Imported Upstream version 0.13.2+dsfg1
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184
libobs/graphics/quat.h
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184
libobs/graphics/quat.h
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include "../util/c99defs.h"
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#include "math-defs.h"
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#include "vec3.h"
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#include <xmmintrin.h>
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/*
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* Quaternion math
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*
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* Generally used to represent rotational data more than anything. Allows
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* for efficient and correct rotational interpolation without suffering from
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* things like gimbal lock.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct matrix3;
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struct matrix4;
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struct axisang;
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struct quat {
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union {
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struct {float x, y, z, w;};
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float ptr[4];
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__m128 m;
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};
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};
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static inline void quat_identity(struct quat *q)
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{
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q->m = _mm_setzero_ps();
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q->w = 1.0f;
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}
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static inline void quat_set(struct quat *dst, float x, float y, float z,
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float w)
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{
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dst->m = _mm_set_ps(x, y, z, w);
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}
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static inline void quat_copy(struct quat *dst, const struct quat *q)
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{
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dst->m = q->m;
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}
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static inline void quat_add(struct quat *dst, const struct quat *q1,
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const struct quat *q2)
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{
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dst->m = _mm_add_ps(q1->m, q2->m);
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}
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static inline void quat_sub(struct quat *dst, const struct quat *q1,
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const struct quat *q2)
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{
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dst->m = _mm_sub_ps(q1->m, q2->m);
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}
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EXPORT void quat_mul(struct quat *dst, const struct quat *q1,
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const struct quat *q2);
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static inline void quat_addf(struct quat *dst, const struct quat *q,
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float f)
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{
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dst->m = _mm_add_ps(q->m, _mm_set1_ps(f));
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}
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static inline void quat_subf(struct quat *dst, const struct quat *q,
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float f)
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{
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dst->m = _mm_sub_ps(q->m, _mm_set1_ps(f));
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}
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static inline void quat_mulf(struct quat *dst, const struct quat *q,
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float f)
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{
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dst->m = _mm_mul_ps(q->m, _mm_set1_ps(f));
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}
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static inline void quat_divf(struct quat *dst, const struct quat *q,
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float f)
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{
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dst->m = _mm_div_ps(q->m, _mm_set1_ps(f));
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}
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static inline float quat_dot(const struct quat *q1, const struct quat *q2)
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{
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struct vec3 add;
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__m128 mul = _mm_mul_ps(q1->m, q2->m);
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add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul);
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add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m);
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return add.x;
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}
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static inline void quat_inv(struct quat *dst, const struct quat *q)
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{
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dst->x = -q->x;
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dst->y = -q->y;
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dst->z = -q->z;
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}
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static inline void quat_neg(struct quat *dst, const struct quat *q)
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{
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dst->x = -q->x;
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dst->y = -q->y;
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dst->z = -q->z;
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dst->w = -q->w;
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}
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static inline float quat_len(const struct quat *q)
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{
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float dot_val = quat_dot(q, q);
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return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
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}
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static inline float quat_dist(const struct quat *q1, const struct quat *q2)
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{
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struct quat temp;
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float dot_val;
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quat_sub(&temp, q1, q2);
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dot_val = quat_dot(&temp, &temp);
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return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
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}
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static inline void quat_norm(struct quat *dst, const struct quat *q)
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{
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float dot_val = quat_dot(q, q);
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dst->m = (dot_val > 0.0f) ?
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_mm_mul_ps(q->m, _mm_set1_ps(1.0f/sqrtf(dot_val))) :
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_mm_setzero_ps();
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}
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static inline bool quat_close(const struct quat *q1, const struct quat *q2,
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float epsilon)
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{
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struct quat test;
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quat_sub(&test, q1, q2);
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return test.x < epsilon &&
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test.y < epsilon &&
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test.z < epsilon &&
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test.w < epsilon;
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}
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EXPORT void quat_from_axisang(struct quat *dst, const struct axisang *aa);
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EXPORT void quat_from_matrix3(struct quat *dst, const struct matrix3 *m);
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EXPORT void quat_from_matrix4(struct quat *dst, const struct matrix4 *m);
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EXPORT void quat_get_dir(struct vec3 *dst, const struct quat *q);
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EXPORT void quat_set_look_dir(struct quat *dst, const struct vec3 *dir);
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EXPORT void quat_log(struct quat *dst, const struct quat *q);
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EXPORT void quat_exp(struct quat *dst, const struct quat *q);
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EXPORT void quat_interpolate(struct quat *dst, const struct quat *q1,
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const struct quat *q2, float t);
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EXPORT void quat_get_tangent(struct quat *dst, const struct quat *prev,
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const struct quat *q, const struct quat *next);
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EXPORT void quat_interpolate_cubic(struct quat *dst, const struct quat *q1,
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const struct quat *q2, const struct quat *m1,
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const struct quat *m2, float t);
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#ifdef __cplusplus
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}
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#endif
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