Imported Upstream version 0.14.2+dfsg1

This commit is contained in:
Sebastian Ramacher 2016-05-24 21:53:01 +02:00
parent fb3990e9e5
commit 41a01dbf05
529 changed files with 25112 additions and 2336 deletions

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@ -2,8 +2,11 @@ project(obs-transitions)
set(obs-transitions_SOURCES
obs-transitions.c
transition-slide.c
transition-swipe.c
transition-fade.c
transition-cut.c
transition-fade-to-color.c
)
add_library(obs-transitions MODULE

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@ -0,0 +1,37 @@
uniform float4x4 ViewProj;
uniform texture2d tex;
uniform float swp;
uniform float4 color;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 PSFadeToColor(VertData v_in) : TARGET
{
return lerp(tex.Sample(textureSampler, v_in.uv), color, swp);
}
technique FadeToColor
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSFadeToColor(v_in);
}
}

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@ -0,0 +1,10 @@
FadeTransition="تلاشي"
CutTransition="قطع"
FadeToColorTransition="تلاشي إلى لون"
Direction="الإتجاه"
Direction.Left="يسار"
Direction.Right="يمين"
Direction.Up="أعلى"
Direction.Down="أسفل"
Color="اللون"

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@ -0,0 +1,14 @@
FadeTransition="Esvair"
CutTransition="Talla"
SwipeTransition="Lliscar"
SlideTransition="Lliscar"
FadeToColorTransition="Esvair a Color"
Direction="Direcció"
Direction.Left="Esquerra"
Direction.Right="Dreta"
Direction.Up="Amunt"
Direction.Down="Avall"
SwipeIn="Lliscament"
Color="Color"
SwitchPoint="Punt de Color màxim (percentatge)"

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@ -1,3 +1,14 @@
FadeTransition="Slábnutí"
CutTransition="Střih"
SwipeTransition="Tažení"
SlideTransition="Sklouznutí"
FadeToColorTransition="Barevný přechod"
Direction="Směr"
Direction.Left="Vlevo"
Direction.Right="Vpravo"
Direction.Up="Nahoru"
Direction.Down="Dolů"
SwipeIn="Vtáhnout"
Color="Barva"
SwitchPoint="Špičkový bod barvy (%)"

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@ -0,0 +1,14 @@
FadeTransition="Overgang"
CutTransition="Klip"
SwipeTransition="Swipe"
SlideTransition="Glide"
FadeToColorTransition="Fade til farve"
Direction="Retning"
Direction.Left="Venstre"
Direction.Right="Højre"
Direction.Up="Op"
Direction.Down="Ned"
SwipeIn="Swipe ind"
Color="Farve"
SwitchPoint="Farvepeakpunkt (procent)"

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@ -1,3 +1,14 @@
FadeTransition="Überblenden"
CutTransition="Schnitt"
SwipeTransition="Swipe"
SlideTransition="Slide"
FadeToColorTransition="Fade to Color"
Direction="Richtung"
Direction.Left="Links"
Direction.Right="Rechts"
Direction.Up="Hoch"
Direction.Down="Runter"
SwipeIn="Swipe In"
Color="Farbe"
SwitchPoint="Peakfarbpunkt (Prozent)"

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@ -0,0 +1,3 @@
FadeTransition="Ξεθώριασμα"
CutTransition="Αποκοπή"

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@ -1,2 +1,13 @@
FadeTransition="Fade"
CutTransition="Cut"
SwipeTransition="Swipe"
SlideTransition="Slide"
FadeToColorTransition="Fade to Color"
Direction="Direction"
Direction.Left="Left"
Direction.Right="Right"
Direction.Up="Up"
Direction.Down="Down"
SwipeIn="Swipe In"
Color="Color"
SwitchPoint="Peak Color Point (percentage)"

