Imported Upstream version 0.13.2+dsfg1

This commit is contained in:
Sebastian Ramacher 2016-02-24 00:16:51 +01:00
commit fb3990e9e5
2036 changed files with 287360 additions and 0 deletions

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform texture2d target;
uniform float4 color;
uniform float2 mul_val;
uniform float2 add_val;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertDataIn {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct VertDataOut {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
float2 uv2 : TEXCOORD1;
};
VertDataOut VSDefault(VertDataIn v_in)
{
VertDataOut vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
vert_out.uv2 = v_in.uv * mul_val + add_val;
return vert_out;
}
float4 PSAddImageRGBA(VertDataOut v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.rgb = saturate(rgba.rgb + targetRGB.rgb);
return rgba;
}
float4 PSAddImageMatrix(VertDataOut v_in) : TARGET
{
float4 yuv = image.Sample(textureSampler, v_in.uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
float4 rgba = saturate(mul(float4(yuv.xyz, 1.0), color_matrix)) *
color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.rgb = saturate(rgba.rgb + targetRGB.rgb);
return rgba;
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSAddImageRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSAddImageMatrix(v_in);
}
}

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform texture2d target;
uniform float4 color;
uniform float2 mul_val;
uniform float2 add_val;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertDataIn {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct VertDataOut {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
float2 uv2 : TEXCOORD1;
};
VertDataOut VSDefault(VertDataIn v_in)
{
VertDataOut vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
vert_out.uv2 = v_in.uv * mul_val + add_val;
return vert_out;
}
float4 PSMuliplyImageRGBA(VertDataOut v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.rgb = saturate(rgba.rgb * targetRGB.rgb);
return rgba;
}
float4 PSMuliplyImageMatrix(VertDataOut v_in) : TARGET
{
float4 yuv = image.Sample(textureSampler, v_in.uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
float4 rgba = saturate(mul(float4(yuv.xyz, 1.0), color_matrix)) *
color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.rgb = saturate(rgba.rgb * targetRGB.rgb);
return rgba;
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSMuliplyImageRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSMuliplyImageMatrix(v_in);
}
}

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform texture2d target;
uniform float4 color;
uniform float2 mul_val;
uniform float2 add_val;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertDataIn {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct VertDataOut {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
float2 uv2 : TEXCOORD1;
};
VertDataOut VSDefault(VertDataIn v_in)
{
VertDataOut vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
vert_out.uv2 = v_in.uv * mul_val + add_val;
return vert_out;
}
float4 PSSubtractImageRGBA(VertDataOut v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.rgb = saturate(rgba.rgb - targetRGB.rgb);
return rgba;
}
float4 PSSubtractImageMatrix(VertDataOut v_in) : TARGET
{
float4 yuv = image.Sample(textureSampler, v_in.uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
float4 rgba = saturate(mul(float4(yuv.xyz, 1.0), color_matrix)) *
color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.rgb = saturate(rgba.rgb - targetRGB.rgb);
return rgba;
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSSubtractImageRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSSubtractImageMatrix(v_in);
}
}

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix = {1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0};
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform float4x4 yuv_mat = { 0.182586, 0.614231, 0.062007, 0.062745,
-0.100644, -0.338572, 0.439216, 0.501961,
0.439216, -0.398942, -0.040274, 0.501961,
0.000000, 0.000000, 0.000000, 1.000000};
uniform float4 color;
uniform float contrast;
uniform float brightness;
uniform float gamma;
uniform float2 chroma_key;
uniform float4 key_rgb;
uniform float2 pixel_size;
uniform float similarity;
uniform float smoothness;
uniform float spill;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 CalcColor(float4 rgba)
{
return float4(pow(rgba.rgb, float3(gamma, gamma, gamma)) * contrast + brightness, rgba.a);
}
float GetChromaDist(float3 rgb)
{
float4 yuvx = mul(float4(rgb.rgb, 1.0), yuv_mat);
return distance(chroma_key, yuvx.yz);
}
float4 SampleYUVToRGB(float2 uv)
{
float4 yuv = image.Sample(textureSampler, uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
return saturate(mul(float4(yuv.xyz, 1.0), color_matrix));
}
float4 SampleTexture(float2 uv, bool use_matrix)
{
if (use_matrix) {
return SampleYUVToRGB(uv);
} else {
return image.Sample(textureSampler, uv);
}
}
float GetBoxFilteredChromaDist(float3 rgb, float2 texCoord, bool use_matrix)
{
float distVal = GetChromaDist(rgb);
distVal += GetChromaDist(SampleTexture(texCoord-pixel_size, use_matrix).rgb);
distVal += GetChromaDist(SampleTexture(texCoord-float2(pixel_size.x, 0.0), use_matrix).rgb);
distVal += GetChromaDist(SampleTexture(texCoord-float2(pixel_size.x, -pixel_size.y), use_matrix).rgb);
distVal += GetChromaDist(SampleTexture(texCoord-float2(0.0, pixel_size.y), use_matrix).rgb);
distVal += GetChromaDist(SampleTexture(texCoord+float2(0.0, pixel_size.y), use_matrix).rgb);
distVal += GetChromaDist(SampleTexture(texCoord+float2(pixel_size.x, -pixel_size.y), use_matrix).rgb);
distVal += GetChromaDist(SampleTexture(texCoord+float2(pixel_size.x, 0.0), use_matrix).rgb);
distVal += GetChromaDist(SampleTexture(texCoord+pixel_size, use_matrix).rgb);
return distVal / 9.0;
}
float4 ProcessChromaKey(float4 rgba, VertData v_in, bool use_matrix)
{
float chromaDist = GetBoxFilteredChromaDist(rgba.rgb, v_in.uv, use_matrix);
float baseMask = chromaDist - similarity;
float fullMask = pow(saturate(baseMask / smoothness), 1.5);
float spillVal = pow(saturate(baseMask / spill), 1.5);
rgba.a *= fullMask;
float desat = (rgba.r * 0.2126 + rgba.g * 0.7152 + rgba.b * 0.0722);
rgba.rgb = saturate(float3(desat, desat, desat)) * (1.0 - spillVal) + rgba.rgb * spillVal;
return CalcColor(rgba);
}
float4 PSChromaKeyRGBA(VertData v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
return ProcessChromaKey(rgba, v_in, false);
}
float4 PSChromaKeyMatrix(VertData v_in) : TARGET
{
float4 rgba = SampleYUVToRGB(v_in.uv) * color;
return ProcessChromaKey(rgba, v_in, true);
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSChromaKeyRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSChromaKeyMatrix(v_in);
}
}

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform float4 color;
uniform float contrast;
uniform float brightness;
uniform float gamma;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 CalcColor(float4 rgba)
{
return float4(pow(rgba.rgb, float3(gamma, gamma, gamma)) * contrast + brightness, rgba.a);
}
float4 PSColorFilterRGBA(VertData v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
return CalcColor(rgba);
}
float4 PSColorFilterMatrix(VertData v_in) : TARGET
{
float4 yuv = image.Sample(textureSampler, v_in.uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
float4 rgba = saturate(mul(float4(yuv.xyz, 1.0), color_matrix)) * color;
return CalcColor(rgba);
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSColorFilterRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSColorFilterMatrix(v_in);
}
}

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix = {1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0};
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform float4 color;
uniform float contrast;
uniform float brightness;
uniform float gamma;
uniform float4 key_color;
uniform float similarity;
uniform float smoothness;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 CalcColor(float4 rgba)
{
return float4(pow(rgba.rgb, float3(gamma, gamma, gamma)) * contrast + brightness, rgba.a);
}
float GetColorDist(float3 rgb)
{
return distance(key_color.rgb, rgb);
}
float4 SampleYUVToRGB(float2 uv)
{
float4 yuv = image.Sample(textureSampler, uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
return saturate(mul(float4(yuv.xyz, 1.0), color_matrix));
}
float4 ProcessColorKey(float4 rgba, VertData v_in)
{
float colorDist = GetColorDist(rgba.rgb);
float baseMask = colorDist - similarity;
rgba.a *= saturate(max(colorDist - similarity, 0.0) / smoothness);
return CalcColor(rgba);
}
float4 PSColorKeyRGBA(VertData v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
return ProcessColorKey(rgba, v_in);
}
float4 PSColorKeyMatrix(VertData v_in) : TARGET
{
float4 rgba = SampleYUVToRGB(v_in.uv) * color;
return ProcessColorKey(rgba, v_in);
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSColorKeyRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSColorKeyMatrix(v_in);
}
}

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float2 mul_val;
uniform float2 add_val;
sampler_state textureSampler {
Filter = Linear;
AddressU = Wrap;
AddressV = Wrap;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSCrop(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv * mul_val + add_val;
return vert_out;
}
float4 PSCrop(VertData v_in) : TARGET
{
return image.Sample(textureSampler, v_in.uv);
}
technique Draw
{
pass
{
vertex_shader = VSCrop(v_in);
pixel_shader = PSCrop(v_in);
}
}

