Imported Upstream version 0.13.2+dsfg1
This commit is contained in:
commit
fb3990e9e5
2036 changed files with 287360 additions and 0 deletions
0
libobs-opengl/.gitignore
vendored
Normal file
0
libobs-opengl/.gitignore
vendored
Normal file
99
libobs-opengl/CMakeLists.txt
Normal file
99
libobs-opengl/CMakeLists.txt
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
project(libobs-opengl)
|
||||
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
include_directories(${OPENGL_INCLUDE_DIR})
|
||||
|
||||
add_definitions(-DLIBOBS_EXPORTS)
|
||||
|
||||
if(WIN32)
|
||||
set(libobs-opengl_PLATFORM_SOURCES
|
||||
gl-windows.c)
|
||||
elseif(APPLE)
|
||||
set(libobs-opengl_PLATFORM_SOURCES
|
||||
gl-cocoa.m)
|
||||
|
||||
set_source_files_properties(${libobs-opengl_PLATFORM_SOURCES}
|
||||
PROPERTIES
|
||||
LANGUAGE C)
|
||||
|
||||
find_library(COCOA Cocoa)
|
||||
include_directories(${COCOA})
|
||||
mark_as_advanced(COCOA)
|
||||
|
||||
find_library(IOSURF IOSurface)
|
||||
include_directories(${IOSURF})
|
||||
mark_as_advanced(${IOSURF})
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||||
|
||||
set(libobs-opengl_PLATFORM_DEPS
|
||||
${COCOA}
|
||||
${IOSURF}
|
||||
${OPENGL_gl_LIBRARY})
|
||||
else() #This needs to change to be more specific to get ready for Wayland
|
||||
find_package(XCB COMPONENTS XCB REQUIRED)
|
||||
find_package(X11_XCB REQUIRED)
|
||||
|
||||
include_directories(
|
||||
${XCB_INCLUDE_DIRS}
|
||||
${X11_XCB_INCLUDE_DIRS})
|
||||
|
||||
add_definitions(
|
||||
${XCB_DEFINITIONS}
|
||||
${X11_XCB_DEFINITIONS})
|
||||
|
||||
set(libobs-opengl_PLATFORM_DEPS
|
||||
${XCB_LIBRARIES}
|
||||
${X11_XCB_LIBRARIES})
|
||||
|
||||
set(libobs-opengl_PLATFORM_SOURCES
|
||||
gl-x11.c)
|
||||
endif()
|
||||
|
||||
set(libobs-opengl_SOURCES
|
||||
${libobs-opengl_PLATFORM_SOURCES}
|
||||
gl-helpers.c
|
||||
gl-indexbuffer.c
|
||||
gl-shader.c
|
||||
gl-shaderparser.c
|
||||
gl-stagesurf.c
|
||||
gl-subsystem.c
|
||||
gl-texture2d.c
|
||||
gl-texturecube.c
|
||||
gl-vertexbuffer.c
|
||||
gl-zstencil.c)
|
||||
|
||||
set(libobs-opengl_HEADERS
|
||||
gl-helpers.h
|
||||
gl-shaderparser.h
|
||||
gl-subsystem.h)
|
||||
|
||||
if(WIN32 OR APPLE)
|
||||
add_library(libobs-opengl MODULE
|
||||
${libobs-opengl_SOURCES}
|
||||
${libobs-opengl_HEADERS})
|
||||
else()
|
||||
add_library(libobs-opengl SHARED
|
||||
${libobs-opengl_SOURCES}
|
||||
${libobs-opengl_HEADERS})
|
||||
endif()
|
||||
|
||||
if(WIN32 OR APPLE)
|
||||
set_target_properties(libobs-opengl
|
||||
PROPERTIES
|
||||
OUTPUT_NAME libobs-opengl
|
||||
PREFIX "")
|
||||
else()
|
||||
set_target_properties(libobs-opengl
|
||||
PROPERTIES
|
||||
OUTPUT_NAME obs-opengl
|
||||
VERSION 0.0
|
||||
SOVERSION 0
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(libobs-opengl
|
||||
libobs
|
||||
glad
|
||||
${libobs-opengl_PLATFORM_DEPS})
|
||||
|
||||
install_obs_core(libobs-opengl)
|
||||
298
libobs-opengl/gl-cocoa.m
Normal file
298
libobs-opengl/gl-cocoa.m
Normal file
|
|
@ -0,0 +1,298 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Ruwen Hahn <palana@stunned.de>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
#include <OpenGL/OpenGL.h>
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <AppKit/AppKit.h>
|
||||
|
||||
|
||||
//#include "util/darray.h"
|
||||
|
||||
|
||||
struct gl_windowinfo {
|
||||
NSView *view;
|
||||
};
|
||||
|
||||
struct gl_platform {
|
||||
NSOpenGLContext *context;
|
||||
};
|
||||
|
||||
static NSOpenGLContext *gl_context_create(void)
|
||||
{
|
||||
unsigned attrib_count = 0;
|
||||
|
||||
#define ADD_ATTR(x) \
|
||||
{ attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; }
|
||||
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
|
||||
|
||||
NSOpenGLPixelFormatAttribute attributes[40];
|
||||
|
||||
ADD_ATTR(NSOpenGLPFADoubleBuffer);
|
||||
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
|
||||
ADD_ATTR(0);
|
||||
|
||||
#undef ADD_ATTR2
|
||||
#undef ADD_ATTR
|
||||
|
||||
NSOpenGLPixelFormat *pf;
|
||||
pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
|
||||
if(!pf) {
|
||||
blog(LOG_ERROR, "Failed to create pixel format");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
NSOpenGLContext *context;
|
||||
context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
|
||||
[pf release];
|
||||
if(!context) {
|
||||
blog(LOG_ERROR, "Failed to create context");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
[context clearDrawable];
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
|
||||
{
|
||||
struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
|
||||
|
||||
plat->context = gl_context_create();
|
||||
if (!plat->context)
|
||||
goto fail;
|
||||
|
||||
[plat->context makeCurrentContext];
|
||||
|
||||
if (!gladLoadGL())
|
||||
goto fail;
|
||||
|
||||
return plat;
|
||||
|
||||
fail:
|
||||
blog(LOG_ERROR, "gl_platform_create failed");
|
||||
gl_platform_destroy(plat);
|
||||
|
||||
UNUSED_PARAMETER(device);
|
||||
UNUSED_PARAMETER(adapter);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void gl_platform_destroy(struct gl_platform *platform)
|
||||
{
|
||||
if(!platform)
|
||||
return;
|
||||
|
||||
[platform->context release];
|
||||
platform->context = nil;
|
||||
|
||||
bfree(platform);
|
||||
}
|
||||
|
||||
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
|
||||
{
|
||||
UNUSED_PARAMETER(swap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
|
||||
{
|
||||
UNUSED_PARAMETER(swap);
|
||||
}
|
||||
|
||||
struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
|
||||
{
|
||||
if(!info)
|
||||
return NULL;
|
||||
|
||||
if(!info->window.view)
|
||||
return NULL;
|
||||
|
||||
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
|
||||
|
||||
wi->view = info->window.view;
|
||||
[info->window.view setWantsBestResolutionOpenGLSurface:YES];
|
||||
|
||||
return wi;
|
||||
}
|
||||
|
||||
void gl_windowinfo_destroy(struct gl_windowinfo *wi)
|
||||
{
|
||||
if(!wi)
|
||||
return;
|
||||
|
||||
wi->view = nil;
|
||||
bfree(wi);
|
||||
}
|
||||
|
||||
void gl_update(gs_device_t *device)
|
||||
{
|
||||
[device->plat->context update];
|
||||
}
|
||||
|
||||
void device_enter_context(gs_device_t *device)
|
||||
{
|
||||
[device->plat->context makeCurrentContext];
|
||||
}
|
||||
|
||||
void device_leave_context(gs_device_t *device)
|
||||
{
|
||||
UNUSED_PARAMETER(device);
|
||||
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
|
||||
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
|
||||
{
|
||||
if(device->cur_swap == swap)
|
||||
return;
|
||||
|
||||
device->cur_swap = swap;
|
||||
if (swap) {
|
||||
[device->plat->context setView:swap->wi->view];
|
||||
} else {
|
||||
[device->plat->context clearDrawable];
|
||||
}
|
||||
}
|
||||
|
||||
void device_present(gs_device_t *device)
|
||||
{
|
||||
[device->plat->context flushBuffer];
|
||||
}
|
||||
|
||||
void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
|
||||
uint32_t *height)
|
||||
{
|
||||
if(width) *width = swap->info.cx;
|
||||
if(height) *height = swap->info.cy;
|
||||
}
|
||||
|
||||
gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
|
||||
void *iosurf)
|
||||
{
|
||||
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
|
||||
struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
|
||||
|
||||
OSType pf = IOSurfaceGetPixelFormat(ref);
|
||||
if (pf != 'BGRA')
|
||||
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
|
||||
pf >> 24, pf >> 16, pf >> 8, pf);
|
||||
|
||||
const enum gs_color_format color_format = GS_BGRA;
|
||||
|
||||
tex->base.device = device;
|
||||
tex->base.type = GS_TEXTURE_2D;
|
||||
tex->base.format = GS_BGRA;
|
||||
tex->base.levels = 1;
|
||||
tex->base.gl_format = convert_gs_format(color_format);
|
||||
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
|
||||
tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
tex->base.gl_target = GL_TEXTURE_RECTANGLE;
|
||||
tex->base.is_dynamic = false;
|
||||
tex->base.is_render_target = false;
|
||||
tex->base.gen_mipmaps = false;
|
||||
tex->width = IOSurfaceGetWidth(ref);
|
||||
tex->height = IOSurfaceGetHeight(ref);
|
||||
|
||||
if (!gl_gen_textures(1, &tex->base.texture))
|
||||
goto fail;
|
||||
|
||||
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
|
||||
goto fail;
|
||||
|
||||
CGLError err = CGLTexImageIOSurface2D(
|
||||
[[NSOpenGLContext currentContext] CGLContextObj],
|
||||
tex->base.gl_target,
|
||||
tex->base.gl_internal_format,
|
||||
tex->width, tex->height,
|
||||
tex->base.gl_format,
|
||||
tex->base.gl_type,
|
||||
ref, 0);
|
||||
|
||||
if(err != kCGLNoError) {
|
||||
blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
|
||||
" (device_texture_create_from_iosurface)",
|
||||
err, CGLErrorString(err));
|
||||
|
||||
gl_success("CGLTexImageIOSurface2D");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!gl_tex_param_i(tex->base.gl_target,
|
||||
GL_TEXTURE_MAX_LEVEL, 0))
|
||||
goto fail;
|
||||
|
||||
if (!gl_bind_texture(tex->base.gl_target, 0))
|
||||
goto fail;
|
||||
|
||||
return (gs_texture_t*)tex;
|
||||
|
||||
fail:
|
||||
gs_texture_destroy((gs_texture_t*)tex);
|
||||
blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
|
||||
{
|
||||
if (!texture)
|
||||
return false;
|
||||
|
||||
if (!iosurf)
|
||||
return false;
|
||||
|
||||
struct gs_texture_2d *tex = (struct gs_texture_2d*)texture;
|
||||
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
|
||||
|
||||
OSType pf = IOSurfaceGetPixelFormat(ref);
|
||||
if (pf != 'BGRA')
|
||||
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
|
||||
pf >> 24, pf >> 16, pf >> 8, pf);
|
||||
|
||||
if (tex->width != IOSurfaceGetWidth(ref) ||
|
||||
tex->height != IOSurfaceGetHeight(ref))
|
||||
return false;
|
||||
|
||||
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
|
||||
return false;
|
||||
|
||||
CGLError err = CGLTexImageIOSurface2D(
|
||||
[[NSOpenGLContext currentContext] CGLContextObj],
|
||||
tex->base.gl_target,
|
||||
tex->base.gl_internal_format,
|
||||
tex->width, tex->height,
|
||||
tex->base.gl_format,
|
||||
tex->base.gl_type,
|
||||
ref, 0);
|
||||
|
||||
if(err != kCGLNoError) {
|
||||
blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
|
||||
" (gs_texture_rebind_iosurface)",
|
||||
err, CGLErrorString(err));
|
||||
|
||||
gl_success("CGLTexImageIOSurface2D");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!gl_bind_texture(tex->base.gl_target, 0))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
172
libobs-opengl/gl-helpers.c
Normal file
172
libobs-opengl/gl-helpers.c
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
|
||||
GLenum format, GLint internal_format, bool compressed,
|
||||
uint32_t width, uint32_t height, uint32_t size,
|
||||
const uint8_t ***p_data)
|
||||
{
|
||||
bool success = true;
|
||||
const uint8_t **data = p_data ? *p_data : NULL;
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < num_levels; i++) {
|
||||
if (compressed) {
|
||||
glCompressedTexImage2D(target, i, internal_format,
|
||||
width, height, 0, size,
|
||||
data ? *data : NULL);
|
||||
if (!gl_success("glCompressedTexImage2D"))
|
||||
success = false;
|
||||
|
||||
} else {
|
||||
glTexImage2D(target, i, internal_format, width, height,
|
||||
0, format, type, data ? *data : NULL);
|
||||
if (!gl_success("glTexImage2D"))
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (data)
|
||||
data++;
|
||||
|
||||
size /= 4;
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
|
||||
if (width == 0) width = 1;
|
||||
if (height == 0) height = 1;
|
||||
}
|
||||
|
||||
if (data)
|
||||
*p_data = data;
|
||||
return success;
|
||||
}
|
||||
|
||||
static bool gl_copy_fbo(struct gs_device *device,
|
||||
GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
|
||||
GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
|
||||
uint32_t width, uint32_t height,
|
||||
enum gs_color_format format)
|
||||
{
|
||||
struct fbo_info *fbo = get_fbo(device, width, height, format);
|
||||
GLint last_fbo;
|
||||
bool success = false;
|
||||
|
||||
if (!fbo)
|
||||
return false;
|
||||
|
||||
if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
|
||||
return false;
|
||||
if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
|
||||
return false;
|
||||
if (!gl_bind_texture(dst_target, dst))
|
||||
goto fail;
|
||||
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
|
||||
src_target, src, 0);
|
||||
if (!gl_success("glFrameBufferTexture2D"))
|
||||
goto fail;
|
||||
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0 + 0);
|
||||
if (!gl_success("glReadBuffer"))
|
||||
goto fail;
|
||||
|
||||
glCopyTexSubImage2D(dst_target, 0, dst_x, dst_y, src_x, src_y,
|
||||
width, height);
|
||||
if (!gl_success("glCopyTexSubImage2D"))
|
||||
goto fail;
|
||||
|
||||
success = true;
|
||||
|
||||
fail:
|
||||
if (!gl_bind_texture(dst_target, 0))
|
||||
success = false;
|
||||
if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, last_fbo))
|
||||
success = false;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool gl_copy_texture(struct gs_device *device,
|
||||
GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
|
||||
GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
|
||||
uint32_t width, uint32_t height, enum gs_color_format format)
|
||||
{
|
||||
bool success = false;
|
||||
|
||||
if (device->copy_type == COPY_TYPE_ARB) {
|
||||
glCopyImageSubData(src, src_target, 0, src_x, src_y, 0,
|
||||
dst, dst_target, 0, dst_x, dst_y, 0,
|
||||
width, height, 1);
|
||||
success = gl_success("glCopyImageSubData");
|
||||
|
||||
} else if (device->copy_type == COPY_TYPE_NV) {
|
||||
glCopyImageSubDataNV(src, src_target, 0, src_x, src_y, 0,
|
||||
dst, dst_target, 0, dst_x, dst_y, 0,
|
||||
width, height, 1);
|
||||
success = gl_success("glCopyImageSubDataNV");
|
||||
|
||||
} else if (device->copy_type == COPY_TYPE_FBO_BLIT) {
|
||||
success = gl_copy_fbo(device, dst, dst_target, dst_x, dst_y,
|
||||
src, src_target, src_x, src_y,
|
||||
width, height, format);
|
||||
if (!success)
|
||||
blog(LOG_ERROR, "gl_copy_texture failed");
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
|
||||
const GLvoid *data, GLenum usage)
|
||||
{
|
||||
bool success;
|
||||
if (!gl_gen_buffers(1, buffer))
|
||||
return false;
|
||||
if (!gl_bind_buffer(target, *buffer))
|
||||
return false;
|
||||
|
||||
glBufferData(target, size, data, usage);
|
||||
success = gl_success("glBufferData");
|
||||
|
||||
gl_bind_buffer(target, 0);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool update_buffer(GLenum target, GLuint buffer, void *data, size_t size)
|
||||
{
|
||||
void *ptr;
|
||||
bool success = true;
|
||||
|
||||
if (!gl_bind_buffer(target, buffer))
|
||||
return false;
|
||||
|
||||
/* glMapBufferRange with these flags will actually give far better
|
||||
* performance than a plain glMapBuffer call */
|
||||
ptr = glMapBufferRange(target, 0, size,
|
||||
GL_MAP_WRITE_BIT |
|
||||
GL_MAP_INVALIDATE_BUFFER_BIT);
|
||||
success = gl_success("glMapBufferRange");
|
||||
if (success && ptr) {
|
||||
memcpy(ptr, data, size);
|
||||
glUnmapBuffer(target);
|
||||
}
|
||||
|
||||
gl_bind_buffer(target, 0);
|
||||
return success;
|
||||
}
|
||||
161
libobs-opengl/gl-helpers.h
Normal file
161
libobs-opengl/gl-helpers.h
Normal file
|
|
@ -0,0 +1,161 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* Okay, so GL error handling is.. unclean to work with. I don't want
|
||||
* to have to keep typing out the same stuff over and over again do I'll just
|
||||
* make a bunch of helper functions to make it a bit easier to handle errors
|
||||
*/
|
||||
|
||||
static inline bool gl_success(const char *funcname)
|
||||
{
|
||||
GLenum errorcode = glGetError();
|
||||
if (errorcode != GL_NO_ERROR) {
|
||||
blog(LOG_ERROR, "%s failed, glGetError returned 0x%X",
|
||||
funcname, errorcode);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool gl_gen_textures(GLsizei num_texture, GLuint *textures)
|
||||
{
|
||||
glGenTextures(num_texture, textures);
|
||||
return gl_success("glGenTextures");
|
||||
}
|
||||
|
||||
static inline bool gl_bind_texture(GLenum target, GLuint texture)
|
||||
{
|
||||
glBindTexture(target, texture);
|
||||
return gl_success("glBindTexture");
|
||||
}
|
||||
|
||||