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@ -1,3 +1,14 @@
FadeTransition="Desvanecimiento"
CutTransition="Corte"
SwipeTransition="Deslizar"
SlideTransition="Deslizar"
FadeToColorTransition="Desvanecer a Color"
Direction="Dirección"
Direction.Left="Izquierda"
Direction.Right="Derecha"
Direction.Up="Arriba"
Direction.Down="Abajo"
SwipeIn="Deslizamiento"
Color="Color"
SwitchPoint="Punto de Color máximo (porcentaje)"

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@ -1,3 +1,14 @@
FadeTransition="Hutsaldu"
CutTransition="Moztu"
FadeTransition="Iraungi"
CutTransition="Etena"
SwipeTransition="Korritu"
SlideTransition="Irristatu"
FadeToColorTransition="Iraungi kolorera"
Direction="Norabidea"
Direction.Left="Ezker"
Direction.Right="Eskuin"
Direction.Up="Gora"
Direction.Down="Behera"
SwipeIn="Korritu bertan"
Color="Kolorea"
SwitchPoint="Kolorearen gailur puntua (ehunekoa)"

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@ -1,3 +1,14 @@
FadeTransition="Häivytä"
CutTransition="Leikkaa"
SwipeTransition="Pyyhkäise"
SlideTransition="Liu'uta"
FadeToColorTransition="Häivytä väriin"
Direction="Suunta"
Direction.Left="Vasemmalta"
Direction.Right="Oikealta"
Direction.Up="Ylhäältä"
Direction.Down="Alhaalta"
SwipeIn="Pyyhkäise yli"
Color="Väri"
SwitchPoint="Korkein väripiste (prosentti)"

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@ -1,3 +1,14 @@
FadeTransition="Fondu"
CutTransition="Coupure"
SwipeTransition="Balayage"
SlideTransition="Glissement"
FadeToColorTransition="Fondu avec couleur"
Direction="Direction"
Direction.Left="Gauche"
Direction.Right="Droite"
Direction.Up="Haut"
Direction.Down="Bas"
SwipeIn="Recouvrement"
Color="Couleur"
SwitchPoint="Point de couleur maximal (pourcentage)"

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@ -0,0 +1,8 @@
CutTransition="Cortar"
Direction="Dirección"
Direction.Left="Esquerda"
Direction.Right="Dereita"
Direction.Up="Arriba"
Direction.Down="Abaixo"
Color="Cor"

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@ -0,0 +1,14 @@
FadeTransition="עמעום"
CutTransition="חתוך"
SwipeTransition="החלקה"
SlideTransition="הסט"
FadeToColorTransition="עמם לצבע"
Direction="כיוון"
Direction.Left="שמאל"
Direction.Right="ימין"
Direction.Up="למעלה"
Direction.Down="למטה"
SwipeIn="החלקה פנימה"
Color="צבע"
SwitchPoint="נקודת שיא צבע (באחוזים)"

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@ -1,3 +1,14 @@
FadeTransition="Zatamnjenje"
CutTransition="Sečenje"
SwipeTransition="Prevlačenje"
SlideTransition="Klizanje"
FadeToColorTransition="Iščezavanje u boju"
Direction="Pravac"
Direction.Left="Levo"
Direction.Right="Desno"
Direction.Up="Gore"
Direction.Down="Dole"
SwipeIn="Uvlačenje"
Color="Boja"
SwitchPoint="Tačka vrhunca boje (procenat)"

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@ -1,3 +1,14 @@
FadeTransition="Áttűnés"
CutTransition="Kivágás"
SwipeTransition="Lapozás"
SlideTransition="Csúsztatás"
FadeToColorTransition="Színes áttűnés"
Direction="Irány"
Direction.Left="Bal"
Direction.Right="Jobb"
Direction.Up="Fel"
Direction.Down="Le"
SwipeIn="Belapozás"
Color="Szín"
SwitchPoint="Színpont csúcs (százalék)"