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ColorFilter="Correcció de color"
MaskFilter="Màscara d'imatge o barreja"
AsyncDelayFilter="Retard del vídeo (asíncron)"
CropFilter="Escapça"
ScrollFilter="Desplaçament"
ChromaKeyFilter="Clau croma"
ColorKeyFilter="Clau de color"
SharpnessFilter="Agudesa"
NoiseGate="Porta de soroll"
Gain="Guany"
DelayMs="Retard (en mil·lisegons)"
Type="Tipus"
MaskBlendType.MaskColor="Màscara alfa (canal de color)"
MaskBlendType.MaskAlpha="Màscara alfa (canal alfa)"
MaskBlendType.BlendMultiply="Barreja (multiplica)"
MaskBlendType.BlendAddition="Barreja (suma)"
MaskBlendType.BlendSubtraction="Barreja (resta)"
Path="Camí"
Color="Color"
Opacity="Opacitat"
Contrast="Contrast"
Brightness="Brillantor"
Gamma="Gamma"
BrowsePath.Images="Tots els fitxers d'imatge"
BrowsePath.AllFiles="Tots els fitxers"
KeyColorType="Tipus de clau de color"
KeyColor="Color clau"
Similarity="Similitud (1-1000)"
Smoothness="Suavitat (1-1000)"
ColorSpillReduction="Reducció de vessament de color clau (1-1000)"
Crop.Left="Esquerra"
Crop.Right="Dreta"
Crop.Top="Part superior"
Crop.Bottom="Part inferior"
Crop.Width="Amplada"
Crop.Height="Alçada"
Crop.Relative="Relatiu"
ScrollFilter.SpeedX="Velocitat horitzontal"
ScrollFilter.SpeedY="Velocitat vertical"
ScrollFilter.LimitWidth="Limita l'amplada"
ScrollFilter.LimitHeight="Límit d'alçada"
CustomColor="Color personalitzat"
Red="Vermell"
Green="Verd"
Blue="Blau"
Magenta="Magenta"
NoiseGate.OpenThreshold="Llindar obert (dB)"
NoiseGate.CloseThreshold="Llindar tancat (dB)"
NoiseGate.AttackTime="Temps d'atac (mil·lisegons)"
NoiseGate.HoldTime="Temps de mantenir (mil·lisegons)"
NoiseGate.ReleaseTime="Temps d'alliberar (mil·lisegons)"
Gain.GainDB="Guany (dB)"

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ColorFilter="Korekce barev"
MaskFilter="Maska obrazu/prolnutí"
AsyncDelayFilter="Zpoždění obrazu"
CropFilter="Oříznutí"
ScrollFilter="Rolování"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Klíč barvy"
SharpnessFilter="Ostření"
NoiseGate="Šumová brána"
Gain="Zisk"
DelayMs="Zpoždění (ms)"
Type="Typ"
MaskBlendType.MaskColor="Alpha maska (kanál barvy)"
MaskBlendType.MaskAlpha="Alpha maska (alpha kanál)"
MaskBlendType.BlendMultiply="Míchání (násobení)"
MaskBlendType.BlendAddition="Míchání (přimísení)"
MaskBlendType.BlendSubtraction="Míchání (odstranění)"
Path="Cesta"
Color="Barva"
Opacity="Krytí"
Contrast="Kontrast"
Brightness="Jas"
Gamma="Gama"
BrowsePath.Images="Všechny soubory obrázků"
BrowsePath.AllFiles="Všechny soubory"
KeyColorType="Typ klíče barvy"
KeyColor="Klíčová barva"
Similarity="Podobnost (1-1000)"
Smoothness="Hladkost(1-1000)"
ColorSpillReduction="Redukce slití klíčové barvy (1-1000)"
Crop.Left="Vlevo"
Crop.Right="Vpravo"
Crop.Top="Nahoře"
Crop.Bottom="Dole"
Crop.Width="Šířka"
Crop.Height="Výška"
Crop.Relative="Relativní"
ScrollFilter.SpeedX="Rychlost - vodorovně"
ScrollFilter.SpeedY="Rychlost - svisle"
ScrollFilter.LimitWidth="Omezit šířku"
ScrollFilter.LimitHeight="Omezit výšku"
CustomColor="Vlastní barva"
Red="Červená"
Green="Zelená"
Blue="Modrá"
Magenta="Fialová"
NoiseGate.OpenThreshold="Hladina otevření (dB)"
NoiseGate.CloseThreshold="Hladina uzavření (dB)"
NoiseGate.AttackTime="Čas přepnutí (ms)"
NoiseGate.HoldTime="Čas držení (ms)"
NoiseGate.ReleaseTime="Čas uvolnění (ms)"
Gain.GainDB="Zisk (dB)"
StretchImage="Roztáhnout obrázek (ignorovat poměr stran)"

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ColorFilter="Farvekorrektion"
MaskFilter="Billede maske/blanding"
AsyncDelayFilter="Video forsinkelse (asynkron)"
CropFilter="Beskær"
ChromaKeyFilter="Chroma nøgle"
ColorKeyFilter="Farvenøgle"
DelayMs="Forsinkelse (millisekunder)"
Type="Type"
MaskBlendType.MaskColor="Alpha maske (farvekanal)"
MaskBlendType.MaskAlpha="Alpha maske (Alpha kanal)"
MaskBlendType.BlendMultiply="Blend (formere)"
MaskBlendType.BlendAddition="Blanding (tilføjelse)"
MaskBlendType.BlendSubtraction="Blanding (subtraktion)"
Path="Sti"
Color="Farve"
Opacity="Gennemsigtighed"
Contrast="Kontrast"
Brightness="Lysstyrke"
Gamma="Gamma"
BrowsePath.Images="Alle billedfiler"
BrowsePath.AllFiles="Alle filer"
KeyColorType="Nøglefarve type"
KeyColor="Nøglefarven"
Similarity="Lighed (1-1000)"
Smoothness="Glathed (1-1000)"
ColorSpillReduction="Nøglefarve udslipsreduktion (1-1000)"
Crop.Left="Venstre"
Crop.Right="Højre"
Crop.Top="Top"
Crop.Height="Højde"
Crop.Relative="Relativ"
CustomColor="Brugerdefineret farve"
Red="Rød"
Green="Grøn"
Blue="Blå"
Magenta="Magenta"

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ColorFilter="Farbkorrektur"
MaskFilter="Bild Maske/Blend"
AsyncDelayFilter="Videoverzögerung (Asynchron)"
CropFilter="Zuschneiden"
ScrollFilter="Bewegung"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Color Key"
SharpnessFilter="Schärfen"
NoiseGate="Noise Gate"
Gain="Gain"
DelayMs="Verzögerung (Millisekunden)"
Type="Art"
MaskBlendType.MaskColor="Alphamaske (Farbkanal)"
MaskBlendType.MaskAlpha="Alphamaske (Alphakanal)"
MaskBlendType.BlendMultiply="Blend (Multiplizieren)"
MaskBlendType.BlendAddition="Blend (Addition)"
MaskBlendType.BlendSubtraction="Blend (Subtraktion)"
Path="Pfad"
Color="Farbe"
Opacity="Deckkraft"
Contrast="Kontrast"
Brightness="Helligkeit"
Gamma="Gamma"
BrowsePath.Images="Alle Bilddateien"
BrowsePath.AllFiles="Alle Dateien"
KeyColorType="Key-Farbe-Typ"
KeyColor="Key-Farbe"
Similarity="Ähnlichkeit (1-1000)"
Smoothness="Glätte (1-1000)"
ColorSpillReduction="Key-Farbe Spill Reduktion (1-1000)"
Crop.Left="Links"
Crop.Right="Rechts"
Crop.Top="Oben"
Crop.Bottom="Unten"
Crop.Width="Breite"
Crop.Height="Höhe"
Crop.Relative="Relativ"
ScrollFilter.SpeedX="Horizontale Geschwindigkeit"
ScrollFilter.SpeedY="Vertikale Geschwindigkeit"
ScrollFilter.LimitWidth="Breite begrenzen"
ScrollFilter.LimitHeight="Höhe begrenzen"
CustomColor="Benutzerdefinierte Farbe"
Red="Rot"
Green="Grün"
Blue="Blau"
Magenta="Magenta"
NoiseGate.OpenThreshold="Öffnen-Schwellenwert (dB)"
NoiseGate.CloseThreshold="Schließen-Schwellenwert (dB)"
NoiseGate.AttackTime="Attack-Zeit (Millisekunden)"
NoiseGate.HoldTime="Hold-Zeit (Millisekunden)"
NoiseGate.ReleaseTime="Release-Zeit (Millisekunden)"
Gain.GainDB="Gain (dB)"
StretchImage="Bild strecken (Bildseitenverhältnis verwerfen)"

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ColorFilter="Διόρθωση Χρώματος"
AsyncDelayFilter="Καθυστέρηση Βίντεο (Ασύγχρονη)"
CropFilter="Περικοπή"
ScrollFilter="Κύλιση"
ChromaKeyFilter="Κλειδί Chroma"
ColorKeyFilter="Κλειδί Χρώματος"
SharpnessFilter="Όξυνση"
Gain="Απολαβή"
DelayMs="Καθυστέρηση (χιλιοστά του δευτερολέπτου)"
Type="Τύπος"
MaskBlendType.MaskColor="Μάσκα Άλφα (Κανάλι Χρώματος)"
MaskBlendType.MaskAlpha="Μάσκα Άλφα (Κανάλι Άλφα)"
Path="Διαδρομή"
Color="Χρώμα"
Opacity="Αδιαφάνεια"
Contrast="Αντίθεση"
Brightness="Φωτεινότητα"
Gamma="Γάμμα"
BrowsePath.Images="Όλα τα αρχεία εικόνας"
BrowsePath.AllFiles="Όλα τα αρχεία"
Similarity="Ομοιότητα (1-1000)"
Smoothness="Ομαλότητα (1-1000)"
Crop.Left="Αριστερά"
Crop.Right="Δεξιά"
Crop.Top="Πάνω"
Crop.Bottom="Κάτω"
Crop.Width="Πλάτος"
Crop.Height="Ύψος"
Crop.Relative="Σχετική"
ScrollFilter.SpeedX="Οριζόντια Ταχύτητα"
ScrollFilter.SpeedY="Κατακόρυφη Ταχύτητα"
ScrollFilter.LimitWidth="Περιορισμός Πλάτους"
ScrollFilter.LimitHeight="Περιορισμός Ύψους"
CustomColor="Προσαρμοσμένο χρώμα"
Red="Κόκκινο"
Green="Πράσινο"
Blue="Μπλε"
Magenta="Ματζέντα"
Gain.GainDB="Απολαβή (dB)"

