project(libobs-d3d11) include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs") add_definitions(-DLIBOBS_EXPORTS) if(NOT DEFINED GPU_PRIORITY_VAL OR "${GPU_PRIORITY_VAL}" STREQUAL "" OR "${GPU_PRIORITY_VAL}" STREQUAL "0") set(USE_GPU_PRIORITY FALSE) set(GPU_PRIORITY_VAL "0") else() set(USE_GPU_PRIORITY TRUE) endif() configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/d3d11-config.h.in" "${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h") include_directories(${CMAKE_CURRENT_BINARY_DIR}) set(libobs-d3d11_SOURCES d3d11-indexbuffer.cpp d3d11-samplerstate.cpp d3d11-shader.cpp d3d11-shaderprocessor.cpp d3d11-stagesurf.cpp d3d11-subsystem.cpp d3d11-texture2d.cpp d3d11-texture3d.cpp d3d11-vertexbuffer.cpp d3d11-duplicator.cpp d3d11-rebuild.cpp d3d11-zstencilbuffer.cpp) set(libobs-d3d11_HEADERS ${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h intel-nv12-support.hpp d3d11-shaderprocessor.hpp d3d11-subsystem.hpp) add_library(libobs-d3d11 MODULE ${libobs-d3d11_SOURCES} ${libobs-d3d11_HEADERS}) set_target_properties(libobs-d3d11 PROPERTIES OUTPUT_NAME libobs-d3d11 PREFIX "") target_link_libraries(libobs-d3d11 libobs d3d9 d3d11 dxgi) install_obs_core(libobs-d3d11)