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@ -1,3 +1,14 @@
FadeTransition="フェード"
CutTransition="カット"
SwipeTransition="スワイプ"
SlideTransition="スライド"
FadeToColorTransition="カラーにフェード"
Direction="方向"
Direction.Left="左"
Direction.Right="右"
Direction.Up="上"
Direction.Down="下"
SwipeIn="スワイプイン"
Color="色"
SwitchPoint="ピークカラーポイント (割合)"

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@ -1,3 +1,14 @@
FadeTransition="서서히 사라지기"
CutTransition="자르기"
SwipeTransition="밀어내기"
SlideTransition="슬라이드"
FadeToColorTransition="특정 색상으로 서서히 사라지기"
Direction="방향"
Direction.Left="왼쪽"
Direction.Right="오른쪽"
Direction.Up="위쪽"
Direction.Down="아래쪽"
SwipeIn="덮기"
Color="색상"
SwitchPoint="최고조 색상 지점 (백분율)"

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@ -1,3 +1,14 @@
FadeTransition="Vervagen"
CutTransition="Knippen"
SwipeTransition="Swipe"
SlideTransition="Slide"
FadeToColorTransition="Vervagen naar Kleur"
Direction="Richting"
Direction.Left="Links"
Direction.Right="Rechts"
Direction.Up="Omhoog"
Direction.Down="Omlaag"
SwipeIn="Naar binnen vegen"
Color="Kleur"
SwitchPoint="Wisselpunt (percentage)"

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@ -1,3 +1,14 @@
FadeTransition="Zanikanie"
CutTransition="Cięcie"
SwipeTransition="Przesunięcie"
SlideTransition="Slajd"
FadeToColorTransition="Zanikanie do koloru"
Direction="Kierunek"
Direction.Left="W lewo"
Direction.Right="W prawo"
Direction.Up="W górę"
Direction.Down="W dół"
SwipeIn="Przesuwaj do środka"
Color="Kolor"
SwitchPoint="Punkt szczytowy koloru (procent)"

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@ -0,0 +1,13 @@
FadeTransition="Esmaecer"
CutTransition="Cortar"
SlideTransition="Deslizar"
FadeToColorTransition="Esmaecer para a Cor"
Direction="Direção"
Direction.Left="Esquerda"
Direction.Right="Direita"
Direction.Up="Cima"
Direction.Down="Baixo"
SwipeIn="Deslizar para"
Color="Cor"
SwitchPoint="Ponto de Pico de Cor (porcentagem)"

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@ -1,3 +1,14 @@
FadeTransition="Diminuează"
CutTransition="Taie"
FadeTransition="Estompare"
CutTransition="Tăiere"
SwipeTransition="Glisare"
SlideTransition="Gliseaza"
FadeToColorTransition="Estompare prin culoare"
Direction="Direcție"
Direction.Left="Stânga"
Direction.Right="Dreapta"
Direction.Up="Sus"
Direction.Down="Jos"
SwipeIn="Glisați înauntru"
Color="Culoare"
SwitchPoint="Punctul de vârf al culorii (procent)"

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@ -1,2 +1,14 @@
FadeTransition="Затухание"
CutTransition="Обрезать"
SwipeTransition="Перемещение"
SlideTransition="Сдвиг"
FadeToColorTransition="Затухание в цвет"
Direction="Направление"
Direction.Left="Влево"
Direction.Right="Вправо"
Direction.Up="Вверх"
Direction.Down="Вниз"
SwipeIn="Перемещение внутрь"
Color="Цвет"
SwitchPoint="Точка цветового пика (в процентах)"

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@ -1,3 +1,14 @@
FadeTransition="Zatamnjenje"
CutTransition="Sečenje"
SwipeTransition="Prevlačenje"
SlideTransition="Klizanje"
FadeToColorTransition="Iščezavanje u boju"
Direction="Pravac"
Direction.Left="Levo"
Direction.Right="Desno"
Direction.Up="Gore"
Direction.Down="Dole"
SwipeIn="Uvlačenje"
Color="Boja"
SwitchPoint="Tačka vrhunca boje (procenat)"