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ColorFilter="Color Correction"
MaskFilter="Image Mask/Blend"
AsyncDelayFilter="Video Delay (Async)"
CropFilter="Crop"
ScrollFilter="Scroll"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Color Key"
SharpnessFilter="Sharpen"
NoiseGate="Noise Gate"
Gain="Gain"
DelayMs="Delay (milliseconds)"
Type="Type"
MaskBlendType.MaskColor="Alpha Mask (Color Channel)"
MaskBlendType.MaskAlpha="Alpha Mask (Alpha Channel)"
MaskBlendType.BlendMultiply="Blend (Multiply)"
MaskBlendType.BlendAddition="Blend (Addition)"
MaskBlendType.BlendSubtraction="Blend (Subtraction)"
Path="Path"
Color="Color"
Opacity="Opacity"
Contrast="Contrast"
Brightness="Brightness"
Gamma="Gamma"
BrowsePath.Images="All Image Files"
BrowsePath.AllFiles="All Files"
KeyColorType="Key Color Type"
KeyColor="Key Color"
Similarity="Similarity (1-1000)"
Smoothness="Smoothness (1-1000)"
ColorSpillReduction="Key Color Spill Reduction (1-1000)"
Crop.Left="Left"
Crop.Right="Right"
Crop.Top="Top"
Crop.Bottom="Bottom"
Crop.Width="Width"
Crop.Height="Height"
Crop.Relative="Relative"
ScrollFilter.SpeedX="Horizontal Speed"
ScrollFilter.SpeedY="Vertical Speed"
ScrollFilter.LimitWidth="Limit Width"
ScrollFilter.LimitHeight="Limit Height"
CustomColor="Custom Color"
Red="Red"
Green="Green"
Blue="Blue"
Magenta="Magenta"
NoiseGate.OpenThreshold="Open Threshold (dB)"
NoiseGate.CloseThreshold="Close Threshold (dB)"
NoiseGate.AttackTime="Attack Time (milliseconds)"
NoiseGate.HoldTime="Hold Time (milliseconds)"
NoiseGate.ReleaseTime="Release Time (milliseconds)"
Gain.GainDB="Gain (dB)"
StretchImage="Stretch Image (discard image aspect ratio)"

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ColorFilter="Corrección de color"
MaskFilter="Imagen máscara/mezcla"
AsyncDelayFilter="Demora de Video (asincróno)"
CropFilter="Filtro de Recorte"
ScrollFilter="desplazamiento"
ChromaKeyFilter="Fondro croma"
ColorKeyFilter="Filtro de color"
SharpnessFilter="Filtro de enfoque"
NoiseGate="Puerta anti-ruidos"
Gain="Ganancia"
DelayMs="Retardo (milisegundos)"
Type="Tipo"
MaskBlendType.MaskColor="Máscara alfa (canal de Color)"
MaskBlendType.MaskAlpha="Máscara alfa (canal Alpha)"
MaskBlendType.BlendMultiply="Mezcla (multiplicar)"
MaskBlendType.BlendAddition="Mezcla (agregado)"
MaskBlendType.BlendSubtraction="Mezcla (resta)"
Path="Ruta"
Color="Color"
Opacity="Opacidad"
Contrast="Contraste"
Brightness="Luminosidad"
Gamma="Gamma"
BrowsePath.Images="Todos los archivos de imagen"
BrowsePath.AllFiles="Todos los Archivos"
KeyColorType="Tipo de clave de Color"
KeyColor="Color"
Similarity="Similitud (1-1000)"
Smoothness="Suavidad (1-1000)"
ColorSpillReduction="Reducción del vertido de Color clave (1-1000)"
Crop.Left="Izquierda"
Crop.Right="Derecha"
Crop.Top="Top"
Crop.Bottom="Abajo"
Crop.Width="Ancho"
Crop.Height="Alto"
Crop.Relative="Relativo"
ScrollFilter.SpeedX="Velocidad Horizontal"
ScrollFilter.SpeedY="VElocidad Vertical"
ScrollFilter.LimitWidth="Limitar el ancho"
ScrollFilter.LimitHeight="Limitar la altura"
CustomColor="Color Personalizado"
Red="Rojo"
Green="Verde"
Blue="Azúl"
Magenta="Magenta"
NoiseGate.OpenThreshold="Umbral de abierta (dB)"
NoiseGate.CloseThreshold="Umbral de clausura(dB)"
NoiseGate.AttackTime="Tiempo de Ataque(Millisegundos)"
NoiseGate.HoldTime="Tiempo (en milisegundos) de espera"
NoiseGate.ReleaseTime="Tiempo (en milisegundos) de liberacion"
Gain.GainDB="Ganancia (dB)"
StretchImage="Expandir imagen (descartar relación de aspecto de imagen)"

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ColorFilter="Margo Zuzenketa"
MaskFilter="Irudi Mozorro/Nahasketa"
AsyncDelayFilter="Bideo Atzerapena (Async)"
CropFilter="Moztu"
ScrollFilter="Irristatu"
ChromaKeyFilter="Margo Giltza"
ColorKeyFilter="Margo Giltza"
SharpnessFilter="Zorrotza"
NoiseGate="Zarata Atartea"
Gain="Irabazia"
DelayMs="Atzerapen (segundumilaen)"
Type="Mota"
MaskBlendType.MaskColor="Alfa Mozorroa (Margo Bidea)"
MaskBlendType.MaskAlpha="Alfa Mozorroa (Alfa Bidea)"
MaskBlendType.BlendMultiply="Nahasketa (Biderketa)"
MaskBlendType.BlendAddition="Nahasketa (Gehiketa)"
MaskBlendType.BlendSubtraction="Nahasketa (Kenketa)"
Path="Helburua"
Color="Margoa"
Opacity="Argikaiztasuna"
Contrast="Zuribeltztasuna"
Brightness="Dizdira"
Gamma="Gama"
BrowsePath.Images="Irudi Agiri Guztiak"
BrowsePath.AllFiles="Agiri Guztiak"
KeyColorType="Giltza Margo Mota"
KeyColor="Giltza Margoa"
Similarity="Antzekotasuna (1-1000)"
Smoothness="Lehuntasuna (1-1000)"
ColorSpillReduction="Giltza Margo Isuri Murrizpena (1-1000)"
Crop.Left="Ezker"
Crop.Right="Eskuin"
Crop.Top="Goi"
Crop.Bottom="Behe"
Crop.Width="Zabalera"
Crop.Height="Garaiera"
Crop.Relative="Erlatiboa"
ScrollFilter.SpeedX="Etzaneko Abiadura"
ScrollFilter.SpeedY="Zutikako Abiadura"
ScrollFilter.LimitWidth="Mugatu Zabalera"
ScrollFilter.LimitHeight="Mugatu Garaiera"
CustomColor="Norbere Margoa"
Red="Gorria"
Green="Orlegia"
Blue="Urdina"
Magenta="Magenta"
NoiseGate.OpenThreshold="Irekiera Muga (dB)"
NoiseGate.CloseThreshold="Itxiera Muga (dB)"
NoiseGate.AttackTime="Eraso denbora (segundumilaen)"
NoiseGate.HoldTime="Heuste denbora (segundumilaen)"
NoiseGate.ReleaseTime="Askapen denbora (segundumilaen)"
Gain.GainDB="Irabazia (dB)"
StretchImage="Luzatu Irudia (baztertu irudiaren ikuspegi maila)"

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ColorFilter="Värinkorjaus"
MaskFilter="Kuvamaski/Sekoitus"
AsyncDelayFilter="Kuvan viide (Async)"
CropFilter="Rajaa"
ScrollFilter="Vieritä"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Väriavain"
SharpnessFilter="Terävöitä"
NoiseGate="Noise Gate"
Gain="Vahvistus"
DelayMs="Viive (MS)"
Type="Tyyppi"
MaskBlendType.MaskColor="Alpha-maski (värikanava)"
MaskBlendType.MaskAlpha="Alpha-maski (alfa-kanava)"
MaskBlendType.BlendMultiply="Sekoitus (Kertova)"
MaskBlendType.BlendAddition="Sekoitus (Lisäävä)"
MaskBlendType.BlendSubtraction="Sekoitus (Vähentävä)"
Path="Polku"
Color="Väri"
Opacity="Läpinäkyvyys"
Contrast="Kontrasti"
Brightness="Kirkkaus"
Gamma="Gamma"
BrowsePath.Images="Kaikki kuvatiedostot"
BrowsePath.AllFiles="Kaikki tiedostot"
KeyColorType="Avainvärityyppi"
KeyColor="Avainväri"
Similarity="Samanlaisuus (1-1000)"
Smoothness="Tasaisuus (1-1000)"
ColorSpillReduction="Avainvärin vuodon vähennys (1-1000)"
Crop.Left="Vasemmalta"
Crop.Right="Oikealta"
Crop.Top="Ylhäältä"
Crop.Bottom="Alhaalta"
Crop.Width="Leveys"
Crop.Height="Korkeus"
Crop.Relative="Suhteellinen"
ScrollFilter.SpeedX="Vaakanopeus"
ScrollFilter.SpeedY="Pystynopeus"
ScrollFilter.LimitWidth="Rajoita leveyttä"
ScrollFilter.LimitHeight="Rajoita korkeutta"
CustomColor="Mukautettu väri"
Red="Red"
Green="Green"
Blue="Blue"
Magenta="Magenta"
NoiseGate.OpenThreshold="Avautumiskynnys (dB)"
NoiseGate.CloseThreshold="Sulkeutumiskynnys (dB)"
NoiseGate.AttackTime="Reagointiviive (millisekuntia)"
NoiseGate.HoldTime="Pitoaika (millisekuntia)"
NoiseGate.ReleaseTime="Vapautumisaika (millisekuntia)"
Gain.GainDB="Vahvistus (dB)"
StretchImage="Venytä kuvaa (hylkää kuvasuhde)"