static inline void gl_delete_textures(GLsizei num_buffers, GLuint *buffers)
|
||||
{
|
||||
glDeleteTextures(num_buffers, buffers);
|
||||
gl_success("glDeleteTextures");
|
||||
}
|
||||
|
||||
static inline bool gl_gen_buffers(GLsizei num_buffers, GLuint *buffers)
|
||||
{
|
||||
glGenBuffers(num_buffers, buffers);
|
||||
return gl_success("glGenBuffers");
|
||||
}
|
||||
|
||||
static inline bool gl_bind_buffer(GLenum target, GLuint buffer)
|
||||
{
|
||||
glBindBuffer(target, buffer);
|
||||
return gl_success("glBindBuffer");
|
||||
}
|
||||
|
||||
static inline void gl_delete_buffers(GLsizei num_buffers, GLuint *buffers)
|
||||
{
|
||||
glDeleteBuffers(num_buffers, buffers);
|
||||
gl_success("glDeleteBuffers");
|
||||
}
|
||||
|
||||
static inline bool gl_gen_vertex_arrays(GLsizei num_arrays, GLuint *arrays)
|
||||
{
|
||||
glGenVertexArrays(num_arrays, arrays);
|
||||
return gl_success("glGenVertexArrays");
|
||||
}
|
||||
|
||||
static inline bool gl_bind_vertex_array(GLuint array)
|
||||
{
|
||||
glBindVertexArray(array);
|
||||
return gl_success("glBindVertexArray");
|
||||
}
|
||||
|
||||
static inline void gl_delete_vertex_arrays(GLsizei num_arrays, GLuint *arrays)
|
||||
{
|
||||
glDeleteVertexArrays(num_arrays, arrays);
|
||||
gl_success("glDeleteVertexArrays");
|
||||
}
|
||||
|
||||
static inline bool gl_bind_renderbuffer(GLenum target, GLuint buffer)
|
||||
{
|
||||
glBindRenderbuffer(target, buffer);
|
||||
return gl_success("glBindRendebuffer");
|
||||
}
|
||||
|
||||
static inline bool gl_bind_framebuffer(GLenum target, GLuint buffer)
|
||||
{
|
||||
glBindFramebuffer(target, buffer);
|
||||
return gl_success("glBindFramebuffer");
|
||||
}
|
||||
|
||||
static inline bool gl_tex_param_f(GLenum target, GLenum param, GLfloat val)
|
||||
{
|
||||
glTexParameterf(target, param, val);
|
||||
return gl_success("glTexParameterf");
|
||||
}
|
||||
|
||||
static inline bool gl_tex_param_i(GLenum target, GLenum param, GLint val)
|
||||
{
|
||||
glTexParameteri(target, param, val);
|
||||
return gl_success("glTexParameteri");
|
||||
}
|
||||
|
||||
static inline bool gl_active_texture(GLenum texture_id)
|
||||
{
|
||||
glActiveTexture(texture_id);
|
||||
return gl_success("glActiveTexture");
|
||||
}
|
||||
|
||||
static inline bool gl_enable(GLenum capability)
|
||||
{
|
||||
glEnable(capability);
|
||||
return gl_success("glEnable");
|
||||
}
|
||||
|
||||
static inline bool gl_disable(GLenum capability)
|
||||
{
|
||||
glDisable(capability);
|
||||
return gl_success("glDisable");
|
||||
}
|
||||
|
||||
static inline bool gl_cull_face(GLenum faces)
|
||||
{
|
||||
glCullFace(faces);
|
||||
return gl_success("glCullFace");
|
||||
}
|
||||
|
||||
static inline bool gl_get_integer_v(GLenum pname, GLint *params)
|
||||
{
|
||||
glGetIntegerv(pname, params);
|
||||
return gl_success("glGetIntegerv");
|
||||
}
|
||||
|
||||
extern bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
|
||||
GLenum format, GLint internal_format, bool compressed,
|
||||
uint32_t width, uint32_t height, uint32_t size,
|
||||
const uint8_t ***p_data);
|
||||
|
||||
extern bool gl_copy_texture(struct gs_device *device,
|
||||
GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
|
||||
GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
|
||||
uint32_t width, uint32_t height,
|
||||
enum gs_color_format format);
|
||||
|
||||
extern bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
|
||||
const GLvoid *data, GLenum usage);
|
||||
|
||||
extern bool update_buffer(GLenum target, GLuint buffer, void *data,
|
||||
size_t size);
|
||||
113
libobs-opengl/gl-indexbuffer.c
Normal file
113
libobs-opengl/gl-indexbuffer.c
Normal file
|
|
@ -0,0 +1,113 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
static inline bool init_ib(struct gs_index_buffer *ib)
|
||||
{
|
||||
GLenum usage = ib->dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
|
||||
bool success;
|
||||
|
||||
success = gl_create_buffer(GL_ARRAY_BUFFER, &ib->buffer, ib->size,
|
||||
ib->data, usage);
|
||||
|
||||
if (!ib->dynamic) {
|
||||
bfree(ib->data);
|
||||
ib->data = NULL;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
|
||||
enum gs_index_type type, void *indices, size_t num,
|
||||
uint32_t flags)
|
||||
{
|
||||
struct gs_index_buffer *ib = bzalloc(sizeof(struct gs_index_buffer));
|
||||
size_t width = type == GS_UNSIGNED_LONG ? sizeof(long) : sizeof(short);
|
||||
|
||||
ib->device = device;
|
||||
ib->data = indices;
|
||||
ib->dynamic = flags & GS_DYNAMIC;
|
||||
ib->num = num;
|
||||
ib->width = width;
|
||||
ib->size = width * num;
|
||||
ib->type = type;
|
||||
ib->gl_type = type == GS_UNSIGNED_LONG ? GL_UNSIGNED_INT :
|
||||
GL_UNSIGNED_SHORT;
|
||||
|
||||
if (!init_ib(ib)) {
|
||||
blog(LOG_ERROR, "device_indexbuffer_create (GL) failed");
|
||||
gs_indexbuffer_destroy(ib);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return ib;
|
||||
}
|
||||
|
||||
void gs_indexbuffer_destroy(gs_indexbuffer_t *ib)
|
||||
{
|
||||
if (ib) {
|
||||
if (ib->buffer)
|
||||
gl_delete_buffers(1, &ib->buffer);
|
||||
|
||||
bfree(ib->data);
|
||||
bfree(ib);
|
||||
}
|
||||
}
|
||||
|
||||
void gs_indexbuffer_flush(gs_indexbuffer_t *ib)
|
||||
{
|
||||
if (!ib->dynamic) {
|
||||
blog(LOG_ERROR, "Index buffer is not dynamic");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!update_buffer(GL_ARRAY_BUFFER, ib->buffer, ib->data, ib->size))
|
||||
goto fail;
|
||||
|
||||
return;
|
||||
|
||||
fail:
|
||||
blog(LOG_ERROR, "gs_indexbuffer_flush (GL) failed");
|
||||
}
|
||||
|
||||
void *gs_indexbuffer_get_data(const gs_indexbuffer_t *ib)
|
||||
{
|
||||
return ib->data;
|
||||
}
|
||||
|
||||
size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *ib)
|
||||
{
|
||||
return ib->num;
|
||||
}
|
||||
|
||||
enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *ib)
|
||||
{
|
||||
return ib->type;
|
||||
}
|
||||
|
||||
void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *ib)
|
||||
{
|
||||
if (ib == device->cur_index_buffer)
|
||||
return;
|
||||
|
||||
device->cur_index_buffer = ib;
|
||||
|
||||
if (!gl_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, ib->buffer))
|
||||
blog(LOG_ERROR, "device_load_indexbuffer (GL) failed");
|
||||
}
|
||||
722
libobs-opengl/gl-shader.c
Normal file
722
libobs-opengl/gl-shader.c
Normal file
|
|
@ -0,0 +1,722 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <graphics/vec2.h>
|
||||
#include <graphics/vec3.h>
|
||||
#include <graphics/vec4.h>
|
||||
#include <graphics/matrix3.h>
|
||||
#include <graphics/matrix4.h>
|
||||
#include "gl-subsystem.h"
|
||||
#include "gl-shaderparser.h"
|
||||
|
||||
static inline void shader_param_init(struct gs_shader_param *param)
|
||||
{
|
||||
memset(param, 0, sizeof(struct gs_shader_param));
|
||||
}
|
||||
|
||||
static inline void shader_param_free(struct gs_shader_param *param)
|
||||
{
|
||||
bfree(param->name);
|
||||
da_free(param->cur_value);
|
||||
da_free(param->def_value);
|
||||
}
|
||||
|
||||
static inline void shader_attrib_free(struct shader_attrib *attrib)
|
||||
{
|
||||
bfree(attrib->name);
|
||||
}
|
||||
|
||||
static void gl_get_shader_info(GLuint shader, const char *file,
|
||||
char **error_string)
|
||||
{
|
||||
char *errors;
|
||||
GLint info_len = 0;
|
||||
GLsizei chars_written = 0;
|
||||
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
|
||||
if (!gl_success("glGetProgramiv") || !info_len)
|
||||
return;
|
||||
|
||||
errors = bzalloc(info_len+1);
|
||||
glGetShaderInfoLog(shader, info_len, &chars_written, errors);
|
||||
gl_success("glGetShaderInfoLog");
|
||||
|
||||
blog(LOG_DEBUG, "Compiler warnings/errors for %s:\n%s", file, errors);
|
||||
|
||||
if (error_string)
|
||||
*error_string = errors;
|
||||
else
|
||||
bfree(errors);
|
||||
}
|
||||
|
||||
static bool gl_add_param(struct gs_shader *shader, struct shader_var *var,
|
||||
GLint *texture_id)
|
||||
{
|
||||
struct gs_shader_param param = {0};
|
||||
|
||||
param.array_count = var->array_count;
|
||||
param.name = bstrdup(var->name);
|
||||
param.shader = shader;
|
||||
param.type = get_shader_param_type(var->type);
|
||||
|
||||
if (param.type == GS_SHADER_PARAM_TEXTURE) {
|
||||
param.sampler_id = var->gl_sampler_id;
|
||||
param.texture_id = (*texture_id)++;
|
||||
} else {
|
||||
param.changed = true;
|
||||
}
|
||||
|
||||
da_move(param.def_value, var->default_val);
|
||||
da_copy(param.cur_value, param.def_value);
|
||||
|
||||
da_push_back(shader->params, ¶m);
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool gl_add_params(struct gs_shader *shader,
|
||||
struct gl_shader_parser *glsp)
|
||||
{
|
||||
size_t i;
|
||||
GLint tex_id = 0;
|
||||
|
||||
for (i = 0; i < glsp->parser.params.num; i++)
|
||||
if (!gl_add_param(shader, glsp->parser.params.array+i, &tex_id))
|
||||
return false;
|
||||
|
||||
shader->viewproj = gs_shader_get_param_by_name(shader, "ViewProj");
|
||||
shader->world = gs_shader_get_param_by_name(shader, "World");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline void gl_add_sampler(struct gs_shader *shader,
|
||||
struct shader_sampler *sampler)
|
||||
{
|
||||
gs_samplerstate_t *new_sampler;
|
||||
struct gs_sampler_info info;
|
||||
|
||||
shader_sampler_convert(sampler, &info);
|
||||
new_sampler = device_samplerstate_create(shader->device, &info);
|
||||
|
||||
da_push_back(shader->samplers, &new_sampler);
|
||||
}
|
||||
|
||||
static inline void gl_add_samplers(struct gs_shader *shader,
|
||||
struct gl_shader_parser *glsp)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < glsp->parser.samplers.num; i++) {
|
||||
struct shader_sampler *sampler = glsp->parser.samplers.array+i;
|
||||
gl_add_sampler(shader, sampler);
|
||||
}
|
||||
}
|
||||
|
||||
static void get_attrib_type(const char *mapping, enum attrib_type *type,
|
||||
size_t *index)
|
||||
{
|
||||
if (strcmp(mapping, "POSITION") == 0) {
|
||||
*type = ATTRIB_POSITION;
|
||||
|
||||
} else if (strcmp(mapping, "NORMAL") == 0) {
|
||||
*type = ATTRIB_NORMAL;
|
||||
|
||||
} else if (strcmp(mapping, "TANGENT") == 0) {
|
||||
*type = ATTRIB_TANGENT;
|
||||
|
||||
} else if (strcmp(mapping, "COLOR") == 0) {
|
||||
*type = ATTRIB_COLOR;
|
||||
|
||||
} else if (astrcmp_n(mapping, "TEXCOORD", 8) == 0) {
|
||||
*type = ATTRIB_TEXCOORD;
|
||||
*index = (*(mapping+8)) - '0';
|
||||
return;
|
||||
|
||||
} else if (strcmp(mapping, "TARGET") == 0) {
|
||||
*type = ATTRIB_TARGET;
|
||||
}
|
||||
|
||||
*index = 0;
|
||||
}
|
||||
|
||||
static inline bool gl_process_attrib(struct gs_shader *program,
|
||||
struct gl_parser_attrib *pa)
|
||||
{
|
||||
struct shader_attrib attrib = {0};
|
||||
|
||||
/* don't parse output attributes */
|
||||
if (!pa->input)
|
||||
return true;
|
||||
|
||||
get_attrib_type(pa->mapping, &attrib.type, &attrib.index);
|
||||
attrib.name = pa->name.array;
|
||||
|
||||
pa->name.array = NULL;
|
||||
pa->name.len = 0;
|
||||
pa->name.capacity = 0;
|
||||
|
||||
da_push_back(program->attribs, &attrib);
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool gl_process_attribs(struct gs_shader *shader,
|
||||
struct gl_shader_parser *glsp)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < glsp->attribs.num; i++) {
|
||||
struct gl_parser_attrib *pa = glsp->attribs.array+i;
|
||||
if (!gl_process_attrib(shader, pa))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gl_shader_init(struct gs_shader *shader,
|
||||
struct gl_shader_parser *glsp,
|
||||
const char *file, char **error_string)
|
||||
{
|
||||
GLenum type = convert_shader_type(shader->type);
|
||||
int compiled = 0;
|
||||
bool success = true;
|
||||
|
||||
shader->obj = glCreateShader(type);
|
||||
if (!gl_success("glCreateShader") || !shader->obj)
|
||||
return false;
|
||||
|
||||
glShaderSource(shader->obj, 1, (const GLchar**)&glsp->gl_string.array,
|
||||
0);
|
||||
if (!gl_success("glShaderSource"))
|
||||
return false;
|
||||
|
||||
glCompileShader(shader->obj);
|
||||
if (!gl_success("glCompileShader"))
|
||||
return false;
|
||||
|
||||
#if 0
|
||||
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
|
||||
blog(LOG_DEBUG, " GL shader string for: %s", file);
|
||||
blog(LOG_DEBUG, "-----------------------------------");
|
||||
blog(LOG_DEBUG, "%s", glsp->gl_string.array);
|
||||
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
|
||||
#endif
|
||||
|
||||
glGetShaderiv(shader->obj, GL_COMPILE_STATUS, &compiled);
|
||||
if (!gl_success("glGetShaderiv"))
|
||||
return false;
|
||||
|
||||
if (!compiled)
|
||||
success = false;
|
||||
|
||||
gl_get_shader_info(shader->obj, file, error_string);
|
||||
|
||||
if (success)
|
||||
success = gl_add_params(shader, glsp);
|
||||
/* Only vertex shaders actually require input attributes */
|
||||
if (success && shader->type == GS_SHADER_VERTEX)
|
||||
success = gl_process_attribs(shader, glsp);
|
||||
if (success)
|
||||
gl_add_samplers(shader, glsp);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
static struct gs_shader *shader_create(gs_device_t *device,
|
||||
enum gs_shader_type type, const char *shader_str,
|
||||
const char *file, char **error_string)
|
||||
{
|
||||
struct gs_shader *shader = bzalloc(sizeof(struct gs_shader));
|
||||
struct gl_shader_parser glsp;
|
||||
bool success = true;
|
||||
|
||||
shader->device = device;
|
||||
shader->type = type;
|
||||
|
||||
gl_shader_parser_init(&glsp, type);
|
||||
if (!gl_shader_parse(&glsp, shader_str, file))
|
||||
success = false;
|
||||
else
|
||||
success = gl_shader_init(shader, &glsp, file, error_string);
|
||||
|
||||
if (!success) {
|
||||
gs_shader_destroy(shader);
|
||||
shader = NULL;
|
||||
}
|
||||
|
||||
gl_shader_parser_free(&glsp);
|
||||
return shader;
|
||||
}
|
||||
|
||||
gs_shader_t *device_vertexshader_create(gs_device_t *device,
|
||||
const char *shader, const char *file,
|
||||
char **error_string)
|
||||
{
|
||||
struct gs_shader *ptr;
|
||||
ptr = shader_create(device, GS_SHADER_VERTEX, shader, file,
|
||||
error_string);
|
||||
if (!ptr)
|
||||
blog(LOG_ERROR, "device_vertexshader_create (GL) failed");
|
||||
return ptr;
|
||||
}
|
||||
|
||||
gs_shader_t *device_pixelshader_create(gs_device_t *device,
|
||||
const char *shader, const char *file,
|
||||
char **error_string)
|
||||
{
|
||||
struct gs_shader *ptr;
|
||||
ptr = shader_create(device, GS_SHADER_PIXEL, shader, file,
|
||||
error_string);
|
||||
if (!ptr)
|
||||
blog(LOG_ERROR, "device_pixelshader_create (GL) failed");
|
||||
return ptr;
|
||||
}
|
||||
|
||||
static void remove_program_references(struct gs_shader *shader)
|
||||
{
|
||||
struct gs_program *program = shader->device->first_program;
|
||||
|
||||
while (program) {
|
||||
struct gs_program *next = program->next;
|
||||
bool destroy = false;
|
||||
|
||||
if (shader->type == GS_SHADER_VERTEX &&
|
||||
program->vertex_shader == shader)
|
||||
destroy = true;
|
||||
|
||||
else if (shader->type == GS_SHADER_PIXEL &&
|
||||
program->pixel_shader == shader)
|
||||
destroy = true;
|
||||
|
||||
if (destroy)
|
||||
gs_program_destroy(program);
|
||||
|
||||
program = next;
|
||||
}
|
||||
}
|
||||
|
||||
void gs_shader_destroy(gs_shader_t *shader)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
if (!shader)
|
||||
return;
|
||||
|
||||
remove_program_references(shader);
|
||||
|
||||
for (i = 0; i < shader->attribs.num; i++)
|
||||
shader_attrib_free(shader->attribs.array+i);
|
||||
|
||||
for (i = 0; i < shader->samplers.num; i++)
|
||||
gs_samplerstate_destroy(shader->samplers.array[i]);
|
||||
|
||||
for (i = 0; i < shader->params.num; i++)
|
||||
shader_param_free(shader->params.array+i);
|
||||
|
||||
if (shader->obj) {
|
||||
glDeleteShader(shader->obj);
|
||||
gl_success("glDeleteShader");
|
||||
}
|
||||
|
||||
da_free(shader->samplers);
|
||||
da_free(shader->params);
|
||||
da_free(shader->attribs);
|
||||
bfree(shader);
|
||||
}
|
||||
|
||||
int gs_shader_get_num_params(const gs_shader_t *shader)
|
||||
{
|
||||
return (int)shader->params.num;
|
||||
}
|
||||
|
||||
gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
|
||||
{
|
||||
assert(param < shader->params.num);
|
||||
return shader->params.array+param;
|
||||
}
|
||||
|
||||
gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < shader->params.num; i++) {
