New upstream version 23.2.1+dfsg1

This commit is contained in:
Simon Chopin 2019-07-27 14:47:10 +02:00
parent cdc9a9fc87
commit b14f9eae6d
1017 changed files with 37232 additions and 11111 deletions

View file

@ -1,7 +1,5 @@
uniform float4x4 ViewProj;
uniform float4x4 color_matrix;
uniform float3 color_range_min = {0.0, 0.0, 0.0};
uniform float3 color_range_max = {1.0, 1.0, 1.0};
uniform texture2d image;
sampler_state def_sampler {
@ -28,11 +26,19 @@ float4 PSDrawBare(VertInOut vert_in) : TARGET
return image.Sample(def_sampler, vert_in.uv);
}
float4 PSDrawAlphaDivide(VertInOut vert_in) : TARGET
{
float4 rgba = image.Sample(def_sampler, vert_in.uv);
float alpha = rgba.a;
float multiplier = (alpha > 0.0) ? (1.0 / alpha) : 0.0;
return float4(rgba.rgb * multiplier, alpha);
}
float4 PSDrawMatrix(VertInOut vert_in) : TARGET
{
float4 yuv = image.Sample(def_sampler, vert_in.uv);
yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
return saturate(mul(float4(yuv.xyz, 1.0), color_matrix));
float3 rgb = image.Sample(def_sampler, vert_in.uv).rgb;
float3 yuv = mul(float4(rgb, 1.0), color_matrix).xyz;
return float4(yuv, 1.0);
}
technique Draw
@ -44,6 +50,15 @@ technique Draw
}
}
technique DrawAlphaDivide
{
pass
{
vertex_shader = VSDefault(vert_in);
pixel_shader = PSDrawAlphaDivide(vert_in);
}
}
technique DrawMatrix
{
pass