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ColorFilter="Correction des couleurs"
MaskFilter="Masque d'image/mélange"
AsyncDelayFilter="Délai vidéo (async.)"
CropFilter="Rogner"
ScrollFilter="Défilement"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Couleur d'incrustation"
SharpnessFilter="Accentuer"
NoiseGate="Noise Gate"
Gain="Gain"
DelayMs="Délai (en millisecondes)"
Type="Type "
MaskBlendType.MaskColor="Masque alpha (canal de couleur)"
MaskBlendType.MaskAlpha="Masque alpha (canal alpha)"
MaskBlendType.BlendMultiply="Mélanger (multiplication)"
MaskBlendType.BlendAddition="Mélanger (addition)"
MaskBlendType.BlendSubtraction="Mélanger (soustraction)"
Path="Chemin d'accès"
Color="Couleur"
Opacity="Opacité"
Contrast="Contraste"
Brightness="Luminosité"
Gamma="Gamma"
BrowsePath.Images="Tous les fichiers images"
BrowsePath.AllFiles="Tous les fichiers"
KeyColorType="Type de couleur-clé"
KeyColor="Couleur-clé"
Similarity="Similitude (1-1000)"
Smoothness="Finesse (1-1000)"
ColorSpillReduction="Réduction de déversement de couleur-clé (1-1000)"
Crop.Left="À gauche"
Crop.Right="À droite"
Crop.Top="En haut"
Crop.Bottom="En bas"
Crop.Width="Largeur"
Crop.Height="Hauteur"
Crop.Relative="Relatif"
ScrollFilter.SpeedX="Vitesse horizontale"
ScrollFilter.SpeedY="Vitesse verticale"
ScrollFilter.LimitWidth="Limiter la largeur"
ScrollFilter.LimitHeight="Limiter la hauteur"
CustomColor="Couleur personnalisée"
Red="Rouge"
Green="Vert"
Blue="Bleu"
Magenta="Magenta"
NoiseGate.OpenThreshold="Seuil d'ouverture (dB)"
NoiseGate.CloseThreshold="Seuil de fermeture (dB)"
NoiseGate.AttackTime="Temps d'attaque (millisecondes)"
NoiseGate.HoldTime="Temps de maintien (millisecondes)"
NoiseGate.ReleaseTime="Temps d'arrêt (millisecondes)"
Gain.GainDB="Gain (dB)"
StretchImage="Étirer l'Image (ignorer ses proportions)"

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ColorFilter="Corrección da cor"
MaskFilter="Máscara/mestura de imaxes"
AsyncDelayFilter="Atraso do vídeo (asíncrono)"
CropFilter="Recortar"
ScrollFilter="Desprazamento"
DelayMs="Atraso (milisegundos)"
Type="Tipo"
MaskBlendType.MaskColor="Máscara alfa (canle de cor)"
MaskBlendType.MaskAlpha="Máscara alfa (canle alfa)"
Path="Camiño"
Color="Cor"
Opacity="Opacidade"
Contrast="Contraste"
Brightness="Brillo"
Gamma="Gama"
BrowsePath.Images="Todo os ficheiros de imaxe"
BrowsePath.AllFiles="Todos os ficheiros"
Similarity="Similitude (1-1000)"
Crop.Left="Á esquerda"
Crop.Right="Á dereita"
Crop.Top="Arriba"
Crop.Bottom="Abaixo"
Crop.Width="Largura"
Crop.Height="Altura"
Crop.Relative="Relativo"
CustomColor="Personalizar cor"
Red="Vermello"
Green="Verde"
Blue="Azul"
Magenta="Maxenta"

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ColorFilter="Promena boja"
MaskFilter="Slika maske i stapanja"
AsyncDelayFilter="Video pauza (asinhrono)"
CropFilter="Odsecanje"
ScrollFilter="Pomeranje"
ChromaKeyFilter="Ključ providnosti"
ColorKeyFilter="Ključ boje"
SharpnessFilter="Izoštravanje"
NoiseGate="Kapija šuma"
Gain="Pojačanje"
DelayMs="Pauza (milisekunde)"
Type="Vrsta"
MaskBlendType.MaskColor="Maska prozirnosti (kanal boje)"
MaskBlendType.MaskAlpha="Maska prozirnosti (prozirni kanal)"
MaskBlendType.BlendMultiply="Stapanje (umnožavanjem)"
MaskBlendType.BlendAddition="Stapanje (dodavanjem)"
MaskBlendType.BlendSubtraction="Stapanje (oduzimanjem)"
Path="Putanja"
Color="Boja"
Opacity="Prozirnost"
Contrast="Kontrast"
Brightness="Osvetljenje"
Gamma="Gama"
BrowsePath.Images="Sve slikovne datoteke"
BrowsePath.AllFiles="Sve datoteke"
KeyColorType="Vrsta ključne boje"
KeyColor="Ključna boja"
Similarity="Sličnost (1-1000)"
Smoothness="Uglađenost (1-1000)"
ColorSpillReduction="Smanjivanje prosipanja ključne boje (1-1000)"
Crop.Left="S leva"
Crop.Right="S desna"
Crop.Top="Odozgo"
Crop.Bottom="Odozdo"
Crop.Width="Širina"
Crop.Height="Visina"
Crop.Relative="Relativno"
ScrollFilter.SpeedX="Vodoravna brzina"
ScrollFilter.SpeedY="Uspravna brzina"
ScrollFilter.LimitWidth="Ograničenje širine"
ScrollFilter.LimitHeight="Ograničenje visine"
CustomColor="Posebna boja"
Red="Crvena"
Green="Zelena"
Blue="Plava"
Magenta="Magenta"
NoiseGate.OpenThreshold="Prag otvaranja (dB)"
NoiseGate.CloseThreshold="Prag zatvaranja (dB)"
NoiseGate.AttackTime="Vreme napada (milisekunde)"
NoiseGate.HoldTime="Vreme zadržavanja (milisekunde)"
NoiseGate.ReleaseTime="Vreme otpuštanja (milisekunde)"
Gain.GainDB="Pojačanje (dB)"
StretchImage="Istegni sliku (zanemari odnos visine i širine slike)"

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ColorFilter="Színkorrekció"
MaskFilter="Képmaszk/Keverés"
AsyncDelayFilter="Videó Késleltetés (Async)"
CropFilter="Vágás"
ScrollFilter="Görgetés"
ChromaKeyFilter="Chroma Kulcs"
ColorKeyFilter="Színkulcs"
SharpnessFilter="Élesítés"
NoiseGate="Zajgát"
Gain="Erősítés"
DelayMs="Késleltetés (ezredmásodperc)"
Type="Típus"
MaskBlendType.MaskColor="Alfa Maszk (Színcsatorna)"
MaskBlendType.MaskAlpha="Alfa Maszk (Alfacsatorna)"
MaskBlendType.BlendMultiply="Keverés (Szorzás)"
MaskBlendType.BlendAddition="Keverés (Kiegészítés)"
MaskBlendType.BlendSubtraction="Keverés (Kivonás)"
Path="Elérési Út"
Color="Szín"
Opacity="Áttetszőség"
Contrast="Kontraszt"
Brightness="Fényerő"
Gamma="Gamma"
BrowsePath.Images="Összes képfájl"
BrowsePath.AllFiles="Minden fájl"
KeyColorType="Kulcsszín Típus"
KeyColor="Kulcsszín"
Similarity="Hasonlóság (1-1000)"
Smoothness="Simaság (1-1000)"
ColorSpillReduction="Kulcsszín Szennyezés Csökkentés (1-1000)"
Crop.Left="Bal"
Crop.Right="Jobb"
Crop.Top="Fent"
Crop.Bottom="Lent"
Crop.Width="Szélesség"
Crop.Height="Magasság"
Crop.Relative="Relatív"
ScrollFilter.SpeedX="Vízszintes sebesség"
ScrollFilter.SpeedY="Függőleges sebesség"
ScrollFilter.LimitWidth="Szélesség Limit"
ScrollFilter.LimitHeight="Magasság Limit"
CustomColor="Egyéni Szín"
Red="Piros"
Green="Zöld"
Blue="Kék"
Magenta="Bíbor"
NoiseGate.OpenThreshold="Nyitó küszöb (dB)"
NoiseGate.CloseThreshold="Záró küszöb (dB)"
NoiseGate.AttackTime="Aktiválási idő (ezredmásodperc)"
NoiseGate.HoldTime="Kitartás ideje (ezredmásodperc)"
NoiseGate.ReleaseTime="Felengedés ideje (ezredmásodperc)"
Gain.GainDB="Erősítés (dB)"
StretchImage="Kép Nyújtása (képarány elvetésével)"

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ColorFilter="Correzione del colore"
MaskFilter="Immagine maschera/miscela"
AsyncDelayFilter="Ritardo video (Asincrono)"
CropFilter="Ritaglia"
ScrollFilter="Scorrimento"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Color Key"
SharpnessFilter="Nitidizza"
NoiseGate="Noise Gate"
Gain="Incremento"
DelayMs="Ritardo (in millisecondi)"
Type="Tipo"
MaskBlendType.MaskColor="Maschera alfa (canale di colore)"
MaskBlendType.MaskAlpha="Maschera alfa (Alpha Channel)"
MaskBlendType.BlendMultiply="Miscela (moltiplica)"
MaskBlendType.BlendAddition="Miscela (aggiunta)"
MaskBlendType.BlendSubtraction="Miscela (sottrazione)"
Path="Percorso"
Color="Colore"
Opacity="Opacità"
Contrast="Contrasto"
Brightness="Luminosità"
Gamma="Gamma"
BrowsePath.Images="Tutti i file di immagine"
BrowsePath.AllFiles="Tutti i file"
KeyColorType="Tipo di Color Key"
KeyColor="Key Color"
Similarity="Somiglianza (1-1000)"
Smoothness="Scorrevolezza (1-1000)"
ColorSpillReduction="Key Color Spill Reduction (1-1000)"
Crop.Left="A sinistra"
Crop.Right="A destra"
Crop.Top="In alto"
Crop.Bottom="In Basso"
Crop.Width="Larghezza"
Crop.Height="Altezza"
Crop.Relative="Relativo"
ScrollFilter.SpeedX="Velocità orizzontale"
ScrollFilter.SpeedY="Velocità verticale"
ScrollFilter.LimitWidth="Limite larghezza"
ScrollFilter.LimitHeight="Limite altezza"
CustomColor="Personalizza colore"
Red="Rosso"
Green="Verde"
Blue="Blu"
Magenta="Magenta"
NoiseGate.OpenThreshold="Apri soglia (dB)"
NoiseGate.CloseThreshold="Chiudo soglia (dB)"
NoiseGate.AttackTime="Tempo d'inizio (millisecondi)"
NoiseGate.HoldTime="Tempo d'attesa (millisecondi)"
NoiseGate.ReleaseTime="Tempo di rilascio (millisecondi)"
Gain.GainDB="Incremento (dB)"