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@ -1,3 +1,14 @@
FadeTransition="Затамњење"
CutTransition="Сечење"
SwipeTransition="Превлачење"
SlideTransition="Клизање"
FadeToColorTransition="Ишчезавање у боју"
Direction="Правац"
Direction.Left="Лево"
Direction.Right="Десно"
Direction.Up="Горе"
Direction.Down="Доле"
SwipeIn="Увлачење"
Color="Боја"
SwitchPoint="Тачка врхунца боје (проценат)"

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@ -0,0 +1,13 @@
FadeTransition="Tona"
CutTransition="Klipp"
SwipeTransition="Svep"
SlideTransition="Glid"
FadeToColorTransition="Tona till färg"
Direction="Riktning"
Direction.Left="Vänster"
Direction.Right="Höger"
Direction.Up="Upp"
Direction.Down="Ned"
SwipeIn="Svep in"
Color="Färg"

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@ -1,3 +1,11 @@
FadeTransition="Soldur"
CutTransition="Kes"
SwipeTransition="Kaydır"
SlideTransition="Kaydır"
Direction="Yönlendir"
Direction.Left="Sol"
Direction.Right="Sağ"
Direction.Up="Yukarı"
Direction.Down="Aşağı"
Color="Renk"

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@ -1,3 +1,14 @@
FadeTransition="淡出"
CutTransition="剪切"
SwipeTransition="滑动"
SlideTransition="滑动"
FadeToColorTransition="色彩淡入淡出"
Direction="方向"
Direction.Left="左"
Direction.Right="右"
Direction.Up="上"
Direction.Down="下"
SwipeIn="向上滑动"
Color="色彩"
SwitchPoint="峰值颜色点(百分比)"

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@ -0,0 +1,7 @@
Direction="方向:"
Direction.Left="左"
Direction.Right="右"
Direction.Up="上:"
Direction.Down="下"
Color="顏色"

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@ -0,0 +1,45 @@
uniform float4x4 ViewProj;
uniform texture2d tex_a;
uniform texture2d tex_b;
uniform float2 tex_a_dir;
uniform float2 tex_b_dir;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 PSSlide(VertData v_in) : TARGET
{
float2 tex_a_uv = v_in.uv + tex_a_dir;
float2 tex_b_uv = v_in.uv - tex_b_dir;
return (tex_a_uv.x - saturate(tex_a_uv.x) != 0.0) ||
(tex_a_uv.y - saturate(tex_a_uv.y) != 0.0)
? tex_b.Sample(textureSampler, tex_b_uv)
: tex_a.Sample(textureSampler, tex_a_uv);
}
technique Slide
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSSlide(v_in);
}
}

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@ -0,0 +1,42 @@
uniform float4x4 ViewProj;
uniform texture2d tex_a;
uniform texture2d tex_b;
uniform float2 swipe_val;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 PSSwipe(VertData v_in) : TARGET
{
float2 swipe_uv = v_in.uv + swipe_val;
return (swipe_uv.x - saturate(swipe_uv.x) != 0.0) ||
(swipe_uv.y - saturate(swipe_uv.y) != 0.0)
? tex_b.Sample(textureSampler, v_in.uv)
: tex_a.Sample(textureSampler, swipe_uv);
}
technique Swipe
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSSwipe(v_in);
}
}

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@ -0,0 +1,11 @@
#pragma once
static inline float cubic_ease_in_out(float t)
{
if (t < 0.5f) {
return 4.0f * t * t * t;
} else {
float temp = (2.0f * t - 2.0f);
return (t - 1.0f) * temp * temp + 1.0f;
}
}

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@ -6,10 +6,16 @@ OBS_MODULE_USE_DEFAULT_LOCALE("obs-transitions", "en-US")
extern struct obs_source_info cut_transition;
extern struct obs_source_info fade_transition;
extern struct obs_source_info swipe_transition;
extern struct obs_source_info slide_transition;
extern struct obs_source_info fade_to_color_transition;
bool obs_module_load(void)
{
obs_register_source(&cut_transition);
obs_register_source(&fade_transition);
obs_register_source(&swipe_transition);
obs_register_source(&slide_transition);
obs_register_source(&fade_to_color_transition);
return true;
}

