Imported Upstream version 0.14.2+dfsg1
This commit is contained in:
parent
fb3990e9e5
commit
41a01dbf05
529 changed files with 25112 additions and 2336 deletions
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@ -1,7 +1,4 @@
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uniform float4x4 ViewProj;
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uniform float4x4 color_matrix;
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uniform float3 color_range_min = {0.0, 0.0, 0.0};
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uniform float3 color_range_max = {1.0, 1.0, 1.0};
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uniform texture_rect image;
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sampler_state def_sampler {
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@ -28,13 +25,6 @@ float4 PSDrawBare(VertInOut vert_in) : TARGET
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return image.Sample(def_sampler, vert_in.uv);
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}
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float4 PSDrawMatrix(VertInOut vert_in) : TARGET
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{
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float4 yuv = image.Sample(def_sampler, vert_in.uv);
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yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max);
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return saturate(mul(float4(yuv.xyz, 1.0), color_matrix));
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}
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technique Draw
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{
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pass
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@ -43,13 +33,3 @@ technique Draw
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pixel_shader = PSDrawBare(vert_in);
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}
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}
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technique DrawMatrix
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{
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pass
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{
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vertex_shader = VSDefault(vert_in);
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pixel_shader = PSDrawMatrix(vert_in);
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}
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}
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293
libobs/data/deinterlace_base.effect
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293
libobs/data/deinterlace_base.effect
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@ -0,0 +1,293 @@
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/*
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* Copyright (c) 2015 Ruwen Hahn <palana@stunned.de>
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* John R. Bradley <jrb@turrettech.com>
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* Hugh Bailey "Jim" <obs.jim@gmail.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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uniform float4x4 ViewProj;
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uniform texture2d image;
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uniform float4x4 color_matrix;
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uniform float3 color_range_min = {0.0, 0.0, 0.0};
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uniform float3 color_range_max = {1.0, 1.0, 1.0};
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uniform texture2d previous_image;
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uniform float2 dimensions;
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uniform int field_order;
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uniform bool frame2;
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sampler_state textureSampler {
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Filter = Linear;
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AddressU = Clamp;
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AddressV = Clamp;
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};
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struct VertData {
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float4 pos : POSITION;
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float2 uv : TEXCOORD0;
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};
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int3 select(int2 texel, int x, int y)
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{
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return int3(texel + int2(x, y), 0);
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}
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float4 load_at_prev(int2 texel, int x, int y)
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{
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return previous_image.Load(select(texel, x, y));
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}
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float4 load_at_image(int2 texel, int x, int y)
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{
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return image.Load(select(texel, x, y));
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}
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float4 load_at(int2 texel, int x, int y, int field)
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{
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if(field == 0)
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return load_at_image(texel, x, y);
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else
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return load_at_prev(texel, x, y);
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}
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#define YADIF_UPDATE(c, level) \
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if(score.c < spatial_score.c) \
