/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "gl-subsystem.h" static inline bool upload_texture_cube(struct gs_texture_cube *tex, const uint8_t **data) { uint32_t row_size = tex->size * gs_get_format_bpp(tex->base.format); uint32_t tex_size = tex->size * row_size / 8; uint32_t num_levels = tex->base.levels; bool compressed = gs_is_compressed_format(tex->base.format); GLenum gl_type = get_gl_format_type(tex->base.format); bool success = true; uint32_t i; if (!num_levels) num_levels = gs_get_total_levels(tex->size, tex->size); for (i = 0; i < 6; i++) { GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; if (!gl_bind_texture(target, tex->base.texture)) success = false; if (!gl_init_face(target, gl_type, num_levels, tex->base.gl_format, tex->base.gl_internal_format, compressed, tex->size, tex->size, tex_size, &data)) success = false; if (!gl_bind_texture(target, 0)) success = false; if (data) data++; } glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, num_levels); if (!gl_success("glTexParameteri")) success = false; return success; } gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags) { struct gs_texture_cube *tex = bzalloc(sizeof(struct gs_texture_cube)); tex->base.device = device; tex->base.type = GS_TEXTURE_CUBE; tex->base.format = color_format; tex->base.levels = levels; tex->base.gl_format = convert_gs_format(color_format); tex->base.gl_internal_format = convert_gs_internal_format(color_format); tex->base.gl_target = GL_TEXTURE_CUBE_MAP; tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0; tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0; tex->size = size; if (!gl_gen_textures(1, &tex->base.texture)) goto fail; if (!upload_texture_cube(tex, data)) goto fail; return (gs_texture_t*)tex; fail: gs_cubetexture_destroy((gs_texture_t*)tex); blog(LOG_ERROR, "device_cubetexture_create (GL) failed"); return NULL; } void gs_cubetexture_destroy(gs_texture_t *tex) { if (!tex) return; if (tex->texture) gl_delete_textures(1, &tex->texture); if (tex->fbo) fbo_info_destroy(tex->fbo); bfree(tex); } static inline bool is_texture_cube(const gs_texture_t *tex, const char *func) { bool is_texcube = tex->type == GS_TEXTURE_CUBE; if (!is_texcube) blog(LOG_ERROR, "%s (GL) failed: Not a cubemap texture", func); return is_texcube; } uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex) { const struct gs_texture_cube *cube = (const struct gs_texture_cube*)cubetex; if (!is_texture_cube(cubetex, "gs_cubetexture_get_size")) return 0; return cube->size; } enum gs_color_format gs_cubetexture_get_color_format( const gs_texture_t *cubetex) { return cubetex->format; }