|
||||
struct gs_shader_param *param = shader->params.array+i;
|
||||
|
||||
if (strcmp(param->name, name) == 0)
|
||||
return param;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
|
||||
{
|
||||
return shader->viewproj;
|
||||
}
|
||||
|
||||
gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
|
||||
{
|
||||
return shader->world;
|
||||
}
|
||||
|
||||
void gs_shader_get_param_info(const gs_sparam_t *param,
|
||||
struct gs_shader_param_info *info)
|
||||
{
|
||||
info->type = param->type;
|
||||
info->name = param->name;
|
||||
}
|
||||
|
||||
void gs_shader_set_bool(gs_sparam_t *param, bool val)
|
||||
{
|
||||
int int_val = val;
|
||||
da_copy_array(param->cur_value, &int_val, sizeof(int_val));
|
||||
}
|
||||
|
||||
void gs_shader_set_float(gs_sparam_t *param, float val)
|
||||
{
|
||||
da_copy_array(param->cur_value, &val, sizeof(val));
|
||||
}
|
||||
|
||||
void gs_shader_set_int(gs_sparam_t *param, int val)
|
||||
{
|
||||
da_copy_array(param->cur_value, &val, sizeof(val));
|
||||
}
|
||||
|
||||
void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
|
||||
{
|
||||
struct matrix4 mat;
|
||||
matrix4_from_matrix3(&mat, val);
|
||||
|
||||
da_copy_array(param->cur_value, &mat, sizeof(mat));
|
||||
}
|
||||
|
||||
void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
|
||||
{
|
||||
da_copy_array(param->cur_value, val, sizeof(*val));
|
||||
}
|
||||
|
||||
void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
|
||||
{
|
||||
da_copy_array(param->cur_value, val->ptr, sizeof(*val));
|
||||
}
|
||||
|
||||
void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
|
||||
{
|
||||
da_copy_array(param->cur_value, val->ptr, sizeof(*val));
|
||||
}
|
||||
|
||||
void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
|
||||
{
|
||||
da_copy_array(param->cur_value, val->ptr, sizeof(*val));
|
||||
}
|
||||
|
||||
void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
|
||||
{
|
||||
param->texture = val;
|
||||
}
|
||||
|
||||
static inline bool validate_param(struct program_param *pp,
|
||||
size_t expected_size)
|
||||
{
|
||||
if (pp->param->cur_value.num != expected_size) {
|
||||
blog(LOG_ERROR, "Parameter '%s' set to invalid size %u, "
|
||||
"expected %u",
|
||||
pp->param->name,
|
||||
(unsigned int)pp->param->cur_value.num,
|
||||
(unsigned int)expected_size);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void program_set_param_data(struct gs_program *program,
|
||||
struct program_param *pp)
|
||||
{
|
||||
void *array = pp->param->cur_value.array;
|
||||
|
||||
if (pp->param->type == GS_SHADER_PARAM_BOOL ||
|
||||
pp->param->type == GS_SHADER_PARAM_INT) {
|
||||
if (validate_param(pp, sizeof(int))) {
|
||||
glUniform1iv(pp->obj, 1, (int*)array);
|
||||
gl_success("glUniform1iv");
|
||||
}
|
||||
|
||||
} else if (pp->param->type == GS_SHADER_PARAM_FLOAT) {
|
||||
if (validate_param(pp, sizeof(float))) {
|
||||
glUniform1fv(pp->obj, 1, (float*)array);
|
||||
gl_success("glUniform1fv");
|
||||
}
|
||||
|
||||
} else if (pp->param->type == GS_SHADER_PARAM_VEC2) {
|
||||
if (validate_param(pp, sizeof(struct vec2))) {
|
||||
glUniform2fv(pp->obj, 1, (float*)array);
|
||||
gl_success("glUniform2fv");
|
||||
}
|
||||
|
||||
} else if (pp->param->type == GS_SHADER_PARAM_VEC3) {
|
||||
if (validate_param(pp, sizeof(float) * 3)) {
|
||||
glUniform3fv(pp->obj, 1, (float*)array);
|
||||
gl_success("glUniform3fv");
|
||||
}
|
||||
|
||||
} else if (pp->param->type == GS_SHADER_PARAM_VEC4) {
|
||||
if (validate_param(pp, sizeof(struct vec4))) {
|
||||
glUniform4fv(pp->obj, 1, (float*)array);
|
||||
gl_success("glUniform4fv");
|
||||
}
|
||||
|
||||
} else if (pp->param->type == GS_SHADER_PARAM_MATRIX4X4) {
|
||||
if (validate_param(pp, sizeof(struct matrix4))) {
|
||||
glUniformMatrix4fv(pp->obj, 1, false,
|
||||
(float*)array);
|
||||
gl_success("glUniformMatrix4fv");
|
||||
}
|
||||
|
||||
} else if (pp->param->type == GS_SHADER_PARAM_TEXTURE) {
|
||||
glUniform1i(pp->obj, pp->param->texture_id);
|
||||
device_load_texture(program->device, pp->param->texture,
|
||||
pp->param->texture_id);
|
||||
}
|
||||
}
|
||||
|
||||
void program_update_params(struct gs_program *program)
|
||||
{
|
||||
for (size_t i = 0; i < program->params.num; i++) {
|
||||
struct program_param *pp = program->params.array + i;
|
||||
program_set_param_data(program, pp);
|
||||
}
|
||||
}
|
||||
|
||||
static void print_link_errors(GLuint program)
|
||||
{
|
||||
char *errors = NULL;
|
||||
GLint info_len = 0;
|
||||
GLsizei chars_written = 0;
|
||||
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_len);
|
||||
if (!gl_success("glGetProgramiv") || !info_len)
|
||||
return;
|
||||
|
||||
errors = calloc(1, info_len+1);
|
||||
glGetProgramInfoLog(program, info_len, &chars_written, errors);
|
||||
gl_success("glGetShaderInfoLog");
|
||||
|
||||
blog(LOG_DEBUG, "Linker warnings/errors:\n%s", errors);
|
||||
|
||||
free(errors);
|
||||
}
|
||||
|
||||
static bool assign_program_attrib(struct gs_program *program,
|
||||
struct shader_attrib *attrib)
|
||||
{
|
||||
GLint attrib_obj = glGetAttribLocation(program->obj, attrib->name);
|
||||
if (!gl_success("glGetAttribLocation"))
|
||||
return false;
|
||||
|
||||
if (attrib_obj == -1) {
|
||||
blog(LOG_ERROR, "glGetAttribLocation: Could not find "
|
||||
"attribute '%s'", attrib->name);
|
||||
return false;
|
||||
}
|
||||
|
||||
da_push_back(program->attribs, &attrib_obj);
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool assign_program_attribs(struct gs_program *program)
|
||||
{
|
||||
struct gs_shader *shader = program->vertex_shader;
|
||||
|
||||
for (size_t i = 0; i < shader->attribs.num; i++) {
|
||||
struct shader_attrib *attrib = shader->attribs.array + i;
|
||||
if (!assign_program_attrib(program, attrib))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool assign_program_param(struct gs_program *program,
|
||||
struct gs_shader_param *param)
|
||||
{
|
||||
struct program_param info;
|
||||
|
||||
info.obj = glGetUniformLocation(program->obj, param->name);
|
||||
if (!gl_success("glGetUniformLocation"))
|
||||
return false;
|
||||
|
||||
if (info.obj == -1) {
|
||||
return true;
|
||||
}
|
||||
|
||||
info.param = param;
|
||||
da_push_back(program->params, &info);
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool assign_program_shader_params(struct gs_program *program,
|
||||
struct gs_shader *shader)
|
||||
{
|
||||
for (size_t i = 0; i < shader->params.num; i++) {
|
||||
struct gs_shader_param *param = shader->params.array + i;
|
||||
if (!assign_program_param(program, param))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool assign_program_params(struct gs_program *program)
|
||||
{
|
||||
if (!assign_program_shader_params(program, program->vertex_shader))
|
||||
return false;
|
||||
if (!assign_program_shader_params(program, program->pixel_shader))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct gs_program *gs_program_create(struct gs_device *device)
|
||||
{
|
||||
struct gs_program *program = bzalloc(sizeof(*program));
|
||||
int linked = false;
|
||||
|
||||
program->device = device;
|
||||
program->vertex_shader = device->cur_vertex_shader;
|
||||
program->pixel_shader = device->cur_pixel_shader;
|
||||
|
||||
program->obj = glCreateProgram();
|
||||
if (!gl_success("glCreateProgram"))
|
||||
goto error_detach_neither;
|
||||
|
||||
glAttachShader(program->obj, program->vertex_shader->obj);
|
||||
if (!gl_success("glAttachShader (vertex)"))
|
||||
goto error_detach_neither;
|
||||
|
||||
glAttachShader(program->obj, program->pixel_shader->obj);
|
||||
if (!gl_success("glAttachShader (pixel)"))
|
||||
goto error_detach_vertex;
|
||||
|
||||
glLinkProgram(program->obj);
|
||||
if (!gl_success("glLinkProgram"))
|
||||
goto error;
|
||||
|
||||
glGetProgramiv(program->obj, GL_LINK_STATUS, &linked);
|
||||
if (!gl_success("glGetProgramiv"))
|
||||
goto error;
|
||||
|
||||
if (linked == GL_FALSE) {
|
||||
print_link_errors(program->obj);
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!assign_program_attribs(program))
|
||||
goto error;
|
||||
if (!assign_program_params(program))
|
||||
goto error;
|
||||
|
||||
glDetachShader(program->obj, program->vertex_shader->obj);
|
||||
gl_success("glDetachShader (vertex)");
|
||||
|
||||
glDetachShader(program->obj, program->pixel_shader->obj);
|
||||
gl_success("glDetachShader (pixel)");
|
||||
|
||||
program->next = device->first_program;
|
||||
program->prev_next = &device->first_program;
|
||||
device->first_program = program;
|
||||
if (program->next)
|
||||
program->next->prev_next = &program->next;
|
||||
|
||||
return program;
|
||||
|
||||
error:
|
||||
glDetachShader(program->obj, program->pixel_shader->obj);
|
||||
gl_success("glDetachShader (pixel)");
|
||||
|
||||
error_detach_vertex:
|
||||
glDetachShader(program->obj, program->vertex_shader->obj);
|
||||
gl_success("glDetachShader (vertex)");
|
||||
|
||||
error_detach_neither:
|
||||
gs_program_destroy(program);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void gs_program_destroy(struct gs_program *program)
|
||||
{
|
||||
if (!program)
|
||||
return;
|
||||
|
||||
if (program->device->cur_program == program) {
|
||||
program->device->cur_program = 0;
|
||||
glUseProgram(0);
|
||||
gl_success("glUseProgram (zero)");
|
||||
}
|
||||
|
||||
da_free(program->attribs);
|
||||
da_free(program->params);
|
||||
|
||||
if (program->next)
|
||||
program->next->prev_next = program->prev_next;
|
||||
if (program->prev_next)
|
||||
*program->prev_next = program->next;
|
||||
|
||||
glDeleteProgram(program->obj);
|
||||
gl_success("glDeleteProgram");
|
||||
|
||||
bfree(program);
|
||||
}
|
||||
|
||||
void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
|
||||
{
|
||||
int count = param->array_count;
|
||||
size_t expected_size = 0;
|
||||
if (!count)
|
||||
count = 1;
|
||||
|
||||
switch ((uint32_t)param->type) {
|
||||
case GS_SHADER_PARAM_FLOAT: expected_size = sizeof(float); break;
|
||||
case GS_SHADER_PARAM_BOOL:
|
||||
case GS_SHADER_PARAM_INT: expected_size = sizeof(int); break;
|
||||
case GS_SHADER_PARAM_VEC2: expected_size = sizeof(float)*2; break;
|
||||
case GS_SHADER_PARAM_VEC3: expected_size = sizeof(float)*3; break;
|
||||
case GS_SHADER_PARAM_VEC4: expected_size = sizeof(float)*4; break;
|
||||
case GS_SHADER_PARAM_MATRIX4X4: expected_size = sizeof(float)*4*4;break;
|
||||
case GS_SHADER_PARAM_TEXTURE: expected_size = sizeof(void*); break;
|
||||
default: expected_size = 0;
|
||||
}
|
||||
|
||||
expected_size *= count;
|
||||
if (!expected_size)
|
||||
return;
|
||||
|
||||
if (expected_size != size) {
|
||||
blog(LOG_ERROR, "gs_shader_set_val (GL): Size of shader "
|
||||
"param does not match the size of the input");
|
||||
return;
|
||||
}
|
||||
|
||||
if (param->type == GS_SHADER_PARAM_TEXTURE)
|
||||
gs_shader_set_texture(param, *(gs_texture_t**)val);
|
||||
else
|
||||
da_copy_array(param->cur_value, val, size);
|
||||
}
|
||||
|
||||
void gs_shader_set_default(gs_sparam_t *param)
|
||||
{
|
||||
gs_shader_set_val(param, param->def_value.array, param->def_value.num);
|
||||
}
|
||||
664
libobs-opengl/gl-shaderparser.c
Normal file
664
libobs-opengl/gl-shaderparser.c
Normal file
|
|
@ -0,0 +1,664 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
#include "gl-shaderparser.h"
|
||||
|
||||
static void gl_write_function_contents(struct gl_shader_parser *glsp,
|
||||
struct cf_token **p_token, const char *end);
|
||||
|
||||
static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
|
||||
struct cf_token *token)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < glsp->parser.params.num; i++) {
|
||||
struct shader_var *param = glsp->parser.params.array+i;
|
||||
if (strref_cmp(&token->str, param->name) == 0)
|
||||
return param;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
|
||||
struct cf_token *token)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < glsp->parser.samplers.num; i++) {
|
||||
struct shader_sampler *sampler = glsp->parser.samplers.array+i;
|
||||
if (strref_cmp(&token->str, sampler->name) == 0)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
static inline int cmp_type(const char *name, const size_t name_len,
|
||||
const char *type, const size_t type_len)
|
||||
{
|
||||
size_t min_len = (name_len < type_len) ? type_len : name_len;
|
||||
return astrcmp_n(name, type, min_len);
|
||||
}
|
||||
|
||||
static bool gl_write_type_n(struct gl_shader_parser *glsp,
|
||||
const char *type, size_t len)
|
||||
{
|
||||
if (cmp_type(type, len, "float2", 6) == 0)
|
||||
dstr_cat(&glsp->gl_string, "vec2");
|
||||
else if (cmp_type(type, len, "float3", 6) == 0)
|
||||
dstr_cat(&glsp->gl_string, "vec3");
|
||||
else if (cmp_type(type, len, "float4", 6) == 0)
|
||||
dstr_cat(&glsp->gl_string, "vec4");
|
||||
else if (cmp_type(type, len, "float3x3", 8) == 0)
|
||||
dstr_cat(&glsp->gl_string, "mat3x3");
|
||||
else if (cmp_type(type, len, "float3x4", 8) == 0)
|
||||
dstr_cat(&glsp->gl_string, "mat3x4");
|
||||
else if (cmp_type(type, len, "float4x4", 8) == 0)
|
||||
dstr_cat(&glsp->gl_string, "mat4x4");
|
||||
else if (cmp_type(type, len, "texture2d", 9) == 0)
|
||||
dstr_cat(&glsp->gl_string, "sampler2D");
|
||||
else if (cmp_type(type, len, "texture3d", 9) == 0)
|
||||
dstr_cat(&glsp->gl_string, "sampler3D");
|
||||
else if (cmp_type(type, len, "texture_cube", 12) == 0)
|
||||
dstr_cat(&glsp->gl_string, "samplerCube");
|
||||
else if (cmp_type(type, len, "texture_rect", 12) == 0)
|
||||
dstr_cat(&glsp->gl_string, "sampler2DRect");
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline void gl_write_type(struct gl_shader_parser *glsp,
|
||||
const char *type)
|
||||
{
|
||||
if (!gl_write_type_n(glsp, type, strlen(type)))
|
||||
dstr_cat(&glsp->gl_string, type);
|
||||
}
|
||||
|
||||
static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
|
||||
struct cf_token *token)
|
||||
{
|
||||
return gl_write_type_n(glsp, token->str.array, token->str.len);
|
||||
}
|
||||
|
||||
static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
|
||||
{
|
||||
if (var->var_type == SHADER_VAR_UNIFORM)
|
||||
dstr_cat(&glsp->gl_string, "uniform ");
|
||||
else if (var->var_type == SHADER_VAR_CONST)
|
||||
dstr_cat(&glsp->gl_string, "const ");
|
||||
|
||||
gl_write_type(glsp, var->type);
|
||||
dstr_cat(&glsp->gl_string, " ");
|
||||
dstr_cat(&glsp->gl_string, var->name);
|
||||
}
|
||||
|
||||
static inline void gl_write_params(struct gl_shader_parser *glsp)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < glsp->parser.params.num; i++) {
|
||||
struct shader_var *var = glsp->parser.params.array+i;
|
||||
gl_write_var(glsp, var);
|
||||
dstr_cat(&glsp->gl_string, ";\n");
|
||||
}
|
||||
|
||||
dstr_cat(&glsp->gl_string, "\n");
|
||||
}
|
||||
|
||||
static void gl_write_storage_var(struct gl_shader_parser *glsp,
|
||||
struct shader_var *var, bool input, const char *prefix);
|
||||
|
||||
/* unwraps a structure that's used for input/output */
|
||||
static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
|
||||
struct shader_struct *st, const char *name, bool input,
|
||||
const char *prefix)
|
||||
{
|
||||
struct dstr prefix_str;
|
||||
size_t i;
|
||||
|
||||
dstr_init(&prefix_str);
|
||||
if (prefix)
|
||||
dstr_copy(&prefix_str, prefix);
|
||||
dstr_cat(&prefix_str, name);
|
||||
dstr_cat(&prefix_str, "_");
|
||||
|
||||
for (i = 0; i < st->vars.num; i++) {
|
||||
struct shader_var *st_var = st->vars.array+i;
|
||||
gl_write_storage_var(glsp, st_var, input, prefix_str.array);
|
||||
}
|
||||
|
||||
dstr_free(&prefix_str);
|
||||
}
|
||||
|
||||
static void gl_write_storage_var(struct gl_shader_parser *glsp,
|
||||
struct shader_var *var, bool input, const char *prefix)
|
||||
{
|
||||
struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
|
||||
var->type);
|
||||
|
||||
if (st) {
|
||||
gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
|
||||
} else {
|
||||
struct gl_parser_attrib attrib;
|
||||
gl_parser_attrib_init(&attrib);
|
||||
|
||||
dstr_cat(&glsp->gl_string, input ? "in " : "out ");
|
||||
|
||||
if (prefix)
|
||||
dstr_cat(&attrib.name, prefix);
|
||||
dstr_cat(&attrib.name, var->name);