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{ \
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spatial_score.c = score.c; \
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spatial_pred.c = (load_at(texel, level, -1, field) + load_at(texel, -level, 1, field)).c / 2; \
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#define YADIF_CHECK_ONE(level, c) \
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{ \
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float4 score = abs(load_at(texel, -1 + level, 1, field) - load_at(texel, -1 - level, -1, field)) + \
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abs(load_at(texel, level, 1, field) - load_at(texel, -level, -1, field)) + \
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abs(load_at(texel, 1 + level, 1, field) - load_at(texel, 1 - level, -1, field)); \
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YADIF_UPDATE(c, level) } \
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}
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#define YADIF_CHECK(level) \
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{ \
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float4 score = abs(load_at(texel, -1 + level, 1, field) - load_at(texel, -1 - level, -1, field)) + \
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abs(load_at(texel, level, 1, field) - load_at(texel, -level, -1, field)) + \
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abs(load_at(texel, 1 + level, 1, field) - load_at(texel, 1 - level, -1, field)); \
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YADIF_UPDATE(r, level) YADIF_CHECK_ONE(level * 2, r) } \
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YADIF_UPDATE(g, level) YADIF_CHECK_ONE(level * 2, g) } \
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YADIF_UPDATE(b, level) YADIF_CHECK_ONE(level * 2, b) } \
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YADIF_UPDATE(a, level) YADIF_CHECK_ONE(level * 2, a) } \
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}
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float4 texel_at_yadif(int2 texel, int field, bool mode0)
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{
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if((texel.y % 2) == field)
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return load_at(texel, 0, 0, field);
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#define YADIF_AVG(x_off, y_off) ((load_at_prev(texel, x_off, y_off) + load_at_image(texel, x_off, y_off))/2)
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float4 c = load_at(texel, 0, 1, field),
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d = YADIF_AVG(0, 0),
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e = load_at(texel, 0, -1, field);
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float4 temporal_diff0 = (abs(load_at_prev(texel, 0, 0) - load_at_image(texel, 0, 0))) / 2,
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temporal_diff1 = (abs(load_at_prev(texel, 0, 1) - c) + abs(load_at_prev(texel, 0, -1) - e)) / 2,
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temporal_diff2 = (abs(load_at_image(texel, 0, 1) - c) + abs(load_at_image(texel, 0, -1) - e)) / 2,
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diff = max(temporal_diff0, max(temporal_diff1, temporal_diff2));
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float4 spatial_pred = (c + e) / 2,
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spatial_score = abs(load_at(texel, -1, 1, field) - load_at(texel, -1, -1, field)) +
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abs(c - e) +
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abs(load_at(texel, 1, 1, field) - load_at(texel, 1, -1, field)) - 1;
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YADIF_CHECK(-1)
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YADIF_CHECK(1)
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if (mode0) {
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float4 b = YADIF_AVG(0, 2),
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f = YADIF_AVG(0, -2);
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float4 max_ = max(d - e, max(d - c, min(b - c, f - e))),
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min_ = min(d - e, min(d - c, max(b - c, f - e)));
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diff = max(diff, max(min_, -max_));
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} else {
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diff = max(diff, max(min(d - e, d - c), -max(d - e, d - c)));
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}
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#define YADIF_SPATIAL(c) \
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{ \
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if(spatial_pred.c > d.c + diff.c) \
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spatial_pred.c = d.c + diff.c; \
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else if(spatial_pred.c < d.c - diff.c) \
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spatial_pred.c = d.c - diff.c; \
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}
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YADIF_SPATIAL(r)
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YADIF_SPATIAL(g)
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YADIF_SPATIAL(b)
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YADIF_SPATIAL(a)
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return spatial_pred;
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}
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float4 texel_at_yadif_2x(int2 texel, int field, bool mode0)
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{
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field = frame2 ? (1 - field) : field;
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return texel_at_yadif(texel, field, mode0);
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}
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float4 texel_at_discard(int2 texel, int field)
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{
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texel.y = texel.y / 2 * 2;
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return load_at_image(texel, 0, field);
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}
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float4 texel_at_discard_2x(int2 texel, int field)
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{
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field = frame2 ? field : (1 - field);
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return texel_at_discard(texel, field);
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}
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float4 texel_at_blend(int2 texel, int field)
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{
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return (load_at_image(texel, 0, 0) + load_at_image(texel, 0, 1)) / 2;
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}
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float4 texel_at_blend_2x(int2 texel, int field)
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{
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if (!frame2)
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return (load_at_image(texel, 0, 0) +
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load_at_prev(texel, 0, 1)) / 2;
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else
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return (load_at_image(texel, 0, 0) +
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load_at_image(texel, 0, 1)) / 2;
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}
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float4 texel_at_linear(int2 texel, int field)
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{
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if ((texel.y % 2) == field)
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return load_at_image(texel, 0, 0);
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return (load_at_image(texel, 0, -1) + load_at_image(texel, 0, 1)) / 2;
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}
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float4 texel_at_linear_2x(int2 texel, int field)
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{
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field = frame2 ? field : (1 - field);
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return texel_at_linear(texel, field);
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}
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float4 texel_at_yadif_discard(int2 texel, int field)
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{
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return (texel_at_yadif(texel, field, true) + texel_at_discard(texel, field)) / 2;
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}
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float4 texel_at_yadif_discard_2x(int2 texel, int field)
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{
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field = frame2 ? (1 - field) : field;
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return (texel_at_yadif(texel, field, true) + texel_at_discard(texel, field)) / 2;
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}
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int2 pixel_uv(float2 uv)
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{
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return int2(uv * dimensions);
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}
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float4 PSYadifMode0RGBA(VertData v_in) : TARGET
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{
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return texel_at_yadif(pixel_uv(v_in.uv), field_order, true);
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}
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float4 PSYadifMode0RGBA_2x(VertData v_in) : TARGET
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{
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return texel_at_yadif_2x(pixel_uv(v_in.uv), field_order, true);
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}
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float4 PSYadifMode2RGBA(VertData v_in) : TARGET
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{
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return texel_at_yadif(pixel_uv(v_in.uv), field_order, false);
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}
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float4 PSYadifMode2RGBA_2x(VertData v_in) : TARGET
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{
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return texel_at_yadif_2x(pixel_uv(v_in.uv), field_order, false);
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}
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float4 PSYadifDiscardRGBA(VertData v_in) : TARGET
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{
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return texel_at_yadif_discard(pixel_uv(v_in.uv), field_order);
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}
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float4 PSYadifDiscardRGBA_2x(VertData v_in) : TARGET
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{
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return texel_at_yadif_discard_2x(pixel_uv(v_in.uv), field_order);
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}
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float4 PSLinearRGBA(VertData v_in) : TARGET
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{
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return texel_at_linear(pixel_uv(v_in.uv), field_order);
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}
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float4 PSLinearRGBA_2x(VertData v_in) : TARGET
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{
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return texel_at_linear_2x(pixel_uv(v_in.uv), field_order);
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}
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float4 PSDiscardRGBA(VertData v_in) : TARGET
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{
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return texel_at_discard(pixel_uv(v_in.uv), field_order);
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}
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float4 PSDiscardRGBA_2x(VertData v_in) : TARGET
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{
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return texel_at_discard_2x(pixel_uv(v_in.uv), field_order);
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}
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float4 PSBlendRGBA(VertData v_in) : TARGET
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{
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return texel_at_blend(pixel_uv(v_in.uv), field_order);
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}
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float4 PSBlendRGBA_2x(VertData v_in) : TARGET
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{
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return texel_at_blend_2x(pixel_uv(v_in.uv), field_order);
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}
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VertData VSDefault(VertData v_in)
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{
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VertData vert_out;
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vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
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vert_out.uv = v_in.uv;
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return vert_out;
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}
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#define TECHNIQUE(rgba_ps, matrix_ps) \
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technique Draw \
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{ \
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pass \
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{ \
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vertex_shader = VSDefault(v_in); \
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pixel_shader = rgba_ps(v_in); \
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} \
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} \
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float4 matrix_ps(VertData v_in) : TARGET \
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{ \
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float4 yuv = rgba_ps(v_in); \
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yuv.xyz = clamp(yuv.xyz, color_range_min, color_range_max); \
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return saturate(mul(float4(yuv.xyz, 1.0), color_matrix)); \
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} \
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\
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technique DrawMatrix \
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{ \
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pass \
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{ \
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vertex_shader = VSDefault(v_in); \
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pixel_shader = matrix_ps(v_in); \
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} \
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}
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21
libobs/data/deinterlace_blend.effect
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21
libobs/data/deinterlace_blend.effect
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@ -0,0 +1,21 @@
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/*
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* Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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* John R. Bradley <jrb@turrettech.com>
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* Hugh Bailey "Jim" <obs.jim@gmail.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "deinterlace_base.effect"
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TECHNIQUE( PSBlendRGBA, PSBlendMatrix);
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21
libobs/data/deinterlace_blend_2x.effect
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21
libobs/data/deinterlace_blend_2x.effect
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@ -0,0 +1,21 @@
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/*
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* Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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* John R. Bradley <jrb@turrettech.com>
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* Hugh Bailey "Jim" <obs.jim@gmail.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
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*/
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#include "deinterlace_base.effect"
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TECHNIQUE(PSBlendRGBA_2x, PSBlendMatrix_2x);
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21
libobs/data/deinterlace_discard.effect
Normal file
21
libobs/data/deinterlace_discard.effect
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@ -0,0 +1,21 @@
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/*
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* Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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* John R. Bradley <jrb@turrettech.com>
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* Hugh Bailey "Jim" <obs.jim@gmail.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "deinterlace_base.effect"
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TECHNIQUE(PSDiscardRGBA, PSDiscardMatrix);
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21
libobs/data/deinterlace_discard_2x.effect
Normal file
21
libobs/data/deinterlace_discard_2x.effect
Normal file
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@ -0,0 +1,21 @@
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/*
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* Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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* John R. Bradley <jrb@turrettech.com>
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* Hugh Bailey "Jim" <obs.jim@gmail.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "deinterlace_base.effect"
|
||||
|
||||
TECHNIQUE(PSDiscardRGBA_2x, PSDiscardMatrix_2x);
|
||||
21
libobs/data/deinterlace_linear.effect
Normal file
21
libobs/data/deinterlace_linear.effect
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
/*
|
||||
* Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
|
||||
* John R. Bradley <jrb@turrettech.com>
|
||||
* Hugh Bailey "Jim" <obs.jim@gmail.com>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "deinterlace_base.effect"
|
||||
|
||||
TECHNIQUE(PSLinearRGBA, PSLinearMatrix);
|
||||
21
libobs/data/deinterlace_linear_2x.effect
Normal file
21
libobs/data/deinterlace_linear_2x.effect
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
/*
|
||||
* Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
|
||||
* John R. Bradley <jrb@turrettech.com>
|
||||
* Hugh Bailey "Jim" <obs.jim@gmail.com>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "deinterlace_base.effect"
|
||||
|
||||
TECHNIQUE(PSLinearRGBA_2x, PSLinearxMatrixA_2x);
|
||||
21
libobs/data/deinterlace_yadif.effect
Normal file
21
libobs/data/deinterlace_yadif.effect
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
/*
|
||||
* Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
|
||||
* John R. Bradley <jrb@turrettech.com>
|
||||
* Hugh Bailey "Jim" <obs.jim@gmail.com>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "deinterlace_base.effect"
|
||||
|
||||
TECHNIQUE(PSYadifMode0RGBA, PSYadifMode0Matrix);
|
||||
21
libobs/data/deinterlace_yadif_2x.effect
Normal file
21
libobs/data/deinterlace_yadif_2x.effect
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
/*
|
||||
* Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
|
||||
* John R. Bradley <jrb@turrettech.com>
|
||||
* Hugh Bailey "Jim" <obs.jim@gmail.com>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "deinterlace_base.effect"
|
||||
|
||||
TECHNIQUE(PSYadifMode0RGBA_2x, PSYadifMode0Matrix_2x);
|
||||
|
|
@ -23,11 +23,19 @@ struct VertData {
|
|||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
VertData VSDefault(VertData v_in)
|
||||
struct FragData {
|
||||
float4 pos : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float2 scale : TEXCOORD1;
|
||||
};
|
||||
|
||||
FragData VSDefault(VertData v_in)
|
||||
{
|
||||
VertData vert_out;
|
||||
FragData vert_out;
|
||||
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
|
||||
vert_out.uv = v_in.uv;
|
||||
vert_out.scale = min(0.25 + abs(0.75 / mul(float4(1.0 / base_dimension_i.xy, 1.0, 1.0), ViewProj).xy), 1.0);
|
||||
|
||||
return vert_out;
|
||||
}
|
||||
|
||||
|
|
@ -48,12 +56,12 @@ float weight(float x, float radius)
|
|||
return 0.0;
|
||||
}
|
||||
|
||||
float3 weight3(float x)
|
||||
float3 weight3(float x, float scale)
|
||||
{
|
||||
return float3(
|
||||
weight(x * 2.0 + 0.0 * 2.0 - 3.0, 3.0),
|
||||
weight(x * 2.0 + 1.0 * 2.0 - 3.0, 3.0),
|
||||
weight(x * 2.0 + 2.0 * 2.0 - 3.0, 3.0));
|
||||
weight((x * 2.0 + 0.0 * 2.0 - 3.0) * scale, 3.0),
|
||||
weight((x * 2.0 + 1.0 * 2.0 - 3.0) * scale, 3.0),
|
||||
weight((x * 2.0 + 2.0 * 2.0 - 3.0) * scale, 3.0));
|
||||
}
|
||||
|
||||
float4 pixel(float xpos, float ypos)
|
||||
|
|
@ -73,16 +81,16 @@ float4 get_line(float ypos, float3 xpos1, float3 xpos2, float3 rowtap1,
|
|||
pixel(xpos2.b, ypos) * rowtap2.b;
|
||||
}
|
||||
|
||||
float4 DrawLanczos(VertData v_in)
|
||||
float4 DrawLanczos(FragData v_in)
|
||||
{
|
||||
float2 stepxy = base_dimension_i;
|
||||
float2 pos = v_in.uv + stepxy * 0.5;
|
||||
float2 f = frac(pos / stepxy);
|
||||
|
||||
float3 rowtap1 = weight3((1.0 - f.x) / 2.0);
|
||||
float3 rowtap2 = weight3((1.0 - f.x) / 2.0 + 0.5);
|
||||
float3 coltap1 = weight3((1.0 - f.y) / 2.0);
|
||||
float3 coltap2 = weight3((1.0 - f.y) / 2.0 + 0.5);
|
||||
float3 rowtap1 = weight3((1.0 - f.x) / 2.0, v_in.scale.x);
|
||||
float3 rowtap2 = weight3((1.0 - f.x) / 2.0 + 0.5, v_in.scale.x);
|
||||
float3 coltap1 = weight3((1.0 - f.y) / 2.0, v_in.scale.y);
|
||||
float3 coltap2 = weight3((1.0 - f.y) / 2.0 + 0.5, v_in.scale.y);
|
||||
|
||||
/* make sure all taps added together is exactly 1.0, otherwise some
|
||||
* (very small) distortion can occur */
|
||||
|
|
@ -106,12 +114,12 @@ float4 DrawLanczos(VertData v_in)
|
|||
get_line(xystart.y + stepxy.y * 5.0, xpos1, xpos2, rowtap1, rowtap2) * coltap2.b;
|
||||
}
|
||||
|
||||
float4 PSDrawLanczosRGBA(VertData v_in) : TARGET
|
||||
float4 PSDrawLanczosRGBA(FragData v_in) : TARGET
|
||||
{
|
||||
return DrawLanczos(v_in);
|
||||
}
|
||||
|
||||
float4 PSDrawLanczosMatrix(VertData v_in) : TARGET
|
||||
float4 PSDrawLanczosMatrix(FragData v_in) : TARGET
|
||||
{
|
||||
float4 rgba = DrawLanczos(v_in);
|
||||
float4 yuv;
|
||||
|
|
|
|||
38
libobs/data/premultiplied_alpha.effect
Normal file
38
libobs/data/premultiplied_alpha.effect
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
uniform float4x4 ViewProj;
|
||||
uniform texture2d image;
|
||||
|
||||
sampler_state def_sampler {
|
||||
Filter = Linear;
|
||||
AddressU = Clamp;
|
||||
AddressV = Clamp;
|
||||
};
|
||||
|
||||
struct VertInOut {
|
||||
float4 pos : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
VertInOut VSDefault(VertInOut vert_in)
|
||||
{
|
||||
VertInOut vert_out;
|
||||
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
|
||||
vert_out.uv = vert_in.uv;
|
||||
return vert_out;
|
||||
}
|
||||
|
||||
float4 PSDraw(VertInOut vert_in) : TARGET
|
||||
{
|
||||
float4 rgba = image.Sample(def_sampler, vert_in.uv);
|
||||
if (rgba.a > 0.0)
|
||||
rgba.rgb /= rgba.a;
|
||||
return saturate(rgba);
|
||||
}
|
||||
|
||||
technique Draw
|
||||
{
|
||||
pass
|
||||
{
|
||||
vertex_shader = VSDefault(vert_in);
|
||||
pixel_shader = PSDraw(vert_in);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue