediate_vertbuffer; DARRAY(struct vec3) verts; DARRAY(struct vec3) norms; DARRAY(uint32_t) colors; DARRAY(struct vec2) texverts[16]; pthread_mutex_t effect_mutex; struct gs_effect *first_effect; pthread_mutex_t mutex; volatile long ref; struct blend_state cur_blend_state; DARRAY(struct blend_state) blend_state_stack; };