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@ -0,0 +1,178 @@
#include <obs-module.h>
#define S_COLOR "color"
#define S_SWITCH_POINT "switch_point"
#define S_COLOR_TEXT obs_module_text("Color")
#define S_SWITCH_POINT_TEXT obs_module_text("SwitchPoint")
struct fade_to_color_info {
obs_source_t *source;
gs_effect_t *effect;
gs_eparam_t *ep_tex;
gs_eparam_t *ep_swp;
gs_eparam_t *ep_color;
struct vec4 color;
float switch_point;
};
static inline float lerp(float a, float b, float x)
{
return (1.0f - x) * a + x * b;
}
static inline float clamp(float x, float min, float max)
{
if (x < min)
return min;
else if (x > max)
return max;
return x;
}
static inline float smoothstep(float min, float max, float x)
{
x = clamp((x - min) / (max - min), 0.0f, 1.0f);
return x*x*(3 - 2 * x);
}
static const char *fade_to_color_get_name(void *type_data)
{
UNUSED_PARAMETER(type_data);
return obs_module_text("FadeToColorTransition");
}
static void fade_to_color_update(void *data, obs_data_t *settings)
{
struct fade_to_color_info *fade_to_color = data;
uint32_t color = (uint32_t)obs_data_get_int(settings, S_COLOR);
uint32_t swp = (uint32_t)obs_data_get_int(settings, S_SWITCH_POINT);
color |= 0xFF000000;
vec4_from_rgba(&fade_to_color->color, color);
fade_to_color->switch_point = (float)swp / 100.0f;
}
static void *fade_to_color_create(obs_data_t *settings, obs_source_t *source)
{
struct fade_to_color_info *fade_to_color;
char *file = obs_module_file("fade_to_color_transition.effect");
gs_effect_t *effect;
obs_enter_graphics();
effect = gs_effect_create_from_file(file, NULL);
obs_leave_graphics();
bfree(file);
if (!effect) {
blog(LOG_ERROR, "Could not find fade_to_color_transition.effect");
return NULL;
}
fade_to_color = bzalloc(sizeof(struct fade_to_color_info));
fade_to_color->source = source;
fade_to_color->effect = effect;
fade_to_color->ep_tex = gs_effect_get_param_by_name(effect, "tex");
fade_to_color->ep_swp = gs_effect_get_param_by_name(effect, "swp");
fade_to_color->ep_color = gs_effect_get_param_by_name(effect, "color");
obs_source_update(source, settings);
return fade_to_color;
}
static void fade_to_color_destroy(void *data)
{
struct fade_to_color_info *fade_to_color = data;
bfree(fade_to_color);
}
static void fade_to_color_callback(void *data, gs_texture_t *a, gs_texture_t *b,
float t, uint32_t cx, uint32_t cy)
{