|
||||
|
||||
gl_write_type(glsp, var->type);
|
||||
dstr_cat(&glsp->gl_string, " ");
|
||||
dstr_cat_dstr(&glsp->gl_string, &attrib.name);
|
||||
dstr_cat(&glsp->gl_string, ";\n");
|
||||
|
||||
attrib.input = input;
|
||||
attrib.mapping = var->mapping;
|
||||
da_push_back(glsp->attribs, &attrib);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void gl_write_inputs(struct gl_shader_parser *glsp,
|
||||
struct shader_func *main)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < main->params.num; i++)
|
||||
gl_write_storage_var(glsp, main->params.array+i, true,
|
||||
"inputval_");
|
||||
dstr_cat(&glsp->gl_string, "\n");
|
||||
}
|
||||
|
||||
static void gl_write_outputs(struct gl_shader_parser *glsp,
|
||||
struct shader_func *main)
|
||||
{
|
||||
struct shader_var var = {0};
|
||||
var.type = main->return_type;
|
||||
var.name = "outputval";
|
||||
if (main->mapping)
|
||||
var.mapping = main->mapping;
|
||||
|
||||
gl_write_storage_var(glsp, &var, false, NULL);
|
||||
dstr_cat(&glsp->gl_string, "\n");
|
||||
}
|
||||
|
||||
static void gl_write_struct(struct gl_shader_parser *glsp,
|
||||
struct shader_struct *st)
|
||||
{
|
||||
size_t i;
|
||||
dstr_cat(&glsp->gl_string, "struct ");
|
||||
dstr_cat(&glsp->gl_string, st->name);
|
||||
dstr_cat(&glsp->gl_string, " {\n");
|
||||
|
||||
for (i = 0; i < st->vars.num; i++) {
|
||||
struct shader_var *var = st->vars.array+i;
|
||||
|
||||
dstr_cat(&glsp->gl_string, "\t");
|
||||
gl_write_var(glsp, var);
|
||||
dstr_cat(&glsp->gl_string, ";\n");
|
||||
}
|
||||
|
||||
dstr_cat(&glsp->gl_string, "};\n\n");
|
||||
}
|
||||
|
||||
static void gl_write_interface_block(struct gl_shader_parser *glsp)
|
||||
{
|
||||
if (glsp->type == GS_SHADER_VERTEX) {
|
||||
dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
|
||||
"\tvec4 gl_Position;\n};\n\n");
|
||||
}
|
||||
}
|
||||
|
||||
static inline void gl_write_structs(struct gl_shader_parser *glsp)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < glsp->parser.structs.num; i++) {
|
||||
struct shader_struct *st = glsp->parser.structs.array+i;
|
||||
gl_write_struct(glsp, st);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* NOTE: HLSL-> GLSL intrinsic conversions
|
||||
* atan2 -> atan
|
||||
* clip -> (unsupported)
|
||||
* ddx -> dFdx
|
||||
* ddy -> dFdy
|
||||
* fmod -> mod (XXX: these are different if sign is negative)
|
||||
* frac -> fract
|
||||
* lerp -> mix
|
||||
* lit -> (unsupported)
|
||||
* log10 -> (unsupported)
|
||||
* mul -> (change to operator)
|
||||
* rsqrt -> inversesqrt
|
||||
* saturate -> (use clamp)
|
||||
* tex* -> texture
|
||||
* tex*grad -> textureGrad
|
||||
* tex*lod -> textureLod
|
||||
* tex*bias -> (use optional 'bias' value)
|
||||
* tex*proj -> textureProj
|
||||
*
|
||||
* All else can be left as-is
|
||||
*/
|
||||
|
||||
static bool gl_write_mul(struct gl_shader_parser *glsp,
|
||||
struct cf_token **p_token)
|
||||
{
|
||||
struct cf_parser *cfp = &glsp->parser.cfp;
|
||||
cfp->cur_token = *p_token;
|
||||
|
||||
if (!cf_next_token(cfp)) return false;
|
||||
if (!cf_token_is(cfp, "(")) return false;
|
||||
|
||||
dstr_cat(&glsp->gl_string, "(");
|
||||
gl_write_function_contents(glsp, &cfp->cur_token, ",");
|
||||
dstr_cat(&glsp->gl_string, ") * (");
|
||||
cf_next_token(cfp);
|
||||
gl_write_function_contents(glsp, &cfp->cur_token, ")");
|
||||
dstr_cat(&glsp->gl_string, "))");
|
||||
|
||||
*p_token = cfp->cur_token;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gl_write_saturate(struct gl_shader_parser *glsp,
|
||||
struct cf_token **p_token)
|
||||
{
|
||||
struct cf_parser *cfp = &glsp->parser.cfp;
|
||||
cfp->cur_token = *p_token;
|
||||
|
||||
if (!cf_next_token(cfp)) return false;
|
||||
if (!cf_token_is(cfp, "(")) return false;
|
||||
|
||||
dstr_cat(&glsp->gl_string, "clamp");
|
||||
gl_write_function_contents(glsp, &cfp->cur_token, ")");
|
||||
dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
|
||||
|
||||
*p_token = cfp->cur_token;
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
|
||||
struct shader_var *var, const char *call)
|
||||
{
|
||||
struct cf_parser *cfp = &glsp->parser.cfp;
|
||||
size_t sampler_id = (size_t)-1;
|
||||
|
||||
if (!cf_next_token(cfp)) return false;
|
||||
if (!cf_token_is(cfp, "(")) return false;
|
||||
if (!cf_next_token(cfp)) return false;
|
||||
|
||||
sampler_id = sp_getsampler(glsp, cfp->cur_token);
|
||||
if (sampler_id == (size_t)-1) return false;
|
||||
|
||||
if (!cf_next_token(cfp)) return false;
|
||||
if (!cf_token_is(cfp, ",")) return false;
|
||||
|
||||
var->gl_sampler_id = sampler_id;
|
||||
|
||||
dstr_cat(&glsp->gl_string, call);
|
||||
dstr_cat(&glsp->gl_string, "(");
|
||||
dstr_cat(&glsp->gl_string, var->name);
|
||||
dstr_cat(&glsp->gl_string, ", ");
|
||||
return true;
|
||||
}
|
||||
|
||||
/* processes texture.Sample(sampler, texcoord) */
|
||||
static bool gl_write_texture_code(struct gl_shader_parser *glsp,
|
||||
struct cf_token **p_token, struct shader_var *var)
|
||||
{
|
||||
struct cf_parser *cfp = &glsp->parser.cfp;
|
||||
bool written = false;
|
||||
cfp->cur_token = *p_token;
|
||||
|
||||
if (!cf_next_token(cfp)) return false;
|
||||
if (!cf_token_is(cfp, ".")) return false;
|
||||
if (!cf_next_token(cfp)) return false;
|
||||
|
||||
if (cf_token_is(cfp, "Sample"))
|
||||
written = gl_write_texture_call(glsp, var, "texture");
|
||||
else if (cf_token_is(cfp, "SampleBias"))
|
||||
written = gl_write_texture_call(glsp, var, "texture");
|
||||
else if (cf_token_is(cfp, "SampleGrad"))
|
||||
written = gl_write_texture_call(glsp, var, "textureGrad");
|
||||
else if (cf_token_is(cfp, "SampleLevel"))
|
||||
written = gl_write_texture_call(glsp, var, "textureLod");
|
||||
|
||||
if (!written)
|
||||
return false;
|
||||
|
||||
if (!cf_next_token(cfp)) return false;
|
||||
|
||||
gl_write_function_contents(glsp, &cfp->cur_token, ")");
|
||||
dstr_cat(&glsp->gl_string, ")");
|
||||
|
||||
*p_token = cfp->cur_token;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
|
||||
struct cf_token **p_token)
|
||||
{
|
||||
struct cf_token *token = *p_token;
|
||||
bool written = true;
|
||||
|
||||
if (strref_cmp(&token->str, "atan2") == 0) {
|
||||
dstr_cat(&glsp->gl_string, "atan2");
|
||||
} else if (strref_cmp(&token->str, "ddx") == 0) {
|
||||
dstr_cat(&glsp->gl_string, "dFdx");
|
||||
} else if (strref_cmp(&token->str, "ddy") == 0) {
|
||||
dstr_cat(&glsp->gl_string, "dFdy");
|
||||
} else if (strref_cmp(&token->str, "frac") == 0) {
|
||||
dstr_cat(&glsp->gl_string, "fract");
|
||||
} else if (strref_cmp(&token->str, "lerp") == 0) {
|
||||
dstr_cat(&glsp->gl_string, "mix");
|
||||
} else if (strref_cmp(&token->str, "fmod") == 0) {
|
||||
dstr_cat(&glsp->gl_string, "mod");
|
||||
} else if (strref_cmp(&token->str, "rsqrt") == 0) {
|
||||
dstr_cat(&glsp->gl_string, "inversesqrt");
|
||||
} else if (strref_cmp(&token->str, "saturate") == 0) {
|
||||
written = gl_write_saturate(glsp, &token);
|
||||
} else if (strref_cmp(&token->str, "mul") == 0) {
|
||||
written = gl_write_mul(glsp, &token);
|
||||
} else {
|
||||
struct shader_var *var = sp_getparam(glsp, token);
|
||||
if (var && astrcmp_n(var->type, "texture", 7) == 0)
|
||||
written = gl_write_texture_code(glsp, &token, var);
|
||||
else
|
||||
written = false;
|
||||
}
|
||||
|
||||
if (written)
|
||||
*p_token = token;
|
||||
return written;
|
||||
}
|
||||
|
||||
static void gl_write_function_contents(struct gl_shader_parser *glsp,
|
||||
struct cf_token **p_token, const char *end)
|
||||
{
|
||||
struct cf_token *token = *p_token;
|
||||
|
||||
if (token->type != CFTOKEN_NAME
|
||||
|| ( !gl_write_type_token(glsp, token)
|
||||
&& !gl_write_intrinsic(glsp, &token)))
|
||||
dstr_cat_strref(&glsp->gl_string, &token->str);
|
||||
|
||||
while (token->type != CFTOKEN_NONE) {
|
||||
token++;
|
||||
|
||||
if (end && strref_cmp(&token->str, end) == 0)
|
||||
break;
|
||||
|
||||
if (token->type == CFTOKEN_NAME) {
|
||||
if (!gl_write_type_token(glsp, token) &&
|
||||
!gl_write_intrinsic(glsp, &token))
|
||||
dstr_cat_strref(&glsp->gl_string, &token->str);
|
||||
|
||||
} else if (token->type == CFTOKEN_OTHER) {
|
||||
if (*token->str.array == '{')
|
||||
gl_write_function_contents(glsp, &token, "}");
|
||||
else if (*token->str.array == '(')
|
||||
gl_write_function_contents(glsp, &token, ")");
|
||||
|
||||
dstr_cat_strref(&glsp->gl_string, &token->str);
|
||||
|
||||
} else {
|
||||
dstr_cat_strref(&glsp->gl_string, &token->str);
|
||||
}
|
||||
}
|
||||
|
||||
*p_token = token;
|
||||
}
|
||||
|
||||
static void gl_write_function(struct gl_shader_parser *glsp,
|
||||
struct shader_func *func)
|
||||
{
|
||||
size_t i;
|
||||
struct cf_token *token;
|
||||
|
||||
gl_write_type(glsp, func->return_type);
|
||||
dstr_cat(&glsp->gl_string, " ");
|
||||
|
||||
if (strcmp(func->name, "main") == 0)
|
||||
dstr_cat(&glsp->gl_string, "_main_wrap");
|
||||
else
|
||||
dstr_cat(&glsp->gl_string, func->name);
|
||||
|
||||
dstr_cat(&glsp->gl_string, "(");
|
||||
|
||||
for (i = 0; i < func->params.num; i++) {
|
||||
struct shader_var *param = func->params.array+i;
|
||||
|
||||
if (i > 0)
|
||||
dstr_cat(&glsp->gl_string, ", ");
|
||||
gl_write_var(glsp, param);
|
||||
}
|
||||
|
||||
dstr_cat(&glsp->gl_string, ")\n");
|
||||
|
||||
token = func->start;
|
||||
gl_write_function_contents(glsp, &token, "}");
|
||||
dstr_cat(&glsp->gl_string, "}\n\n");
|
||||
}
|
||||
|
||||
static inline void gl_write_functions(struct gl_shader_parser *glsp)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < glsp->parser.funcs.num; i++) {
|
||||
struct shader_func *func = glsp->parser.funcs.array+i;
|
||||
gl_write_function(glsp, func);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void gl_write_main_interface_assign(
|
||||
struct gl_shader_parser *glsp, struct shader_var *var,
|
||||
const char *src)
|
||||
{
|
||||
/* vertex shaders: write gl_Position */
|
||||
if (glsp->type == GS_SHADER_VERTEX &&
|
||||
strcmp(var->mapping, "POSITION") == 0) {
|
||||
dstr_cat(&glsp->gl_string, "\tgl_Position = ");
|
||||
dstr_cat(&glsp->gl_string, src);
|
||||
dstr_cat(&glsp->gl_string, var->name);
|
||||
dstr_cat(&glsp->gl_string, ";\n");
|
||||
}
|
||||
}
|
||||
|
||||
static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
|
||||
struct shader_var *var, const char *dst, const char *src,
|
||||
bool input)
|
||||
{
|
||||
struct shader_struct *st;
|
||||
struct dstr dst_copy = {0};
|
||||
char ch_left = input ? '.' : '_';
|
||||
char ch_right = input ? '_' : '.';
|
||||
|
||||
if (dst) {
|
||||
dstr_copy(&dst_copy, dst);
|
||||
dstr_cat_ch(&dst_copy, ch_left);
|
||||
} else {
|
||||
dstr_copy(&dst_copy, "\t");
|
||||
}
|
||||
|
||||
dstr_cat(&dst_copy, var->name);
|
||||
|
||||
st = shader_parser_getstruct(&glsp->parser, var->type);
|
||||
if (st) {
|
||||
struct dstr src_copy = {0};
|
||||
size_t i;
|
||||
|
||||
if (src)
|
||||
dstr_copy(&src_copy, src);
|
||||
dstr_cat(&src_copy, var->name);
|
||||
dstr_cat_ch(&src_copy, ch_right);
|
||||
|
||||
for (i = 0; i < st->vars.num; i++) {
|
||||
struct shader_var *st_var = st->vars.array+i;
|
||||
gl_write_main_storage_assign(glsp, st_var,
|
||||
dst_copy.array, src_copy.array, input);
|
||||
}
|
||||
|
||||
dstr_free(&src_copy);
|
||||
} else {
|
||||
if (!dstr_is_empty(&dst_copy))
|
||||
dstr_cat_dstr(&glsp->gl_string, &dst_copy);
|
||||
dstr_cat(&glsp->gl_string, " = ");
|
||||
if (src)
|
||||
dstr_cat(&glsp->gl_string, src);
|
||||
dstr_cat(&glsp->gl_string, var->name);
|
||||
dstr_cat(&glsp->gl_string, ";\n");
|
||||
|
||||
if (!input)
|
||||
gl_write_main_interface_assign(glsp, var, src);
|
||||
}
|
||||
|
||||
dstr_free(&dst_copy);
|
||||
}
|
||||
|
||||
static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
|
||||
struct shader_func *main)
|
||||
{
|
||||
gl_write_main_storage_assign(glsp, main->params.array, NULL,
|
||||
"inputval_", true);
|
||||
}
|
||||
|
||||
static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
|
||||
struct shader_func *main)
|
||||
{
|
||||
/* we only do this *if* we're writing a struct, because otherwise
|
||||
* the call to 'main' already does the assignment for us */
|
||||
if (!main->mapping) {
|
||||
struct shader_var var = {0};
|
||||
var.name = "outputval";
|
||||
var.type = (char*)main->return_type;
|
||||
dstr_cat(&glsp->gl_string, "\n");
|
||||
gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
|
||||
struct shader_func *main_func)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < main_func->params.num; i++) {
|
||||
dstr_cat(&glsp->gl_string, "\t");
|
||||
dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
|
||||
dstr_cat(&glsp->gl_string, " ");
|
||||
dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
|
||||
dstr_cat(&glsp->gl_string, ";\n");
|
||||
}
|
||||
|
||||
if (!main_func->mapping) {
|
||||
dstr_cat(&glsp->gl_string, "\t");
|
||||
dstr_cat(&glsp->gl_string, main_func->return_type);
|
||||
dstr_cat(&glsp->gl_string, " outputval;\n\n");
|
||||
}
|
||||
}
|
||||
|
||||
static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
|
||||
struct shader_func *main_func)
|
||||
{
|
||||
size_t i;
|
||||
dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
|
||||
|
||||
for (i = 0; i < main_func->params.num; i++) {
|
||||
if (i)
|
||||
dstr_cat(&glsp->gl_string, ", ");
|
||||
dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
|
||||
}
|
||||
|
||||
dstr_cat(&glsp->gl_string, ");\n");
|
||||
}
|
||||
|
||||
static void gl_write_main(struct gl_shader_parser *glsp,
|
||||
struct shader_func *main)
|
||||
{
|
||||
dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
|
||||
|
||||
gl_write_main_vars(glsp, main);
|
||||
gl_write_main_storage_inputs(glsp, main);
|
||||
gl_write_main_func_call(glsp, main);
|
||||
gl_write_main_storage_outputs(glsp, main);
|
||||
|
||||
dstr_cat(&glsp->gl_string, "}\n");
|
||||
}
|
||||
|
||||
/* ugh, don't ask. I'll probably get rid of the need for this function later */
|
||||
static void gl_rename_attributes(struct gl_shader_parser *glsp)
|
||||
{
|
||||
size_t i = 0, input_idx = 0, output_idx = 0;
|
||||
|
||||
for (i = 0; i < glsp->attribs.num; i++) {
|
||||
struct gl_parser_attrib *attrib = glsp->attribs.array+i;
|
||||
struct dstr new_name = {0};
|
||||
const char *prefix;
|
||||
size_t val;
|
||||
|
||||
if (attrib->input) {
|
||||
prefix = glsp->input_prefix;
|
||||
val = input_idx++;
|
||||
} else {
|
||||
prefix = glsp->output_prefix;
|
||||
val = output_idx++;
|
||||
}
|
||||
|
||||
dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
|
||||
dstr_replace(&glsp->gl_string, attrib->name.array,
|
||||
new_name.array);
|
||||
dstr_move(&attrib->name, &new_name);
|
||||
}
|
||||
}
|
||||
|
||||
static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
|
||||
{
|
||||
struct shader_func *main_func;
|
||||
|
||||
main_func = shader_parser_getfunc(&glsp->parser, "main");
|
||||
if (!main_func) {
|
||||
blog(LOG_ERROR, "function 'main' not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
dstr_copy(&glsp->gl_string, "#version 150\n\n");
|
||||
gl_write_params(glsp);
|
||||
gl_write_inputs(glsp, main_func);
|
||||
gl_write_outputs(glsp, main_func);
|
||||
gl_write_interface_block(glsp);
|
||||
gl_write_structs(glsp);
|
||||
gl_write_functions(glsp);
|
||||
gl_write_main(glsp, main_func);
|
||||
gl_rename_attributes(glsp);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool gl_shader_parse(struct gl_shader_parser *glsp,
|
||||
const char *shader_str, const char *file)
|
||||
{
|
||||
bool success = shader_parse(&glsp->parser, shader_str, file);
|
||||
char *str = shader_parser_geterrors(&glsp->parser);
|
||||
if (str) {
|
||||
blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
|
||||
bfree(str);
|
||||
}
|
||||
|
||||
if (success)
|
||||
success = gl_shader_buildstring(glsp);
|
||||
|
||||
return success;
|
||||
}
|
||||
88
libobs-opengl/gl-shaderparser.h
Normal file
88
libobs-opengl/gl-shaderparser.h
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* Parses shaders into GLSL. Shaders are almost identical to HLSL
|
||||
* model 5 so it requires quite a bit of tweaking to convert correctly.
|
||||
* Takes the parsed shader data, and builds a GLSL string out of it.