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ColorFilter="色補正"
MaskFilter="イメージ マスク/ブレンド"
AsyncDelayFilter="映像の遅延 (非同期)"
CropFilter="クロップ"
ScrollFilter="スクロール"
ChromaKeyFilter="クロマキー"
ColorKeyFilter="カラーキー"
SharpnessFilter="シャープ"
NoiseGate="ノイズゲート"
Gain="ゲイン"
DelayMs="遅延時間 (ミリ秒)"
Type="種別"
MaskBlendType.MaskColor="アルファ マスク(カラー チャンネル)"
MaskBlendType.MaskAlpha="アルファ マスク (アルファ チャネル)"
MaskBlendType.BlendMultiply="合成(乗算)"
MaskBlendType.BlendAddition="合成 (加算)"
MaskBlendType.BlendSubtraction="合成 (減算)"
Path="パス"
Color="色"
Opacity="不透明度"
Contrast="コントラスト"
Brightness="輝度"
Gamma="ガンマ"
BrowsePath.Images="すべての画像ファイル"
BrowsePath.AllFiles="すべてのファイル"
KeyColorType="色キーの種類"
KeyColor="キーの色"
Similarity="類似性(1-1000)"
Smoothness="滑らかさ (1-1000)"
ColorSpillReduction="キーカラー流出低減 (1-1000)"
Crop.Left="左"
Crop.Right="右"
Crop.Top="上"
Crop.Bottom="下"
Crop.Width="幅"
Crop.Height="高さ"
Crop.Relative="相対的"
ScrollFilter.SpeedX="水平速度"
ScrollFilter.SpeedY="垂直速度"
ScrollFilter.LimitWidth="幅を制限する"
ScrollFilter.LimitHeight="高さを制限する"
CustomColor="カスタム色"
Red="赤"
Green="緑"
Blue="青"
Magenta="マゼンタ"
NoiseGate.OpenThreshold="開放閾値 (dB)"
NoiseGate.CloseThreshold="閉鎖閾値 (dB)"
NoiseGate.AttackTime="動作開始時間 (ミリ秒)"
NoiseGate.HoldTime="保持時間 (ミリ秒)"
NoiseGate.ReleaseTime="解除時間 (ミリ秒)"
Gain.GainDB="ゲイン (dB)"
StretchImage="画像を拡大(アスペクト比を破棄)"

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ColorFilter="색상 보정"
MaskFilter="이미지 마스크/혼합"
AsyncDelayFilter="비디오 지연 (비동기)"
CropFilter="자르기"
ScrollFilter="스크롤"
ChromaKeyFilter="크로마 키"
ColorKeyFilter="색상 키"
SharpnessFilter="선명하게"
NoiseGate="노이즈 게이트"
Gain="증폭"
DelayMs="지연 (밀리초)"
Type="형식"
MaskBlendType.MaskColor="알파 마스크 (색채 채널)"
MaskBlendType.MaskAlpha="알파 마스크 (알파 채널)"
MaskBlendType.BlendMultiply="혼합 (승산)"
MaskBlendType.BlendAddition="혼합 (가산)"
MaskBlendType.BlendSubtraction="혼합 (감산)"
Path="경로"
Color="색"
Opacity="투명도"
Contrast="대비"
Brightness="명암"
Gamma="감마"
BrowsePath.Images="모든 이미지 파일"
BrowsePath.AllFiles="모든 파일"
KeyColorType="키 색상 형식"
KeyColor="키 색상"
Similarity="유사성 (1-1000)"
Smoothness="매끄러움 (1-1000)"
ColorSpillReduction="키 색상 유출 감소 (1-1000)"
Crop.Left="좌측"
Crop.Right="우측"
Crop.Top="상단"
Crop.Bottom="하단"
Crop.Width="너비"
Crop.Height="높이"
Crop.Relative="상대"
ScrollFilter.SpeedX="수평 속도"
ScrollFilter.SpeedY="수직 속도"
ScrollFilter.LimitWidth="폭 제한"
ScrollFilter.LimitHeight="높이 제한"
CustomColor="사용자 색상"
Red="적색"
Green="녹색"
Blue="청색"
Magenta="심홍색"
NoiseGate.OpenThreshold="개방 역치값 (dB)"
NoiseGate.CloseThreshold="폐쇄 역치값 (dB)"
NoiseGate.AttackTime="개방 준비 시간 (밀리세컨드)"
NoiseGate.HoldTime="개방 유지 시간 (밀리세컨드)"
NoiseGate.ReleaseTime="폐쇄 준비 시간 (밀리세컨드)"
Gain.GainDB="증폭 (dB)"
StretchImage="이미지 늘리기 (이미지 가로 세로 비율 포기)"

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ColorFilter="Fargekorrigering"
MaskFilter="Bildemaske/-blanding"
AsyncDelayFilter="Videoforsinkelse (asynkron)"
CropFilter="Beskjæring"
ScrollFilter="Rull"
ChromaKeyFilter="Chromafilter"
ColorKeyFilter="Fargefilter"
SharpnessFilter="Skjerpe"
NoiseGate="Støyterskel"
Gain="Forsterkning"
DelayMs="Forsinkelse (millisekunder)"
Type="Type"
MaskBlendType.MaskColor="Alphamaske (fargekanal)"
MaskBlendType.MaskAlpha="Alphamaske (alphakanal)"
MaskBlendType.BlendMultiply="Bland (multipliser)"
MaskBlendType.BlendAddition="Bland (adder)"
MaskBlendType.BlendSubtraction="Bland (subtraher)"
Path="Bane"
Color="Farge"
Opacity="Opasitet (ugjennomsiktighet)"
Contrast="Kontrast"
Brightness="Lysstyrke"
Gamma="Gamma"
BrowsePath.Images="Alle bildefiler"
BrowsePath.AllFiles="Alle filer"
KeyColorType="Nøkkelfargetype"
KeyColor="Nøkkelfarge"
Similarity="Likhet (1-1000)"
Smoothness="Glatthet (1-1000)"
ColorSpillReduction="Reduser nøkkelfargespill (1-1000)"
Crop.Left="Venstre"
Crop.Right="Høyre"
Crop.Top="Topp"
Crop.Bottom="Bunn"
Crop.Width="Bredde"
Crop.Height="Høyde"
Crop.Relative="Relativ"
ScrollFilter.SpeedX="Vannrett hastighet"
ScrollFilter.SpeedY="Loddrett hastighet"
ScrollFilter.LimitWidth="Begrens bredde"
ScrollFilter.LimitHeight="Begrens høyde"
CustomColor="Egendefinert farge"
Red="Rød"
Green="Grønn"
Blue="Blå"
Magenta="Magenta"
NoiseGate.OpenThreshold="Åpneterskel (dB)"
NoiseGate.CloseThreshold="Stengeterskel (dB)"
NoiseGate.AttackTime="Angrepstid (millisekunder)"
NoiseGate.HoldTime="Holdetid (millisekunder)"
NoiseGate.ReleaseTime="Løslatelsestid (millisekunder)"
Gain.GainDB="Forsterkning (dB)"

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ColorFilter="Kleurcorrectie"
MaskFilter="Afbeeldingsmasker/Mengen"
AsyncDelayFilter="Videovertraging (Async)"
CropFilter="Bijsnijden"
ScrollFilter="Scrollen"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Color Key"
SharpnessFilter="Verscherpen"
NoiseGate="Noise Gate"
Gain="Gain"
DelayMs="Vertraging (milliseconden)"
Type="Type"
MaskBlendType.MaskColor="Alphamasker (Kleurkanaal)"
MaskBlendType.MaskAlpha="Alphamasker (Alphakanaal)"
MaskBlendType.BlendMultiply="Mengen (Vermenigvuldigen)"
MaskBlendType.BlendAddition="Mengen (Toevoegen)"
MaskBlendType.BlendSubtraction="Mengen (Verschil)"
Path="Pad"
Color="Kleur"
Opacity="Dekking"
Contrast="Contrast"
Brightness="Helderheid"
Gamma="Gamma"
BrowsePath.Images="Alle Afbeeldingbestanden"
BrowsePath.AllFiles="Alle Bestanden"
KeyColorType="Key Kleurtype"
KeyColor="Key Kleur"
Similarity="Tolerantie (1-1000)"
Smoothness="Overvloeien (1-1000)"
ColorSpillReduction="Key-kleur Spillvermindering (1-1000)"
Crop.Left="Links"
Crop.Right="Rechts"
Crop.Top="Boven"
Crop.Bottom="Onder"
Crop.Width="Breedte"
Crop.Height="Hoogte"
Crop.Relative="Relatief"
ScrollFilter.SpeedX="Horizontale snelheid"
ScrollFilter.SpeedY="Verticale snelheid"
ScrollFilter.LimitWidth="Beperk Breedte"
ScrollFilter.LimitHeight="Beperk Hoogte"
CustomColor="Aangepaste kleur"
Red="Rood"
Green="Groen"
Blue="Blauw"
Magenta="Magenta"
NoiseGate.OpenThreshold="Open-drempel (dB)"
NoiseGate.CloseThreshold="Sluit-drempel (dB)"
NoiseGate.AttackTime="Attack-tijd (milliseconden)"
NoiseGate.HoldTime="Hold-tijd (milliseconden)"
NoiseGate.ReleaseTime="Release-tijd (milliseconden)"
Gain.GainDB="Gain (dB)"
StretchImage="Afbeelding uitrekken (negeer beeldverhouding van de afbeelding)"