struct fade_to_color_info *fade_to_color = data;
float sa = smoothstep(0.0f, fade_to_color->switch_point, t);
float sb = smoothstep(fade_to_color->switch_point, 1.0f, t);
float swp = t < fade_to_color->switch_point ? sa : 1.0f - sb;
gs_effect_set_texture(fade_to_color->ep_tex,
t < fade_to_color->switch_point ? a : b);
gs_effect_set_float(fade_to_color->ep_swp, swp);
gs_effect_set_vec4(fade_to_color->ep_color, &fade_to_color->color);
while (gs_effect_loop(fade_to_color->effect, "FadeToColor"))
gs_draw_sprite(NULL, 0, cx, cy);
}
static void fade_to_color_video_render(void *data, gs_effect_t *effect)
{
struct fade_to_color_info *fade_to_color = data;
obs_transition_video_render(fade_to_color->source,
fade_to_color_callback);
UNUSED_PARAMETER(effect);
}
static float mix_a(void *data, float t)
{
struct fade_to_color_info *fade_to_color = data;
float sp = fade_to_color->switch_point;
return lerp(1.0f - t , 0.0f, smoothstep(0.0f, sp, t));
}
static float mix_b(void *data, float t)
{
struct fade_to_color_info *fade_to_color = data;
float sp = fade_to_color->switch_point;
return lerp(0.0f, t, smoothstep(sp, 1.0f, t));
}
static bool fade_to_color_audio_render(void *data, uint64_t *ts_out,
struct obs_source_audio_mix *audio, uint32_t mixers,
size_t channels, size_t sample_rate)
{
struct fade_to_color_info *fade_to_color = data;
return obs_transition_audio_render(fade_to_color->source, ts_out,
audio, mixers, channels, sample_rate, mix_a, mix_b);
}
static obs_properties_t *fade_to_color_properties(void *data)
{
obs_properties_t *props = obs_properties_create();
obs_properties_add_color(props, S_COLOR, S_COLOR_TEXT);
obs_properties_add_int_slider(props, S_SWITCH_POINT,
S_SWITCH_POINT_TEXT, 0, 100, 1);
UNUSED_PARAMETER(data);
return props;
}
static void fade_to_color_defaults(obs_data_t *settings)
{
obs_data_set_default_int(settings, S_COLOR, 0xFF000000);
obs_data_set_default_int(settings, S_SWITCH_POINT, 50);
}
struct obs_source_info fade_to_color_transition = {
.id = "fade_to_color_transition",
.type = OBS_SOURCE_TYPE_TRANSITION,
.get_name = fade_to_color_get_name,
.create = fade_to_color_create,
.destroy = fade_to_color_destroy,
.update = fade_to_color_update,
.video_render = fade_to_color_video_render,
.audio_render = fade_to_color_audio_render,
.get_properties = fade_to_color_properties,
.get_defaults = fade_to_color_defaults
};