|
||||
*/
|
||||
|
||||
#include <util/dstr.h>
|
||||
#include <graphics/shader-parser.h>
|
||||
|
||||
struct gl_parser_attrib {
|
||||
struct dstr name;
|
||||
const char *mapping;
|
||||
bool input;
|
||||
};
|
||||
|
||||
static inline void gl_parser_attrib_init(struct gl_parser_attrib *attr)
|
||||
{
|
||||
memset(attr, 0, sizeof(struct gl_parser_attrib));
|
||||
}
|
||||
|
||||
static inline void gl_parser_attrib_free(struct gl_parser_attrib *attr)
|
||||
{
|
||||
dstr_free(&attr->name);
|
||||
}
|
||||
|
||||
struct gl_shader_parser {
|
||||
enum gs_shader_type type;
|
||||
const char *input_prefix;
|
||||
const char *output_prefix;
|
||||
struct shader_parser parser;
|
||||
struct dstr gl_string;
|
||||
|
||||
DARRAY(uint32_t) texture_samplers;
|
||||
DARRAY(struct gl_parser_attrib) attribs;
|
||||
};
|
||||
|
||||
static inline void gl_shader_parser_init(struct gl_shader_parser *glsp,
|
||||
enum gs_shader_type type)
|
||||
{
|
||||
glsp->type = type;
|
||||
|
||||
if (type == GS_SHADER_VERTEX) {
|
||||
glsp->input_prefix = "_input_attrib";
|
||||
glsp->output_prefix = "_vertex_shader_attrib";
|
||||
} else if (type == GS_SHADER_PIXEL) {
|
||||
glsp->input_prefix = "_vertex_shader_attrib";
|
||||
glsp->output_prefix = "_pixel_shader_attrib";
|
||||
}
|
||||
|
||||
shader_parser_init(&glsp->parser);
|
||||
dstr_init(&glsp->gl_string);
|
||||
da_init(glsp->texture_samplers);
|
||||
da_init(glsp->attribs);
|
||||
}
|
||||
|
||||
static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < glsp->attribs.num; i++)
|
||||
gl_parser_attrib_free(glsp->attribs.array+i);
|
||||
|
||||
da_free(glsp->attribs);
|
||||
da_free(glsp->texture_samplers);
|
||||
dstr_free(&glsp->gl_string);
|
||||
shader_parser_free(&glsp->parser);
|
||||
}
|
||||
|
||||
extern bool gl_shader_parse(struct gl_shader_parser *glsp,
|
||||
const char *shader_str, const char *file);
|
||||
234
libobs-opengl/gl-stagesurf.c
Normal file
234
libobs-opengl/gl-stagesurf.c
Normal file
|
|
@ -0,0 +1,234 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
static bool create_pixel_pack_buffer(struct gs_stage_surface *surf)
|
||||
{
|
||||
GLsizeiptr size;
|
||||
bool success = true;
|
||||
|
||||
if (!gl_gen_buffers(1, &surf->pack_buffer))
|
||||
return false;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, surf->pack_buffer))
|
||||
return false;
|
||||
|
||||
size = surf->width * surf->bytes_per_pixel;
|
||||
size = (size+3) & 0xFFFFFFFC; /* align width to 4-byte boundry */
|
||||
size *= surf->height;
|
||||
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_DYNAMIC_READ);
|
||||
if (!gl_success("glBufferData"))
|
||||
success = false;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0))
|
||||
success = false;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
|
||||
uint32_t height, enum gs_color_format color_format)
|
||||
{
|
||||
struct gs_stage_surface *surf;
|
||||
surf = bzalloc(sizeof(struct gs_stage_surface));
|
||||
surf->device = device;
|
||||
surf->format = color_format;
|
||||
surf->width = width;
|
||||
surf->height = height;
|
||||
surf->gl_format = convert_gs_format(color_format);
|
||||
surf->gl_internal_format = convert_gs_internal_format(color_format);
|
||||
surf->gl_type = get_gl_format_type(color_format);
|
||||
surf->bytes_per_pixel = gs_get_format_bpp(color_format)/8;
|
||||
|
||||
if (!create_pixel_pack_buffer(surf)) {
|
||||
blog(LOG_ERROR, "device_stagesurface_create (GL) failed");
|
||||
gs_stagesurface_destroy(surf);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return surf;
|
||||
}
|
||||
|
||||
void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
|
||||
{
|
||||
if (stagesurf) {
|
||||
if (stagesurf->pack_buffer)
|
||||
gl_delete_buffers(1, &stagesurf->pack_buffer);
|
||||
|
||||
bfree(stagesurf);
|
||||
}
|
||||
}
|
||||
|
||||
static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
|
||||
{
|
||||
if (!src) {
|
||||
blog(LOG_ERROR, "Source texture is NULL");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (src->base.type != GS_TEXTURE_2D) {
|
||||
blog(LOG_ERROR, "Source texture must be a 2D texture");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!dst) {
|
||||
blog(LOG_ERROR, "Destination surface is NULL");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (src->base.format != dst->format) {
|
||||
blog(LOG_ERROR, "Source and destination formats do not match");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (src->width != dst->width || src->height != dst->height) {
|
||||
blog(LOG_ERROR, "Source and destination must have the same "
|
||||
"dimensions");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
/* Apparently for mac, PBOs won't do an asynchronous transfer unless you use
|
||||
* FBOs aong with glReadPixels, which is really dumb. */
|
||||
void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
|
||||
gs_texture_t *src)
|
||||
{
|
||||
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
|
||||
struct fbo_info *fbo;
|
||||
GLint last_fbo;
|
||||
bool success = false;
|
||||
|
||||
if (!can_stage(dst, tex2d))
|
||||
goto failed;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
|
||||
goto failed;
|
||||
|
||||
fbo = get_fbo(device, dst->width, dst->height, dst->format);
|
||||
|
||||
if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
|
||||
goto failed_unbind_buffer;
|
||||
if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
|
||||
goto failed_unbind_buffer;
|
||||
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
|
||||
src->gl_target, src->texture, 0);
|
||||
if (!gl_success("glFrameBufferTexture2D"))
|
||||
goto failed_unbind_all;
|
||||
|
||||
glReadPixels(0, 0, dst->width, dst->height, dst->gl_format,
|
||||
dst->gl_type, 0);
|
||||
if (!gl_success("glReadPixels"))
|
||||
goto failed_unbind_all;
|
||||
|
||||
success = true;
|
||||
|
||||
failed_unbind_all:
|
||||
gl_bind_framebuffer(GL_READ_FRAMEBUFFER, last_fbo);
|
||||
|
||||
failed_unbind_buffer:
|
||||
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
failed:
|
||||
if (!success)
|
||||
blog(LOG_ERROR, "device_stage_texture (GL) failed");
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
|
||||
gs_texture_t *src)
|
||||
{
|
||||
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
|
||||
if (!can_stage(dst, tex2d))
|
||||
goto failed;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
|
||||
goto failed;
|
||||
if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
|
||||
goto failed;
|
||||
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, dst->gl_format, dst->gl_type, 0);
|
||||
if (!gl_success("glGetTexImage"))
|
||||
goto failed;
|
||||
|
||||
gl_bind_texture(GL_TEXTURE_2D, 0);
|
||||
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
return;
|
||||
|
||||
failed:
|
||||
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
gl_bind_texture(GL_TEXTURE_2D, 0);
|
||||
blog(LOG_ERROR, "device_stage_texture (GL) failed");
|
||||
|
||||
UNUSED_PARAMETER(device);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
|
||||
{
|
||||
return stagesurf->width;
|
||||
}
|
||||
|
||||
uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
|
||||
{
|
||||
return stagesurf->height;
|
||||
}
|
||||
|
||||
enum gs_color_format gs_stagesurface_get_color_format(
|
||||
const gs_stagesurf_t *stagesurf)
|
||||
{
|
||||
return stagesurf->format;
|
||||
}
|
||||
|
||||
bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
|
||||
uint32_t *linesize)
|
||||
{
|
||||
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
|
||||
goto fail;
|
||||
|
||||
*data = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
||||
if (!gl_success("glMapBuffer"))
|
||||
goto fail;
|
||||
|
||||
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
*linesize = stagesurf->bytes_per_pixel * stagesurf->width;
|
||||
return true;
|
||||
|
||||
fail:
|
||||
blog(LOG_ERROR, "stagesurf_map (GL) failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
|
||||
{
|
||||
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
|
||||
return;
|
||||
|
||||
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
gl_success("glUnmapBuffer");
|
||||
|
||||
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
}
|
||||
1388
libobs-opengl/gl-subsystem.c
Normal file
1388
libobs-opengl/gl-subsystem.c
Normal file
File diff suppressed because it is too large
Load diff
525
libobs-opengl/gl-subsystem.h
Normal file
525
libobs-opengl/gl-subsystem.h
Normal file
|
|
@ -0,0 +1,525 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <util/darray.h>
|
||||
#include <util/threading.h>
|
||||
#include <graphics/graphics.h>
|
||||
#include <graphics/device-exports.h>
|
||||
#include <graphics/matrix4.h>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "gl-helpers.h"
|
||||
|
||||
struct gl_platform;
|
||||
struct gl_windowinfo;
|
||||
|
||||
enum copy_type {
|
||||
COPY_TYPE_ARB,
|
||||
COPY_TYPE_NV,
|
||||
COPY_TYPE_FBO_BLIT
|
||||
};
|
||||
|
||||
static inline GLint convert_gs_format(enum gs_color_format format)
|
||||
{
|
||||
switch (format) {
|
||||
case GS_A8: return GL_RGBA;
|
||||
case GS_R8: return GL_RED;
|
||||
case GS_RGBA: return GL_RGBA;
|
||||
case GS_BGRX: return GL_BGRA;
|
||||
case GS_BGRA: return GL_BGRA;
|
||||
case GS_R10G10B10A2: return GL_RGBA;
|
||||
case GS_RGBA16: return GL_RGBA;
|
||||
case GS_R16: return GL_RED;
|
||||
case GS_RGBA16F: return GL_RGBA;
|
||||
case GS_RGBA32F: return GL_RGBA;
|
||||
case GS_RG16F: return GL_RG;
|
||||
case GS_RG32F: return GL_RG;
|
||||
case GS_R16F: return GL_RED;
|
||||
case GS_R32F: return GL_RED;
|
||||
case GS_DXT1: return GL_RGB;
|
||||
case GS_DXT3: return GL_RGBA;
|
||||
case GS_DXT5: return GL_RGBA;
|
||||
case GS_UNKNOWN: return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline GLint convert_gs_internal_format(enum gs_color_format format)
|
||||
{
|
||||
switch (format) {
|
||||
case GS_A8: return GL_R8; /* NOTE: use GL_TEXTURE_SWIZZLE_x */
|
||||
case GS_R8: return GL_R8;
|
||||
case GS_RGBA: return GL_RGBA;
|
||||
case GS_BGRX: return GL_RGB;
|
||||
case GS_BGRA: return GL_RGBA;
|
||||
case GS_R10G10B10A2: return GL_RGB10_A2;
|
||||
case GS_RGBA16: return GL_RGBA16;
|
||||
case GS_R16: return GL_R16;
|
||||
case GS_RGBA16F: return GL_RGBA16F;
|
||||
case GS_RGBA32F: return GL_RGBA32F;
|
||||
case GS_RG16F: return GL_RG16F;
|
||||
case GS_RG32F: return GL_RG32F;
|
||||
case GS_R16F: return GL_R16F;
|
||||
case GS_R32F: return GL_R32F;
|
||||
case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
case GS_UNKNOWN: return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline GLenum get_gl_format_type(enum gs_color_format format)
|
||||
{
|
||||
switch (format) {
|
||||
case GS_A8: return GL_UNSIGNED_BYTE;
|
||||
case GS_R8: return GL_UNSIGNED_BYTE;
|
||||
case GS_RGBA: return GL_UNSIGNED_BYTE;
|
||||
case GS_BGRX: return GL_UNSIGNED_BYTE;
|
||||
case GS_BGRA: return GL_UNSIGNED_BYTE;
|
||||
case GS_R10G10B10A2: return GL_UNSIGNED_INT_10_10_10_2;
|
||||
case GS_RGBA16: return GL_UNSIGNED_SHORT;
|
||||
case GS_R16: return GL_UNSIGNED_SHORT;
|
||||
case GS_RGBA16F: return GL_UNSIGNED_SHORT;
|
||||
case GS_RGBA32F: return GL_FLOAT;
|
||||
case GS_RG16F: return GL_UNSIGNED_SHORT;
|
||||
case GS_RG32F: return GL_FLOAT;
|
||||
case GS_R16F: return GL_UNSIGNED_SHORT;
|
||||
case GS_R32F: return GL_FLOAT;
|
||||
case GS_DXT1: return GL_UNSIGNED_BYTE;
|
||||
case GS_DXT3: return GL_UNSIGNED_BYTE;
|
||||
case GS_DXT5: return GL_UNSIGNED_BYTE;
|
||||
case GS_UNKNOWN: return 0;
|
||||
}
|
||||
|
||||
return GL_UNSIGNED_BYTE;
|
||||
}
|
||||
|
||||
static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
|
||||
{
|
||||
switch (format) {
|
||||
case GS_Z16: return GL_DEPTH_COMPONENT16;
|
||||
case GS_Z24_S8: return GL_DEPTH24_STENCIL8;
|
||||
case GS_Z32F: return GL_DEPTH_COMPONENT32F;
|
||||
case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8;
|
||||
case GS_ZS_NONE: return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline GLenum convert_gs_depth_test(enum gs_depth_test test)
|
||||
{
|
||||
switch (test) {
|
||||
case GS_NEVER: return GL_NEVER;
|
||||
case GS_LESS: return GL_LESS;
|
||||
case GS_LEQUAL: return GL_LEQUAL;
|
||||
case GS_EQUAL: return GL_EQUAL;
|
||||
case GS_GEQUAL: return GL_GEQUAL;
|
||||
case GS_GREATER: return GL_GREATER;
|
||||
case GS_NOTEQUAL: return GL_NOTEQUAL;
|
||||
case GS_ALWAYS: return GL_ALWAYS;
|
||||
}
|
||||
|
||||
return GL_NEVER;
|
||||
}
|
||||
|
||||
static inline GLenum convert_gs_stencil_op(enum gs_stencil_op_type op)
|
||||
{
|
||||
switch (op) {
|
||||
case GS_KEEP: return GL_KEEP;
|
||||
case GS_ZERO: return GL_ZERO;
|
||||
case GS_REPLACE: return GL_REPLACE;
|
||||
case GS_INCR: return GL_INCR;
|
||||
case GS_DECR: return GL_DECR;
|
||||
case GS_INVERT: return GL_INVERT;
|
||||
}
|
||||
|
||||
return GL_KEEP;
|
||||
}
|
||||
|
||||
static inline GLenum convert_gs_stencil_side(enum gs_stencil_side side)
|
||||
{
|
||||
switch (side) {
|
||||
case GS_STENCIL_FRONT: return GL_FRONT;
|
||||
case GS_STENCIL_BACK: return GL_BACK;
|
||||
case GS_STENCIL_BOTH: return GL_FRONT_AND_BACK;
|
||||
}
|
||||
|
||||
return GL_FRONT;
|
||||
}
|
||||
|
||||
static inline GLenum convert_gs_blend_type(enum gs_blend_type type)
|
||||
{
|
||||
switch (type) {
|
||||
case GS_BLEND_ZERO: return GL_ZERO;
|
||||
case GS_BLEND_ONE: return GL_ONE;
|
||||
case GS_BLEND_SRCCOLOR: return GL_SRC_COLOR;
|
||||
case GS_BLEND_INVSRCCOLOR: return GL_ONE_MINUS_SRC_COLOR;
|
||||
case GS_BLEND_SRCALPHA: return GL_SRC_ALPHA;
|
||||
case GS_BLEND_INVSRCALPHA: return GL_ONE_MINUS_SRC_ALPHA;
|
||||
case GS_BLEND_DSTCOLOR: return GL_DST_COLOR;
|
||||
case GS_BLEND_INVDSTCOLOR: return GL_ONE_MINUS_DST_COLOR;
|
||||
case GS_BLEND_DSTALPHA: return GL_DST_ALPHA;
|
||||
case GS_BLEND_INVDSTALPHA: return GL_ONE_MINUS_DST_ALPHA;
|
||||
case GS_BLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE;
|
||||
}
|
||||
|
||||
return GL_ONE;
|
||||
}
|
||||
|
||||
static inline GLenum convert_shader_type(enum gs_shader_type type)
|
||||
{
|
||||
switch (type) {
|
||||
case GS_SHADER_VERTEX: return GL_VERTEX_SHADER;
|
||||
case GS_SHADER_PIXEL: return GL_FRAGMENT_SHADER;
|
||||
}
|
||||
|
||||
return GL_VERTEX_SHADER;
|
||||
}
|
||||
|
||||
static inline void convert_filter(enum gs_sample_filter filter,
|
||||
GLint *min_filter, GLint *mag_filter)
|
||||
{
|
||||
switch (filter) {
|
||||
case GS_FILTER_POINT:
|
||||
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
||||
*mag_filter = GL_NEAREST;
|
||||
return;
|
||||
case GS_FILTER_LINEAR:
|
||||
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
|
||||
*mag_filter = GL_LINEAR;
|
||||
return;
|
||||
case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR:
|
||||
*min_filter = GL_NEAREST_MIPMAP_LINEAR;
|
||||
*mag_filter = GL_NEAREST;
|
||||
return;
|
||||
case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
|
||||
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
||||
*mag_filter = GL_LINEAR;
|
||||
return;
|
||||
case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR:
|
||||
*min_filter = GL_NEAREST_MIPMAP_LINEAR;
|
||||
*mag_filter = GL_LINEAR;
|
||||
return;
|
||||
case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT:
|
||||
*min_filter = GL_LINEAR_MIPMAP_NEAREST;
|
||||
*mag_filter = GL_NEAREST;
|
||||
return;
|
||||
case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
|
||||
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
|
||||
*mag_filter = GL_NEAREST;
|
||||
return;
|
||||
case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT:
|
||||
*min_filter = GL_LINEAR_MIPMAP_NEAREST;
|
||||
*mag_filter = GL_LINEAR;
|
||||
return;
|
||||
case GS_FILTER_ANISOTROPIC:
|
||||
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
|
||||
*mag_filter = GL_LINEAR;
|
||||
return;
|
||||
}
|
||||
|
||||
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
||||
*mag_filter = GL_NEAREST;
|
||||
}
|
||||
|
||||
static inline GLint convert_address_mode(enum gs_address_mode mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case GS_ADDRESS_WRAP: return GL_REPEAT;
|
||||
case GS_ADDRESS_CLAMP: return GL_CLAMP_TO_EDGE;
|
||||
case GS_ADDRESS_MIRROR: return GL_MIRRORED_REPEAT;
|
||||
case GS_ADDRESS_BORDER: return GL_CLAMP_TO_BORDER;
|
||||
case GS_ADDRESS_MIRRORONCE: return GL_MIRROR_CLAMP_EXT;
|
||||
}
|
||||
|
||||
return GL_REPEAT;
|
||||
}
|
||||
|
||||
static inline GLenum convert_gs_topology(enum gs_draw_mode mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case GS_POINTS: return GL_POINTS;
|
||||
case GS_LINES: return GL_LINES;
|
||||
case GS_LINESTRIP: return GL_LINE_STRIP;
|
||||
case GS_TRIS: return GL_TRIANGLES;
|
||||
case GS_TRISTRIP: return GL_TRIANGLE_STRIP;
|
||||
}
|
||||
|
||||
return GL_POINTS;
|
||||
}
|
||||
|
||||
extern void convert_sampler_info(struct gs_sampler_state *sampler,
|
||||
const struct gs_sampler_info *info);
|
||||
|
||||
struct gs_sampler_state {
|
||||
gs_device_t *device;
|
||||
volatile long ref;
|
||||
|
||||
GLint min_filter;
|
||||
GLint mag_filter;
|
||||
GLint address_u;
|
||||
GLint address_v;
|
||||
GLint address_w;
|
||||
GLint max_anisotropy;
|
||||
};
|
||||
|
||||
static inline void samplerstate_addref(gs_samplerstate_t *ss)
|
||||
{
|
||||
os_atomic_inc_long(&ss->ref);
|
||||
}
|
||||
|
||||
static inline void samplerstate_release(gs_samplerstate_t *ss)
|
||||
{
|
||||
if (os_atomic_dec_long(&ss->ref) == 0)
|
||||
bfree(ss);
|
||||
}
|
||||
|
||||
struct gs_shader_param {
|
||||
enum gs_shader_param_type type;
|
||||
|
||||
char *name;
|
||||
gs_shader_t *shader;
|
||||
GLint texture_id;
|
||||
size_t sampler_id;
|
||||
int array_count;
|
||||
|
||||
struct gs_texture *texture;
|
||||
|
||||
DARRAY(uint8_t) cur_value;
|
||||
DARRAY(uint8_t) def_value;
|
||||
bool changed;
|
||||
};
|
||||
|
||||
enum attrib_type {
|
||||
ATTRIB_POSITION,
|
||||
ATTRIB_NORMAL,
|
||||
ATTRIB_TANGENT,
|
||||
ATTRIB_COLOR,
|
||||
ATTRIB_TEXCOORD,
|
||||
ATTRIB_TARGET
|
||||
};
|
||||
|
||||
struct shader_attrib {
|
||||
char *name;
|
||||
size_t index;
|
||||
enum attrib_type type;
|
||||
};
|
||||
|
||||
struct gs_shader {
|
||||
gs_device_t *device;
|
||||
enum gs_shader_type type;
|
||||
GLuint obj;
|
||||
|
||||
struct gs_shader_param *viewproj;
|
||||
struct gs_shader_param *world;
|
||||
|
||||
DARRAY(struct shader_attrib) attribs;
|
||||
DARRAY(struct gs_shader_param) params;
|
||||
DARRAY(gs_samplerstate_t*) samplers;
|
||||
};
|
||||
|
||||
struct program_param {
|
||||
GLint obj;
|
||||
struct gs_shader_param *param;
|
||||
};
|
||||
|
||||
struct gs_program {
|
||||
gs_device_t *device;
|
||||
GLuint obj;
|
||||
struct gs_shader *vertex_shader;
|
||||
struct gs_shader *pixel_shader;
|
||||
|
||||
DARRAY(struct program_param) params;
|
||||
DARRAY(GLint) attribs;
|
||||
|
||||
struct gs_program **prev_next;
|
||||
struct gs_program *next;
|
||||
};
|
||||
|
||||
extern struct gs_program *gs_program_create(struct gs_device *device);
|
||||
extern void gs_program_destroy(struct gs_program *program);
|
||||
extern void program_update_params(struct gs_program *shader);
|
||||
|
||||
struct gs_vertex_buffer {
|
||||
GLuint vao;
|
||||
GLuint vertex_buffer;
|
||||
GLuint normal_buffer;
|
||||
GLuint tangent_buffer;
|
||||
GLuint color_buffer;
|
||||
DARRAY(GLuint) uv_buffers;
|
||||
DARRAY(size_t) uv_sizes;
|
||||
|
||||
gs_device_t *device;
|
||||
size_t num;
|
||||
bool dynamic;
|
||||
struct gs_vb_data *data;
|
||||
