project(glad) find_package(OpenGL) if(NOT WIN32 AND NOT APPLE) find_package(X11) endif() set(glad_SOURCES src/glad.c include/glad/glad.h) if(WIN32) set(MODULE_DESCRIPTION "Glad OpenGL Loading Library") configure_file(${CMAKE_SOURCE_DIR}/cmake/winrc/obs-module.rc.in obsglad.rc) set(glad_PLATFORM_SOURCES src/glad_wgl.c include/glad/glad_wgl.h obsglad.rc) elseif(NOT APPLE) set(glad_PLATFORM_SOURCES src/glad_glx.c include/glad/glad_glx.h) endif() set(glad_include_dirs PRIVATE ${OPENGL_INCLUDE_DIR}) if (UNIX AND NOT APPLE) list (APPEND glad_include_dirs PRIVATE ${X11_X11_INCLUDE_PATH}) endif() add_library(glad SHARED ${glad_SOURCES} ${glad_PLATFORM_SOURCES}) set_target_properties(glad PROPERTIES FOLDER "deps" OUTPUT_NAME obsglad VERSION "0" SOVERSION "0" POSITION_INDEPENDENT_CODE ON) target_include_directories(glad PUBLIC include ${glad_include_dirs}) target_compile_definitions(glad PRIVATE GLAD_GLAPI_EXPORT_BUILD) if(NOT MSVC) target_compile_options(glad PRIVATE -DPIC -fvisibility=hidden) endif() if(NOT WIN32 AND NOT APPLE) set(glad_PLATFORM_DEPS ${X11_X11_LIB}) # only link to libdl on linux if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") set(glad_PLATFORM_DEPS ${glad_PLATFORM_DEPS} -ldl) endif() endif() target_link_libraries(glad ${glad_PLATFORM_DEPS} ${OPENGL_gl_LIBRARY}) install_obs_core(glad)