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@ -0,0 +1,165 @@
#include <obs-module.h>
#include <graphics/vec2.h>
#include "easings.h"
#define S_DIRECTION "direction"
struct slide_info {
obs_source_t *source;
gs_effect_t *effect;
gs_eparam_t *a_param;
gs_eparam_t *b_param;
gs_eparam_t *tex_a_dir_param;
gs_eparam_t *tex_b_dir_param;
struct vec2 dir;
bool slide_in;
};
static const char *slide_get_name(void *type_data)
{
UNUSED_PARAMETER(type_data);
return obs_module_text("SlideTransition");
}
static void slide_update(void *data, obs_data_t *settings)
{
struct slide_info *slide = data;
const char *dir = obs_data_get_string(settings, S_DIRECTION);
if (strcmp(dir, "right") == 0)
slide->dir = (struct vec2){ -1.0f, 0.0f };
else if (strcmp(dir, "up") == 0)
slide->dir = (struct vec2){ 0.0f, 1.0f };
else if (strcmp(dir, "down") == 0)
slide->dir = (struct vec2){ 0.0f, -1.0f };
else /* left */
slide->dir = (struct vec2){ 1.0f, 0.0f };
}
void *slide_create(obs_data_t *settings, obs_source_t *source)
{
struct slide_info *slide;
gs_effect_t *effect;
char *file = obs_module_file("slide_transition.effect");
obs_enter_graphics();
effect = gs_effect_create_from_file(file, NULL);
obs_leave_graphics();
bfree(file);
if (!effect) {
blog(LOG_ERROR, "Could not find slide_transition.effect");
return NULL;
}
slide = bzalloc(sizeof(*slide));
slide->source = source;
slide->effect = effect;
slide->a_param = gs_effect_get_param_by_name(effect, "tex_a");
slide->b_param = gs_effect_get_param_by_name(effect, "tex_b");
slide->tex_a_dir_param =
gs_effect_get_param_by_name(effect, "tex_a_dir");
slide->tex_b_dir_param =
gs_effect_get_param_by_name(effect, "tex_b_dir");
obs_source_update(source, settings);
return slide;
}
void slide_destroy(void *data)
{
struct slide_info *slide = data;
bfree(slide);
}
static void slide_callback(void *data, gs_texture_t *a, gs_texture_t *b,
float t, uint32_t cx, uint32_t cy)
{
struct slide_info *slide = data;
struct vec2 tex_a_dir = slide->dir;
struct vec2 tex_b_dir = slide->dir;
t = cubic_ease_in_out(t);
vec2_mulf(&tex_a_dir, &tex_a_dir, t);
vec2_mulf(&tex_b_dir, &tex_b_dir, 1.0f - t);
gs_effect_set_texture(slide->a_param, a);
gs_effect_set_texture(slide->b_param, b);
gs_effect_set_vec2(slide->tex_a_dir_param, &tex_a_dir);
gs_effect_set_vec2(slide->tex_b_dir_param, &tex_b_dir);
while (gs_effect_loop(slide->effect, "Slide"))
gs_draw_sprite(NULL, 0, cx, cy);
}
void slide_video_render(void *data, gs_effect_t *effect)
{
struct slide_info *slide = data;
obs_transition_video_render(slide->source, slide_callback);
UNUSED_PARAMETER(effect);
}
static float mix_a(void *data, float t)
{
UNUSED_PARAMETER(data);
return 1.0f - cubic_ease_in_out(t);
}
static float mix_b(void *data, float t)
{
UNUSED_PARAMETER(data);
return cubic_ease_in_out(t);
}
bool slide_audio_render(void *data, uint64_t *ts_out,
struct obs_source_audio_mix *audio, uint32_t mixers,
size_t channels, size_t sample_rate)
{
struct slide_info *slide = data;
return obs_transition_audio_render(slide->source, ts_out,
audio, mixers, channels, sample_rate, mix_a, mix_b);
}
static obs_properties_t *slide_properties(void *data)
{
obs_properties_t *ppts = obs_properties_create();
obs_property_t *p;
p = obs_properties_add_list(ppts, S_DIRECTION,
obs_module_text("Direction"), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_STRING);
obs_property_list_add_string(p, obs_module_text("Direction.Left"),
"left");
obs_property_list_add_string(p, obs_module_text("Direction.Right"),
"right");
obs_property_list_add_string(p, obs_module_text("Direction.Up"),
"up");
obs_property_list_add_string(p, obs_module_text("Direction.Down"),
"down");
UNUSED_PARAMETER(data);
return ppts;
}
struct obs_source_info slide_transition = {
.id = "slide_transition",
.type = OBS_SOURCE_TYPE_TRANSITION,
.get_name = slide_get_name,
.create = slide_create,
.destroy = slide_destroy,
.update = slide_update,
.video_render = slide_video_render,
.audio_render = slide_audio_render,
.get_properties = slide_properties
};

