New upstream version 0.15.4+dfsg1

This commit is contained in:
Sebastian Ramacher 2016-08-28 14:07:43 +02:00
parent 55d5047af0
commit 67704ac59c
359 changed files with 8423 additions and 1050 deletions

View file

@ -11,3 +11,41 @@ Direction.Down="Down"
SwipeIn="Swipe In"
Color="Color"
SwitchPoint="Peak Color Point (percentage)"
LumaWipeTransition="Luma Wipe"
LumaWipe.Image="Image"
LumaWipe.Invert="Invert"
LumaWipe.Softness="Softness"
LumaWipe.Type.BarndoorBottomLeft="Barndoor Bottom Left"
LumaWipe.Type.BarndoorHorizontal="Barndoor Horizontal"
LumaWipe.Type.BarndoorTopLeft="Barndoor Top Left"
LumaWipe.Type.BarndoorVertical="Barndoor Vertical"
LumaWipe.Type.BlindsHorizontal="Blinds Horizontal"
LumaWipe.Type.BoxBottomLeft="Box Bottom Left"
LumaWipe.Type.BoxBottomRight="Box Bottom Right"
LumaWipe.Type.BoxTopLeft="Box Top Left"
LumaWipe.Type.BoxTopRight="Box Top Right"
LumaWipe.Type.Burst="Burst"
LumaWipe.Type.CheckerboardSmall="Checkerboard Small"
LumaWipe.Type.Circles="Circles"
LumaWipe.Type.Clock="Clock"
LumaWipe.Type.Cloud="Cloud"
LumaWipe.Type.Curtain="Curtain"
LumaWipe.Type.Fan="Fan"
LumaWipe.Type.Fractal="Fractal"
LumaWipe.Type.Iris="Iris"
LumaWipe.Type.LinearHorizontal="Linear Horizontal"
LumaWipe.Type.LinearTopLeft="Linear Top Left"
LumaWipe.Type.LinearTopRight="Linear Top Right"
LumaWipe.Type.LinearVertical="Linear Vertical"
LumaWipe.Type.ParallelZigzagHorizontal="Parallel Zigzag Horizontal"
LumaWipe.Type.ParallelZigzagVertical="Parallel Zigzag Vertical"
LumaWipe.Type.Sinus9="Sinus 9"
LumaWipe.Type.Spiral="Spiral"
LumaWipe.Type.Square="Square"
LumaWipe.Type.Squares="Squares"
LumaWipe.Type.Stripes="Stripes"
LumaWipe.Type.StripsHorizontal="Strips Horizontal"
LumaWipe.Type.StripsVertical="Strips Vertical"
LumaWipe.Type.Watercolor="Watercolor"
LumaWipe.Type.ZigzagHorizontal="Zigzag Horizontal"
LumaWipe.Type.ZigzagVertical="Zigzag Vertical"

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@ -0,0 +1,14 @@
FadeTransition="Dissolvenza"
CutTransition="Taglio"
SwipeTransition="Scorri"
SlideTransition="Scivola"
FadeToColorTransition="Dissolvenza a colore"
Direction="Direzione"
Direction.Left="Sinistra"
Direction.Right="Destra"
Direction.Up="Sù"
Direction.Down="Giù"
SwipeIn="Scorri verso l'alto"
Color="Colore"
SwitchPoint="Picco Punto Colore (percentuale)"

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@ -0,0 +1,14 @@
FadeTransition="Forløpning"
CutTransition="Kutt"
SwipeTransition="Sveip"
SlideTransition="Skyv"
FadeToColorTransition="Forløpning til farge"
Direction="Retning"
Direction.Left="Venstre"
Direction.Right="Høyre"
Direction.Up="Opp"
Direction.Down="Ned"
SwipeIn="Sveip inn"
Color="Farge"
SwitchPoint="Farge ved høydepunkt (prosent)"

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@ -1,6 +1,6 @@
FadeTransition="Vervagen"
CutTransition="Knippen"
SwipeTransition="Swipe"
SwipeTransition="Vegen"
SlideTransition="Slide"
FadeToColorTransition="Vervagen naar Kleur"
Direction="Richting"

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@ -1,5 +1,6 @@
FadeTransition="Esmaecer"
CutTransition="Cortar"
SwipeTransition="Deslizar"
SlideTransition="Deslizar"
FadeToColorTransition="Esmaecer para a Cor"
Direction="Direção"