};
|
||||
|
||||
extern bool load_vb_buffers(struct gs_program *program,
|
||||
struct gs_vertex_buffer *vb);
|
||||
|
||||
struct gs_index_buffer {
|
||||
GLuint buffer;
|
||||
enum gs_index_type type;
|
||||
GLuint gl_type;
|
||||
|
||||
gs_device_t *device;
|
||||
void *data;
|
||||
size_t num;
|
||||
size_t width;
|
||||
size_t size;
|
||||
bool dynamic;
|
||||
};
|
||||
|
||||
struct gs_texture {
|
||||
gs_device_t *device;
|
||||
enum gs_texture_type type;
|
||||
enum gs_color_format format;
|
||||
GLenum gl_format;
|
||||
GLenum gl_target;
|
||||
GLint gl_internal_format;
|
||||
GLenum gl_type;
|
||||
GLuint texture;
|
||||
uint32_t levels;
|
||||
bool is_dynamic;
|
||||
bool is_render_target;
|
||||
bool is_dummy;
|
||||
bool gen_mipmaps;
|
||||
|
||||
gs_samplerstate_t *cur_sampler;
|
||||
};
|
||||
|
||||
struct gs_texture_2d {
|
||||
struct gs_texture base;
|
||||
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
bool gen_mipmaps;
|
||||
GLuint unpack_buffer;
|
||||
};
|
||||
|
||||
struct gs_texture_cube {
|
||||
struct gs_texture base;
|
||||
|
||||
uint32_t size;
|
||||
};
|
||||
|
||||
struct gs_stage_surface {
|
||||
gs_device_t *device;
|
||||
|
||||
enum gs_color_format format;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
|
||||
uint32_t bytes_per_pixel;
|
||||
GLenum gl_format;
|
||||
GLint gl_internal_format;
|
||||
GLenum gl_type;
|
||||
GLuint pack_buffer;
|
||||
};
|
||||
|
||||
struct gs_zstencil_buffer {
|
||||
gs_device_t *device;
|
||||
GLuint buffer;
|
||||
GLuint attachment;
|
||||
GLenum format;
|
||||
};
|
||||
|
||||
struct gs_swap_chain {
|
||||
gs_device_t *device;
|
||||
struct gl_windowinfo *wi;
|
||||
struct gs_init_data info;
|
||||
};
|
||||
|
||||
struct fbo_info {
|
||||
GLuint fbo;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
enum gs_color_format format;
|
||||
|
||||
gs_texture_t *cur_render_target;
|
||||
int cur_render_side;
|
||||
gs_zstencil_t *cur_zstencil_buffer;
|
||||
};
|
||||
|
||||
static inline void fbo_info_destroy(struct fbo_info *fbo)
|
||||
{
|
||||
if (fbo) {
|
||||
glDeleteFramebuffers(1, &fbo->fbo);
|
||||
gl_success("glDeleteFramebuffers");
|
||||
|
||||
bfree(fbo);
|
||||
}
|
||||
}
|
||||
|
||||
struct gs_device {
|
||||
struct gl_platform *plat;
|
||||
enum copy_type copy_type;
|
||||
|
||||
gs_texture_t *cur_render_target;
|
||||
gs_zstencil_t *cur_zstencil_buffer;
|
||||
int cur_render_side;
|
||||
gs_texture_t *cur_textures[GS_MAX_TEXTURES];
|
||||
gs_samplerstate_t *cur_samplers[GS_MAX_TEXTURES];
|
||||
gs_vertbuffer_t *cur_vertex_buffer;
|
||||
gs_indexbuffer_t *cur_index_buffer;
|
||||
gs_shader_t *cur_vertex_shader;
|
||||
gs_shader_t *cur_pixel_shader;
|
||||
gs_swapchain_t *cur_swap;
|
||||
struct gs_program *cur_program;
|
||||
|
||||
struct gs_program *first_program;
|
||||
|
||||
enum gs_cull_mode cur_cull_mode;
|
||||
struct gs_rect cur_viewport;
|
||||
|
||||
struct matrix4 cur_proj;
|
||||
struct matrix4 cur_view;
|
||||
struct matrix4 cur_viewproj;
|
||||
|
||||
DARRAY(struct matrix4) proj_stack;
|
||||
|
||||
DARRAY(struct fbo_info*) fbos;
|
||||
struct fbo_info *cur_fbo;
|
||||
};
|
||||
|
||||
extern struct fbo_info *get_fbo(struct gs_device *device,
|
||||
uint32_t width, uint32_t height, enum gs_color_format format);
|
||||
|
||||
extern void gl_update(gs_device_t *device);
|
||||
|
||||
extern struct gl_platform *gl_platform_create(gs_device_t *device,
|
||||
uint32_t adapter);
|
||||
extern void gl_platform_destroy(struct gl_platform *platform);
|
||||
|
||||
extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap);
|
||||
extern void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap);
|
||||
|
||||
extern struct gl_windowinfo *gl_windowinfo_create(
|
||||
const struct gs_init_data *info);
|
||||
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
|
||||
|
||||
extern void gl_getclientsize(const struct gs_swap_chain *swap,
|
||||
uint32_t *width,
|
||||
uint32_t *height);
|
||||
249
libobs-opengl/gl-texture2d.c
Normal file
249
libobs-opengl/gl-texture2d.c
Normal file
|
|
@ -0,0 +1,249 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
|
||||
{
|
||||
uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
|
||||
uint32_t tex_size = tex->height * row_size / 8;
|
||||
uint32_t num_levels = tex->base.levels;
|
||||
bool compressed = gs_is_compressed_format(tex->base.format);
|
||||
bool success;
|
||||
|
||||
if (!num_levels)
|
||||
num_levels = gs_get_total_levels(tex->width, tex->height);
|
||||
|
||||
if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
|
||||
return false;
|
||||
|
||||
success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
|
||||
tex->base.gl_format, tex->base.gl_internal_format,
|
||||
compressed, tex->width, tex->height, tex_size, &data);
|
||||
|
||||
if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels-1))
|
||||
success = false;
|
||||
if (!gl_bind_texture(GL_TEXTURE_2D, 0))
|
||||
success = false;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
|
||||
{
|
||||
GLsizeiptr size;
|
||||
bool success = true;
|
||||
|
||||
if (!gl_gen_buffers(1, &tex->unpack_buffer))
|
||||
return false;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
|
||||
return false;
|
||||
|
||||
size = tex->width * gs_get_format_bpp(tex->base.format);
|
||||
if (!gs_is_compressed_format(tex->base.format)) {
|
||||
size /= 8;
|
||||
size = (size+3) & 0xFFFFFFFC;
|
||||
size *= tex->height;
|
||||
} else {
|
||||
size *= tex->height;
|
||||
size /= 8;
|
||||
}
|
||||
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
|
||||
if (!gl_success("glBufferData"))
|
||||
success = false;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
|
||||
success = false;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
|
||||
uint32_t height, enum gs_color_format color_format,
|
||||
uint32_t levels, const uint8_t **data, uint32_t flags)
|
||||
{
|
||||
struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
|
||||
tex->base.device = device;
|
||||
tex->base.type = GS_TEXTURE_2D;
|
||||
tex->base.format = color_format;
|
||||
tex->base.levels = levels;
|
||||
tex->base.gl_format = convert_gs_format(color_format);
|
||||
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
|
||||
tex->base.gl_type = get_gl_format_type(color_format);
|
||||
tex->base.gl_target = GL_TEXTURE_2D;
|
||||
tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
|
||||
tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
|
||||
tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
|
||||
tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
|
||||
tex->width = width;
|
||||
tex->height = height;
|
||||
|
||||
if (!gl_gen_textures(1, &tex->base.texture))
|
||||
goto fail;
|
||||
|
||||
if (!tex->base.is_dummy) {
|
||||
if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
|
||||
goto fail;
|
||||
if (!upload_texture_2d(tex, data))
|
||||
goto fail;
|
||||
}
|
||||
|
||||
return (gs_texture_t*)tex;
|
||||
|
||||
fail:
|
||||
gs_texture_destroy((gs_texture_t*)tex);
|
||||
blog(LOG_ERROR, "device_texture_create (GL) failed");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
|
||||
{
|
||||
bool is_tex2d = tex->type == GS_TEXTURE_2D;
|
||||
if (!is_tex2d)
|
||||
blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
|
||||
return is_tex2d;
|
||||
}
|
||||
|
||||
void gs_texture_destroy(gs_texture_t *tex)
|
||||
{
|
||||
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
if (!is_texture_2d(tex, "gs_texture_destroy"))
|
||||
return;
|
||||
|
||||
if (tex->cur_sampler)
|
||||
gs_samplerstate_destroy(tex->cur_sampler);
|
||||
|
||||
if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
|
||||
gl_delete_buffers(1, &tex2d->unpack_buffer);
|
||||
|
||||
if (tex->texture)
|
||||
gl_delete_textures(1, &tex->texture);
|
||||
|
||||
bfree(tex);
|
||||
}
|
||||
|
||||
uint32_t gs_texture_get_width(const gs_texture_t *tex)
|
||||
{
|
||||
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
|
||||
if (!is_texture_2d(tex, "gs_texture_get_width"))
|
||||
return 0;
|
||||
|
||||
return tex2d->width;
|
||||
}
|
||||
|
||||
uint32_t gs_texture_get_height(const gs_texture_t *tex)
|
||||
{
|
||||
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
|
||||
if (!is_texture_2d(tex, "gs_texture_get_height"))
|
||||
return 0;
|
||||
|
||||
return tex2d->height;
|
||||
}
|
||||
|
||||
enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
|
||||
{
|
||||
return tex->format;
|
||||
}
|
||||
|
||||
bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
|
||||
{
|
||||
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
|
||||
|
||||
if (!is_texture_2d(tex, "gs_texture_map"))
|
||||
goto fail;
|
||||
|
||||
if (!tex2d->base.is_dynamic) {
|
||||
blog(LOG_ERROR, "Texture is not dynamic");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
|
||||
goto fail;
|
||||
|
||||
*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
|
||||
if (!gl_success("glMapBuffer"))
|
||||
goto fail;
|
||||
|
||||
gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
*linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
|
||||
*linesize = (*linesize + 3) & 0xFFFFFFFC;
|
||||
return true;
|
||||
|
||||
fail:
|
||||
blog(LOG_ERROR, "gs_texture_map (GL) failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
void gs_texture_unmap(gs_texture_t *tex)
|
||||
{
|
||||
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
|
||||
if (!is_texture_2d(tex, "gs_texture_unmap"))
|
||||
goto failed;
|
||||
|
||||
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
|
||||
goto failed;
|
||||
|
||||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
if (!gl_success("glUnmapBuffer"))
|
||||
goto failed;
|
||||
|
||||
if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
|
||||
goto failed;
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
|
||||
tex2d->width, tex2d->height, 0,
|
||||
tex->gl_format, tex->gl_type, 0);
|
||||
if (!gl_success("glTexImage2D"))
|
||||
goto failed;
|
||||
|
||||
gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
gl_bind_texture(GL_TEXTURE_2D, 0);
|
||||
return;
|
||||
|
||||
failed:
|
||||
gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
gl_bind_texture(GL_TEXTURE_2D, 0);
|
||||
blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
|
||||
}
|
||||
|
||||
bool gs_texture_is_rect(const gs_texture_t *tex)
|
||||
{
|
||||
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
|
||||
if (!is_texture_2d(tex, "gs_texture_unmap")) {
|
||||
blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
|
||||
}
|
||||
|
||||
void *gs_texture_get_obj(gs_texture_t *tex)
|
||||
{
|
||||
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
|
||||
if (!is_texture_2d(tex, "gs_texture_unmap")) {
|
||||
blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return &tex2d->base.texture;
|
||||
}
|
||||
126
libobs-opengl/gl-texturecube.c
Normal file
126
libobs-opengl/gl-texturecube.c
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
static inline bool upload_texture_cube(struct gs_texture_cube *tex,
|
||||
const uint8_t **data)
|
||||
{
|
||||
uint32_t row_size = tex->size * gs_get_format_bpp(tex->base.format);
|
||||
uint32_t tex_size = tex->size * row_size / 8;
|
||||
uint32_t num_levels = tex->base.levels;
|
||||
bool compressed = gs_is_compressed_format(tex->base.format);
|
||||
GLenum gl_type = get_gl_format_type(tex->base.format);
|
||||
bool success = true;
|
||||
uint32_t i;
|
||||
|
||||
if (!num_levels)
|
||||
num_levels = gs_get_total_levels(tex->size, tex->size);
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
|
||||
|
||||
if (!gl_bind_texture(target, tex->base.texture))
|
||||
success = false;
|
||||
|
||||
if (!gl_init_face(target, gl_type, num_levels,
|
||||
tex->base.gl_format,
|
||||
tex->base.gl_internal_format,
|
||||
compressed, tex->size, tex->size,
|
||||
tex_size, &data))
|
||||
success = false;
|
||||
|
||||
if (!gl_bind_texture(target, 0))
|
||||
success = false;
|
||||
|
||||
if (data)
|
||||
data++;
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, num_levels);
|
||||
if (!gl_success("glTexParameteri"))
|
||||
success = false;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
|
||||
enum gs_color_format color_format, uint32_t levels,
|
||||
const uint8_t **data, uint32_t flags)
|
||||
{
|
||||
struct gs_texture_cube *tex = bzalloc(sizeof(struct gs_texture_cube));
|
||||
tex->base.device = device;
|
||||
tex->base.type = GS_TEXTURE_CUBE;
|
||||
tex->base.format = color_format;
|
||||
tex->base.levels = levels;
|
||||
tex->base.gl_format = convert_gs_format(color_format);
|
||||
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
|
||||
tex->base.gl_target = GL_TEXTURE_CUBE_MAP;
|
||||
tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
|
||||
tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
|
||||
tex->size = size;
|
||||
|
||||
if (!gl_gen_textures(1, &tex->base.texture))
|
||||
goto fail;
|
||||
if (!upload_texture_cube(tex, data))
|
||||
goto fail;
|
||||
|
||||
return (gs_texture_t*)tex;
|
||||
|
||||
fail:
|
||||
gs_cubetexture_destroy((gs_texture_t*)tex);
|
||||
blog(LOG_ERROR, "device_cubetexture_create (GL) failed");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void gs_cubetexture_destroy(gs_texture_t *tex)
|
||||
{
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
if (tex->texture) {
|
||||
glDeleteTextures(1, &tex->texture);
|
||||
gl_success("glDeleteTextures");
|
||||
}
|
||||
|
||||
bfree(tex);
|
||||
}
|
||||
|
||||
static inline bool is_texture_cube(const gs_texture_t *tex, const char *func)
|
||||
{
|
||||
bool is_texcube = tex->type == GS_TEXTURE_CUBE;
|
||||
if (!is_texcube)
|
||||
blog(LOG_ERROR, "%s (GL) failed: Not a cubemap texture", func);
|
||||
return is_texcube;
|
||||
}
|
||||
|
||||
uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
|
||||
{
|
||||
const struct gs_texture_cube *cube =
|
||||
(const struct gs_texture_cube*)cubetex;
|
||||
|
||||
if (!is_texture_cube(cubetex, "gs_cubetexture_get_size"))
|
||||
return 0;
|
||||
|
||||
return cube->size;
|
||||
}
|
||||
|
||||
enum gs_color_format gs_cubetexture_get_color_format(
|
||||
const gs_texture_t *cubetex)
|
||||
{
|
||||
return cubetex->format;
|
||||
}
|
||||
257
libobs-opengl/gl-vertexbuffer.c
Normal file
257
libobs-opengl/gl-vertexbuffer.c
Normal file
|
|
@ -0,0 +1,257 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include <graphics/vec3.h>
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
static bool create_buffers(struct gs_vertex_buffer *vb)
|
||||
{
|
||||
GLenum usage = vb->dynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW;
|
||||
size_t i;
|
||||
|
||||
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
|
||||
vb->data->num * sizeof(struct vec3),
|
||||
vb->data->points, usage))
|
||||
return false;
|
||||
|
||||
if (vb->data->normals) {
|
||||
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
|
||||
vb->data->num * sizeof(struct vec3),
|
||||
vb->data->normals, usage))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (vb->data->tangents) {
|
||||
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
|
||||
vb->data->num * sizeof(struct vec3),
|
||||
vb->data->tangents, usage))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (vb->data->colors) {
|
||||
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
|
||||
vb->data->num * sizeof(uint32_t),
|
||||
vb->data->colors, usage))
|
||||
return false;
|
||||
}
|
||||
|
||||
da_reserve(vb->uv_buffers, vb->data->num_tex);
|
||||
da_reserve(vb->uv_sizes, vb->data->num_tex);
|
||||
|
||||
for (i = 0; i < vb->data->num_tex; i++) {
|
||||
GLuint tex_buffer;
|
||||
struct gs_tvertarray *tv = vb->data->tvarray+i;
|
||||
size_t size = vb->data->num * sizeof(float) * tv->width;
|
||||
|
||||
if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
|
||||
tv->array, usage))
|
||||
return false;
|
||||
|
||||
da_push_back(vb->uv_buffers, &tex_buffer);
|
||||
da_push_back(vb->uv_sizes, &tv->width);
|
||||
}
|
||||
|
||||
if (!vb->dynamic) {
|
||||
gs_vbdata_destroy(vb->data);
|
||||
vb->data = NULL;
|
||||
}
|
||||
|
||||
if (!gl_gen_vertex_arrays(1, &vb->vao))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
|
||||
struct gs_vb_data *data, uint32_t flags)
|
||||
{
|
||||
struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
|
||||
vb->device = device;
|
||||
vb->data = data;
|
||||
vb->num = data->num;
|
||||
vb->dynamic = flags & GS_DYNAMIC;
|
||||
|
||||
if (!create_buffers(vb)) {
|
||||
blog(LOG_ERROR, "device_vertexbuffer_create (GL) failed");
|
||||
gs_vertexbuffer_destroy(vb);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return vb;
|
||||
}
|
||||
|
||||
void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
|
||||
{
|
||||
if (vb) {
|
||||
if (vb->vertex_buffer)
|
||||
gl_delete_buffers(1, &vb->vertex_buffer);
|
||||
if (vb->normal_buffer)
|
||||
gl_delete_buffers(1, &vb->normal_buffer);
|
||||
if (vb->tangent_buffer)
|
||||
gl_delete_buffers(1, &vb->tangent_buffer);
|
||||
if (vb->color_buffer)
|
||||
gl_delete_buffers(1, &vb->color_buffer);
|
||||
if (vb->uv_buffers.num)
|
||||
gl_delete_buffers((GLsizei)vb->uv_buffers.num,
|
||||
vb->uv_buffers.array);
|
||||
|
||||
if (vb->vao)
|
||||
gl_delete_vertex_arrays(1, &vb->vao);
|
||||
|
||||
da_free(vb->uv_sizes);
|
||||
da_free(vb->uv_buffers);
|
||||
gs_vbdata_destroy(vb->data);
|
||||
|
||||
bfree(vb);
|
||||
}
|
||||
}
|
||||
|
||||
void gs_vertexbuffer_flush(gs_vertbuffer_t *vb)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
if (!vb->dynamic) {
|
||||
blog(LOG_ERROR, "vertex buffer is not dynamic");
|
||||
goto failed;
|
||||
}
|
||||
|
||||
if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
|
||||
vb->data->points,
|
||||
vb->data->num * sizeof(struct vec3)))
|
||||
goto failed;
|
||||
|
||||
if (vb->normal_buffer) {
|
||||
if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
|
||||
vb->data->normals,
|
||||
vb->data->num * sizeof(struct vec3)))
|
||||
goto failed;
|
||||
}
|
||||
|
||||
if (vb->tangent_buffer) {
|
||||
if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
|
||||
vb->data->tangents,
|
||||
vb->data->num * sizeof(struct vec3)))
|
||||
goto failed;
|
||||
}
|
||||
|
||||
if (vb->color_buffer) {
|
||||
if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
|
||||
vb->data->colors,
|
||||
vb->data->num * sizeof(uint32_t)))
|
||||
goto failed;
|
||||
}
|
||||
|
||||
for (i = 0; i < vb->data->num_tex; i++) {
|
||||
GLuint buffer = vb->uv_buffers.array[i];
|
||||
struct gs_tvertarray *tv = vb->data->tvarray+i;
|
||||
size_t size = vb->data->num * tv->width * sizeof(float);
|
||||
|
||||
if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
|
||||
goto failed;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
failed:
|
||||
blog(LOG_ERROR, "gs_vertexbuffer_flush (GL) failed");
|
||||
}
|
||||
|
||||
struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vb)
|
||||
{
|
||||
return vb->data;
|
||||
}
|
||||
|
||||
static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
|
||||
enum attrib_type type, size_t index, GLint *width,
|
||||
GLenum *gl_type)
|
||||
{
|
||||
*gl_type = GL_FLOAT;
|
||||
*width = 4;
|
||||
|
||||
if (type == ATTRIB_POSITION) {
|
||||
return vb->vertex_buffer;
|
||||
} else if (type == ATTRIB_NORMAL) {
|
||||
return vb->normal_buffer;
|
||||
} else if (type == ATTRIB_TANGENT) {
|
||||
return vb->tangent_buffer;
|
||||
} else if (type == ATTRIB_COLOR) {
|
||||
*gl_type = GL_UNSIGNED_BYTE;
|
||||
return vb->color_buffer;
|
||||
} else if (type == ATTRIB_TEXCOORD) {
|
||||
if (vb->uv_buffers.num <= index)
|
||||
return 0;
|
||||
|
||||
*width = (GLint)vb->uv_sizes.array[index];
|
||||
return vb->uv_buffers.array[index];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool load_vb_buffer(struct shader_attrib *attrib,
|
||||
struct gs_vertex_buffer *vb, GLint id)
|
||||
{
|
||||
GLenum type;
|
||||
GLint width;
|
||||
GLuint buffer;
|
||||
bool success = true;
|
||||
|
||||
buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
|
||||
if (!buffer) {
|
||||
blog(LOG_ERROR, "Vertex buffer does not have the required "
|
||||
"inputs for vertex shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
|
||||
return false;
|
||||
|
||||
glVertexAttribPointer(id, width, type, GL_TRUE, 0, 0);
|
||||
if (!gl_success("glVertexAttribPointer"))
|
||||
success = false;
|
||||
|
||||
glEnableVertexAttribArray(id);
|
||||
if (!gl_success("glEnableVertexAttribArray"))
|
||||
success = false;
|
||||
|
||||
if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
|
||||
success = false;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb)
|
||||
{
|
||||
struct gs_shader *shader = program->vertex_shader;
|
||||
size_t i;
|
||||
|
||||
if (!gl_bind_vertex_array(vb->vao))
|
||||
return false;
|
||||
|
||||
for (i = 0; i < shader->attribs.num; i++) {
|
||||
struct shader_attrib *attrib = shader->attribs.array+i;
|
||||
if (!load_vb_buffer(attrib, vb, program->attribs.array[i]))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vb)
|
||||
{
|
||||
device->cur_vertex_buffer = vb;
|
||||
}
|
||||
592
libobs-opengl/gl-windows.c
Normal file
592
libobs-opengl/gl-windows.c
Normal file
|
|
@ -0,0 +1,592 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
#include <util/darray.h>
|
||||
#include "gl-subsystem.h"
|
||||
#include <glad/glad_wgl.h>
|
||||
|
||||
/* Basically swapchain-specific information. Fortunately for windows this is
|
||||
* super basic stuff */
|
||||
struct gl_windowinfo {
|
||||
HWND hwnd;
|
||||
HDC hdc;
|
||||
};
|
||||
|
||||
/* Like the other subsystems, the GL subsystem has one swap chain created by
|
||||
* default. */
|
||||
struct gl_platform {
|
||||
HGLRC hrc;
|
||||
struct gl_windowinfo window;
|
||||
};
|
||||
|
||||
/* For now, only support basic 32bit formats for graphics output. */
|
||||
static inline int get_color_format_bits(enum gs_color_format format)
|
||||
{
|
||||
switch ((uint32_t)format) {
|
||||
case GS_RGBA:
|
||||
return 32;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int get_depth_format_bits(enum gs_zstencil_format zsformat)
|
||||
{
|
||||
switch ((uint32_t)zsformat) {
|
||||
case GS_Z16:
|
||||
return 16;
|
||||
case GS_Z24_S8:
|
||||
return 24;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int get_stencil_format_bits(enum gs_zstencil_format zsformat)
|
||||
{
|
||||
switch ((uint32_t)zsformat) {
|
||||
case GS_Z24_S8:
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* would use designated initializers but microsoft sort of sucks */
|
||||
static inline void init_dummy_pixel_format(PIXELFORMATDESCRIPTOR *pfd)
|
||||
{
|
||||
memset(pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
|
||||
pfd->nSize = sizeof(pfd);
|
||||
pfd->nVersion = 1;
|
||||
pfd->iPixelType = PFD_TYPE_RGBA;
|
||||
pfd->cColorBits = 32;
|
||||
pfd->cDepthBits = 24;
|
||||
pfd->cStencilBits = 8;
|
||||
pfd->iLayerType = PFD_MAIN_PLANE;
|
||||
pfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
|
||||
PFD_DOUBLEBUFFER;
|
||||
}
|
||||
|
||||
static const char *dummy_window_class = "GLDummyWindow";
|
||||
static bool registered_dummy_window_class = false;
|
||||
|
||||
struct dummy_context {
|
||||
HWND hwnd;
|
||||
HGLRC hrc;
|
||||
HDC hdc;
|
||||
};
|
||||
|
||||
/* Need a dummy window for the dummy context */
|
||||
static bool gl_register_dummy_window_class(void)
|
||||
{
|
||||
WNDCLASSA wc;
|
||||
if (registered_dummy_window_class)
|
||||
return true;
|
||||
|
||||
memset(&wc, 0, sizeof(wc));
|
||||
wc.style = CS_OWNDC;
|
||||
wc.hInstance = GetModuleHandle(NULL);
|
||||
wc.lpfnWndProc = DefWindowProc;
|
||||
wc.lpszClassName = dummy_window_class;
|
||||
|
||||
if (!RegisterClassA(&wc)) {
|
||||
blog(LOG_ERROR, "Could not create dummy window class");
|
||||
return false;
|
||||
}
|
||||
|
||||
registered_dummy_window_class = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline HWND gl_create_dummy_window(void)
|
||||
{
|
||||
HWND hwnd = CreateWindowExA(0, dummy_window_class, "Dummy GL Window",
|
||||
WS_POPUP,
|
||||
0, 0, 2, 2,
|
||||
NULL, NULL, GetModuleHandle(NULL), NULL);
|
||||
if (!hwnd)
|
||||
blog(LOG_ERROR, "Could not create dummy context window");
|
||||
|
||||
return hwnd;
|
||||
}
|
||||
|
||||
static inline bool wgl_make_current(HDC hdc, HGLRC hglrc)
|
||||
{
|
||||
bool success = wglMakeCurrent(hdc, hglrc);
|
||||
if (!success)
|
||||
blog(LOG_ERROR, "wglMakeCurrent failed, GetLastError "
|
||||
"returned %lu", GetLastError());
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
static inline HGLRC gl_init_basic_context(HDC hdc)
|
||||
{
|
||||
HGLRC hglrc = wglCreateContext(hdc);
|
||||
if (!hglrc) {
|
||||
blog(LOG_ERROR, "wglCreateContext failed, %lu", GetLastError());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!wgl_make_current(hdc, hglrc)) {
|
||||
wglDeleteContext(hglrc);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return hglrc;
|
||||
}
|
||||
|
||||
static const int attribs[] =
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
|
||||
#endif
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
0, 0
|
||||
};
|
||||
|
||||
static inline HGLRC gl_init_context(HDC hdc)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if (GLAD_WGL_ARB_create_context) {
|
||||
HGLRC hglrc = wglCreateContextAttribsARB(hdc, 0, attribs);
|
||||
if (!hglrc) {
|
||||
blog(LOG_ERROR, "wglCreateContextAttribsARB failed, "
|
||||
"%lu", GetLastError());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!wgl_make_current(hdc, hglrc)) {
|
||||
wglDeleteContext(hglrc);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return hglrc;
|
||||
}
|
||||
#endif
|
||||
|
||||
return gl_init_basic_context(hdc);
|
||||
}
|
||||
|
||||
static bool gl_dummy_context_init(struct dummy_context *dummy)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
int format_index;
|
||||
|
||||
if (!gl_register_dummy_window_class())
|
||||
return false;
|
||||
|
||||
dummy->hwnd = gl_create_dummy_window();
|
||||
if (!dummy->hwnd)
|
||||
return false;
|
||||
|
||||
dummy->hdc = GetDC(dummy->hwnd);
|
||||
|
||||
init_dummy_pixel_format(&pfd);
|
||||
format_index = ChoosePixelFormat(dummy->hdc, &pfd);
|
||||
if (!format_index) {
|
||||
blog(LOG_ERROR, "Dummy ChoosePixelFormat failed, %lu",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SetPixelFormat(dummy->hdc, format_index, &pfd)) {
|
||||
blog(LOG_ERROR, "Dummy SetPixelFormat failed, %lu",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
dummy->hrc = gl_init_basic_context(dummy->hdc);
|
||||
if (!dummy->hrc) {
|
||||
blog(LOG_ERROR, "Failed to initialize dummy context");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline void gl_dummy_context_free(struct dummy_context *dummy)
|
||||
{
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(dummy->hrc);
|
||||
DestroyWindow(dummy->hwnd);
|
||||
memset(dummy, 0, sizeof(struct dummy_context));
|
||||
}
|
||||
|
||||
static inline void required_extension_error(const char *extension)
|
||||
{
|
||||
blog(LOG_ERROR, "OpenGL extension %s is required", extension);
|
||||
}
|
||||
|
||||
static bool gl_init_extensions(HDC hdc)
|
||||
{
|
||||
if (!gladLoadWGL(hdc)) {
|
||||
blog(LOG_ERROR, "Failed to load WGL entry functions.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GLAD_WGL_ARB_pixel_format) {
|
||||
required_extension_error("ARB_pixel_format");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GLAD_WGL_ARB_create_context) {
|
||||
required_extension_error("ARB_create_context");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GLAD_WGL_ARB_create_context_profile) {
|
||||
required_extension_error("ARB_create_context_profile");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline void add_attrib(struct darray *list, int attrib, int val)
|
||||
{
|
||||
darray_push_back(sizeof(int), list, &attrib);
|
||||
darray_push_back(sizeof(int), list, &val);
|
||||
}
|
||||
|
||||
/* Creates the real pixel format for the target window */
|
||||
static int gl_choose_pixel_format(HDC hdc, const struct gs_init_data *info)
|
||||
{
|
||||
struct darray attribs;
|
||||
int color_bits = get_color_format_bits(info->format);
|
||||
int depth_bits = get_depth_format_bits(info->zsformat);
|
||||
int stencil_bits = get_stencil_format_bits(info->zsformat);
|
||||
UINT num_formats;
|
||||
BOOL success;
|
||||
int format;
|
||||
|
||||
if (!color_bits) {
|
||||
blog(LOG_ERROR, "gl_init_pixel_format: color format not "
|
||||
"supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
darray_init(&attribs);
|
||||
add_attrib(&attribs, WGL_DRAW_TO_WINDOW_ARB, GL_TRUE);
|
||||
add_attrib(&attribs, WGL_SUPPORT_OPENGL_ARB, GL_TRUE);
|
||||
add_attrib(&attribs, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB);
|
||||
add_attrib(&attribs, WGL_DOUBLE_BUFFER_ARB, GL_TRUE);
|
||||
add_attrib(&attribs, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB);
|
||||
add_attrib(&attribs, WGL_COLOR_BITS_ARB, color_bits);
|
||||
add_attrib(&attribs, WGL_DEPTH_BITS_ARB, depth_bits);
|
||||
add_attrib(&attribs, WGL_STENCIL_BITS_ARB, stencil_bits);
|
||||
add_attrib(&attribs, 0, 0);
|
||||
|
||||
success = wglChoosePixelFormatARB(hdc, attribs.array, NULL, 1, &format,
|
||||
&num_formats);
|
||||
if (!success || !num_formats) {
|
||||
blog(LOG_ERROR, "wglChoosePixelFormatARB failed, %lu",
|
||||
GetLastError());
|
||||
format = 0;
|
||||
}
|
||||
|
||||
darray_free(&attribs);
|
||||
|
||||
return format;
|
||||
}
|
||||
|
||||
static inline bool gl_getpixelformat(HDC hdc, const struct gs_init_data *info,
|
||||
int *format, PIXELFORMATDESCRIPTOR *pfd)
|
||||
{
|
||||
if (!format)
|
||||
return false;
|
||||
|
||||
*format = gl_choose_pixel_format(hdc, info);
|
||||
|
||||
if (!DescribePixelFormat(hdc, *format, sizeof(*pfd), pfd)) {
|
||||
blog(LOG_ERROR, "DescribePixelFormat failed, %lu",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool gl_setpixelformat(HDC hdc, int format,
|
||||
PIXELFORMATDESCRIPTOR *pfd)
|
||||
{
|
||||
if (!SetPixelFormat(hdc, format, pfd)) {
|
||||
blog(LOG_ERROR, "SetPixelFormat failed, %lu", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static struct gl_windowinfo *gl_windowinfo_bare(const struct gs_init_data *info)
|
||||
{
|
||||
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
|
||||
wi->hwnd = info->window.hwnd;
|
||||
wi->hdc = GetDC(wi->hwnd);
|
||||
|
||||
if (!wi->hdc) {
|
||||
blog(LOG_ERROR, "Unable to get device context from window");
|
||||
bfree(wi);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return wi;
|
||||
}
|
||||
|
||||
#define DUMMY_WNDCLASS "Dummy GL Window Class"
|
||||
|
||||
static bool register_dummy_class(void)
|
||||
{
|
||||
static bool created = false;
|
||||
|
||||
WNDCLASSA wc = {0};
|
||||
wc.style = CS_OWNDC;
|
||||
wc.hInstance = GetModuleHandleW(NULL);
|
||||
wc.lpfnWndProc = (WNDPROC)DefWindowProcA;
|
||||
wc.lpszClassName = DUMMY_WNDCLASS;
|
||||
|
||||
if (created)
|
||||
return true;
|
||||
|
||||
if (!RegisterClassA(&wc)) {
|
||||
blog(LOG_ERROR, "Failed to register dummy GL window class, %lu",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
created = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool create_dummy_window(struct gl_platform *plat)
|
||||
{
|
||||
plat->window.hwnd = CreateWindowExA(0, DUMMY_WNDCLASS,
|
||||
"OpenGL Dummy Window", WS_POPUP, 0, 0, 1, 1,
|
||||
NULL, NULL, GetModuleHandleW(NULL), NULL);
|
||||
if (!plat->window.hwnd) {
|
||||
blog(LOG_ERROR, "Failed to create dummy GL window, %lu",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
plat->window.hdc = GetDC(plat->window.hwnd);
|
||||
if (!plat->window.hdc) {
|
||||
blog(LOG_ERROR, "Failed to get dummy GL window DC (%lu)",
|
||||
GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool init_default_swap(struct gl_platform *plat, gs_device_t *device,
|
||||
int pixel_format, PIXELFORMATDESCRIPTOR *pfd)
|
||||
{
|
||||
if (!gl_setpixelformat(plat->window.hdc, pixel_format, pfd))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_update(gs_device_t *device)
|
||||
{
|
||||
/* does nothing on windows */
|
||||
UNUSED_PARAMETER(device);
|
||||
}
|
||||
|
||||
static void init_dummy_swap_info(struct gs_init_data *info)
|
||||
{
|
||||
info->format = GS_RGBA;
|
||||
info->zsformat = GS_ZS_NONE;
|
||||
}
|
||||
|
||||
struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
|
||||
{
|
||||
struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
|
||||
struct dummy_context dummy;
|
||||
struct gs_init_data info = {0};
|
||||
int pixel_format;
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
|
||||
memset(&dummy, 0, sizeof(struct dummy_context));
|
||||
init_dummy_swap_info(&info);
|
||||
|
||||
if (!gl_dummy_context_init(&dummy))
|
||||
goto fail;
|
||||
if (!gl_init_extensions(dummy.hdc))
|
||||
goto fail;
|
||||
if (!register_dummy_class())
|
||||
return false;
|
||||
if (!create_dummy_window(plat))
|
||||
return false;
|
||||
|
||||
/* you have to have a dummy context open before you can actually
|
||||
* use wglChoosePixelFormatARB */
|
||||
if (!gl_getpixelformat(dummy.hdc, &info, &pixel_format, &pfd))
|
||||
goto fail;
|
||||
|
||||
gl_dummy_context_free(&dummy);
|
||||
|
||||
if (!init_default_swap(plat, device, pixel_format, &pfd))
|
||||
goto fail;
|
||||
|
||||
plat->hrc = gl_init_context(plat->window.hdc);
|
||||
if (!plat->hrc)
|
||||
goto fail;
|
||||
|
||||
if (!gladLoadGL()) {
|
||||
blog(LOG_ERROR, "Failed to initialize OpenGL entry functions.");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
UNUSED_PARAMETER(adapter);
|
||||
return plat;
|
||||
|
||||
fail:
|
||||
blog(LOG_ERROR, "gl_platform_create failed");
|
||||
gl_platform_destroy(plat);
|
||||
gl_dummy_context_free(&dummy);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void gl_platform_destroy(struct gl_platform *plat)
|
||||
{
|
||||
if (plat) {
|
||||
if (plat->hrc) {
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(plat->hrc);
|
||||
}
|
||||
|
||||
if (plat->window.hdc)
|
||||
ReleaseDC(plat->window.hwnd, plat->window.hdc);
|
||||
if (plat->window.hwnd)
|
||||
DestroyWindow(plat->window.hwnd);
|
||||
|
||||
bfree(plat);
|
||||
}
|
||||
}
|
||||
|
||||
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
|
||||
{
|
||||
UNUSED_PARAMETER(swap);
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
|
||||
{
|
||||
UNUSED_PARAMETER(swap);
|
||||
}
|
||||
|
||||
struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
|
||||
{
|
||||
struct gl_windowinfo *wi = gl_windowinfo_bare(info);
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
int pixel_format;
|
||||
|
||||
if (!wi)
|
||||
return NULL;
|
||||
|
||||
if (!gl_getpixelformat(wi->hdc, info, &pixel_format, &pfd))
|
||||
goto fail;
|
||||
if (!gl_setpixelformat(wi->hdc, pixel_format, &pfd))
|
||||
goto fail;
|
||||
|
||||
return wi;
|
||||
|
||||
fail:
|
||||
blog(LOG_ERROR, "gl_windowinfo_create failed");
|
||||
gl_windowinfo_destroy(wi);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void gl_windowinfo_destroy(struct gl_windowinfo *wi)
|
||||
{
|
||||
if (wi) {
|
||||
if (wi->hdc)
|
||||
ReleaseDC(wi->hwnd, wi->hdc);
|
||||
bfree(wi);
|
||||
}
|
||||
}
|
||||
|
||||
void device_enter_context(gs_device_t *device)
|
||||
{
|
||||
HDC hdc = device->plat->window.hdc;
|
||||
if (device->cur_swap)
|
||||
hdc = device->cur_swap->wi->hdc;
|
||||
|
||||
if (!wgl_make_current(hdc, device->plat->hrc))
|
||||
blog(LOG_ERROR, "device_load_swapchain (GL) failed");
|
||||
}
|
||||
|
||||
void device_leave_context(gs_device_t *device)
|
||||
{
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
UNUSED_PARAMETER(device);
|
||||
}
|
||||
|
||||
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
|
||||
{
|
||||
HDC hdc = device->plat->window.hdc;
|
||||
if (device->cur_swap == swap)
|
||||
return;
|
||||
|
||||
device->cur_swap = swap;
|
||||
|
||||
if (swap)
|
||||
hdc = swap->wi->hdc;
|
||||
|
||||
if (hdc) {
|
||||
if (!wgl_make_current(hdc, device->plat->hrc))
|
||||
blog(LOG_ERROR, "device_load_swapchain (GL) failed");
|
||||
}
|
||||
}
|
||||
|
||||
void device_present(gs_device_t *device)
|
||||
{
|
||||
if (!SwapBuffers(device->cur_swap->wi->hdc)) {
|
||||
blog(LOG_ERROR, "SwapBuffers failed, GetLastError "
|
||||
"returned %lu", GetLastError());
|
||||
blog(LOG_ERROR, "device_present (GL) failed");
|
||||
}
|
||||
}
|
||||
|
||||
extern void gl_getclientsize(const struct gs_swap_chain *swap,
|
||||
uint32_t *width, uint32_t *height)
|
||||
{
|
||||
RECT rc;
|
||||
if (swap) {
|
||||
GetClientRect(swap->wi->hwnd, &rc);
|
||||
*width = rc.right;
|
||||
*height = rc.bottom;
|
||||
} else {
|
||||
*width = 0;
|
||||
*height = 0;
|
||||
}
|
||||
}
|
||||
|
||||
EXPORT bool device_gdi_texture_available(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
EXPORT bool device_shared_texture_available(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
600
libobs-opengl/gl-x11.c
Normal file
600
libobs-opengl/gl-x11.c
Normal file
|
|
@ -0,0 +1,600 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2014 by Zachary Lund <admin@computerquip.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
/* Version 2 of the GLX backend...
|
||||
* Difference from version 1 is that we use XCB to help alleviate
|
||||
* pains in a threaded environment that is prone to error.
|
||||
* These errors must be readable and handled for the sake of,
|
||||
* not only the users' sanity, but my own.
|
||||
*
|
||||
* With that said, we have more error checking capabilities...
|
||||
* and not all of them are used to help simplify current code.
|
||||
*
|
||||
* TODO: Implement more complete error checking.
|
||||
* NOTE: GLX loading functions are placed illogically
|
||||
* for the sake of convenience.
|
||||
*/
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xlib-xcb.h>
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
#include <glad/glad_glx.h>
|
||||
|
||||
static const int ctx_attribs[] = {
|
||||
#ifdef _DEBUG
|
||||
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
|
||||
#endif
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2,
|
||||
None,
|
||||
};
|
||||
|
||||
static int ctx_pbuffer_attribs[] = {
|
||||
GLX_PBUFFER_WIDTH, 2,
|
||||
GLX_PBUFFER_HEIGHT, 2,
|
||||
None
|
||||
};
|
||||
|
||||
static int ctx_visual_attribs[] = {
|
||||
GLX_STENCIL_SIZE, 0,
|
||||
GLX_DEPTH_SIZE, 0,
|
||||
GLX_BUFFER_SIZE, 32,
|
||||
GLX_DOUBLEBUFFER, true,
|
||||
GLX_X_RENDERABLE, true,
|
||||
None
|
||||
};
|
||||
|
||||
struct gl_windowinfo {
|
||||
/* We store this value since we can fetch a lot
|
||||
* of information not only concerning the config
|
||||
* but the visual, and various other settings
|
||||
* for the context.
|
||||
*/
|
||||
GLXFBConfig config;
|
||||
|
||||
/* Windows in X11 are defined with integers (XID).
|
||||
* xcb_window_t is a define for this... they are
|
||||
* compatible with Xlib as well.