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ColorFilter="Korekcja Kolorów"
MaskFilter="Maskowanie/nakładanie obrazu"
AsyncDelayFilter="Opóźnienie wideo (asynchronicznie)"
CropFilter="Kadrowanie"
ScrollFilter="Przewijanie"
ChromaKeyFilter="Kluczowanie koloru (chroma key)"
ColorKeyFilter="Kluczowanie koloru (kolor)"
SharpnessFilter="Wyostrzanie"
NoiseGate="Bramka szumów"
Gain="Poziom"
DelayMs="Opóźnienie (milisekundy)"
Type="Typ"
MaskBlendType.MaskColor="Maska alfa (kanał koloru)"
MaskBlendType.MaskAlpha="Maska alfa (kanał alfa)"
MaskBlendType.BlendMultiply="Łączenie obrazów (iloczyn)"
MaskBlendType.BlendAddition="Łączenie obrazów (suma)"
MaskBlendType.BlendSubtraction="Łączenie obrazów (różnica)"
Path="Ścieżka"
Color="Kolor"
Opacity="Przezroczystość"
Contrast="Kontrast"
Brightness="Jasność"
Gamma="Gamma"
BrowsePath.Images="Wszystkie pliki obrazów"
BrowsePath.AllFiles="Wszystkie Pliki"
KeyColorType="Typ klucza kolorów"
KeyColor="Kolor kluczowy"
Similarity="Podobieństwo (1-1000)"
Smoothness="Gładkość (1-1000)"
ColorSpillReduction="Tolerancja koloru kluczowego (1-1000)"
Crop.Left="Do lewej"
Crop.Right="Do prawej"
Crop.Top="Do góry"
Crop.Bottom="Do dołu"
Crop.Width="Szerokość"
Crop.Height="Wysokość"
Crop.Relative="Względne"
ScrollFilter.SpeedX="Prędkość pozioma"
ScrollFilter.SpeedY="Prędkość pionowa"
ScrollFilter.LimitWidth="Limit szerokości"
ScrollFilter.LimitHeight="Limit wysokości"
CustomColor="Własny kolor"
Red="Czerwony"
Green="Zielony"
Blue="Niebieski"
Magenta="Purpurowy"
NoiseGate.OpenThreshold="Próg otwarcia (dB)"
NoiseGate.CloseThreshold="Próg odcięcia (dB)"
NoiseGate.AttackTime="Czas ataku (milisekundy)"
NoiseGate.HoldTime="Czas wstrzymania (milisekundy)"
NoiseGate.ReleaseTime="Czas zwolnienia (milisekundy)"
Gain.GainDB="Poziom (dB)"
StretchImage="Rozciągnięcie obrazu (ignoruj proporcje)"

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ColorFilter="Correção de cor"
MaskFilter="Máscara/mistura de imagem"
AsyncDelayFilter="Atraso de vídeo (Async)"
CropFilter="Cortar"
ScrollFilter="Percorre"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Color Key"
SharpnessFilter="Nitidez"
NoiseGate="Filtro de ruído"
Gain="Ganho"
DelayMs="Atraso (milissegundos)"
Type="Topo"
MaskBlendType.MaskColor="Alpha Mask (Color Channel)"
MaskBlendType.MaskAlpha="Alpha Mask (Alpha Channel)"
MaskBlendType.BlendMultiply="Misturar (multiplicação)"
MaskBlendType.BlendAddition="Misturar (adição)"
MaskBlendType.BlendSubtraction="Misturar (subtração)"
Path="Caminho"
Color="Cor"
Opacity="Transparência"
Contrast="Contraste"
Brightness="Brilho"
Gamma="Gama"
BrowsePath.Images="Todos os ficheiros de imagem"
BrowsePath.AllFiles="Todos os ficheiros"
KeyColorType="Tipo de cor-chave"
KeyColor="Cor-chave"
Similarity="Semelhança (1-1000)"
Smoothness="Suavidade (1-1000)"
ColorSpillReduction="Redução de excesso da cor-chave (1-1000)"
Crop.Left="Esquerda"
Crop.Right="Direita"
Crop.Top="Cima"
Crop.Bottom="Baixo"
Crop.Width="Largura"
Crop.Height="Altura"
Crop.Relative="Relativo"
ScrollFilter.SpeedX="Velocidade horizontal"
ScrollFilter.SpeedY="Velocidade vertical"
ScrollFilter.LimitWidth="Limitar largura"
ScrollFilter.LimitHeight="Limitar altura"
CustomColor="Cor personalizada"
Red="Vermelho"
Green="Verde"
Blue="Azul"
Magenta="Magenta"
NoiseGate.OpenThreshold="Limite de abertura (dB)"
NoiseGate.CloseThreshold="Limite de fecho (dB)"
NoiseGate.AttackTime="Tempo de ataque (milissegundos)"
NoiseGate.HoldTime="Tempo de bloqueio (milissegundos)"
NoiseGate.ReleaseTime="Tempo de libertação (milissegundos)"
Gain.GainDB="Ganho (dB)"

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ColorFilter="Correção de cor"
MaskFilter="Máscara/mistura de imagem"
AsyncDelayFilter="Atraso de vídeo (Async)"
CropFilter="Corte"
ScrollFilter="Percorre"
ChromaKeyFilter="Chroma Key"
ColorKeyFilter="Color Key"
SharpnessFilter="Nitidez"
NoiseGate="Filtro de ruído"
Gain="Ganho"
DelayMs="Atraso (milissegundos)"
Type="Topo"
MaskBlendType.MaskColor="Alpha Mask (Color Channel)"
MaskBlendType.MaskAlpha="Alpha Mask (Alpha Channel)"
MaskBlendType.BlendMultiply="Misturar (multiplicação)"
MaskBlendType.BlendAddition="Misturar (adição)"
MaskBlendType.BlendSubtraction="Misturar (subtração)"
Path="Caminho"
Color="Cor"
Opacity="Transparência"
Contrast="Contraste"
Brightness="Brilho"
Gamma="Gama"
BrowsePath.Images="Todos os ficheiros de imagem"
BrowsePath.AllFiles="Todos os ficheiros"
KeyColorType="Tipo de cor-chave"
KeyColor="Cor-chave"
Similarity="Semelhança (1-1000)"
Smoothness="Suavidade (1-1000)"
ColorSpillReduction="Redução de excesso da cor-chave (1-1000)"
Crop.Left="Esquerda"
Crop.Right="Direita"
Crop.Top="Cima"
Crop.Bottom="Baixo"
Crop.Width="Largura"
Crop.Height="Altura"
Crop.Relative="Relativo"
ScrollFilter.SpeedX="Velocidade horizontal"
ScrollFilter.SpeedY="Velocidade vertical"
ScrollFilter.LimitWidth="Limitar largura"
ScrollFilter.LimitHeight="Limitar altura"
CustomColor="Cor personalizada"
Red="Vermelho"
Green="Verde"
Blue="Azul"
Magenta="Magenta"
NoiseGate.OpenThreshold="Limite de abertura (dB)"
NoiseGate.CloseThreshold="Limite de fecho (dB)"
NoiseGate.AttackTime="Tempo de ataque (milissegundos)"
NoiseGate.HoldTime="Tempo de bloqueio (milissegundos)"
NoiseGate.ReleaseTime="Tempo de libertação (milissegundos)"
Gain.GainDB="Ganho (dB)"

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ColorFilter="Corecţie de culoare"
MaskFilter="Mascare Imagine"
AsyncDelayFilter="Întârziere video (asincron)"
CropFilter="Crop"
ScrollFilter="Scroll"
ChromaKeyFilter="Cheia Chroma"
ColorKeyFilter="Culoare cheie"
SharpnessFilter="Accentuează"
NoiseGate="Poarta de zgomot"
Gain="Amplificare"
DelayMs="Întârziere (milisecunde)"
Type="Tip"
MaskBlendType.MaskColor="Masca Alpha (Canal Culoare)"
MaskBlendType.MaskAlpha="Masca Alpha (Canal Alpha)"
MaskBlendType.BlendMultiply="Blend (Multiply)"
MaskBlendType.BlendAddition="Amestec (Plus)"
MaskBlendType.BlendSubtraction="Blend (Minus)"
Path="Cale"
Color="Culoare"
Opacity="Opacitate"
Contrast="Contrast"
Brightness="Luminozitate"
Gamma="Gamma"
BrowsePath.Images="Toate fişierele de imagini"
BrowsePath.AllFiles="Toate fişierele"
KeyColorType="Tip Culoare Cheie"
KeyColor="Culoarea cheie"
Similarity="Similitudine (1-100)"
Smoothness="Netezime (1-1000)"
ColorSpillReduction="Reducere Devarsare Culoare Cheie (1-1000)"
Crop.Left="Stânga"
Crop.Right="Dreapta"
Crop.Top="Sus"
Crop.Bottom="Jos"
Crop.Width="Lăţime"
Crop.Height="Înălţime"
Crop.Relative="Relativa"
ScrollFilter.SpeedX="Viteza orizontală"
ScrollFilter.SpeedY="Viteza verticală"
ScrollFilter.LimitWidth="Limită lățime"
ScrollFilter.LimitHeight="Limita inaltime"
CustomColor="Culoare personalizata"
Red="Roșu"
Green="Verde"
Blue="Albastru"
Magenta="Purpuriu"
NoiseGate.OpenThreshold="Pragul de pornire (dB)"
NoiseGate.CloseThreshold="Pragul de oprire (dB)"
NoiseGate.AttackTime="Timpul de raspuns (milisecunde)"
NoiseGate.HoldTime="Timpul de menţinut (milisecunde)"
NoiseGate.ReleaseTime="Timpul de eliberare (milisecunde)"
Gain.GainDB="Amplificare (dB)"
StretchImage="Întinde imaginea (renunța la raportul de aspect al imaginii)"