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#include <obs-module.h>
#include <graphics/vec2.h>
#include "easings.h"
struct swipe_info {
obs_source_t *source;
gs_effect_t *effect;
gs_eparam_t *a_param;
gs_eparam_t *b_param;
gs_eparam_t *swipe_param;
struct vec2 dir;
bool swipe_in;
};
#define S_DIRECTION "direction"
#define S_SWIPE_IN "swipe_in"
static const char *swipe_get_name(void *type_data)
{
UNUSED_PARAMETER(type_data);
return obs_module_text("SwipeTransition");
}
static void *swipe_create(obs_data_t *settings, obs_source_t *source)
{
struct swipe_info *swipe;
char *file = obs_module_file("swipe_transition.effect");
gs_effect_t *effect;
obs_enter_graphics();
effect = gs_effect_create_from_file(file, NULL);
obs_leave_graphics();
bfree(file);
if (!effect) {
blog(LOG_ERROR, "Could not find swipe_transition.effect");
return NULL;
}
swipe = bmalloc(sizeof(*swipe));
swipe->source = source;
swipe->effect = effect;
swipe->a_param = gs_effect_get_param_by_name(effect, "tex_a");
swipe->b_param = gs_effect_get_param_by_name(effect, "tex_b");
swipe->swipe_param = gs_effect_get_param_by_name(effect, "swipe_val");
obs_source_update(source, settings);
UNUSED_PARAMETER(settings);
return swipe;
}
static void swipe_destroy(void *data)
{
struct swipe_info *swipe = data;
bfree(swipe);
}
static void swipe_update(void *data, obs_data_t *settings)
{
struct swipe_info *swipe = data;
const char *dir = obs_data_get_string(settings, S_DIRECTION);
swipe->swipe_in = obs_data_get_bool(settings, S_SWIPE_IN);
if (strcmp(dir, "right") == 0)
swipe->dir = (struct vec2){-1.0f, 0.0f};
else if (strcmp(dir, "up") == 0)
swipe->dir = (struct vec2){0.0f, 1.0f};
else if (strcmp(dir, "down") == 0)
swipe->dir = (struct vec2){0.0f, -1.0f};
else /* left */
swipe->dir = (struct vec2){1.0f, 0.0f};
}
static void swipe_callback(void *data, gs_texture_t *a, gs_texture_t *b,
float t, uint32_t cx, uint32_t cy)
{
struct swipe_info *swipe = data;
struct vec2 swipe_val = swipe->dir;
if (swipe->swipe_in)
vec2_neg(&swipe_val, &swipe_val);
t = cubic_ease_in_out(t);
vec2_mulf(&swipe_val, &swipe_val, swipe->swipe_in ? 1.0f - t : t);
gs_effect_set_texture(swipe->a_param, swipe->swipe_in ? b : a);
gs_effect_set_texture(swipe->b_param, swipe->swipe_in ? a : b);
gs_effect_set_vec2(swipe->swipe_param, &swipe_val);
while (gs_effect_loop(swipe->effect, "Swipe"))
gs_draw_sprite(NULL, 0, cx, cy);
}
static void swipe_video_render(void *data, gs_effect_t *effect)
{
struct swipe_info *swipe = data;
obs_transition_video_render(swipe->source, swipe_callback);
UNUSED_PARAMETER(effect);
}
static float mix_a(void *data, float t)
{
UNUSED_PARAMETER(data);
return 1.0f - cubic_ease_in_out(t);
}
static float mix_b(void *data, float t)
{
UNUSED_PARAMETER(data);
return cubic_ease_in_out(t);
}
static bool swipe_audio_render(void *data, uint64_t *ts_out,
struct obs_source_audio_mix *audio, uint32_t mixers,
size_t channels, size_t sample_rate)
{
struct swipe_info *swipe = data;
return obs_transition_audio_render(swipe->source, ts_out,
audio, mixers, channels, sample_rate, mix_a, mix_b);
}
static obs_properties_t *swipe_properties(void *data)
{
obs_properties_t *ppts = obs_properties_create();
obs_property_t *p;
p = obs_properties_add_list(ppts, S_DIRECTION,
obs_module_text("Direction"), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_STRING);
obs_property_list_add_string(p, obs_module_text("Direction.Left"),
"left");
obs_property_list_add_string(p, obs_module_text("Direction.Right"),
"right");
obs_property_list_add_string(p, obs_module_text("Direction.Up"),
"up");
obs_property_list_add_string(p, obs_module_text("Direction.Down"),
"down");
obs_properties_add_bool(ppts, S_SWIPE_IN, obs_module_text("SwipeIn"));
UNUSED_PARAMETER(data);
return ppts;
}
struct obs_source_info swipe_transition = {
.id = "swipe_transition",
.type = OBS_SOURCE_TYPE_TRANSITION,
.get_name = swipe_get_name,
.create = swipe_create,
.destroy = swipe_destroy,
.update = swipe_update,
.video_render = swipe_video_render,
.audio_render = swipe_audio_render,
.get_properties = swipe_properties
};