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@ -0,0 +1,14 @@
FadeTransition="Desvanecer"
CutTransition="Cortar"
SwipeTransition="Deslizar"
SlideTransition="Deslizar"
FadeToColorTransition="Desvanecer para Cor"
Direction="Direção"
Direction.Left="Esquerda"
Direction.Right="Direita"
Direction.Up="Cima"
Direction.Down="Baixo"
SwipeIn="Deslizar para dentro"
Color="Cor"
SwitchPoint="Ponto de pico de Cor (percentagem)"

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@ -1,7 +1,14 @@
Direction="方向:"
FadeTransition="淡入淡出"
CutTransition="直接轉場"
SwipeTransition="滑出"
SlideTransition="推出"
FadeToColorTransition="淡出至指定色彩"
Direction="方向"
Direction.Left="左"
Direction.Right="右"
Direction.Up="上:"
Direction.Up="上"
Direction.Down="下"
SwipeIn="滑入"
Color="顏色"
SwitchPoint="顏色峰值點 (百分比)"

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@ -0,0 +1,61 @@
// Based rendermix wipe shader
// https://github.com/rectalogic/rendermix-basic-effects/blob/master/assets/com/rendermix/Wipe/Wipe.frag
uniform float4x4 ViewProj;
uniform texture2d a_tex;
uniform texture2d b_tex;
uniform texture2d l_tex;
uniform float progress;
uniform bool invert;
uniform float softness;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 PSLumaWipe(VertData v_in) : TARGET
{
float2 uv = v_in.uv;
float4 a_color = a_tex.Sample(textureSampler, uv);
float4 b_color = b_tex.Sample(textureSampler, uv);
float luma = l_tex.Sample(textureSampler, uv).x;
if (invert)
luma = 1.0f - luma;
float time = lerp(0.0f, 1.0f + softness, progress);
if (luma <= time - softness)
return b_color;
if (luma >= time)
return a_color;
float alpha = (time - luma) / softness;
return lerp(a_color, b_color, alpha);
}
technique LumaWipe
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSLumaWipe(v_in);
}
}

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{
"LumaWipe.Type.BarndoorBottomLeft": "barndoor-botleft.png",
"LumaWipe.Type.BarndoorHorizontal": "barndoor-h.png",
"LumaWipe.Type.BarndoorTopLeft": "barndoor-topleft.png",
"LumaWipe.Type.BarndoorVertical": "barndoor-v.png",
"LumaWipe.Type.BlindsHorizontal": "blinds-h.png",
"LumaWipe.Type.BoxBottomLeft": "box-botleft.png",
"LumaWipe.Type.BoxBottomRight": "box-botright.png",
"LumaWipe.Type.BoxTopLeft": "box-topleft.png",
"LumaWipe.Type.BoxTopRight": "box-topright.png",
"LumaWipe.Type.Burst": "burst.png",
"LumaWipe.Type.CheckerboardSmall": "checkerboard-small.png",
"LumaWipe.Type.Circles": "circles.png",
"LumaWipe.Type.Clock": "clock.png",
"LumaWipe.Type.Cloud": "cloud.png",
"LumaWipe.Type.Curtain": "curtain.png",
"LumaWipe.Type.Fan": "fan.png",
"LumaWipe.Type.Fractal": "fractal.png",
"LumaWipe.Type.Iris": "iris.png",
"LumaWipe.Type.LinearHorizontal": "linear-h.png",
"LumaWipe.Type.LinearTopLeft": "linear-topleft.png",
"LumaWipe.Type.LinearTopRight": "linear-topright.png",
"LumaWipe.Type.LinearVertical": "linear-v.png",
"LumaWipe.Type.ParallelZigzagHorizontal": "parallel-zigzag-h.png",
"LumaWipe.Type.ParallelZigzagVertical": "parallel-zigzag-v.png",
"LumaWipe.Type.Sinus9": "sinus9.png",
"LumaWipe.Type.Spiral": "spiral.png",
"LumaWipe.Type.Square": "square.png",
"LumaWipe.Type.Squares": "squares.png",
"LumaWipe.Type.Stripes": "stripes.png",
"LumaWipe.Type.StripsHorizontal": "strips-h.png",
"LumaWipe.Type.StripsVertical": "strips-v.png",
"LumaWipe.Type.Watercolor": "watercolor.png",
"LumaWipe.Type.ZigzagHorizontal": "zigzag-h.png",
"LumaWipe.Type.ZigzagVertical": "zigzag-v.png"
}

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