|
||||
*/
|
||||
xcb_window_t window;
|
||||
|
||||
/* We can't fetch screen without a request so we cache it. */
|
||||
int screen;
|
||||
};
|
||||
|
||||
struct gl_platform {
|
||||
Display *display;
|
||||
GLXContext context;
|
||||
GLXPbuffer pbuffer;
|
||||
};
|
||||
|
||||
static void print_info_stuff(const struct gs_init_data *info)
|
||||
{
|
||||
blog( LOG_INFO,
|
||||
"X and Y: %i %i\n"
|
||||
"Backbuffers: %i\n"
|
||||
"Color Format: %i\n"
|
||||
"ZStencil Format: %i\n"
|
||||
"Adapter: %i\n",
|
||||
info->cx, info->cy,
|
||||
info->num_backbuffers,
|
||||
info->format, info->zsformat,
|
||||
info->adapter
|
||||
);
|
||||
}
|
||||
/* The following utility functions are copied verbatim from WGL code.
|
||||
* GLX and WGL are more similar than most people realize. */
|
||||
|
||||
/* For now, only support basic 32bit formats for graphics output. */
|
||||
static inline int get_color_format_bits(enum gs_color_format format)
|
||||
{
|
||||
switch ((uint32_t)format) {
|
||||
case GS_RGBA:
|
||||
return 32;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int get_depth_format_bits(enum gs_zstencil_format zsformat)
|
||||
{
|
||||
switch ((uint32_t)zsformat) {
|
||||
case GS_Z16:
|
||||
return 16;
|
||||
case GS_Z24_S8:
|
||||
return 24;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int get_stencil_format_bits(enum gs_zstencil_format zsformat)
|
||||
{
|
||||
switch ((uint32_t)zsformat) {
|
||||
case GS_Z24_S8:
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Since we cannot take advantage of the asynchronous nature of xcb,
|
||||
* all of the helper functions are synchronous but thread-safe.
|
||||
*
|
||||
* They check for errors and will return 0 on problems
|
||||
* with the exception of when 0 is a valid return value... in which case
|
||||
* read the specific function comments.
|
||||
*/
|
||||
|
||||
/* Returns -1 on invalid screen. */
|
||||
static int get_screen_num_from_xcb_screen(xcb_connection_t *xcb_conn,
|
||||
xcb_screen_t *screen)
|
||||
{
|
||||
xcb_screen_iterator_t iter =
|
||||
xcb_setup_roots_iterator(xcb_get_setup(xcb_conn));
|
||||
int screen_num = 0;
|
||||
|
||||
for (; iter.rem; xcb_screen_next(&iter), ++screen_num)
|
||||
if (iter.data == screen)
|
||||
return screen_num;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
static xcb_screen_t *get_screen_from_root(xcb_connection_t *xcb_conn,
|
||||
xcb_window_t root)
|
||||
{
|
||||
xcb_screen_iterator_t iter =
|
||||
xcb_setup_roots_iterator(xcb_get_setup(xcb_conn));
|
||||
|
||||
while (iter.rem) {
|
||||
if (iter.data->root == root)
|
||||
return iter.data;
|
||||
|
||||
xcb_screen_next(&iter);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline int get_screen_num_from_root(xcb_connection_t *xcb_conn,
|
||||
xcb_window_t root)
|
||||
{
|
||||
xcb_screen_t *screen = get_screen_from_root(xcb_conn, root);
|
||||
|
||||
if (!screen) return -1;
|
||||
|
||||
return get_screen_num_from_xcb_screen(xcb_conn, screen);
|
||||
}
|
||||
|
||||
static xcb_get_geometry_reply_t* get_window_geometry(
|
||||
xcb_connection_t *xcb_conn, xcb_drawable_t drawable)
|
||||
{
|
||||
xcb_get_geometry_cookie_t cookie;
|
||||
xcb_generic_error_t *error;
|
||||
xcb_get_geometry_reply_t *reply;
|
||||
|
||||
cookie = xcb_get_geometry(xcb_conn, drawable);
|
||||
reply = xcb_get_geometry_reply(xcb_conn, cookie, &error);
|
||||
|
||||
if (error) {
|
||||
blog(LOG_ERROR, "Failed to fetch parent window geometry!");
|
||||
free(error);
|
||||
free(reply);
|
||||
return 0;
|
||||
}
|
||||
|
||||
free(error);
|
||||
return reply;
|
||||
}
|
||||
|
||||
static bool gl_context_create(struct gl_platform *plat)
|
||||
{
|
||||
Display *display = plat->display;
|
||||
int frame_buf_config_count = 0;
|
||||
GLXFBConfig *config = NULL;
|
||||
GLXContext context;
|
||||
bool success = false;
|
||||
|
||||
if (!GLAD_GLX_ARB_create_context) {
|
||||
blog(LOG_ERROR, "ARB_GLX_create_context not supported!");
|
||||
return false;
|
||||
}
|
||||
|
||||
config = glXChooseFBConfig(display, DefaultScreen(display),
|
||||
ctx_visual_attribs, &frame_buf_config_count);
|
||||
if (!config) {
|
||||
blog(LOG_ERROR, "Failed to create OpenGL frame buffer config");
|
||||
return false;
|
||||
}
|
||||
|
||||
context = glXCreateContextAttribsARB(display, config[0], NULL,
|
||||
true, ctx_attribs);
|
||||
if (!context) {
|
||||
blog(LOG_ERROR, "Failed to create OpenGL context.");
|
||||
goto error;
|
||||
}
|
||||
|
||||
plat->context = context;
|
||||
plat->display = display;
|
||||
|
||||
plat->pbuffer = glXCreatePbuffer(display, config[0],
|
||||
ctx_pbuffer_attribs);
|
||||
if (!plat->pbuffer) {
|
||||
blog(LOG_ERROR, "Failed to create OpenGL pbuffer");
|
||||
goto error;
|
||||
}
|
||||
|
||||
success = true;
|
||||
|
||||
error:
|
||||
XFree(config);
|
||||
XSync(display, false);
|
||||
return success;
|
||||
}
|
||||
|
||||
static void gl_context_destroy(struct gl_platform *plat)
|
||||
{
|
||||
Display *display = plat->display;
|
||||
|
||||
glXMakeContextCurrent(display, None, None, NULL);
|
||||
glXDestroyContext(display, plat->context);
|
||||
bfree(plat);
|
||||
}
|
||||
|
||||
extern struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
|
||||
{
|
||||
UNUSED_PARAMETER(info);
|
||||
return bmalloc(sizeof(struct gl_windowinfo));
|
||||
}
|
||||
|
||||
extern void gl_windowinfo_destroy(struct gl_windowinfo *info)
|
||||
{
|
||||
UNUSED_PARAMETER(info);
|
||||
bfree(info);
|
||||
}
|
||||
|
||||
static Display *open_windowless_display(void)
|
||||
{
|
||||
Display *display = XOpenDisplay(NULL);
|
||||
xcb_connection_t *xcb_conn;
|
||||
xcb_screen_iterator_t screen_iterator;
|
||||
xcb_screen_t *screen;
|
||||
int screen_num;
|
||||
|
||||
if (!display) {
|
||||
blog(LOG_ERROR, "Unable to open new X connection!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
xcb_conn = XGetXCBConnection(display);
|
||||
if (!xcb_conn) {
|
||||
blog(LOG_ERROR, "Unable to get XCB connection to main display");
|
||||
goto error;
|
||||
}
|
||||
|
||||
screen_iterator = xcb_setup_roots_iterator(xcb_get_setup(xcb_conn));
|
||||
screen = screen_iterator.data;
|
||||
if (!screen) {
|
||||
blog(LOG_ERROR, "Unable to get screen root");
|
||||
goto error;
|
||||
}
|
||||
|
||||
screen_num = get_screen_num_from_root(xcb_conn, screen->root);
|
||||
if (screen_num == -1) {
|
||||
blog(LOG_ERROR, "Unable to get screen number from root");
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!gladLoadGLX(display, screen_num)) {
|
||||
blog(LOG_ERROR, "Unable to load GLX entry functions.");
|
||||
goto error;
|
||||
}
|
||||
|
||||
return display;
|
||||
|
||||
error:
|
||||
if (display)
|
||||
XCloseDisplay(display);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int x_error_handler(Display *display, XErrorEvent *error)
|
||||
{
|
||||
char str[512];
|
||||
XGetErrorText(display, error->error_code, str, sizeof(str));
|
||||
|
||||
blog(LOG_ERROR, "X Error: %s", str);
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern struct gl_platform *gl_platform_create(gs_device_t *device,
|
||||
uint32_t adapter)
|
||||
{
|
||||
/* There's some trickery here... we're mixing libX11, xcb, and GLX
|
||||
For an explanation see here: http://xcb.freedesktop.org/MixingCalls/
|
||||
Essentially, GLX requires Xlib. Everything else we use xcb. */
|
||||
struct gl_platform * plat = bmalloc(sizeof(struct gl_platform));
|
||||
Display * display = open_windowless_display();
|
||||
|
||||
if (!display) {
|
||||
goto fail_display_open;
|
||||
}
|
||||
|
||||
XSetEventQueueOwner(display, XCBOwnsEventQueue);
|
||||
XSetErrorHandler(x_error_handler);
|
||||
|
||||
/* We assume later that cur_swap is already set. */
|
||||
device->plat = plat;
|
||||
|
||||
plat->display = display;
|
||||
|
||||
if (!gl_context_create(plat)) {
|
||||
blog(LOG_ERROR, "Failed to create context!");
|
||||
goto fail_context_create;
|
||||
}
|
||||
|
||||
if (!glXMakeContextCurrent(plat->display, plat->pbuffer, plat->pbuffer,
|
||||
plat->context)) {
|
||||
blog(LOG_ERROR, "Failed to make context current.");
|
||||
goto fail_make_current;
|
||||
}
|
||||
|
||||
if (!gladLoadGL()) {
|
||||
blog(LOG_ERROR, "Failed to load OpenGL entry functions.");
|
||||
goto fail_load_gl;
|
||||
}
|
||||
|
||||
blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));
|
||||
|
||||
goto success;
|
||||
|
||||
fail_make_current:
|
||||
gl_context_destroy(plat);
|
||||
fail_context_create:
|
||||
fail_load_gl:
|
||||
XCloseDisplay(display);
|
||||
fail_display_open:
|
||||
bfree(plat);
|
||||
plat = NULL;
|
||||
success:
|
||||
UNUSED_PARAMETER(adapter);
|
||||
return plat;
|
||||
}
|
||||
|
||||
extern void gl_platform_destroy(struct gl_platform *plat)
|
||||
{
|
||||
if (!plat) /* In what case would platform be invalid here? */
|
||||
return;
|
||||
|
||||
gl_context_destroy(plat);
|
||||
}
|
||||
|
||||
extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
|
||||
{
|
||||
Display *display = swap->device->plat->display;
|
||||
xcb_connection_t *xcb_conn = XGetXCBConnection(display);
|
||||
xcb_window_t wid = xcb_generate_id(xcb_conn);
|
||||
xcb_window_t parent = swap->info.window.id;
|
||||
xcb_get_geometry_reply_t *geometry =
|
||||
get_window_geometry(xcb_conn, parent);
|
||||
bool status = false;
|
||||
|
||||
int screen_num;
|
||||
int visual;
|
||||
GLXFBConfig *fb_config;
|
||||
|
||||
if (!geometry) goto fail_geometry_request;
|
||||
|
||||
screen_num = get_screen_num_from_root(xcb_conn, geometry->root);
|
||||
if (screen_num == -1) {
|
||||
goto fail_screen;
|
||||
}
|
||||
|
||||
/* ...fetch the best match... */
|
||||
{
|
||||
int num_configs;
|
||||
fb_config = glXChooseFBConfig(display, screen_num,
|
||||
ctx_visual_attribs, &num_configs);
|
||||
|
||||
if (!fb_config || !num_configs) {
|
||||
blog(LOG_ERROR, "Failed to find FBConfig!");
|
||||
goto fail_fb_config;
|
||||
}
|
||||
}
|
||||
|
||||
/* ...then fetch matching visual info for xcb. */
|
||||
{
|
||||
int error = glXGetFBConfigAttrib(display, fb_config[0], GLX_VISUAL_ID, &visual);
|
||||
|
||||
if (error) {
|
||||
blog(LOG_ERROR, "Bad call to GetFBConfigAttrib!");
|
||||
goto fail_visual_id;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
xcb_colormap_t colormap = xcb_generate_id(xcb_conn);
|
||||
uint32_t mask = XCB_CW_BORDER_PIXEL | XCB_CW_COLORMAP;
|
||||
uint32_t mask_values[] = { 0, colormap, 0 };
|
||||
|
||||
xcb_create_colormap(xcb_conn,
|
||||
XCB_COLORMAP_ALLOC_NONE,
|
||||
colormap,
|
||||
parent,
|
||||
visual
|
||||
);
|
||||
|
||||
xcb_create_window(
|
||||
xcb_conn, 24 /* Hardcoded? */,
|
||||
wid, parent,
|
||||
0, 0,
|
||||
geometry->width,
|
||||
geometry->height,
|
||||
0, 0,
|
||||
visual, mask, mask_values
|
||||
);
|
||||
|
||||
swap->wi->config = fb_config[0];
|
||||
swap->wi->window = wid;
|
||||
|
||||
xcb_map_window(xcb_conn, wid);
|
||||
|
||||
XFree(fb_config);
|
||||
status = true;
|
||||
goto success;
|
||||
|
||||
fail_visual_id:
|
||||
XFree(fb_config);
|
||||
fail_fb_config:
|
||||
fail_screen:
|
||||
fail_geometry_request:
|
||||
success:
|
||||
free(geometry);
|
||||
return status;
|
||||
}
|
||||
|
||||
extern void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
|
||||
{
|
||||
UNUSED_PARAMETER(swap);
|
||||
/* Really nothing to clean up? */
|
||||
}
|
||||
|
||||
extern void device_enter_context(gs_device_t *device)
|
||||
{
|
||||
GLXContext context = device->plat->context;
|
||||
Display *display = device->plat->display;
|
||||
|
||||
if (device->cur_swap) {
|
||||
XID window = device->cur_swap->wi->window;
|
||||
if (!glXMakeContextCurrent(display, window, window, context)) {
|
||||
blog(LOG_ERROR, "Failed to make context current.");
|
||||
}
|
||||
} else {
|
||||
GLXPbuffer pbuf = device->plat->pbuffer;
|
||||
if (!glXMakeContextCurrent(display, pbuf, pbuf, context)) {
|
||||
blog(LOG_ERROR, "Failed to make context current.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern void device_leave_context(gs_device_t *device)
|
||||
{
|
||||
Display *display = device->plat->display;
|
||||
|
||||
if (!glXMakeContextCurrent(display, None, None, NULL)) {
|
||||
blog(LOG_ERROR, "Failed to reset current context.");
|
||||
}
|
||||
}
|
||||
|
||||
extern void gl_getclientsize(const struct gs_swap_chain *swap,
|
||||
uint32_t *width, uint32_t *height)
|
||||
{
|
||||
xcb_connection_t *xcb_conn = XGetXCBConnection(swap->device->plat->display);
|
||||
xcb_window_t window = swap->wi->window;
|
||||
|
||||
xcb_get_geometry_reply_t *geometry = get_window_geometry(xcb_conn, window);
|
||||
*width = geometry->width;
|
||||
*height = geometry->height;
|
||||
|
||||
free(geometry);
|
||||
}
|
||||
|
||||
extern void gl_update(gs_device_t *device)
|
||||
{
|
||||
Display *display = device->plat->display;
|
||||
xcb_window_t window = device->cur_swap->wi->window;
|
||||
|
||||
uint32_t values[] = {
|
||||
device->cur_swap->info.cx,
|
||||
device->cur_swap->info.cy
|
||||
};
|
||||
|
||||
xcb_configure_window(
|
||||
XGetXCBConnection(display), window,
|
||||
XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT,
|
||||
values
|
||||
);
|
||||
}
|
||||
|
||||
extern void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
|
||||
{
|
||||
if (device->cur_swap == swap)
|
||||
return;
|
||||
|
||||
Display *dpy = device->plat->display;
|
||||
GLXContext ctx = device->plat->context;
|
||||
|
||||
device->cur_swap = swap;
|
||||
|
||||
if (swap) {
|
||||
XID window = swap->wi->window;
|
||||
if (!glXMakeContextCurrent(dpy, window, window, ctx)) {
|
||||
blog(LOG_ERROR, "Failed to make context current.");
|
||||
}
|
||||
} else {
|
||||
GLXPbuffer pbuf = device->plat->pbuffer;
|
||||
if (!glXMakeContextCurrent(dpy, pbuf, pbuf, ctx)) {
|
||||
blog(LOG_ERROR, "Failed to make context current.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum swap_type {
|
||||
SWAP_TYPE_NORMAL,
|
||||
SWAP_TYPE_EXT,
|
||||
SWAP_TYPE_MESA,
|
||||
SWAP_TYPE_SGI,
|
||||
};
|
||||
|
||||
extern void device_present(gs_device_t *device)
|
||||
{
|
||||
static bool initialized = false;
|
||||
static enum swap_type swap_type = SWAP_TYPE_NORMAL;
|
||||
|
||||
Display *display = device->plat->display;
|
||||
XID window = device->cur_swap->wi->window;
|
||||
|
||||
if (!initialized) {
|
||||
if (GLAD_GLX_EXT_swap_control)
|
||||
swap_type = SWAP_TYPE_EXT;
|
||||
else if (GLAD_GLX_MESA_swap_control)
|
||||
swap_type = SWAP_TYPE_MESA;
|
||||
else if (GLAD_GLX_SGI_swap_control)
|
||||
swap_type = SWAP_TYPE_SGI;
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
/* TODO: Handle XCB events. */
|
||||
|
||||
switch (swap_type) {
|
||||
case SWAP_TYPE_EXT: glXSwapIntervalEXT(display, window, 0); break;
|
||||
case SWAP_TYPE_MESA: glXSwapIntervalMESA(0); break;
|
||||
case SWAP_TYPE_SGI: glXSwapIntervalSGI(0); break;
|
||||
case SWAP_TYPE_NORMAL:;
|
||||
}
|
||||
|
||||
glXSwapBuffers(display, window);
|
||||
}
|
||||
80
libobs-opengl/gl-zstencil.c
Normal file
80
libobs-opengl/gl-zstencil.c
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
/******************************************************************************
|
||||
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
******************************************************************************/
|
||||
|
||||
#include "gl-subsystem.h"
|
||||
|
||||
static bool gl_init_zsbuffer(struct gs_zstencil_buffer *zs, uint32_t width,
|
||||
uint32_t height)
|
||||
{
|
||||
glGenRenderbuffers(1, &zs->buffer);
|
||||
if (!gl_success("glGenRenderbuffers"))
|
||||
return false;
|
||||
|
||||
if (!gl_bind_renderbuffer(GL_RENDERBUFFER, zs->buffer))
|
||||
return false;
|
||||
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, zs->format, width, height);
|
||||
if (!gl_success("glRenderbufferStorage"))
|
||||
return false;
|
||||
|
||||
gl_bind_renderbuffer(GL_RENDERBUFFER, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline GLenum get_attachment(enum gs_zstencil_format format)
|
||||
{
|
||||
switch (format) {
|
||||
case GS_Z16: return GL_DEPTH_ATTACHMENT;
|
||||
case GS_Z24_S8: return GL_DEPTH_STENCIL_ATTACHMENT;
|
||||
case GS_Z32F: return GL_DEPTH_ATTACHMENT;
|
||||
case GS_Z32F_S8X24: return GL_DEPTH_STENCIL_ATTACHMENT;
|
||||
case GS_ZS_NONE: return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
|
||||
uint32_t height, enum gs_zstencil_format format)
|
||||
{
|
||||
struct gs_zstencil_buffer *zs;
|
||||
|
||||
zs = bzalloc(sizeof(struct gs_zstencil_buffer));
|
||||
zs->format = convert_zstencil_format(format);
|
||||
zs->attachment = get_attachment(format);
|
||||
zs->device = device;
|
||||
|
||||
if (!gl_init_zsbuffer(zs, width, height)) {
|
||||
blog(LOG_ERROR, "device_zstencil_create (GL) failed");
|
||||
gs_zstencil_destroy(zs);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return zs;
|
||||
}
|
||||
|
||||
void gs_zstencil_destroy(gs_zstencil_t *zs)
|
||||
{
|
||||
if (zs) {
|
||||
if (zs->buffer) {
|
||||
glDeleteRenderbuffers(1, &zs->buffer);
|
||||
gl_success("glDeleteRenderbuffers");
|
||||
}
|
||||
|
||||
bfree(zs);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue