/****************************************************************************** Copyright (C) 2013 by Ruwen Hahn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "gl-subsystem.h" #include #import #import //#include "util/darray.h" struct gl_windowinfo { NSView *view; NSOpenGLContext *context; gs_texture_t *texture; GLuint fbo; }; struct gl_platform { NSOpenGLContext *context; }; static NSOpenGLContext *gl_context_create(NSOpenGLContext *share) { unsigned attrib_count = 0; #define ADD_ATTR(x) \ { \ attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \ } #define ADD_ATTR2(x, y) \ { \ ADD_ATTR(x); \ ADD_ATTR(y); \ } NSOpenGLPixelFormatAttribute attributes[40]; ADD_ATTR(NSOpenGLPFADoubleBuffer); ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); ADD_ATTR(0); #undef ADD_ATTR2 #undef ADD_ATTR NSOpenGLPixelFormat *pf; pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; if (!pf) { blog(LOG_ERROR, "Failed to create pixel format"); return NULL; } NSOpenGLContext *context; context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:share]; [pf release]; if (!context) { blog(LOG_ERROR, "Failed to create context"); return NULL; } [context clearDrawable]; return context; } struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter) { UNUSED_PARAMETER(device); UNUSED_PARAMETER(adapter); NSOpenGLContext *context = gl_context_create(nil); if (!context) { blog(LOG_ERROR, "gl_context_create failed"); return NULL; } [context makeCurrentContext]; GLint interval = 0; [context setValues:&interval forParameter:NSOpenGLCPSwapInterval]; const bool success = gladLoadGL() != 0; if (!success) { blog(LOG_ERROR, "gladLoadGL failed"); [context release]; return NULL; } struct gl_platform *plat = bzalloc(sizeof(struct gl_platform)); plat->context = context; return plat; } void gl_platform_destroy(struct gl_platform *platform) { if (!platform) return; [platform->context release]; platform->context = nil; bfree(platform); } bool gl_platform_init_swapchain(struct gs_swap_chain *swap) { NSOpenGLContext *parent = swap->device->plat->context; NSOpenGLContext *context = gl_context_create(parent); bool success = context != nil; if (success) { CGLContextObj parent_obj = [parent CGLContextObj]; CGLLockContext(parent_obj); [parent makeCurrentContext]; struct gs_init_data *init_data = &swap->info; swap->wi->texture = device_texture_create( swap->device, init_data->cx, init_data->cy, init_data->format, 1, NULL, GS_RENDER_TARGET); glFlush(); [NSOpenGLContext clearCurrentContext]; CGLContextObj context_obj = [context CGLContextObj]; CGLLockContext(context_obj); [context makeCurrentContext]; [context setView:swap->wi->view]; GLint interval = 0; [context setValues:&interval forParameter:NSOpenGLCPSwapInterval]; gl_gen_framebuffers(1, &swap->wi->fbo); gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, swap->wi->texture->texture, 0); gl_success("glFrameBufferTexture2D"); glFlush(); [NSOpenGLContext clearCurrentContext]; CGLUnlockContext(context_obj); CGLUnlockContext(parent_obj); swap->wi->context = context; } return success; } void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap) { NSOpenGLContext *parent = swap->device->plat->context; CGLContextObj parent_obj = [parent CGLContextObj]; CGLLockContext(parent_obj); NSOpenGLContext *context = swap->wi->context; CGLContextObj context_obj = [context CGLContextObj]; CGLLockContext(context_obj); [context makeCurrentContext]; gl_delete_framebuffers(1, &swap->wi->fbo); glFlush(); [NSOpenGLContext clearCurrentContext]; CGLUnlockContext(context_obj); [parent makeCurrentContext]; gs_texture_destroy(swap->wi->texture); glFlush(); [NSOpenGLContext clearCurrentContext]; swap->wi->context = nil; CGLUnlockContext(parent_obj); } struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info) { if (!info) return NULL; if (!info->window.view) return NULL; struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo)); wi->view = info->window.view; [info->window.view setWantsBestResolutionOpenGLSurface:YES]; return wi; } void gl_windowinfo_destroy(struct gl_windowinfo *wi) { if (!wi) return; wi->view = nil; bfree(wi); } void gl_update(gs_device_t *device) { gs_swapchain_t *swap = device->cur_swap; NSOpenGLContext *parent = device->plat->context; NSOpenGLContext *context = swap->wi->context; dispatch_async(dispatch_get_main_queue(), ^() { CGLContextObj parent_obj = [parent CGLContextObj]; CGLLockContext(parent_obj); CGLContextObj context_obj = [context CGLContextObj]; CGLLockContext(context_obj); [context makeCurrentContext]; [context update]; struct gs_init_data *info = &swap->info; gs_texture_t *previous = swap->wi->texture; swap->wi->texture = device_texture_create(device, info->cx, info->cy, info->format, 1, NULL, GS_RENDER_TARGET); gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, swap->wi->texture->texture, 0); gl_success("glFrameBufferTexture2D"); gs_texture_destroy(previous); glFlush(); [NSOpenGLContext clearCurrentContext]; CGLUnlockContext(context_obj); CGLUnlockContext(parent_obj); }); } void gl_clear_context(gs_device_t *device) { UNUSED_PARAMETER(device); [NSOpenGLContext clearCurrentContext]; } void device_enter_context(gs_device_t *device) { CGLLockContext([device->plat->context CGLContextObj]); [device->plat->context makeCurrentContext]; } void device_leave_context(gs_device_t *device) { glFlush(); [NSOpenGLContext clearCurrentContext]; device->cur_render_target = NULL; device->cur_zstencil_buffer = NULL; device->cur_swap = NULL; device->cur_fbo = NULL; CGLUnlockContext([device->plat->context CGLContextObj]); } void *device_get_device_obj(gs_device_t *device) { return device->plat->context; } void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap) { if (device->cur_swap == swap) return; device->cur_swap = swap; if (swap) { device_set_render_target(device, swap->wi->texture, NULL); } } void device_present(gs_device_t *device) { glFlush(); [NSOpenGLContext clearCurrentContext]; CGLUnlockContext([device->plat->context CGLContextObj]); CGLLockContext([device->cur_swap->wi->context CGLContextObj]); [device->cur_swap->wi->context makeCurrentContext]; gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo); gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0); const uint32_t width = device->cur_swap->info.cx; const uint32_t height = device->cur_swap->info.cy; glBlitFramebuffer(0, 0, width, height, 0, height, width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); [device->cur_swap->wi->context flushBuffer]; glFlush(); [NSOpenGLContext clearCurrentContext]; CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]); CGLLockContext([device->plat->context CGLContextObj]); [device->plat->context makeCurrentContext]; } void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width, uint32_t *height) { if (width) *width = swap->info.cx; if (height) *height = swap->info.cy; } gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device, void *iosurf) { IOSurfaceRef ref = (IOSurfaceRef)iosurf; struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d)); OSType pf = IOSurfaceGetPixelFormat(ref); if (pf != 'BGRA') blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf, pf >> 24, pf >> 16, pf >> 8, pf); const enum gs_color_format color_format = GS_BGRA; tex->base.device = device; tex->base.type = GS_TEXTURE_2D; tex->base.format = GS_BGRA; tex->base.levels = 1; tex->base.gl_format = convert_gs_format(color_format); tex->base.gl_internal_format = convert_gs_internal_format(color_format); tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; tex->base.gl_target = GL_TEXTURE_RECTANGLE; tex->base.is_dynamic = false; tex->base.is_render_target = false; tex->base.gen_mipmaps = false; tex->width = IOSurfaceGetWidth(ref); tex->height = IOSurfaceGetHeight(ref); if (!gl_gen_textures(1, &tex->base.texture)) goto fail; if (!gl_bind_texture(tex->base.gl_target, tex->base.texture)) goto fail; CGLError err = CGLTexImageIOSurface2D( [[NSOpenGLContext currentContext] CGLContextObj], tex->base.gl_target, tex->base.gl_internal_format, tex->width, tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0); if (err != kCGLNoError) { blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s" " (device_texture_create_from_iosurface)", err, CGLErrorString(err)); gl_success("CGLTexImageIOSurface2D"); goto fail; } if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0)) goto fail; if (!gl_bind_texture(tex->base.gl_target, 0)) goto fail; return (gs_texture_t *)tex; fail: gs_texture_destroy((gs_texture_t *)tex); blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed"); return NULL; } bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf) { if (!texture) return false; if (!iosurf) return false; struct gs_texture_2d *tex = (struct gs_texture_2d *)texture; IOSurfaceRef ref = (IOSurfaceRef)iosurf; OSType pf = IOSurfaceGetPixelFormat(ref); if (pf != 'BGRA') blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf, pf >> 24, pf >> 16, pf >> 8, pf); if (tex->width != IOSurfaceGetWidth(ref) || tex->height != IOSurfaceGetHeight(ref)) return false; if (!gl_bind_texture(tex->base.gl_target, tex->base.texture)) return false; CGLError err = CGLTexImageIOSurface2D( [[NSOpenGLContext currentContext] CGLContextObj], tex->base.gl_target, tex->base.gl_internal_format, tex->width, tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0); if (err != kCGLNoError) { blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s" " (gs_texture_rebind_iosurface)", err, CGLErrorString(err)); gl_success("CGLTexImageIOSurface2D"); return false; } if (!gl_bind_texture(tex->base.gl_target, 0)) return false; return true; }