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ColorFilter="Коррекция цвета"
MaskFilter="Маска изображения/Смешивание"
AsyncDelayFilter="Задержка видео (асинхронность)"
CropFilter="Обрезка"
ScrollFilter="Прокрутка"
ChromaKeyFilter="Хромакей"
ColorKeyFilter="Цветовой ключ"
SharpnessFilter="Увеличить резкость"
NoiseGate="Подавление шума"
Gain="Усиление"
DelayMs="Задержка (миллисекунд)"
Type="Тип"
MaskBlendType.MaskColor="Альфа-маска (канал цвета)"
MaskBlendType.MaskAlpha="Альфа-маска (канал прозрачности)"
MaskBlendType.BlendMultiply="Смешивание (Умножение)"
MaskBlendType.BlendAddition="Смешивание (Добавление)"
MaskBlendType.BlendSubtraction="Смешивание (Вычитание)"
Path="Путь"
Color="Цвет"
Opacity="Непрозрачность"
Contrast="Контрастность"
Brightness="Яркость"
Gamma="Гамма"
BrowsePath.Images="Все файлы изображений"
BrowsePath.AllFiles="Все файлы"
KeyColorType="Тип ключевого цвета"
KeyColor="Ключевой цвет"
Similarity="Сходство (1-1000)"
Smoothness="Гладкость (1-1000)"
ColorSpillReduction="Снижение утечки ключевого цвета (1-1000)"
Crop.Left="Слева"
Crop.Right="Справа"
Crop.Top="Сверху"
Crop.Bottom="Снизу"
Crop.Width="Ширина"
Crop.Height="Высота"
Crop.Relative="Относительно"
ScrollFilter.SpeedX="Горизонтальная скорость"
ScrollFilter.SpeedY="Вертикальная скорость"
ScrollFilter.LimitWidth="Ограничивать ширину"
ScrollFilter.LimitHeight="Ограничивать высоту"
CustomColor="Пользовательский цвет"
Red="Красный"
Green="Зелёный"
Blue="Cиний"
Magenta="Пурпурный"
NoiseGate.OpenThreshold="Нижний порог (дБ)"
NoiseGate.CloseThreshold="Верхний порог (дБ)"
NoiseGate.AttackTime="Длительность атаки (миллисекунд)"
NoiseGate.HoldTime="Длительность задержки (миллисекунд)"
NoiseGate.ReleaseTime="Длительность затухания (миллисекунд)"
Gain.GainDB="Усиление (дБ)"
StretchImage="Растянуть изображение (игнорировать пропорции изображения)"

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Crop.Left="Vľavo"
Crop.Right="Vpravo"
Crop.Top="Hore"
Crop.Bottom="Dole"
Crop.Width="Šírka"
Crop.Height="Výška"
Crop.Relative="Relatívne"
Red="Červená"
Green="Zelená"
Blue="Modrá"

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ColorFilter="Popravljanje barv"

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ColorFilter="Promena boja"
MaskFilter="Slika maske i stapanja"
AsyncDelayFilter="Video pauza (asinhrono)"
CropFilter="Odsecanje"
ScrollFilter="Pomeranje"
ChromaKeyFilter="Ključ providnosti"
ColorKeyFilter="Ključ boje"
SharpnessFilter="Izoštravanje"
NoiseGate="Kapija šuma"
Gain="Pojačanje"
DelayMs="Pauza (milisekunde)"
Type="Vrsta"
MaskBlendType.MaskColor="Maska prozirnosti (kanal boje)"
MaskBlendType.MaskAlpha="Maska prozirnosti (prozirni kanal)"
MaskBlendType.BlendMultiply="Stapanje (višestruko)"
MaskBlendType.BlendAddition="Stapanje (dodavanjem)"
MaskBlendType.BlendSubtraction="Stapanje (oduzimanjem)"
Path="Putanja"
Color="Boja"
Opacity="Prozirnost"
Contrast="Kontrast"
Brightness="Osvetljenje"
Gamma="Gama"
BrowsePath.Images="Sve slikovne datoteke"
BrowsePath.AllFiles="Sve datoteke"
KeyColorType="Vrsta ključne boje"
KeyColor="Ključna boja"
Similarity="Sličnost (1-1000)"
Smoothness="Uglađenost (1-1000)"
ColorSpillReduction="Smanjivanje prosipanja ključne boje (1-1000)"
Crop.Left="S leva"
Crop.Right="S desna"
Crop.Top="Odozgo"
Crop.Bottom="Odozdo"
Crop.Width="Širina"
Crop.Height="Visina"
Crop.Relative="Relativno"
ScrollFilter.SpeedX="Vodoravna brzina"
ScrollFilter.SpeedY="Uspravna brzina"
ScrollFilter.LimitWidth="Ograničenje širine"
ScrollFilter.LimitHeight="Ograničenje visine"
CustomColor="Posebna boja"
Red="Crvena"
Green="Zelena"
Blue="Plava"
Magenta="Magenta"
NoiseGate.OpenThreshold="Prag otvaranja (dB)"
NoiseGate.CloseThreshold="Prag zatvaranja (dB)"
NoiseGate.AttackTime="Vreme napada (milisekunde)"
NoiseGate.HoldTime="Vreme zadržavanja (milisekunde)"
NoiseGate.ReleaseTime="Vreme otpuštanja (milisekunde)"
Gain.GainDB="Pojačanje (dB)"
StretchImage="Istegni sliku (zanemari odnos visine i širine slike)"

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ColorFilter="Промена боја"
MaskFilter="Слика маске и стапања"
AsyncDelayFilter="Видео пауза (асинхроно)"
CropFilter="Одсецање"
ScrollFilter="Померање"
ChromaKeyFilter="Кључ провидности"
ColorKeyFilter="Кључ боје"
SharpnessFilter="Изоштравање"
NoiseGate="Капија шума"
Gain="Појачање"
DelayMs="Пауза (милисекунде)"
Type="Врста"
MaskBlendType.MaskColor="Маска прозирности (канал боје)"
MaskBlendType.MaskAlpha="Маска прозирности (прозирни канал)"
MaskBlendType.BlendMultiply="Стапање (умножавањем)"
MaskBlendType.BlendAddition="Стапање (додавањем)"
MaskBlendType.BlendSubtraction="Стапање (одузимањем)"
Path="Путања"
Color="Боја"
Opacity="Прозирност"
Contrast="Контраст"
Brightness="Осветљење"
Gamma="Гама"
BrowsePath.Images="Све сликовне датотеке"
BrowsePath.AllFiles="Све датотеке"
KeyColorType="Врста кључне боје"
KeyColor="Кључна боја"
Similarity="Сличност (1-1000)"
Smoothness="Углађеност (1-1000)"
ColorSpillReduction="Смањење просипања кључне боје (1-1000)"
Crop.Left="С лева"
Crop.Right="С десна"
Crop.Top="Одозго"
Crop.Bottom="Одоздо"
Crop.Width="Ширина"
Crop.Height="Висина"
Crop.Relative="Релативно"
ScrollFilter.SpeedX="Водоравна брзина"
ScrollFilter.SpeedY="Усправна брзина"
ScrollFilter.LimitWidth="Ограничење ширине"
ScrollFilter.LimitHeight="Ограничење висине"
CustomColor="Посебна боја"
Red="Црвена"
Green="Зелена"
Blue="Плава"
Magenta="Магента"
NoiseGate.OpenThreshold="Праг отварања (dB)"
NoiseGate.CloseThreshold="Праг затварања (dB)"
NoiseGate.AttackTime="Време напада (милисекунде)"
NoiseGate.HoldTime="Време задржавања (милисекунде)"
NoiseGate.ReleaseTime="Време отпуштања (милисекунде)"
Gain.GainDB="Појачање (dB)"
StretchImage="Истегни слику (занемари однос висине и ширине слике)"

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ColorFilter="Färgkorrigering"
MaskFilter="Bild Mask/Blandning"
AsyncDelayFilter="Videofördröjning (Async)"
CropFilter="Beskär"
ScrollFilter="Scrollning"
ChromaKeyFilter="Kromafilter"
ColorKeyFilter="Färgfilter"
SharpnessFilter="Skärpa"
NoiseGate="Brusblockering"
Gain="Förstärkning"
DelayMs="Fördröjning (millisekunder)"
Type="Typ"
MaskBlendType.MaskColor="Alpha Mask (färgkanal)"
MaskBlendType.MaskAlpha="Alpha Mask (alfakanal)"
MaskBlendType.BlendMultiply="Blanda (Multiplicera)"
MaskBlendType.BlendAddition="Blanda (Addition)"
MaskBlendType.BlendSubtraction="Blanda (Subtraktion)"
Path="Sökväg"
Color="Färg"
Opacity="Opacitet"
Contrast="Kontrast"
Brightness="Ljusstyrka"
Gamma="Gamma"
BrowsePath.Images="Alla bildfiler"
BrowsePath.AllFiles="Alla Filer"
KeyColorType="Huvudfärg typ"
KeyColor="Huvudfärg"
Similarity="Likhet (1-1000)"
Smoothness="Jämnhet (1-1000)"
ColorSpillReduction="Huvudfärgspillminskning (1-1000)"
Crop.Left="Vänster"
Crop.Right="Höger"
Crop.Top="Överst"
Crop.Bottom="Botten"
Crop.Width="Bredd"
Crop.Height="Höjd"
Crop.Relative="Relativ"
ScrollFilter.SpeedX="Horisontell hastighet"
ScrollFilter.SpeedY="Vertikal hastighet"
ScrollFilter.LimitWidth="Begränsa bredd"
ScrollFilter.LimitHeight="Begränsa höjd"
CustomColor="Anpassad färg"
Red="Röd"
Green="Grön"
Blue="Blå"
Magenta="Magenta"
NoiseGate.OpenThreshold="Öppningströskel (dB)"
NoiseGate.CloseThreshold="Avslutningströskel (dB)"
NoiseGate.AttackTime="Ansatstid (millisekunder)"
NoiseGate.HoldTime="Hålltid (millisekunder)"
NoiseGate.ReleaseTime="Släpptid (millisekunder)"
Gain.GainDB="Förstärkning (dB)"

