/****************************************************************************** Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ #pragma once #include <graphics/shader-parser.h> struct ShaderParser : shader_parser { inline ShaderParser() {shader_parser_init(this);} inline ~ShaderParser() {shader_parser_free(this);} }; struct ShaderProcessor { gs_device_t *device; ShaderParser parser; void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs); void BuildParams(vector<gs_shader_param> ¶ms); void BuildSamplers(vector<ShaderSampler> &samplers); void BuildString(string &outputString); void Process(const char *shader_string, const char *file); inline ShaderProcessor(gs_device_t *device) : device(device) { } };