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ColorFilter="Renk Düzeltme"
MaskFilter="Görüntü Maskesi/Blend"
AsyncDelayFilter="Görüntü Gecikmesi (Async)"
CropFilter="Kırpma"
ScrollFilter="Kaydır"
ChromaKeyFilter="Chroma Anahtarı"
ColorKeyFilter="Renk Anahtarı"
SharpnessFilter="Keskinleştirme"
NoiseGate="Gürültü Filtresi"
Gain="Kazanç"
DelayMs="Gecikme (milisaniye)"
Type="Türü"
MaskBlendType.MaskColor="Alfa Maskesi (Renk Kanalı)"
MaskBlendType.MaskAlpha="Alfa Maskesi (Alfa Kanalı)"
MaskBlendType.BlendMultiply="Blend (Çoğaltma)"
MaskBlendType.BlendAddition="Blend (Ekleme)"
MaskBlendType.BlendSubtraction="Blend (Çıkarma)"
Path="Dosya Yolu"
Color="Renk"
Opacity="Opaklık"
Contrast="Karşıtlık"
Brightness="Parlaklık"
Gamma="Gama"
BrowsePath.Images="Tüm Resim Dosyaları"
BrowsePath.AllFiles="Tüm Dosyalar"
KeyColorType="Anahtar Renk Türü"
KeyColor="Anahtar Renk"
Similarity="Benzerlik (1-1000)"
Smoothness="Pürüzsüzlük (1-1000)"
ColorSpillReduction="Anahtar Renk Sızıntı Azaltma (1-1000)"
Crop.Left="Sol"
Crop.Right="Sağ"
Crop.Top="Üst"
Crop.Bottom="Alt"
Crop.Width="Genişlik"
Crop.Height="Yükseklik"
Crop.Relative="Göreceli"
ScrollFilter.SpeedX="Yatay Hız"
ScrollFilter.SpeedY="Düşey Hız"
ScrollFilter.LimitWidth="Genişliği Sınırla"
ScrollFilter.LimitHeight="Yüksekliği Sınırla"
CustomColor="Özel Renk"
Red="Kırmızı"
Green="Yeşil"
Blue="Mavi"
Magenta="Eflatun"
NoiseGate.OpenThreshold="Eşik Başlangıcı (dB)"
NoiseGate.CloseThreshold="Eşik Bitişi (dB)"
NoiseGate.AttackTime="Atak Süresi (milisaniye)"
NoiseGate.HoldTime="Kavrama Süresi (milisaniye)"
NoiseGate.ReleaseTime="Bırakma Süresi (milisaniye)"
Gain.GainDB="Kazanç (dB)"

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ColorFilter="色彩校正"
MaskFilter="图像掩码/混合"
AsyncDelayFilter="视频延迟(异步)"
CropFilter="剪裁"
ScrollFilter="滚动"
ChromaKeyFilter="色度键"
ColorKeyFilter="色值"
SharpnessFilter="锐化"
NoiseGate="噪音阈值"
Gain="增益"
DelayMs="延迟(毫秒)"
Type="类型"
MaskBlendType.MaskColor="Alpha 蒙版 (颜色通道)"
MaskBlendType.MaskAlpha="Alpha 蒙版 (Alpha 通道)"
MaskBlendType.BlendMultiply="混合 (多层)"
MaskBlendType.BlendAddition="混合 (增加)"
MaskBlendType.BlendSubtraction="混合 (减少)"
Path="路径"
Color="色彩"
Opacity="不透明度"
Contrast="对比度"
Brightness="亮度"
Gamma="伽玛"
BrowsePath.Images="所有图像文件"
BrowsePath.AllFiles="所有文件"
KeyColorType="关键的颜色类型"
KeyColor="关键的颜色"
Similarity="相似度(1-1000)"
Smoothness="平滑 (1-1000)"
ColorSpillReduction="主色泄漏减少 (1-1000)"
Crop.Left="左"
Crop.Right="右"
Crop.Top="顶部"
Crop.Bottom="底部"
Crop.Width="宽度"
Crop.Height="高度"
Crop.Relative="相对"
ScrollFilter.SpeedX="水平速度"
ScrollFilter.SpeedY="垂直速度"
ScrollFilter.LimitWidth="限制宽度"
ScrollFilter.LimitHeight="限制高度"
CustomColor="自定义颜色"
Red="红色"
Green="绿色"
Blue="蓝色"
Magenta="品红"
NoiseGate.OpenThreshold="打开阈值 (dB)"
NoiseGate.CloseThreshold="关闭阈值 (dB)"
NoiseGate.AttackTime="触发时间(毫秒)"
NoiseGate.HoldTime="保持时间(毫秒)"
NoiseGate.ReleaseTime="释放时间(毫秒)"
Gain.GainDB="增益 (dB)"
StretchImage="伸展图像 (丢弃图像纵横比)"

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform texture2d target;
uniform float4 color;
uniform float2 mul_val;
uniform float2 add_val;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertDataIn {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct VertDataOut {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
float2 uv2 : TEXCOORD1;
};
VertDataOut VSDefault(VertDataIn v_in)
{
VertDataOut vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
vert_out.uv2 = v_in.uv * mul_val + add_val;
return vert_out;
}
float4 PSAlphaMaskRGBA(VertDataOut v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.a *= targetRGB.a;
return rgba;
}
float4 PSAlphaMaskMatrix(VertDataOut v_in) : TARGET
{
float4 yuv = image.Sample(textureSampler, v_in.uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
float4 rgba = saturate(mul(float4(yuv.xyz, 1.0), color_matrix)) *
color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.a = targetRGB.a;
return rgba;
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSAlphaMaskRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSAlphaMaskMatrix(v_in);
}
}

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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform texture2d target;
uniform float4 color;
uniform float2 mul_val;
uniform float2 add_val;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertDataIn {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct VertDataOut {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
float2 uv2 : TEXCOORD1;
};
VertDataOut VSDefault(VertDataIn v_in)
{
VertDataOut vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
vert_out.uv2 = v_in.uv * mul_val + add_val;
return vert_out;
}
float4 PSColorMaskRGBA(VertDataOut v_in) : TARGET
{
float4 rgba = image.Sample(textureSampler, v_in.uv) * color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.a *= (targetRGB.r + targetRGB.g + targetRGB.b) / 3.0;
return rgba;
}
float4 PSColorMaskMatrix(VertDataOut v_in) : TARGET
{
float4 yuv = image.Sample(textureSampler, v_in.uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
float4 rgba = saturate(mul(float4(yuv.xyz, 1.0), color_matrix)) *
color;
float4 targetRGB = target.Sample(textureSampler, v_in.uv2);
rgba.a = (targetRGB.r + targetRGB.g + targetRGB.b) / 3.0;
return rgba;
}
technique Draw
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSColorMaskRGBA(v_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSColorMaskMatrix(v_in);
}
}

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// Based on libretro shader https://github.com/libretro/common-shaders/blob/master/test/lab/misc/sharpness.cg
// Converted to obs effect file by Nibbles
uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform texture2d target;
uniform float4 color = {1.0, 1.0, 1.0, 1.0};
uniform float sharpness;
uniform float texture_width;
uniform float texture_height;
sampler_state def_sampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertInOut {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct VertOut {
float4 pos : POSITION;
float4 col : COLOR;
float2 uv : TEXCOORD0;
float4 t1 : TEXCOORD1;
float4 t2 : TEXCOORD2;
float4 t3 : TEXCOORD3;
};
VertOut VSDefault(VertInOut vert_in)
{
VertOut vert_out;
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = vert_in.uv;
vert_out.col = color;
float2 ps = float2(1.0/texture_width, 1.0/texture_height);
float dx = ps.x;
float dy = ps.y;
vert_out.t1 = vert_in.uv.xxxy + float4( -dx, 0, dx, -dy); // A B C
vert_out.t2 = vert_in.uv.xxxy + float4( -dx, 0, dx, 0); // D E F
vert_out.t3 = vert_in.uv.xxxy + float4( -dx, 0, dx, dy); // G H I
return vert_out;
}
float4 PSDrawBare(VertOut vert_in) : TARGET
{
float4 E = image.Sample(def_sampler, vert_in.uv);
float4 colorx = 8*E;
float4 B = image.Sample(def_sampler, vert_in.t1.yw);
float4 D = image.Sample(def_sampler, vert_in.t2.xw);
float4 F = image.Sample(def_sampler, vert_in.t2.zw);
float4 H = image.Sample(def_sampler, vert_in.t3.yw);
colorx -= image.Sample(def_sampler, vert_in.t1.xw);
colorx -= B;
colorx -= image.Sample(def_sampler, vert_in.t1.zw);
colorx -= D;
colorx -= F;
colorx -= image.Sample(def_sampler, vert_in.t3.xw);
colorx -= H;
colorx -= image.Sample(def_sampler, vert_in.t3.zw);
colorx = ((E!=F && E!=D) || (E!=B && E!=H)) ? saturate(E + colorx*sharpness) : E;
return colorx;
}
float4 PSDrawMatrix(VertOut vert_in) : TARGET
{
float4 E = image.Sample(def_sampler, vert_in.uv);
float4 colorx = 8*E;
float4 B = image.Sample(def_sampler, vert_in.t1.yw);
float4 D = image.Sample(def_sampler, vert_in.t2.xw);
float4 F = image.Sample(def_sampler, vert_in.t2.zw);
float4 H = image.Sample(def_sampler, vert_in.t3.yw);
colorx -= image.Sample(def_sampler, vert_in.t1.xw);
colorx -= B;
colorx -= image.Sample(def_sampler, vert_in.t1.zw);
colorx -= D;
colorx -= F;
colorx -= image.Sample(def_sampler, vert_in.t3.xw);
colorx -= H;
colorx -= image.Sample(def_sampler, vert_in.t3.zw);
colorx = ((E!=F && E!=D) || (E!=B && E!=H)) ? saturate(E + colorx*sharpness) : E;
float4 yuv = colorx;
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
return saturate(mul(float4(yuv.xyz, 1.0), color_matrix));
}
technique Draw
{
pass
{
vertex_shader = VSDefault(vert_in);
pixel_shader = PSDrawBare(vert_in);
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(vert_in);
pixel_shader = PSDrawMatrix(vert_in);
}
}